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InvisionFree gives you all the tools to create a successful discussion community. | Welcome to Tomb Kings of Khemri Forum. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
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| Ra-num |
Posted: Sep 25 2011, 10:18 PM
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![]() Defender of the Sands ![]() Group: Faithful Posts: 2,803 Member No.: 734 Joined: 4-July 05 |
After talking to others I think Undeads unstable just makes them seriously unplayable. Thus I have (with the help of others) worked out some changes to unstable.
1# take your current number of undissrupted ranks away from crumble result or just your static com res. 2# If your steadfast half (rounded up) crumble (thats a current thought all over internet) 3# (and this a good one I think) say that all unstable units in combat dont all crumble but the crumble result can be taken from any number of the unstable units in combat (or divided between them) I like the last one because it means tk and vc can gang up on their enemy and its worth while but alone they are poorer than standard troops. When it comes to constucts with the last rule, we can either say their (one less crumble effect) is cumulative or say a max of one constucts rule can only be applied per crumble result. Im with the latter because it sounds fairer but still giving us a advantage. What does everyone think, any other ideas? -------------------- |
| Hivetyrant25 |
Posted: Sep 26 2011, 12:42 AM
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![]() Sphinx Captain ![]() Group: Faithful Posts: 752 Member No.: 3,960 Joined: 19-May 11 |
Ooh
4# if an unstable unit(s) win combat, they gain wounds equal to how much they win by. (would be cool but I'm 900% sure it won't be implimented) I have hope for the Unstable rule as GW has changed a whole rule before (see power scroll) and I think these 3(4) rules would allow Undead to actually be decent. -------------------- Brendan Fraser can't save you now!
Cruddace: 2 1/2 Strikes; come on man try it again, I dare you! |
| Ra-num |
Posted: Sep 26 2011, 01:07 AM
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![]() Defender of the Sands ![]() Group: Faithful Posts: 2,803 Member No.: 734 Joined: 4-July 05 |
Hehehe well that would be good, but it's very OTT but I think you were trying to be funny (which it was). What do you think of constructs for number #3? would be good to get some feedback on this... -------------------- |
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| spineyrequiem |
Posted: Sep 26 2011, 01:10 AM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 140 Member No.: 3,551 Joined: 14-April 11 |
Well, I like number 3, passed it onto the thread which is, in theory, designing the new Tomb Kings Army Book...
-------------------- I might be have been dead and mummified for the last thousand years or so, but that does NOT mean that you can just waltz in here and steal my favourite shinies. Or I'll set the rabbit on you.
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| spineyrequiem |
Posted: Sep 26 2011, 01:49 AM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 140 Member No.: 3,551 Joined: 14-April 11 |
Personally, I'd prefer the idea of -1 wound for each construct unit in there, since how often would you have enough constructs fighting at once for this to be unfair? Of course, people might then end up using many small units to reduce crumble to almost nothing, but then they'd be losing out elsewhere, couldn't use horde rules etc...
-------------------- I might be have been dead and mummified for the last thousand years or so, but that does NOT mean that you can just waltz in here and steal my favourite shinies. Or I'll set the rabbit on you.
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| Ra-num |
Posted: Sep 26 2011, 01:55 AM
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![]() Defender of the Sands ![]() Group: Faithful Posts: 2,803 Member No.: 734 Joined: 4-July 05 |
Of course you would, I would too -------------------- |
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| Karnack |
Posted: Dec 17 2011, 06:22 AM
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![]() Skeleton Horseman ![]() Group: Nehekharan Posts: 179 Member No.: 4,566 Joined: 11-October 11 |
Personally I feel it should work like the fearless rule in 40k, just seems to make more sense.
-------------------- Please pay no attention Stalkers sneaking up on your warmachines
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| Amonakhom |
Posted: May 17 2012, 08:32 PM
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Skeleton Charioteer ![]() Group: Faithful Posts: 278 Member No.: 4,889 Joined: 8-February 12 |
Theres a far simpler solution
If a Nehekharan Undead unit is Steadfast/stubborn and losses combat, reduce the crumble result by the unmodified leadership of the unit You could also expand on this further: A unit of Tomb Guard that is lead by a royal (Prince or King) benifits from the stubborn rule. Further to this, you can address the issues with constructs by All Nehekharan Undead units that have the construct rule benifit from the rules for stubborn This way you wont have to play around with the lore atribute rules for healing constructs, as with this addition, they become fair and balanced, representing how dificult it is to repair them, but how dificult it is to harm them IMO, this fixes 90% of whats wrong with the book If you still think healing constructs is to tough after these changes to crumble then add: If a model with the "stone shaper" rule is within 12" of a construct unit, the construct(s) can benifit from the Nehekharan lore attricbute more than once per magic phase As for the other 10% of the book that needs addressed Spears are free upgrades for skittles Ushabiti wear light armour for 4+ save total Halbards on Tomb Guardr cost 1 point Cost of all Nehekharan Spells are all reduced by 2 to cast for standard castings, and 4 the big castings Warshpinx save is 3+ to account for howdath/mount/crew etc -------------------- My TK Blog http://plastickrak.blogspot.co.nz/
2012 TK Tournament record Wins: 62 Draw: 6 Losses: 6 2013 LOA Tournament record Wins: 11 Draw: 1 Losses: 0 Ranked no. 1 in NZ |
| Sninsch |
Posted: Nov 22 2012, 01:07 PM
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A bug in the Swarm ![]() Group: Nehekharan Posts: 4 Member No.: 5,628 Joined: 22-November 12 |
I try to make own houserules for our gaming groop and also fix the tomb king book.
For me the main problem is that a general fix to the unstable rule also affects vampires. But they can get a hugh amount of models back via magic and we tomb king players only a very little quantity. I think it's ok that unstable works different on Tomb Kings, but it's hard to figure out which alternativ rules will be ok and not too good or too bad. Have you tested some of the rules suggestions in this thread? |
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