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| Pages: (12) [1] 2 3 ... Last » ( Go to first unread post ) | ![]() ![]() ![]() |
| RRoan |
Posted: Jul 13 2011, 03:06 AM
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![]() 38% Armaments Designer Group: Members Posts: 776 Member No.: 674 Joined: 20-February 09 |
See this game? Go download it NAOW.
Super-lolzy pics from my last launch: Have I got enough SRBs? ![]() Glorious. ![]() First stage separation. ![]() ![]() Separation of the final stage and the crew capsule. Forgot second stage separation D: ![]() Maximum altitude. Not the greatest rocket and nowhere near the most efficient, but it was GLORIOUS. ![]() They landed safely in the ocean 12 minutes after launch. -------------------- To the daring belongs the future...
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| RRoan |
Posted: Jul 13 2011, 03:10 AM
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![]() 38% Armaments Designer Group: Members Posts: 776 Member No.: 674 Joined: 20-February 09 |
Also, swastikarocket.
-------------------- To the daring belongs the future...
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| Aralonia |
Posted: Jul 13 2011, 03:57 AM
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![]() 5% Armaments Designer Group: Members Posts: 106 Member No.: 24 Joined: 11-April 07 |
ROCKETRY HEIL
![]() The above image is the Widowmaker. Its wings flap. ![]() ![]() The above images are me getting multiple simultaneousish launches working. The below screenshot is hacked - I increased the thrust output and reduced the fuel consumption of liquid boosters to try to get to as fast as possible. This is what happened with an inefficient design, but eh. Good enough. Note velocity and final altitude |
| CuriousCatgirl |
Posted: Jul 13 2011, 06:27 AM
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![]() 31% Armaments Designer Group: Members Posts: 625 Member No.: 732 Joined: 5-July 09 |
I made a terrible rocket:
Stage 1 (technically): ![]() Actual stage 1 is a booster set used to help launch the rocket. It is too heavy to be lifted directly off the launchpad rofl. Stage 2: ![]() Yes, I was fighting for every inch of ground I gained. Stage 2 was a lot easier, though. Stage 3 Separation: ![]() At this point I tried to turn the rocket into an ICBM because I wanted to hit things. Didn't work. Ignition blew the 2nd stage out of orbit or w/e. Stage 4: ![]() Changed mind and tried to aim towards land to land on. Again, didn't work. I also let the previous stage fall far enough that it didn't explode. Stage 5: ![]() Now in freefall and I didn't reach maximum altitude. Still not over land. ): Parachute deployment: ![]() Parachute deployed at just under 5 km in height. Opening: ![]() They all lived in the end. Yay. On the other hand, I did make a normal rocket go on a lulzy trip, because the rest of it exploded ): --------------------
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| United States of PA |
Posted: Jul 13 2011, 07:22 AM
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74% Armaments Designer Group: Members Posts: 1,484 Member No.: 736 Joined: 10-July 09 |
http://s569.photobucket.com/albums/ss135/U...ent=Kerbal1.png
2nd Rocket Attempt (First resulted in a fairly successfull launch that i didnt record anything of) Failed on Pad 3 KIA Lulzy Attempt to do a lot of SRBs. --------------------
Too Lyras and Lamoni in the LY9/M22 Discussion thread
Sumer: But, as they say: When the pin is pulled, Mr.Grenade is not our friend. USPA:Tenskwatawa is supposed to be crapped USPA: wait USPA: nvm Lamoni: lol Lamoni: That's the first time that i've heard of a sub coming out of THAT crack! |
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| Cazelia |
Posted: Jul 13 2011, 09:26 AM
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![]() 29% Armaments Designer Group: Members Posts: 583 Member No.: 78 Joined: 12-May 07 |
![]() SPAAAAAAAAACE --------------------
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| Aralonia |
Posted: Jul 13 2011, 10:11 AM
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![]() 5% Armaments Designer Group: Members Posts: 106 Member No.: 24 Joined: 11-April 07 |
![]() I use "apoker" as opposed to "apogee" and "periker" as opposed to "perigee". Apoker is the furthest distance and periker is the closest distance. [01:45] <+MarieHawke> Apoker 190.357 km. [01:45] <+MarieHawke> Now to wait about 20 minutes for periker... [01:48] <+MarieHawke> Current velocity around 2113.6 m/s. Textbook value for circular orbit is, at 190 km, Vcirc = 2113.85 m/s, Tcirc = 39.14 min, Vesc = 2989.44 m/s [01:49] <+MarieHawke> Not sure what my current land speed is. On one hand, my highest listed is 2123.8, but... [01:49] <+MarieHawke> That's a bit fast for 190km. [02:01] <+MarieHawke> I'm almost at periker. [02:03] <+MarieHawke> Wow, it's inching towards 189967 but I think I've got it set at 189968. [02:03] <+MarieHawke> YES [02:04] <+MarieHawke> 2114.6 m/s [02:04] <+MarieHawke> WOW [02:04] <+MarieHawke> I'M WITHIN 1 M/S AT APOKER AND PERIKER [02:04] <+MarieHawke> I AM GOOD [02:04] <+Belkaland> lol [02:06] <+MarieHawke> Average altitude 190162 m, average velocity 2114.1 m/s. [02:07] <+MarieHawke> Percent circularity: 99.8976. I've fucking won The rocket I used is http://www.youtube.com/watch?v=4xvQc79CFTQ but the download link doesn't work as a ship in 0.8.2, and you'll need additional parts, too. Luckily, this ship is easy to replicate. Go on official forums and download the Joyeuse Industries package http://kerbalspaceprogram.com/forum/index.php?topic=143.0 and you can replicate this machine. I still have enough fuel to deorbit no problem. Gonna leave it on overnight to see how stable this is |
| United States of PA |
Posted: Jul 13 2011, 10:27 AM
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74% Armaments Designer Group: Members Posts: 1,484 Member No.: 736 Joined: 10-July 09 |
Seeing Caz's pics reminds me of my last rocket. 600km i believe it was. 20mins on the way out lol.
