| · Portal |
Help
Search
Members
Calendar
|
| Welcome Guest ( Log In | Register ) | Resend Validation Email |
![]() ![]() ![]() |
| President Jakob Al-Fulani |
Posted: Nov 7 2009, 08:55 PM
|
![]() 0% Armaments Designer Group: Members Posts: 17 Member No.: 761 Joined: 26-August 09 |
Warning! Some of this is based on Halo but I dont like any other FT bases and i cant create my own crap.
This starship is a Frigate classification dubbed so by the Hahklallian Naval Syndicate. Although it significantly lacks the amount of armor, armament, and firepower compared to its larger cousin, the Destroyer, the Frigate is smaller and thus more maneuverable. It is cheaper to produce, allowing greater numbers to be fielded against any threats. A typical Frigate appears to be around 480 meters (1568 ft) long, 152 meters (498 ft) wide and 115 meters (396 ft) tall. It is currently one of the largest warships fielded by the HNS. This frigate class is powerd by a Inertial Confinement Fusion Reactor. It works by bombarding a pellet of fusion fuel on all sides by strong pulses from laser or particle accelerators. The inertia of the fuel holds it together long enough for most of it to undergo fusion. The engine has a total mass of 1,000 Tons and can put out 500,000 Gigawatts of Thrust power. There are three exhausts visible on frigates; two large and one small. It is armed with a One Medium Magnetic Accelerator Cannon, which uses a electromagnetized coil to fire a 3000 ton ferromagnetic-tungsten slug at 40% the speed of light (875,474.8 KPH) towards a target at a range of 100,000 KM at the furthest with assistance of an A.I. The ship is also equiped with four-four FENRIS 105 Megaton Nuclear Missiles which can travel at 157,046.3 Decmeters per second. It is equipped with multiple 50mm Point Defense Cannons of Coilgun design. The 50mm Point-Defense Gun functions much like the CIWS designs created during the 20th Century, firing 50mm projectiles. Unlike Archer missiles and the MAC weapon systems mounted on capital ships, the Point-Defense Guns are not used to engage. The ship is also equiped with ten Pulse Laser Cannons. The Centaur Class is equipped with four Electromagnetic Rail Guns, using 64 Mega Joules of power, which can fire 50mm penetrator shells or 105mm HES's. This particular Frigate uses a Maltov X2 Translight Enigine which works by effectively creating a slipspace rupture reffered to in some sources as wormholes, between normal space and an alternate plane known as slipspace (also known as slipstream space ), and the ship travels at 1.3421 Light Years a day when in Slipspace. Manufacturer - Hahklallian Naval Syndicate Class - Frigate Power Plant - IC Fusion Reactor (1) Thrust (In Newtons) - 100,000,000 Thrust Power (In Gigawatts) - 500,000 Exaust Velocity (m/s) - 10,000,000 Engine Mass (In Tons) - 1,000 Enigne- Main Drive (2) Auxillary Drive (1) Length - 480 Meters Heigth - 115 Meters Width - 152 Meters Jump Drive - Maltov X2 Jump Drive Slipspace Travel Distance - 1.3421 Light Years per day Fighter Bay Length - 80 Meters Width - 50 Meters Heigth - 20 Meters Room for 20 Fighters and 15 Dropships Sealable for Slipspace Minnimum Crew size - 1,200 Max Crew Size - 5,000 Cargo Bay Size - Room for 516,175 Metric Tons of Cargo Escape Pods - 330 (15 people ea. pod) Armarment M.A.C (1) FENRIS Nuclear Missiles 105 Megatons (44) Missile Pods (5-20) Point Defense Guns (45) Defensive Rail Gun (4) Pulse Lasers (10) Hull 20 Meters of Steel Battleplate 20 CM of Iron Battleplate 15 CM of Titanium-Alloy Plating 10 CM of Ceramic Plating Whipple Shielding Operating Area - Planetary Atmosphere, Space, Slipspace Atmosphric Landing - Water (Emergency Only), can slightly hover over flat land Cost - $500 Billion Per Ship |
| chazaka |
Posted: Nov 8 2009, 01:41 AM
|
![]() 10% Armaments Designer Group: Members Posts: 209 Member No.: 559 Joined: 1-November 08 |
I judge..
