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Contemporary MMORPGs, Pathetic, all of them.
| Folles |
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The one who waits.
   
Group: MochiRO GM Team
Posts: 345
Member No.: 39
Joined: 22-June 08

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Christ, I can't download a MMORPG and play it for any longer than 10 minutes nowadays. This is getting ridiculous! I'm tired, I'm tired of all these games copying each other. They're just becoming the SAME thing. And if they at least copied a POSITIVE feature, noo, they insist on copying the crappy grinding style and the micro payment shops. I don't get what is so good in them that makes thousands go there and keep on playing them and giving money to such uncreative and utterly ridiculous companies.
All the new games copy the Asiatic grinding style, which is the most retarded thing to have in a game! What is the point!? A bunch of retarded kids who are a complete failure in life racing to reach the highest level just to prove to the world that they aren't insignificant! And obviously most of them fail. These companies just want to suck our lifetime to earn money. In the time you could be spending being creative, you are doing mechanical nonsense things instead. What moves you isn't fun like any other game, what moves you is your determination to prove that you're not insignificant, your will to reach the top. Well, I tell you, keep this will force to real life, you are just wasting it here.
What makes you play them? The harder it is for you to level, the more they earn, that's the truth. And there are hundreds of thousands of people in the world who are powerless and oppressed by the contemporary lifestyle who want to manifest some form of power through any instrument. They are just abusing of your human needs and instincts to earn their own money. They are sucking your life for money. Even if you play for free in a micro-server, you are giving them money by giving more determination to those who buy their cash items, and by making it easier for them to find a weaker victim. They will hunt you down just to prove that they can, and it is much easier to do when you have powerful cash items and your enemy doesn't.
What is the point of building a virtual fortress? It will fall one day. Your characters are temporary, everything will end, it doesn't last forever. Why would you want to spend days and weeks working on something that has no use, and by having NO fun in the process? Playing today's MMORPGs is just painful and not enjoyable at all. In fact, they aren't MMORPGs at all, they are actually MMOGs. The "RPG" part from the acronym has been abandoned long ago, because it is not interesting for those companies.
What do you see in today's games? A NPC who you talk to, and he'll just tell you "Kill 500 Wolfs and come back for 1000 Experience points". What the frack is that? How is that RPG? Such a NPC ruins everything even if you are trying to roleplay. MMORPGs aren't roleplaying games simply because the huge majority who plays them, for reasons explained above, don't care if it's a roleplaying game, they just want to reach the top to laugh at the rest of the players. So after all, it is just a matter of how much you've played and for how long. You aren't anything by having a strong character, you can go around like an ape killing people in-game, well good job! But you are still a stupid kid, nobody cares about you, and you haven't proven anything to anyone.
That is why, my friends, MMORPGs have lost their essence. They are mere chat rooms disguised as games, in which you have to repeat mechanical actions to be noticed. I'm not surprised that so many cheats, hacks and bots are popping out for those games, such cheats just make it even more obvious that people who play aren't enjoying the game, their only end is to reach the top. "The ends justify the means", some people believe...If only MMORPGs were actually fun to be played, none of this would be a real problem.
And let's just take a look on what's new on such ridiculous games. They keep on launching new "quests" (which are actually repetitive actions you are ordered to do), items and stuff, just so that you can create new objectives for you to kill time.
Background story? Nooo, why such games need a story, right? People just play them with one purpose: reach the top. So why would anyone want a background story? Roleplayers? They are a minority, just a few companies care to what they think. Like I said, it is just getting more ridiculous and such flaws are getting more and more obvious in the new generation of MMORPGs.
They gain money by copying each other, and those games that try to innovate fail and cease to exist due to impopularity, or simply copy the most popular ones like all of the others. It is just clear that this copying process will remain for some more years, until people wake up and realize what a fiasco such games are. Then they will be forced to innovate, that's when things will get interesting. But then, they will all copy each other's successful features again, and there we go, the whole thing will begin once more, it is an endless cycle.
Just open your eyes. There are hundreds of eye-candy beautiful games around that have no content. They're all the same thing, only the graphics change. And these are obviously the most popular MMORPGs around, because people still enjoy sitting in front of their computers and spending their weeks there clicking on monsters, believing that they are playing a RPG.
I apologize, because I know that a lot of people may feel offended by this, and most MMORPGs fit in this category, RO and MS aren't an exception, but I just can't stand this anymore, I'm getting pissed off at those new games, I had to post this. Just a very few MMORPGs are actually worth playing today.
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| DeathFromAbove |
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Newbie

