Type: Heat-seeking short-range Guided Air-to-Air Missile
Weight: 196 pounds (89 Kilograms)
Length: 9 feet 1.7 inches
Diameter: 6 inches
Warhead: Annular blast-frag
Warhead weight: 18 pounds
Detonation mechanism: Impact and active radar proximity fuze
Engine: Solid-fuel rocket
Wingspan: 18 inches
Operational range: .5 to 28 miles
Speed: Mach 3.1
Guidance system: Two-color Infrared Homing
Launch platform: Aircraft, Helicopter Gunships
Price per unit: 105,000NSD
The AAM-1, Anti-Aircraft Missile 1, is the first indigenously designed missile in San-Silvacian history and has become the mainstay for short-range air-to-ir engagements. Giving up hitting powert for technological superiority, speed, and range, the AAM-1 has never looked back what it had given up.
The missile was designed in 2007, but was not finalized until 2009 after a refined two-color system that met the needs of military was built. The missile is highly maneuverable, capable of keeping up with 5th generation fighter aircraft at its intermediate ranges and 4.5 generation aircraft at longer ranges. In short distances, it is able to 'clean six' and fire off from its forward facing rails, turn, and hit an aircraft at the six o'clock of the firers.
Targeting is done by the pilot by either radar or visual sight, but in the instance of the missile's guidance system being unresponsive, the pilot himself and manually lock the target and fire, however he must be in visual range.
When firing over the shoulder, the pilot or WSO, must first switch to his AAM-1 if not already done, after that he turns over his shoulder to view the enemy aircraft, the HUD on their visor which also controls the lock on system identifies all aircraft with in the range of the missile and comes up with blue, yellow, and red signatures over them. Blue is San-Silvacian, Yellow is friendly or civilian aircraft, and red it hostile.
Once a target is gained, the pilot presses a button on his stick, locking the missile on to the aircraft and then another press of the same button fires the missile off its rails. The missile, now with its active radar sweeping initiated, goes to the last known area of the target and its seeker scans for the aircraft, updating the path it must follow to hit.
Once it can impact the aircraft, the on board processor can take two roles, if the aircraft suddenly turns and is unable to be hit by impact the missile can self detonated, allowing the fragmentary warhead to heavily damage the aircraft, if not causing it to fail.
Such maneuverability and logic is found in the SmartStrike software.
SmartStrike is a system which operates as an independent AI and can not only keep up with the aircraft, it can speed up, slow down, and artificially learn the pattern of flying allowing the missile to hit its target. It can also calculate the probability of being able to hit the object and if it is lower than 5%, the missile detonates itself.
Needs a lot mroe detail, specifically how it is so advanced.
if you are including a lock on after launch (LOAL) capability(needed for over the shoudler shots) you'll need to discuss what is needed to acheive that.
More detail on the guidance system wouldn;t hurt.
You might also want to spend a fair bit of time looking at the advanced SRAAMs that aren't from the sidewinder family notably ASRAAM, IRIS-T, Pyhton 5 and AA-11.
At the moment it just looks like a sidewinder thats gained a few pounds, gotten fatter and notably faster at the cost of a whopping 1lb of warhead.
Oh and for missiles please please please include metric stats.
Okay, added allot.
I did pull half of it out of my ass, so if its far from MT, please tell me.
You're going to need more information for how your missile seeker performs High off-boresight shots.
http://www.sci.fi/~fta/HOBSM.htmAlso, research is the life-blood of NSD. Do your research, and your designs will get better.
What's wrong with laser proximity fuse?
Thats wasn;t really what Iw as suggesting, i was think more technicals tuff involving data links and strap down inertial guidance.
To simplfy how lock on after alunch shots go:
pilot identifies target
onboard ssytems generate location of the target and pass this to the missile
missile is launched and then flies to a poistion where its seeker head can see where the target should be.
If no data link is used the missile will then lock onto the msot likely target and engage it
if a data link is used the aircraft will update the missile as to the lcoation of the target thus double checking the missile engages the intended target.
if a super fancy 2 way data link is sused to can do awesome stuff like view the missile's IR imagery and cue it on a target directly.
other thinks to clarify:
guidance type: it does seem to change between and unspecified type of IR and active radar, i suspect you really want to be using Imaging IR.
Controls: layout and type of fins, thurst vectoring, steering vanes. These are quite important to address as they will help you sell the high speed/high manouverability claims
The AI type stuff you mention isn't really needed, particularly the endgame stuff which is handled by the proximity fuze which will detoante the warhead once the missile gets close enough.
Missiles as a whole cannot vary thier speed unless you are using throttleable motor which tends to be far too complciated and heavy for SRAAMs. Once lit the rocket motor will keep burning until its out of fuel, you can preplan acceleration etc by varying the shape of the fuel inside the motor but making a missile slow whilst the motor is burning is pretty much a no go area.