It is Engines not Enignes Alright how about how fast is your FTL drive, a rough estimate works ie a few ly a hour, and/or a day, and/or a week,etc. How fast can your normal drives reach a few percents of lightspeed, half?,etc Expand on your MACs how fast do they fire, weight of the rounds, material that the rounds are made out of(tungsten for halo), rough estimate of the impact energies,etc Expand on the nukes, how many megatons?, missiles or torpedoes or something else? Effective range?(ie how far out do they waste all of their propellant/how much course adjustment can they do.) What kind of guns are your point defense? Railgun/coilgun, plasma/particle beams, lasers? If projectile based how fast, what do they weigh, etc. Need information about auxiliary craft, how many shuttles can this carry, does it even have shuttles, any escape pods. Cargo room and how much you have is nice. Crew and passenger size is also needed. Word of advice just don't land this or any other space vessels it is just not worth it... -------------------- RoC enabled.
|
| Mondoth |
Posted: Nov 8 2009, 02:09 AM
|
||
|
64% Armaments Designer Group: Members Posts: 1,294 Member No.: 45 Joined: 14-April 07 |
1. IIRC, Halo-verse human ships only have one, center-line MAC gun due to their extreme size and energy requirements.
2. what's the difference between the defensive railguns and point-defense guns? 3. Why use point defense guns? laser and missiles would generally be far more effective 4. Heavy armor is useless in space, Nukes, MAC rounds and other KKVs will punch right through it. Light-weight Whipple shield armor and active defenses would be far more effective against those kinds of threats. While lasers would have a hard time with heavy armor, lighter ablative type armors would be both more effective and more efficient. 5. What's the crew size/endurance? 6. What kind of sensors/communications equipment does this ship have? -------------------- ![]() ![]() ![]() ![]()
|
||
| Hurtful Thoughts |
Posted: Nov 8 2009, 05:35 AM
|
||
|
100% Armaments Designer, now what? Group: Members Posts: 4,097 Member No.: 29 Joined: 11-April 07 |
Weapon specifications/lolcations plz... Titanium armor in space... it's bad... Especially radiation... -------------------- |
||
| President Jakob Al-Fulani |
Posted: Nov 8 2009, 06:24 PM
|
||
![]() 0% Armaments Designer Group: Members Posts: 17 Member No.: 761 Joined: 26-August 09 |
The FTL drive is 1.3421 Light Years per day Point Defense guns are for fending of fighters and railguns are for fending off dropships/ boarding ship as 50mm cannons usualy dont work on them |
||
| Hurtful Thoughts |
Posted: Nov 8 2009, 06:45 PM
|
||||
|
100% Armaments Designer, now what? Group: Members Posts: 4,097 Member No.: 29 Joined: 11-April 07 |
Only responded to questions 1 and 5, and not in much detail. Also, his list is not all-inclusive, there are others that will come up in an RP. -------------------- |
||||
| President Jakob Al-Fulani |
Posted: Nov 8 2009, 10:58 PM
|
||||
![]() 0% Armaments Designer Group: Members Posts: 17 Member No.: 761 Joined: 26-August 09 |
Ive reaserched a little and a few sites seem to be using titanium in their RP ships and some others are using a Titanium-Magnesium Alloy neither seem to look very effective |
||||
| Hurtful Thoughts |
Posted: Nov 9 2009, 12:50 AM
|
||||||||||
|
100% Armaments Designer, now what? Group: Members Posts: 4,097 Member No.: 29 Joined: 11-April 07 |
Obligitory info-dump for the new guy. NSD tends to explain things through 'unobtainium', and allows handwavium in the event of something's use well within an accepted canon (and also limiting you to their same technobabble constraints). First: 'Range' of weapons in space is pure technobabble/buzzwordology for a 'No-escape zone' of arbritrary target. Newton's laws of physics says so. If it has better acceleration than the target, it has a chance of hitting [missile], if it has greater delta-V [and similar aceleration, *cough* torpedo], it *WILL* hit (unless it overshoots and simply cannot turn). If it has similar or less than in both catagories [drones], then it's pretty much comparable to trying to stab an MG with a bayonet.
Fusion-drives actually tend to directly vent waste-product (helium isotopes) as remass. Fission-drives are the ones that get pretty indirect and complicated.
'Range' is irrelevant unless we know what the target is. We want masses and velocities (so we can decide inertia, power-usage, and damage as well).
Most likely a simple fission-reactor due to size unless you want to sump the energy into jump-starting a 'fizzling' fusion-core before firing. Again, same as MACs, 'range' is irrelevant, but here we want Delta-V and acceleration-figures in addition to noting any ECM/ECCM and guidance. Example space-torpedo(s)
Q-switching FTW.
I'd just like to point-out that discarding sabots are worse than useless in space-to-space combat.
