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 item hex???
felixnew
Posted: Jun 29 2011, 06:51 PM


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hi, i'm trying insert items to the room 2001, but when i put the co-ords it don't work unsure.gif

by example i have this co-ords:

e3ba
0000
5ee1
5002

and i do this

4E NN 02 31 00 00 XX XX YY YY ZZ ZZ RR RR HH 00 VV 00 ?? 00 ?? ??

inserting the co-ords and extra info... i get this

4E 00 02 31 00 00 E3 BA 00 00 5E E1 50 02 03 00 05 00 ?? 00 ?? ??

i set the co-ords like a enemy, but it don't work, can any help me plz???
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Resiyoyoyo
Posted: Jul 3 2011, 10:25 PM


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What item did you try to insert? If "it doesn't work" means that it won't show up inside the room (for example a box of shotgun shells) it could probably be that you don't have a texture for that item inside the RDT. At least I remember that every room having items such as ammo also has a TIM file (the spoken of texture) as well.
That means even if the coordinates are correct (I unfortunately can't tell that just from the numbers) it is still possible that you can't see the item because it's missing its texture.
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felixnew
Posted: Jul 5 2011, 12:25 AM


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the ''item'' is not a 3d model is a hex item... is a item who can be picked up... so i dont need a texture..... by example if you remove the 3d model you still can pick the item without the model...
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Resiyoyoyo
Posted: Jul 9 2011, 12:23 AM


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If you can still pick it up, then it really might be a problem with the coords; or it's simply that an enemy can't be replaced with an item that easily. Have you ever had done such an enemy to item change that has worked or is this your first attempt doing it? I can't think of me doing anything similar as far as I remember, so I can only guess what's causing the problem.
Also, to be sure: the problem is that you can't find the item where you put it? Or is it there and not responding to the character's pick-up action?
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felixnew
Posted: Jul 9 2011, 12:47 AM


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i'm not replacing anything, the problem is i can't pick it, but in the rdt the item still there... in some guides, say's something about the endian rules.... what is that????
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Resiyoyoyo
Posted: Jul 9 2011, 01:15 AM


6854141


Group: Team96
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If hex values are written in little endian, it means that the bytes are swapped around: for example 256 in decimal means 0100 or 01 00 in hex. If a game uses little-endian (most do), you won't find 01 00 inside the hex editor, you need to swap the bytes around and search for 00 01.
If you want to change this value to 257 in decimal you need to think of that, too and overwrite 00 01 with 00 02.

Another example:
45 62 26 will be found as 26 62 45 if in little endian
45 62 26 will be found as 45 62 26 if in big endian

That's the whole magic.
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felixnew
Posted: Jul 23 2011, 09:26 PM


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huh.gif is too hard... sooo it means if i get this co-ords with madexperiment.exe

8AD2
0000
F5BD
C6FA

it should be go like this?

C6FA
F5BD
0000
8AD2

but i try turning the co-ords but it wont work ¬¬''
jajaja i think i'm doing something wrong..
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