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| Pages: (4) [1] 2 3 ... Last » ( Go to first unread post ) | ![]() ![]() ![]() |
| Purpelia |
Posted: Oct 20 2011, 12:27 PM
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![]() 70% Armaments Designer Group: Members Posts: 1,409 Member No.: 1,014 Joined: 7-November 10 |
I have seen a lot of designs from the real world that use the basic chassis of one vehicle like say a tank or an APC/IFV to mount all sort of derivatives that barely resemble the original save for the frame that holds the tracks. And that got me thinking. So I am here to question you about my thoughts.
Could a chassis (so basic body under the hull level, tracks, suspension etc.) be designed so that it can accommodate just about anything from a light (well heavy actually) APC to an IFV and finally a MBT? The design would be such that it would contain a standardized body with only minimal structural RHA with all the actual armor being modular and unique to the design. For example, for the tank you would put the engine in the back and add on a glacis plate whilst for an infantry carrier you would use the rear space for seating and add the engine in the front. The chassis would contain all the structural mountings for anything from 5t of armor to something like 50t of it or god knows how much you want to add on. Naturally by add on and modular I mean factory modular and not field modular. You will still need extensive factory work to attach all the armor but its better than building a while new frame from scratch. The drive train, so the tracks and suspension would be the same except for having two versions designed, one for front and one for rear engine placement. The crew compartment would be the same across all models and included in this basic setup, however the equipment inside would naturally have to change. Still, the basic seating layout, fire extinguishers, cooking equipment, air conditioning etc. would all be standard. Turrets and other accessories like sensors and gunners sights would be unique to each vehicle and not standardized. However the basic driver/commander equipment would be the same. Especially the drivers sights. Now, I have no NSish delusions about perfect modularity and stuff like that. You won't be able to just take a raw body and slap what ever you want on it. I understand that some adjustment betwen models will be needed. However the end idea is to have one chassis cover all my armored vehicles so that I can devote only one really large factory to making these with one production line as opposed to using may production lines all tailored to different vehicles employing many times more machines and people. Than these bodies would be shipped to the individual vehicle factories for a slight refit and than a new vehicle what ever it might be would be constructed on top of them. Do you think this is feasible? And if so, what do you think of the idea in general. -------------------- Official Representative of the Windir Design Bureau of the Purpelian Government.
The three glorious steps of our design process: Step 1 - The Great Leader draws a picture of what he wants and gives it to the designers with the words: "Make a good X out of this." Step 2 - The designers than go and do their best to make something that works and still looks mostly like what the Great Leader drew. Step 3 - Once finished with that, throw it away and make something that actually works. Always remember: The law is not law because it is just. The law is just because it is the law. Glory and Victory to the Arch Duchy! |
| candiro |
Posted: Oct 20 2011, 12:54 PM
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![]() Best Aerospace Designer Group: Members Posts: 199 Member No.: 98 Joined: 30-May 07 |
you'll find the chassis requirements for an IFV and MBT would be quite different, and the costs for making a design that meets both needs to be excessively expensive with a poorly performing end product.
you're better off using tank chassis for recovery vehicles and the like, and havin separate ifvs with matched p/w ratios and offroad/on road speeds. might be able to get away with using either or for an artillery carriage. there are always exceptions to the rule - namely the merkava - but usually separate vehicles are a better option, especially on the NS scape. don't take my word as gospel truth though, as always personal research is quite valuable so long as it's a valid source and you're not blind to evidence contrary to what you're looking for. --------------------
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| Estusia |
Posted: Oct 20 2011, 01:09 PM
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![]() 14% Armaments Designer Group: Members Posts: 293 Member No.: 1,037 Joined: 26-December 10 |
This is more or less what i have been thinking of for the last week or so
I regret not being able to shed any light on the matter Moving engine from back to front would prolly be overcomplicated, I would leave the engine up front for all configurations to simplify matters -------------------- ![]() roflroflroflrofl |
| Mikedor |
Posted: Oct 20 2011, 01:14 PM
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![]() 23% Armaments Designer Group: Members Posts: 478 Member No.: 1,013 Joined: 3-November 10 |
Moving engine is probably a no-no
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| Purpelia |
Posted: Oct 20 2011, 01:17 PM
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![]() 70% Armaments Designer Group: Members Posts: 1,409 Member No.: 1,014 Joined: 7-November 10 |
That's why I noted there being two variants. In reality you would get something like Chassis Universal A built at plant A for front engine and Chassis Universal B built at plant B for rear engine with the two not being interchangeable. However they would get lumped together in the writeup since that's the only distinguishing feature.
