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Resident Evil 1 2 3 > Useful Tools > RDTedit PROMETHEUS

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Title: RDTedit PROMETHEUS
Description: RE2 RDT Editor


The Mortician - June 21, 2010 01:34 PM (GMT)
user posted image

~ BIOHAZARD 2 / RESIDENT EVIL 2 MULTI TOOL

August 6th 2012:

New version will arrive soon :)

user posted image

Features:

QUOTE
- Open .RDT/.SCD (RDTs extracted with BIOFAT)
- Change Door/Enemy/Item/3D Objects/Effects/Messages/Event Triggers in .RDT/.SCD files (Edit/Replace/Inject/Remove)
- Edit Boundary/Light/Camera Switches/Triggers
- Quicksave/Save anywhere ingame
- Debug module (Current Stage/Room/Scenario/Player/Equipped Weapon & Items/Inventory/ECG Condition/Inf. HP) Basically all functions that BIO2GPS offered. It all has been integrated in PROMETHEUS
- Edit .EXE/Savegames
- Edit .SAP files


Supported BH2/RE2 PC Versions:

QUOTE

BIOHAZARD 2 (JAP) SourceNext 1.00 (Bio2.exe)
BIOHAZARD 2 (JAP) SourceNext 1.1 (Bio2.exe)
BIOHAZARD 2 (CHINA) 1.04? (Claire.exe & Leon.exe)
RESIDENT EVIL 2 (US\UK?) 1.00? (ClaireA.exe & LeonA.exe)
RESIDENT EVIL 2 (UK) 1.00 (ClaireP.exe & LeonP.exe)
RESIDENT EVIL 2 (US) 1.00 (ClaireU.exe & LeonU.exe)
RESIDENT EVIL 2 (US) 1.04 (ClaireU.exe & LeonU.exe)
RESIDENT EVIL 2 (FRA) 1.04 (ClaireF.exe & LeonF.exe)
RESIDENT EVIL 2 (GER) 1.04 (ClaireG.exe & LeonG.exe)
RESIDENT EVIL 2 (ITA) 1.01 (ClaireI.exe & LeonI.exe)
RESIDENT EVIL 2 (SPA) 1.01 (ClaireS.exe & LeonS.exe)


NOTE !!!

You will need Microoft VB 6.0 Runtime and several other files to run this programm. The package is included in the \DLL folder of the downloaded file. Be sure to install those if you haven't before.

It's strongly recommended to run this programm with admin rights given when using Vista/Win7. The programm is 100% Vista/Win7 compatible, it has been developed on a Win7 machine ;) Also be sure to first go to the config of the app and choose your game/exe path !

>>>>>>>>>>>>>>>> Download 8.86 mb <<<<<<<<<<<<<<

The download link provided only offers the old RDTedit 0.3, which is no longer in development, there is also no support for it anymore. The link for the new build is pending

http://www.mediafire.com/?r48hfbw7cm9h67

http://i.mins.com/1334568615/1ci7Df5jPmZY...H6qmskeP5jI.rar
or
http://minus.com/mNjAOy2fx

enjoy

The Mortician - June 21, 2010 10:53 PM (GMT)
I added a screenshot of an early build that is near ready for public.
There are some minor bugs, I think I will release it till the end of the week :)


Claire Fan - June 22, 2010 01:02 AM (GMT)
hey, nice work my friend.

kevstah2004 - June 22, 2010 03:10 AM (GMT)
I think you should change the Y axis to Elevation, that Room Info box is a nice touch to let you know which room your editing :)

The Mortician - June 22, 2010 05:05 AM (GMT)
QUOTE (kevstah2004 @ Jun 22 2010, 05:10 AM)
I think you should change the Y axis to Elevation, that Room Info box is a nice touch to let you know which room your editing  :)

Ok. That will make it easier to understand for modding beginners. Thanks for your feedback :) I try to make RDTedit as userfriendly as possible.

Yeah, about the room preview, I'm also planning a door and enemy preview window ;)

Claire Fan - June 24, 2010 09:37 PM (GMT)
looking at is kind of hard to comment on what can be added or improved, but when the program is with us, we can analyze and tell you what would be good to add, so you can add the tips on new versions of software.

congratulations for the initiative my friend, this is a big step for the RE hack world.

EvilMarshyX - June 24, 2010 11:05 PM (GMT)
Nice work, I guess me and monkeyman may aswell stop it with our tool then, you seem to be combfortable working on an rdt editor. Let us know if you need any more information to help filter down searches n stuff like that. I don't know about anyone else but calculating the rotation seems to be a lot easier in decimal rather than in hex(Well, for me anyway). So could you add a feature to allow the user to input decimal then convert back into hex when the rdt is saved?

