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 All the Information, ever!, You know it, heh.
Ero-Sennin
Posted: Oct 18 2009, 08:53 PM


Under heaven and earth, I alone am feared.


Group: OERP Staff
Posts: 107
Member No.: 1
Joined: 29-July 08



Ideas:


Dynasty Warriors will be the premise of the game which will be a combination of DWCC, and BR.

Players will control a character, while Mods/Admins control leaders/forces.
Leaders will give orders to players, and players will do it, no questions asked, UNLESS there is some OOC issue pertaining otherwise.

Deeds in battle will determine items, and money.

Natural Disasters will occur randomly.

Players can be given orders to do work on the city, or Tasks, as we'll refer to them here on out, and will be paid to do such. However the player has the option to keep the gold, and do no work, but, risks reprimand by the leader.

Ranks will be from 12 to 1, one being the most, 12 the lowest. Being rank 12 will give you the lowest payment, while 1 will give you the most.

Dueling, as well as defections will be allowed.

When a player defects, the rank starts back at 12 once more, no exceptions!

When captured, the fate of said officer is up to the ruler, not officers. Sorry players, it's up to the mods/admins now.

Character death is a big part of the game, please don't get upset, if your character dies, you can make another.

No created forces allowed, no exceptions.

Pay periods will be once every three months. Much like DWCCv3, we will only pay players on those pay periods.

Items/equipment will be buy able for characters.

Troops and rations are only for the leader/NPC characters, players no longer have to worry about this issue in this game.

To make things easier on mods, and players, this game is practically a rock, paper, scissors type, meaning one beats another, and vice versa. But remember this is a team game guys, no loners.




Items/Equipment:

All items, and support items are one time usage, equipment is for as long as you equip them. Weapons and armor; you start out with a standard sword, and armor, both granting you 10 attack, and 5 defense.


Meatbun: Restores 25 HP, costs 25 gold.

Musou Wine: Restores 25 MP, costs 25 gold.

Large Meatbun: Restores 50 HP, costs 75 gold.

Large Musou Wine: Restores 50 MP, costs 75 gold.

Elixir Wine: Fully restores HP and MP, costs 500 gold.

War God's Axe: Grants double attack, for example, an attack does 20 damage, it doubles it to 40. This only works for two turns. Costs 600 gold.

War God's Armor: Grants double defense, for example, a piece of armor grants 25 defense, you gain 50. This only works on two turns. Costs 600 gold.

Sword: 25 damage, can dual wielded, two attacks, but second attack is reduced by 15. Can't block, cost of each sword is 150.

Sheild: Can reduce damage by 15 while for one turn, or you can block all damage that turn, but lose chance to attack, cost of a shield is 200.

Spear: 30 damage, ignores 10 points of armor during each attack, a spear costs 300.

Staff: 30 MP damage 10 HP, reduces costs of all spells by half, I.e. ice, fire, lightning, costs 300 gold.

Bow and arrows: 10 damage, and ignores all armor, drains 15 MP per attack . Costs 200 gold.

Crossbow: 20 damage, ignores all armor. Small range, and preferred to be a sidearm(much like Yue Ying's hand crossbow). Costs 400 gold.

Battle Axe: 50 HP, slow, can ignore 5 armor. Costs 600 gold.

Light Armor: 10, cost 250 gold.

Medium Armor: 15, costs 500 gold.

Heavy Armor: 25, costs 1000 gold.





Classes:

Soldier: Melee class, starts out with an initial 5 attack and defense, does full damage with all melee weapons, half damage with ranged, and mystic weapons. 50+ HP bonus for soldiers who equip heavy armor. Can only regain MP through charge command. Musou Attack costs 50 MP and deals 25 HP plus your weapon damage.

Medic: Buffs players with spells, such as War God's Calling, grants either 15 attack, this spell costs 50 MP, or defense for two turns, can also conjure up meatbuns and musou wine for 25 MP each. Like the Mystic, can regain MP, but only with the charge command. Does half damage with ALL weapons.

Mystic: Uses elemental spells, which ignore ALL armor! Starts with an extra 15 MP, gains 5 MP every turn..

Fire: 25 MP, deals 5 points of damage over 3 turns.

Ice: 15 MP, stops a player for two turns, any attacks breaks this effect, recharges for two turns.

Lightning 30 MP, 35 damage.

Poison 20, deals 5 damage till healed.

Archers: Can conceal themselves for a hidden attack, this attack does double damage. Gains 25+ for Medium armor. Does half damage with melee and mystic weapons.


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user posted image

Fast like the wind,

Silent like a forest,

Intrusive like the fire,

Immobile like a mountain.
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