-------------------- |
||||||||||
| President Jakob Al-Fulani |
Posted: Nov 9 2009, 04:23 AM
|
||||||||||||
![]() 0% Armaments Designer Group: Members Posts: 17 Member No.: 761 Joined: 26-August 09 |
Most of your "Info Dump" Is mathemaical equations and formulas and totally unreliable to a 15 year old =/ sorry i just cannot compute that kind of MAtahematics |
||||||||||||
| Hurtful Thoughts |
Posted: Nov 9 2009, 04:56 AM
|
||||||
|
100% Armaments Designer, now what? Group: Members Posts: 4,097 Member No.: 29 Joined: 11-April 07 |
"Ke=M*V2" and Newtons 3-laws of inertia are still taught at that age, right?
We can skip friction... And you can trust us to spot-check you for boiling your crew alive. The movie 'Apollo 13' explain how to an astronaught can calculate Delta-V in their head:
It also helped that the ship's specs were all in the manual and that they studied their ships inside-out for the mission (because when shit happens in space...). I called it an 'info dump' for a reason, it's a lot of reading.* I hope you're interested. *And even then, it really doesn't require you to actually draft the framework, airlocks, fasteners, and engine. That could take a few more decades of study... Ship likely does not qualify for surface-to-orbital flight. -------------------- |
||||||
| Izistan |
Posted: Nov 9 2009, 06:19 AM
|
![]() You have way too much time on your hands ... Group: Members Posts: 2,969 Member No.: 30 Joined: 11-April 07 |
The site has these downloadable nonagram thingies. They rule.
-------------------- if you see God first tell Him shit got worse
|
| Jeuna |
Posted: Nov 9 2009, 07:34 PM
|
![]() 76% Armaments Designer Group: Members Posts: 1,534 Member No.: 84 Joined: 22-May 07 |
-------------------- ![]() Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device. - David Langford No society takes on the characteristics of its exceptions. - Christopher Jackson Do you think that it is only a “coincidence” that the sellers of the junk food that rots your teeth and destroys your health attend the same synagogue as the doctors who repair your teeth and treat your diseases? Coincidence or conspiracy is a matter of perspective. The Jews say it’s a coincidence but I call it a conspiracy. And I have a right to my opinion, like it or not. - Wu Tao-Wei JEWS DID TOOTH DECAY |
| ZMI |
Posted: Nov 9 2009, 08:37 PM
|
||||||
![]() Best Future Warfare Designer Group: Members Posts: 57 Member No.: 130 Joined: 1-July 07 |
Ehem the simple glaring question here is Why? Your spacecraft does not have up down refrences save if your useing internal gravity or intend as you do to have re-entry capacity ..in which case two enormous breaches in your aeroshell make little sense. Spinal kinetics are a spacey mainstay, they work, they take advantage of your main asset as a starship /spacecraft which is your relative velocity and the ungodly massive star drive you have, they dont require MASSIVE structure rework and you can if you wish use your main drive to counter the recoil if you dont want to take advantage of it or harness it (something you better be doing in some form anyway). You are on a spacecraft with full and what should if you claim to be a warship be RAPID I might add free motion through a 360 degree sphere. Your base velocity will not change noticbily by such attidude adjustment. In short your main spinal gun can quite quite quickly point anywhere you want with no change in your course. *note your ship requires if a warship excessive thrust vector capability for combat jinking. I would think about major decoy/sensor package mass too as its not mentioned or expanded on.
Think about a mass. Certainly state it in your stat block. Its important. It doesnt have to be the real mass as you probably have AG and real inertia damping to counter the old mister emceee.. But its the mass your engines most of the time have to DEAL with and give velocity change too. The mass you cant counter, stuff into a hyperspatial distrotion or other such wankery. The mass you cant have a galactic patrol style bergenholm make disapear. If this is all of your mass you now have at best what can be considered at best a battle platform. An FTl capable battle platform but one thats about as mobile in real space as ..well an ore barge. If we think of it as a car well take a reasnably fast 100 HP car waying 2 tons for ease of thought. 50 HP per ton. Quite acceptable performance. What you have infact built is a car with steel I beams for a frame and with five foot thick led ingots as its body weighing oooh 500 tons. With the same 100HP motor. Luckily your in a frictionless environment that allows you to build up velocity so this actually works. You mention half a million tons of cargo ..your hull now masses MANY hundreds of megatons. In a frigate. Not tons. MEGATONS. Most major 12 kilometre long direct conversion drive missile spewing solar system devestating SUPER DREADNOUGHTS for most space forces dont get over 100 /300 odd megatons. In an ore barge or a battle platform NOT a frigate. if we just take the DU alone and your stated width your loosing FOURTY METRES of width to solid armour and I dont want to think how much usable volume.* And oh boy do you need it with all those half a million mile an hour missiles. Yes armour certain sections, YES for gods sake armour the nose cone to hell and back.. but there is too much of a mildly radioactive thing. 20 metres of that much DU in space combat also has unfortunate side effects when exposed to high energy nuetron, gamma and charged particle weapons and of course the common nuclear weapon. Not to mention solar wind or a naturaly occuring high rad environment such as near a gas giant. In short ..loose the DU. It will be entirely useless against warship grade RKVs anyway. In other notes.. While one can use low velocity gunnery on a high velocity ship for obvious reasons of relative speed to target .. 8 megajoules? really? only 8? On a WARSHIP? * Look up sandcasters if your going with all these kinetic hurling devices of doom
Lies. if it CAN travel that means that we dont have its ACCELERATION. Lets say it can REALLY QUICkLY get up to full speed and not spend 24 hours accelerating up.