EDIT: http://s569.photobucket.com/albums/ss135/U...ent=Kerbal2.png Attempt to replicate my 600km flight. Forgot to put a decoupler between the SAS Module and the #2 fuel tank for the final stage. Promptly put my guys in the spin cycle when the parachute deployed when the last engine kicked in. Remedy? Remove Parachute. --------------------
Too Lyras and Lamoni in the LY9/M22 Discussion thread
Sumer: But, as they say: When the pin is pulled, Mr.Grenade is not our friend. USPA:Tenskwatawa is supposed to be crapped USPA: wait USPA: nvm Lamoni: lol Lamoni: That's the first time that i've heard of a sub coming out of THAT crack! |
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| Franberry |
Posted: Jul 13 2011, 10:32 AM
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You have way too much time on your hands ... Group: Members Posts: 4,838 Member No.: 17 Joined: 10-April 07 |
pack it up, nothing left to do -------------------- |
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| Cazelia |
Posted: Jul 13 2011, 07:21 PM
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![]() 29% Armaments Designer Group: Members Posts: 583 Member No.: 78 Joined: 12-May 07 |
![]() mfw spehs. --------------------
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| Jeuna |
Posted: Jul 13 2011, 11:42 PM
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![]() ALLONS-Y Group: Members Posts: 2,204 Member No.: 84 Joined: 22-May 07 |
/thread -------------------- ![]() ![]() ![]() <+zach|alac> I don't oppose christianity <+zach|alac> i dont think we should kill the christians blast <zach|alac> kill all christians <Leistung> being hated by bosnian serbs is a good litmus test for whether or not you're evil |
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| Faxanavia |
Posted: Jul 13 2011, 11:51 PM
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47% Armaments Designer Group: Members Posts: 956 Member No.: 182 Joined: 30-September 07 |
![]() Highest flight to date. I got better at this once I actually figured out that piloting was involved. (also pictured: the remnants of my top liquid stage, left to float forever in kerbal space.) e: Got up to 62,000m. Lesson learned: don't deploy parachute until you need to. e2: adding a second fuel tank pushed me up to almost 350 km pip pip --------------------
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| Aralonia |
Posted: Jul 13 2011, 11:55 PM
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![]() 5% Armaments Designer Group: Members Posts: 106 Member No.: 24 Joined: 11-April 07 |
pfff that liquid stage is going to come right back down to Kearth pretty soon
My orbiting stage is still orbiting. Computer restarted itself, though, before I could take a screenshot. :| Oh well. I love this game. |
| Purpelia |
Posted: Jul 13 2011, 11:58 PM
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![]() 70% Armaments Designer Group: Members Posts: 1,411 Member No.: 1,014 Joined: 7-November 10 |
How do you control these things?
For some reason my rockets are either: a) so sluggish that they barely respond to commands even when I am holding the key down for several seconds or Also, for some reason rockets just tend to start tipping over on their own all of a sudden without any input from me. WTH? This said, epic fun. -------------------- Official Representative of the Windir Design Bureau of the Purpelian Government.
The three glorious steps of our design process: Step 1 - The Great Leader draws a picture of what he wants and gives it to the designers with the words: "Make a good X out of this." Step 2 - The designers than go and do their best to make something that works and still looks mostly like what the Great Leader drew. Step 3 - Once finished with that, throw it away and make something that actually works. Always remember: The law is not law because it is just. The law is just because it is the law. Glory and Victory to the Arch Duchy! |
| United States of PA |
Posted: Jul 14 2011, 12:15 AM
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74% Armaments Designer Group: Members Posts: 1,484 Member No.: 736 Joined: 10-July 09 |
Rockets are finicky depending on how much thrust is there.
My best flight so far. Quit it before it landed back on Kearth, made it to the farthest point though. http://s569.photobucket.com/albums/ss135/U...ent=kerbal3.png http://i569.photobucket.com/albums/ss135/U.../th_kerbal4.png http://s569.photobucket.com/albums/ss135/U...ent=kerbal5.png http://i569.photobucket.com/albums/ss135/U.../th_kerbal6.png http://s569.photobucket.com/albums/ss135/U...Kerbal7Apex.png http://s569.photobucket.com/albums/ss135/U...ent=Kerbal8.png Unfortunately i accidently deleted the rocket i did this with. Will remake with a extra liquid stage for more goodies! --------------------
Too Lyras and Lamoni in the LY9/M22 Discussion thread
Sumer: But, as they say: When the pin is pulled, Mr.Grenade is not our friend. USPA:Tenskwatawa is supposed to be crapped USPA: wait USPA: nvm Lamoni: lol Lamoni: That's the first time that i've heard of a sub coming out of THAT crack! |
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