Group: Members
Posts: 6
Member No.: 171
Joined: 22-June 08

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Only games worth playing are cool ones made by blizzard and bigger companies, Thats why im waiting for Diablo 3. That is a game worth playing.
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| fibbler |
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The Bored One
   
Group: Members
Posts: 192
Member No.: 397
Joined: 18-July 08

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*sigh* ive known this for all to long, thanks for speaking up folles
the generation of MMOs will fall before we acually enter the "Online Era" if this keeps up
flyff - pure grind, quests suck really bad and after a while it just gets old... according to something i read its time is over
runescape - o wow 5th graders love... its grind... O WAIT YOU CAN CHOP DOWN A TREE! aww oops a dark thingy poped up and killed you so you couldnt hit a tree...it used to be the 6th most popular peice of technology out there
maplestory - grind, quest, etc... i think tiger relized that he was just wasting his life trying to get to 200 first and he left, i call fangblade... a douche o.o
maplestory will eventually fall, all nexon is doing is adding monsters..maps...and quests
to what end is this? nexon continues to make money with it and i dont get the point of maple.. i use mmos now days to meet people, i met some friends on gms over a year ago and im playing snail with them today, i use mmos to TALK not to PLAY, and i dont think that was the point of makeing a large game
audition died even, people got bored of just clicking buttons that made the character dance and it wasnt even to the beat and its repeating
this is even happening in some station games
i hope this stops but theres not much we can do =/
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| blitz- |
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(insert member title here)
   
Group: Forum Moderator
Posts: 396
Member No.: 472
Joined: 22-July 08

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Actually, for Nexon North America, they aren't doing so well. They might as well just quit and get a job at McDonalds. But, Nexon Korea, holy S**T they are on fire, they are owning... So far, they have about 20 games (estimate), some of them are borrowed (like Counter-Strike Online), but most of them are originally Made In Korea.
Back on topic, I pretty much agree that MMORPG is failing to the worst degree, starting with ridiculous rip-offs of somewhat-successful games.
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| Folles |
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The one who waits.
   
Group: MochiRO GM Team
Posts: 345
Member No.: 39
Joined: 22-June 08

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| QUOTE (fibbler @ Oct 22 2008, 06:21 PM) | pay-to-play + cashshop = worst idea ever
sure they make more money but its just so ***** annoying to pay for something and then be offered godly items for MORE money
rpg - probably over for a while till everyone frogets them, then when they start back up some will be considered "original" because the ideas were forgoten...
*sigh* |
Yeah, both combined is like the most retarded idea ever. It's a shame that games that at least used to be great such as RO and Dark Ages have adopted such a ridiculous system. Well, there is nothing we can do...as long as they earn more through such means, they'll keep on doing it. It's not like we can force players not to buy stuff or make an embargo of some specific company. Even so the company would probably blame the game as a whole, not the means it uses to gain profit.
Nono, MMORPGs will still be around for like forever, trust me, they gain a lot of money from their MMORPGs, it is just that some players are beginning to lose the will to play. It's getting as ridiculous as who has more money to spend on games is on a huge advantage over the majority of other players. Our characters have become some sort of "investment", and such companies monopolize the sale of "capital", so it is as if they were selling products of extreme need for their customers, and they are the only vendors who can sell such products in their little virtual world.
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