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Resident Evil 1 2 3 > EMD Info > Importing RE1 TMD with Milkshape3D ?


Title: Importing RE1 TMD with Milkshape3D ?


The Mortician - January 24, 2012 11:24 AM (GMT)
I have a problem importing extracted RE1 TMD files with Milkshape 3D..
Everytime I try to do so, the program gives me an error stating that
the header of the TMD is invalid.

I have used Biofat 29.03.2011 and the RE1 EMDWtool 1.0.0.0
to exract the TMDs from the EMD files.. but both extract TMDs that can`t be loaded into Milkshape unfortunately... :(

I then converted the obtained TMDs to RSD, loaded them into RSDanim and then saved them as TMD. These TMDs can be loaded into Milkshape but all objetcs will be merged into one.
I know that I could extract all TMD objects first and load the separate/single objects of them but that is a pain to do and I would like to see another method. Extracted RE2 TMD files for example can be loaded by Milkshape as a whole, containing all objetcs.. giving me the option to save the file as a 3Ds file which then can be imported into Blender :)

Has anyone here already tried to load up TMDs of RE1 into Milkshape
and if so, what programs did you use to extract the TMD out of the EMDs ?

Or does anyone know what the header should look like?

Leigiboy - January 24, 2012 01:49 PM (GMT)
Biofat works fine but some tmd in fact have a diferent header for some reson the only thing you have to do is open the tmd in a Hexa editor and replace the 7 first values for

4100000000000000

user posted image

and save it and now you can open it on milkshape

The Mortician - January 25, 2012 12:24 PM (GMT)
Thank you very much leigiboy :)
I knew it would just be a simple hex job but was to lazy to look for it :D





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