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 Survival DooM (Resident DooM)
DXZ
Posted: Jun 13 2012, 05:26 PM


Russian RE Fan


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GZDooM is the powerful port of original DooM. Maybe someone remembers what I was doing backgrounds, creating a map in Doom Builder [2].

And one guy used GZDooM for make classic Resident Evil game (using background images + 3d models of player and zombies):

More information here:
http://forum.zdoom.org/viewtopic.php?f=19&t=22024

I think it's very interesting project.
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Mrox2
Posted: Jun 13 2012, 06:26 PM


The Cradle of the Progenitor Virus


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Oh my god that's some hot shit ! I love it , downloading the demo naow ! if we can use this and create relistic RE Animations and characters , it will be an epic clone !! laugh.gif laugh.gif


Edit : Just in case anyones wondering you can get GZDoom here : http://www.osnanet.de/c.oelckers/gzdoom/download.html

And the mod is in the link DXZ Posted.

Why does it need Wads though ? i haven't really touched Doom/Wolf in a while hmm.

This post has been edited by Mrox2 on Jun 13 2012, 06:45 PM
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DXZ
Posted: Jun 13 2012, 07:19 PM


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QUOTE
Why does it need Wads though ? i haven't really touched Doom/Wolf in a while hmm.


Because DooM is Iwad. You need that anyway.
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Mrox2
Posted: Jun 13 2012, 07:24 PM


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QUOTE (DXZ @ Jun 13 2012, 07:19 PM)
QUOTE
Why does it need Wads though ? i haven't really touched Doom/Wolf in a while hmm.


Because DooM is Iwad. You need that anyway.

I need Doom 2 to run this mod right ?
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DXZ
Posted: Jun 13 2012, 07:33 PM


Russian RE Fan


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Yes
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zerker
Posted: Jun 14 2012, 12:23 AM


T-004


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if you dont have money, freedoom will do, but its not completely te same thing
http://www.nongnu.org/freedoom/

edit: dxz, zandronum is not that different to skulltag, but its less laggy
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Mrox2
Posted: Jun 14 2012, 07:18 AM


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Just got it working , Once you Extract GZDoom you must place Doom2.wad "From the retail game" and survivaldoom_techdemo.pk3 in the same place "with GZDoom.exe"

Then inside the zdoom-*.ini
Add this Path=survivaldoom_techdemo.pk3
under [Global.Autoload]
So it's like :
[Global.Autoload]
Path=survivaldoom_techdemo.pk3

Lunch GZ Doom and have fn ; though i had trouble with the hud , make sure the resolution in game is set to the highest , and the screen size to the fitting size , Hud shall be fine and the blurriness shall be gone , it'll look Epic ! ClaireThumbs.gif
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DXZ
Posted: Jun 14 2012, 09:20 AM


Russian RE Fan


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Joined: 13-February 11



QUOTE (Mrox2 @ Jun 14 2012, 07:18 AM)
Just got it working , Once you Extract GZDoom you must place Doom2.wad "From the retail game" and survivaldoom_techdemo.pk3 in the same place "with GZDoom.exe"

Then inside the zdoom-*.ini
Add this Path=survivaldoom_techdemo.pk3
under [Global.Autoload]
So it's like :
[Global.Autoload]
Path=survivaldoom_techdemo.pk3

Lunch GZ Doom and have fn ; though i had trouble with the hud , make sure the resolution in game is set to the highest , and the screen size to the fitting size , Hud shall be fine and the blurriness shall be gone , it'll look Epic !  ClaireThumbs.gif

Many unnecessary actions.

Just drag a pk3 file to an exe file.
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Mrox2
Posted: Jun 14 2012, 09:28 AM


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Well , i have done everything for the best ninja.gif
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J0SHUAKANE
Posted: Jun 14 2012, 11:25 AM


Umbrella Experiment


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that looks awesome!!!

but its just one level?
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DXZ
Posted: Jun 14 2012, 07:40 PM


Russian RE Fan


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Joined: 13-February 11



QUOTE (J0SHUAKANE @ Jun 14 2012, 11:25 AM)
that looks awesome!!!

but its just one level?

+ it's unfinished level - you can't "exit", because it's TECH DEMO. Not game yet
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zerker
Posted: Jun 14 2012, 08:04 PM


T-004


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and as i understood, he is not currently working on it, but he will continue the work in a possible future
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