Could you explain why? Also, I forgot to mention an important thing. I do not subscribe to the western logic of light IFV's. My design for an infantry carrier will pack 8 men in a 50+ ton vehicle with a remote controlled turret firing a full power cannon and enough armor to shrug off anything short of an MBT killer and take on a T-72 on equal terms while the infantry dismounts to fight. If I do make a light 10-15 ton APC this will not be used for it due to what you mentioned.
I am open enough to come and ask here. And willing to listen. So go on please. -------------------- Official Representative of the Windir Design Bureau of the Purpelian Government.
The three glorious steps of our design process: Step 1 - The Great Leader draws a picture of what he wants and gives it to the designers with the words: "Make a good X out of this." Step 2 - The designers than go and do their best to make something that works and still looks mostly like what the Great Leader drew. Step 3 - Once finished with that, throw it away and make something that actually works. Always remember: The law is not law because it is just. The law is just because it is the law. Glory and Victory to the Arch Duchy! |
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| candiro |
Posted: Oct 20 2011, 01:28 PM
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![]() Best Aerospace Designer Group: Members Posts: 199 Member No.: 98 Joined: 30-May 07 |
IFVs generally hae higher internal volume requirements than do tank chassis. Consequently that usually leads to a higher deck, which means more stuf to armor. For an ifv that's fine, they aren't expected to get into protracted engagements with opposition heavy armor. but a tank doesn't need the same internal volume in the chassis; it's preferable to have a smaller lighter tank so ideally you want to minimize wasted volume since that adds to necessary armor mass.
If you are going to use a common platform, stick with a front engined design. it's pretty much the only way you'll get this to work. --------------------
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| Bloody_Sahara |
Posted: Oct 20 2011, 01:32 PM
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![]() 46% Armaments Designer Group: Members Posts: 935 Member No.: 1,029 Joined: 15-December 10 |
closest to your requirement is btmp-80 with remote turret. but that's seats only 5, and they're jammed in like sardines.
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If it has an outside bullet diameter of less than 7.0mm, it isn't a rifle. Deal with it. |
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| Purpelia |
Posted: Oct 20 2011, 01:41 PM
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![]() 70% Armaments Designer Group: Members Posts: 1,409 Member No.: 1,014 Joined: 7-November 10 |
I don't really understand. The width of the body has to be the same due to rail track and road width concerns. And Tanks are usually at 8+ meters long just like IFV's. The only thing different is the height as you said but that would not be a problem becouse the design would not actually include top armor or a top hull level. In essence, the design would be a metal box open at the top and in the front where the glacis plate should be. It would really just be a frame to hold the road wheels with a crew compartment added into it and a set of standard sensors and stuff for the driver. The front in particular would be wide open so that you can either mount a large engine and armor in front of it or a low sloped glacis plate. The box would only be as high as it needs to be for an MBT and when I want to make an IFV out of it I would extend it upward by adding an extra metal box.
I imagine this looking like an MBT but drilled out entirely so that there is nothing betwen the tracks save for the floor plates. Than a crew compartment added in the mid-front behind where the glacis should be and thats it. Also, what kind of space do I need for infantry anyway? I figured that a 45cm wide seat should be quite enough for a man to sit in. And I don't need them stretching around inside or anything. Edit: Link to a neat image that sort of describes it. http://www.robotgear.com.au/Cache/Files/Pr...Wheel%20Set.jpg -------------------- Official Representative of the Windir Design Bureau of the Purpelian Government.
