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| Dark Biohazard |
Posted: Mar 30 2010, 02:04 PM
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Biohazard 1.5 Fan Group: Members Posts: 538 Member No.: 2 Joined: 23-June 08 |
Enemy/Character Code: (22 bytes)
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 ----------------------------------------------------------------- 1B EM PP FL 01 02 00 00 RR RR 00 00 XX XX YY YY ZZ ZZ NN 00 00 00 EM = Enemy ID PP = Pose FL = Enemy Flag XX = X co-ords YY = Y co-ords ZZ = Z co-ords RR = Rotation NN = Enemy number Zombie Pose Example: 00 - Fine 01 - Waiting 02 - Crawling 03 - Lyiny Down 05 - Getting Up Items Code: (26 bytes) 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ----------------------------------------------------------------------------- 18 NN XX XX ZZ ZZ ?? ?? ?? ?? HH VV ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? TA ?? NN = Item Number HH = Items Hex Number VV = Quantity TA = Take Item Animation XX = X co-ords YY = Y co-ords Door Code: (26 bytes) 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ----------------------------------------------------------------------------- 0C NN XX XX YY YY ZZ ZZ RR RR DO ?? LD DR ?? RN NX NX NY NY NZ NZ NR NR KK ?? NN = Door Number DO = Door Open DR = Door Type LD = Latch Type RN = Room Number KK = Key Needed NX = Next Room Start X co-ords NY = Next Room Start Y co-ords NZ = Next Room Start Z co-ords NR = Next Room Rotation XX = X co-ords YY = Y co-ords ZZ = Z co-ords RR = Rotation Objects 3D Code: (28 bytes) 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 ----------------------------------------------------------------------------------- 1F NN ?? ?? XX XX YY YY ZZ ZZ RR RR ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? NN = Object Number XX = X co-ords YY = Y co-ords ZZ = Z co-ords RR = Rotation Text/Chest/Typewriter Code: (18 bytes) 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 ----------------------------------------------------- 0D NN XX XX YY YY ZZ ZZ RR RR ID 81 ?? 00 00 00 00 00 NN = Text/Chest/Typewriter Number XX = X co-ords YY = Y co-ords ZZ = Z co-ords RR = Rotation ID = Identity ID Values to determine what the object will be: 02 = Text 08 = Chest 10 = Typewriter |
| kevstah2004 |
Posted: Mar 30 2010, 02:34 PM
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T-004 Group: Members Posts: 739 Member No.: 37 Joined: 29-September 08 |
Can post the offset of Enemy/Character Code: for ROOM1050.RDT / ROOM1051.RDT please.
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| Dark Biohazard |
Posted: Mar 30 2010, 03:56 PM
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Biohazard 1.5 Fan Group: Members Posts: 538 Member No.: 2 Joined: 23-June 08 |
Here: Character/Enemy Offset (ROOM1051.RDT): 000282FC: Barry 1 0002832A: Barry 2 00028342: Barry 3 000283A4: Barry 4 000283F2: Zombie In ROOM1050.RDT (Chris Scenario) no exist Character/Enemy codes. |
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| kevstah2004 |
Posted: Mar 31 2010, 06:45 AM
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T-004 Group: Members Posts: 739 Member No.: 37 Joined: 29-September 08 |
Thankyou
0x282FD = Barry model entering dining room, checking on fireplace. 0x2832B = Barry model loaded when you've talked to wesker before heading to the fireplace. 0x28343 = Barry model loaded when he's talked to you at the fireplace and you've talked to wesker afterwards. 0x283A5 = Barry model attacking zombie that heads towards fireplace. |
| Enrico Marini |
Posted: Jun 9 2010, 01:15 PM
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Administrator Group: Admin Posts: 917 Member No.: 1 Joined: 23-June 08 |
Big thanks to Dark Biohazard. Decided to have a peak into RE1's RDT Door codes and he's already done so. Thanks again.
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| naruto157 |
Posted: Jan 27 2012, 05:06 PM
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T-004 Group: Members Posts: 101 Member No.: 66 Joined: 4-January 09 |
I always want to change the items in the game but i finally could not get it.
You have checked if changing the HEX code of the items in the room actually change the item and quantity? for a example, if i change the code of the pistol ammo to magnum ammo, actually changes? and do you have made a list of what item number goes on each item? Thanks in advance this could be very helpful to my next mod |
| DarkSpyda04 |
Posted: Mar 13 2012, 06:32 AM
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Vertex-welding maniac Group: Members Posts: 648 Member No.: 829 Joined: 22-December 11 |
The mystery marks aren't very helpful but at least the basics are covered. Also, for your convinience:
Enemy/Character Code: 22Bytes Items Code: 26Bytes Door Code: 26Bytes Objects 3D Code: 28Bytes Text/Chest/Typewriter: 18Bytes The only question I have is what's the difference between "Items Code" and "Objects 3D Code". |
| The Mortician |
Posted: Mar 16 2012, 08:27 PM
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2D/3D Artist & Coder Group: Team96 Posts: 2,230 Member No.: 6 Joined: 25-June 08 |
The item codes indicates where you will be able to see the "Do you want to take INK RIBBON [YES] [N0] text and also already handles which item and which amount you will receive. The 3d object code will define where the 3d object of the item or things like crates/statues and other 3d objects will be placed. So changing the coords of the item, by editing the values of an item code will not automatically also change the coords of the corresponding model of the item in a room |
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| !ResidentEvilForever! |
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T-004 Group: Members Posts: 591 Member No.: 286 Joined: 19-June 10 |
I edited the room. I replaced the zombies on the dogs, but the room remained sounds zombies. I have a dog produce sounds of zombies. Can this somehow fix it and make sounds of dogs?
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| !ResidentEvilForever! |
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T-004 Group: Members Posts: 591 Member No.: 286 Joined: 19-June 10 |
I edited the room. I replaced the zombies on the dogs, but the room remained sounds zombies. I have a dog produce sounds of zombies. Can this somehow fix it and make sounds of dogs?
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| !ResidentEvilForever! |
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T-004 Group: Members Posts: 591 Member No.: 286 Joined: 19-June 10 |
I edited the room. I replaced the zombies on the dogs, but the room remained sounds zombies. I have a dog produce sounds of zombies. Can this somehow fix it and make sounds of dogs?
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| !ResidentEvilForever! |
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T-004 Group: Members Posts: 591 Member No.: 286 Joined: 19-June 10 |
I edited the room. I replaced the zombies on the dogs, but the room remained sounds zombies. I have a dog produce sounds of zombies. Can this somehow fix it and make sounds of dogs?
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| !ResidentEvilForever! |
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T-004 Group: Members Posts: 591 Member No.: 286 Joined: 19-June 10 |
I edited the room. I replaced the zombies on the dogs, but the room remained sounds zombies. I have a dog produce sounds of zombies. Can this somehow fix it and make sounds of dogs?
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| Leo2236 |
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T-004 Group: Members Posts: 875 Member No.: 872 Joined: 23-January 12 |
Is someone know better documentation about RE1 RDT files than this one? >>>
http://rewiki.regengedanken.de/wiki/.RDT_(Resident_Evil) which is very good BTW but not cover boundary section Re1 and Re2 boundary inside the RDT work the same way? |
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