-400=North, 0=East, 400=South, 800=West (relative to the ingame map)

The Mortician - June 25, 2010 06:09 AM (GMT)
QUOTE (EvilMarshyX @ Jun 25 2010, 01:05 AM)
Nice work, I guess me and monkeyman may aswell stop it with our tool then, you seem to be combfortable working on an rdt editor. Let us know if you need any more information to help filter down searches n stuff like that. I don't know about anyone else but calculating the rotation seems to be a lot easier in decimal rather than in hex(Well, for me anyway). So could you add a feature to allow the user to input decimal then convert back into hex when the rdt is saved?

-400=North, 0=East, 400=South, 800=West (relative to the ingame map)

I might integrate that yeah. As I said before, I will try to make this app noob friendly as possible. Thanks for the advice ;)

Everything to scan out item values/codes would be helpful. Searching for items is a bit more complicated then searching enemy n' door codes.

I have located a lot of minor bugs that have to be fixed, but I think there will be a release this weekend :)

EvilMarshyX - June 25, 2010 09:50 AM (GMT)
Well usually, USUALLY and I can't stress that enough item data starts with:
"4E ID 02 31" but there are some exceptions (which is a pain in the nut). But these exceptions are no different in what you see in door data, not all doors start with "3B ID 01 31" (check out electronic doors).

The minimum amount of bytes you need to use to filter down an item is 22 bytes, after those 22 bytes is either usually followed by a duplicate item or the model data related to that item.

When you look at the byte which controls item glow, take a look at it in bits as it is easier to control what this byte does. (I can't remember which byte it is, 19 I think). You can do things like change the colour of the glow, and also make the item invisible while it glows, or no glow at all. (any combo)

There are also points in RDT code where it shows the points where key items are actually used. For example:

06 21 00 00 6d b5 7c be 08 07 34 08 0a 00 56 00 01 00 2c 08 05 31 00 00
(This is in the licker hallway where you use the wire on the electronic shutter system)

The underlined section shows the actual item plus the amount of times it can be used. The header for this type of data is "06 21 00 00" I never really worked out other values (coordinates for example), but this data could be useful for the creation of modified puzzles.

One last bit of info I can think of for now is sprite data:

3A 00 II (II=ITEM) the pattern is usually like that, for example there are 4 types of glass I could find 3A 00 10 to 3A 00 13. This is a small amount of data to work with, but they usually come in batches, like lots of smoke, lots of fire, lots of glass, so theyre easy to find.

Below is room1000.rdt This more than likely a lot of fire and smoke.
user posted image

!ResidentEvilForever! - June 25, 2010 11:25 AM (GMT)
The Mortician, Good work!

The Mortician - June 25, 2010 12:47 PM (GMT)
Thanks for the knowledge, that you provided Evilmarshy :)

I don't think i will integrate that in the first release build, I will have to look more into this matter first, but its definately helpful to know.

MrWesker - June 26, 2010 02:46 AM (GMT)
very congratulations The Mortician :) this is a very useful tool :) :) keep the good work :)

!ResidentEvilForever! - August 21, 2010 12:36 PM (GMT)
When program RDTedit will be ready?

rad - August 23, 2010 04:48 PM (GMT)
good - now i want the tool
when it is ready?

HecRPD - August 24, 2010 03:10 AM (GMT)
when its done.

Whatsamatta - August 27, 2010 10:40 PM (GMT)
QUOTE (HecRPD @ Aug 24 2010, 03:10 AM)
when its done.

--George Broussard

felixnew - August 29, 2010 07:39 PM (GMT)
heyhey when it's done??? please repply

rad - August 31, 2010 05:09 PM (GMT)
release date, please !

MarkGrass - August 31, 2010 05:52 PM (GMT)
@rad, felixnew & !ResidentEvilForever!:

Please stop asking when this program will be ready.

When someone tells you that "it will be done when it's done" -- it means just that. It doesn't mean you have to ask once a week...

When The Mortician decides, it will be released.


@The Mortician -Please let everyone know the status of 'RDTedit'. Is it dead, alive, on-hold, etc.?

felixnew - August 31, 2010 06:56 PM (GMT)
OK sorry :D

MarkGrass - September 2, 2010 06:01 AM (GMT)
QUOTE
OK sorry


Actually, I feel that I should apologize.

