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 Animations yet?
VirusPunk
Posted: Mar 23 2012, 02:25 AM


Digital Sculptor / 3D Modeler


Group: Members
Posts: 453
Member No.: 165
Joined: 7-October 09



Has been awhile since I've been here.

Have you guys figured out how to import the animations yet to Milkshape when extracting the models?

I've got the full model and everything in 3DS MAX 9 and was planning to animate it anyway, but it would be a big help to get the official animation files in there as well.
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felixnew
Posted: Mar 23 2012, 02:28 AM


SMHART TEAM!!!


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Joined: 17-July 10



QUOTE (VirusPunk @ Mar 23 2012, 02:25 AM)
Has been awhile since I've been here.

Have you guys figured out how to import the animations yet to Milkshape when extracting the models?

I've got the full model and everything in 3DS MAX 9 and was planning to animate it anyway, but it would be a big help to get the official animation files in there as well.

Well the animations of resident evil 1 aren't much studied, we haven't a conversor to milkshape or to another program, but if we study it like we do it with resident evil 2, the exportation will be something possible smile.gif
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VirusPunk
Posted: Mar 23 2012, 02:36 AM


Digital Sculptor / 3D Modeler


Group: Members
Posts: 453
Member No.: 165
Joined: 7-October 09



QUOTE (felixnew @ Mar 23 2012, 02:28 AM)
QUOTE (VirusPunk @ Mar 23 2012, 02:25 AM)
Has been awhile since I've been here.

Have you guys figured out how to import the animations yet to Milkshape when extracting the models?

I've got the full model and everything in 3DS MAX 9 and was planning to animate it anyway, but it would be a big help to get the official animation files in there as well.

Well the animations of resident evil 1 aren't much studied, we haven't a conversor to milkshape or to another program, but if we study it like we do it with resident evil 2, the exportation will be something possible smile.gif

So you are telling me it has been done for Resident Evil 2? That's even better. How would I go about doing this then for RE2?
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felixnew
Posted: Mar 23 2012, 02:44 AM


SMHART TEAM!!!


Group: Members
Posts: 761
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Joined: 17-July 10



well yes and no, the resident evil 2 animation structure is much more study that resident evil 1, but only to edit it, not to export it, the frames are much more in resident evil 2, but i think that resident evil 1 the bytes are just desorganized, so it needs more study, but the export animation isn't possible of any resident evil game...

sorry sad.gif
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VirusPunk
Posted: Mar 23 2012, 03:17 AM


Digital Sculptor / 3D Modeler


Group: Members
Posts: 453
Member No.: 165
Joined: 7-October 09



Oh well. Thats still cool you can edit the animations for RE2 though. You can do what Dominion from Dark Biohazard has been doing for quite some time finally. smile.gif
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Resiyoyoyo
Posted: Mar 23 2012, 06:44 PM


6854141


Group: Team96
Posts: 1,241
Member No.: 333
Joined: 5-September 10



Hi VirusPunk! Welcome back!
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