RKV weapons that can reach half a million kilometres an hour do not under any circumstances require a warhead but since you have a MAC gun you hardly need more. HOWEVER lets make it worth it. Call it a 1000 ton missile for ease. It sounds it. 1000 TONS at 557,046 KPH. Let say 750 tons of that are exotic matter reality warping drive that falls off or is burned or radiates into probablility drive cupcakes, used lino and purple highlighter pens. Lets say you have a 250 ton payload of ECM, counter missiles, and mostly ablative armour for your filthy 35 megaton warhead. Sod it 35 megatons is SMALL BEER especially if your only carrying four. LARGER i say. Make it a nice 100 megatonner. Now what happens when we drop the 100 megatons of nuclear explosive goodness and just have a KEW. Well not alot your still not going FAST enough or with enough mass. 250 tons. 250 metric tons at HALF A MILLION KPH. Sounds impressive doesnt it. Its not if you want to weaponise it though. 250 000 kilos. 1 Meter per Second = 3.6 Kilometers per Hour ROUGHLY 557,046 / 3.6 = 154,735 METRES PER SECOND. Again roughly. 2992865028125000 joules of KE. Alone without relative velocity of the target or secondary effects of which there will be many and all of which quite horrible. 1000000000 joules = 1 gigajoule 1000000 joules is a megajoule. 11 of which are what a rhienmetal 120mm deliver to target. 1,000,000,000 joules = 1 gigajoule 2992865 GJ generated by impactor Now.. ONE TON of TNT equates = 4.184 GJ. 748,215.25 tons of TNT. FOR ALL THAT? A bit disapointing at under a a megaton really all things considered. The reason why i went through all that pain is that ONE megaton of nuclear boom really unless you get an IMPACT will have no great area of effect compaired to 35. Oh sure a bit more but against a warship ..not enough. 100 megatons. Make it so or larger. My standard capital ship grade weapon missiles have gravitic imploders rated in the single digit gigatons for a reason. It is HIGHLY unlikely you will get a direct hit against another warship with a missile based weapon. If you can build your missile around garunteeing that and hitting with a megaton of KE sure you will probably liquify the target. If you have only four .. and only 35 megatons a piece.. Well I wouldnt bet on them. And thats another thing.. ONLY FOUR? THIS IS A STARSHIP! It has FTL which means in THEORY it can operate independently in a starsystem without fleet support better still THIS IS A WARSHIP! You have a cargo bay carrying 15 PELICAN EQUIVLENTS! My god man you could carry enough atomic warheads to sterilise a planet and you SHOULD! Megaton warheads are neither LARGE nore HEAVY all things considered and your up against Well lets take a sample of whats out there .. shields , battlescreens, mirror fields, charged particle weapons turbo lasers freaking C frac line guns *IN TURRETS*, ringworld style gas lasers , CAM warheads, neutronium warheads, gravitic imploders, hellbores, disintegrators, the ever popular but not often used andromeda ascendent style nova bomb, IMPERIAL MACRO CANNON *CLEANSE PURGE KILL*, GRASERS, honeverse missile spam xray lasers, XASERs, Gravitic lances knives and pusles ..FILTHY AND SHOULD BE CRUSHED AT ALL COSTS gundamnverse minoparticle wank, freaking superlasers and probably abbadon the despoilers planet killer . Not that planet killing is hard. And you take FOUR atomic warheads? -------------------- |
||||||
![]() |
![]() ![]() ![]() |