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Resident Evil 1 2 3 > Executable Info > Setting specific room cuts (backgrounds)


Title: Setting specific room cuts (backgrounds)
Description: via hex-editing


Resiyoyoyo - June 14, 2011 09:56 PM (GMT)
Thread #100 in this section, happy birthday information sub-forum!

Something I was able to confirm a few days ago: mentioned in my Resident Evil 2 Mod Manual, offset 37C in Resident Evil 2 PC's save games defines a specific background image that is shown when loading a previously saved game. An example would be the normal typewriter corner in the mainhall.
QUOTE
Separate list needed: BS dependent?

I was right: it really is possible to have a quick look at the BS files (here the ones used in the PS1 version of Biohazard 2) you get when splitting the BSS into 64kb parts which then can be viewed with the Sony Music Converter.
To skip that process of obtaining the BGS this way, have a look at my Resident Evil Galleries they are structured following the common BS pattern.

Now every room has a different number of room cuts ranging from only 1 to 16. You have to know where each room starts and ends (not very difficult if you have played the game and thus know how every room looks like) and the first room cut of any room results in a 00 at hex offset 37C. The second roomcut needs 01, the 15th is 0F and so on.

What's it good for?

When you hex-edit any saves to have your player character appear in another room than the common save locations one often runs into the problem that (even if the coordinates are correct) the room cut displayed directly after loading is the wrong one and that you need to run around like a blind man until you enter the room cut shown and only then the camera trigger zones start to work and change the background images upon entering a new zone.
With this method above you can easily identify the room cut number you want to have your char start with and accordingly change the save game.
No more trial and error or playing blind man!

residentevilartist - June 15, 2011 01:47 AM (GMT)
Thanks for tutorial! =D

Note that you can view the room number using cheat engine... Just find the right address! =)

Resiyoyoyo - June 24, 2011 04:35 PM (GMT)
You're welcome!




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