how do i set it so that an image slowly dissappears on a graphic
i want it to fade into the backgorund and re-appear after a certain amount of time
i tried the good tutorials website and i couldnt find 1 with a working link when i searched for fading images
Hybrid - March 7, 2006 10:43 PM (GMT)
Dunno if gt hasnt got it ...
overseer - March 8, 2006 01:07 AM (GMT)
here is the steps i use
create the complete set of images for the sig including placement. then save it after which click the "EYE" to hide each item you wish not to see initially. then switch to imageready (bottom button on the button toolbar).
once in imageready, I dup the first frame then click on the EYE to make select items visible. and I repeat this until I have the pattern for the fade effect. once the pattern is done I select frame 1 then frame 2 using ctrl+click to select it. then I hit the "TWEEN" button(bottom of the frame block with staggered squares on it) then check all checkboxes and set the number of frames to about 5-8 frames depending on the speed of the transition(experiment here to get your effect between frame 1 and 2). Once you dial in the effect correctly then repeat on the other frame 2to3 3to4 etc.
then I set the first frame and last frame to about .5sec delay and the other initial frames (before the tween'ing) to 1sec delay.
then run the whole set to see the work you have done if it is perfect then save opitmized and you are done.
SAS_SGT - March 8, 2006 10:46 AM (GMT)
thanks, the image im fading is this 1
i thought it would look cool if i keep the red eyes on the background too
overseer - March 9, 2006 01:47 AM (GMT)
ok if you want the red eyes to appear whether the dragon is there or not then you need to dup the eyes.
make sur ethe dupe eyes are on top of the whole dragon and your background layer behind(below) the dragon.
if the dragon layer is hiding the background layer then consider trimming the outer protion with a mask.
if you have the parts as needed then set the "EYES" for the hidden items and transfer to imageready to start building the animation.