The three glorious steps of our design process: Step 1 - The Great Leader draws a picture of what he wants and gives it to the designers with the words: "Make a good X out of this." Step 2 - The designers than go and do their best to make something that works and still looks mostly like what the Great Leader drew. Step 3 - Once finished with that, throw it away and make something that actually works. Always remember: The law is not law because it is just. The law is just because it is the law. Glory and Victory to the Arch Duchy! |
| Mikedor |
Posted: Oct 20 2011, 02:05 PM
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![]() 23% Armaments Designer Group: Members Posts: 478 Member No.: 1,013 Joined: 3-November 10 |
They also need room for their weapons, packs, and all their gear. --------------------
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| candiro |
Posted: Oct 20 2011, 02:06 PM
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![]() Best Aerospace Designer Group: Members Posts: 199 Member No.: 98 Joined: 30-May 07 |
That sort of design brings up serious strength concerns. Consider for a moment which is stronger, a closed box or open box of the same height. Also consider the geometry and configuration of the only RL design that does something similar to what you're looking for --------------------
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| Purpelia |
Posted: Oct 20 2011, 02:26 PM
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![]() 70% Armaments Designer Group: Members Posts: 1,409 Member No.: 1,014 Joined: 7-November 10 |
The box would get closed eventually. It would just happen at a later stage when one choses just how high it is supposed to be.
-------------------- Official Representative of the Windir Design Bureau of the Purpelian Government.
The three glorious steps of our design process: Step 1 - The Great Leader draws a picture of what he wants and gives it to the designers with the words: "Make a good X out of this." Step 2 - The designers than go and do their best to make something that works and still looks mostly like what the Great Leader drew. Step 3 - Once finished with that, throw it away and make something that actually works. Always remember: The law is not law because it is just. The law is just because it is the law. Glory and Victory to the Arch Duchy! |
| candiro |
Posted: Oct 20 2011, 02:59 PM
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![]() Best Aerospace Designer Group: Members Posts: 199 Member No.: 98 Joined: 30-May 07 |
you still get the same strength and resiliency concerns when those welded elements are put ubder the weight of armor. not only are you adding a top section but you are also adding a vertical element extension, and that's your point of failure - that's where you'll get issues with maximum weight abd structural failures.
i still say you should use exclusively front engined designs if you're gonna use an extendable design base - it gives you more freedom to work with those types of concerns with deck height and strength while lowering development costs and logistical footprint. also having the front closed off with the engine in there means you have more structure where you have the most forces acting, making it stronger and more resilient, while improving how much armor you can use up front. you can also do some other merk tricks like using the engine and fuel as armor and such. --------------------
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| Purpelia |
Posted: Oct 20 2011, 03:09 PM
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![]() 70% Armaments Designer Group: Members Posts: 1,409 Member No.: 1,014 Joined: 7-November 10 |
In that case I guess the project is scrapped. The tradeoff of a very cheap mobility kill and lack of a proper glacis plate for the MBT just ain't worth it.
Thank you for all your input. -------------------- Official Representative of the Windir Design Bureau of the Purpelian Government.
The three glorious steps of our design process: Step 1 - The Great Leader draws a picture of what he wants and gives it to the designers with the words: "Make a good X out of this." Step 2 - The designers than go and do their best to make something that works and still looks mostly like what the Great Leader drew. Step 3 - Once finished with that, throw it away and make something that actually works. Always remember: The law is not law because it is just. The law is just because it is the law. Glory and Victory to the Arch Duchy! |
| RRoan |
Posted: Oct 20 2011, 06:42 PM
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![]() 38% Armaments Designer Group: Members Posts: 776 Member No.: 674 Joined: 20-February 09 |
BTMP-84 best IFV:
-------------------- To the daring belongs the future...
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| Samozaryadnyastan |
Posted: Oct 20 2011, 06:58 PM
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![]() 85% Armaments Designer Group: Members Posts: 1,701 Member No.: 1,101 Joined: 13-April 11 |
They also need to be able to stand (or at least stoop without needing noodle spines) and move out two-by-two in order to physically dismount. -------------------- One day, I will actually know what the fuck I'm talking about. Samozniy Military Industries Starting alliances and ending wars since 2011.
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