After re-reading my previous post, I realize that I was a complete asshole. :(

Sorry! :o

rad - September 18, 2010 01:08 PM (GMT)
appologies accepted - you are a guy who did BiG for the re editing community ! :)

The Mortician - February 26, 2011 05:28 PM (GMT)
I stopped all work on this. Problem is I can't find any source code of it anymore, the only thing that is left is a really old prototype of RDTedit..

If wanted I will upload the last working version of it, but I will not give any support for it..

Maybe I will provide something similar, superior and final in the near future... :)

!ResidentEvilForever! - February 26, 2011 05:43 PM (GMT)
Great! You can lay out this program? :D

HecRPD - February 26, 2011 09:26 PM (GMT)
QUOTE (The Mortician @ Feb 26 2011, 05:28 PM)
I stopped all work on this. Problem is I can't find any source code of it anymore, the only thing that is left is a really old prototype of RDTedit..

If wanted I will upload the last working version of it, but I will not give any support for it..

Maybe I will provide something similar, superior and final in the near future... :)

you should team up with markgrass and add your features to biofat.

The Mortician - February 26, 2011 09:48 PM (GMT)
I`ve added a link to the last built I have found..you can find it on page 1, first post.

I lost the source-code of rdt edit because my external hdd got fucked up by something.
Lost a lot of good stuff back then..

I thought about contributing to biofat in some way, but i`m not sure on how to do that exactly..

I sticked to vb 6 and never had the desire to learn about .NET programming etc..
Maybe it`s time now.. I could contribute some more editors that could be integrated into Biofat once i`m more into .NET.. That would make integrating my stuff easier I guess..

HecRPD - February 26, 2011 11:30 PM (GMT)
sounds excellent Mortician.

!ResidentEvilForever! - February 27, 2011 11:43 AM (GMT)
What is that?:
user posted image

The Mortician - February 27, 2011 12:28 PM (GMT)
as I stated in the included readme, you need microsoft visual basic 6.0 runtime files installed.

you can download them here:

Microsoft Visual Basic Runtime files @ megaupload.com

MarkGrass - February 28, 2011 07:45 PM (GMT)
QUOTE
I thought about contributing to biofat in some way, but i`m not sure on how to do that exactly..

I sticked to vb 6 and never had the desire to learn about .NET programming etc..
Maybe it`s time now.. I could contribute some more editors that could be integrated into Biofat once i`m more into .NET.. That would make integrating my stuff easier I guess..


I'd love to have your contribution, or anyone willing, for that matter - i'm certain it'd help 'speed' this forum, perhaps even new interests in modding.

Biofat is written in c++ and compiled with Visual C++ Studio 2008, using .NET 3.5.

Resiyoyoyo - March 1, 2011 04:51 PM (GMT)
@ The Mortician: Sorry to here the project being stopped (thanks for uploading nevertheless), but that "big thing" sounds promising. B)

The Mortician - March 26, 2011 06:16 PM (GMT)
my learning progress in net is slow but i'm coming more comfortable with it already.
Once I'm ready I will get my ass up and write something new and awesome :)

I've seen that my scrapped rdtedit was downloaded 23 times, so is anyone here that could at least have some fun with it? ;)

J0SHUAKANE - August 1, 2011 12:37 PM (GMT)
thanks for this man it works great!!!

Spinal - August 1, 2011 01:00 PM (GMT)
>The Mortician

It's possible to have this for Resident Evil 1?

The Mortician - August 2, 2011 10:25 PM (GMT)
no, unless someone writes something like that for RE1. This is only for RE2 and as i said, its scrapped, no support etc.. Sorry

ResidentEvil2Fan - February 26, 2012 09:04 PM (GMT)
Links are dead... Could someone re upload this tool? plz :)

Ricardo - February 26, 2012 09:25 PM (GMT)

The Mortician - March 9, 2012 02:21 PM (GMT)
QUOTE (Ricardo @ Feb 26 2012, 11:25 PM)
RDTedit 0.3a

http://i.minus.com/1330378272/AOxi2O2sexQG...H6qmskeP5jI.rar

thanks for the mirror, will add it to the 1st post ;)

On another note, If i were to remake and continue RDTedit, which features would you likely see to be integrated in the programm? :)

DXZ - April 15, 2012 04:35 AM (GMT)
Uh, reupload please - all links are broken.

Ricardo - April 15, 2012 09:31 AM (GMT)
QUOTE (DXZ @ Apr 15 2012, 04:35 AM)
Uh, reupload please - all links are broken.




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