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| Pages: (4) [1] 2 3 ... Last » ( Go to first unread post ) | ![]() ![]() ![]() |
| DXP |
Posted: Jul 25 2012, 06:49 AM
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Mark III Cyber Commando Group: Team96 Posts: 1,939 Member No.: 3 Joined: 23-June 08 |
Since we can now make our own character models (major kudos points to Leo!) i've being tinkering around making custom models (i'll make this the WIP thread and release them in the RE2 mods thread when they are finished) I might take requests but as of now i'm doing some of my own.
Marvin: ![]() ![]() Progression: 100% complete Replaces: Leon Release Status: Released Kendo: ![]() ![]() Progression: 100% complete Replaces: Leon Release Status: Released but pending wounded version if asked for Motoko Kusangi: ![]() ![]() ![]() Progression: 90-95% complete Replaces: At the moment Claire's alternate costume but includes one that I think I can get working with standard Claire Release Status: Pending just needs a few tweaks to the textures and head mesh, and I may add more costume types Albert Wesker RE1 Version: ![]() ![]() ![]() ![]() ![]() Progression: 99% Replaces: Chris/Leon Release Status: Released still have one minor issue with the weapon hand other than that the model is bug free. SUNK: ![]() ![]() Progression: 99% Replaces: Leon Release Status: Released wounded version in the works. Tell me what you guys think so far. |
| DXZ |
Posted: Jul 25 2012, 10:33 AM
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Russian RE Fan Group: Members Posts: 1,012 Member No.: 414 Joined: 13-February 11 |
Well, nice! Motoko and Albert needs some fixes, but it's 90-95% => Waiting for 100%
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| J0SHUAKANE |
Posted: Jul 25 2012, 12:19 PM
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Umbrella Experiment Group: Members Posts: 694 Member No.: 639 Joined: 30-July 11 |
pretty sweet man!
wesker looks like jay leno |
| John |
Posted: Jul 25 2012, 12:46 PM
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PROJECT NOAH Group: Members Posts: 470 Member No.: 32 Joined: 19-August 08 |
Great work! Loving the Wesker.
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| DXP |
Posted: Jul 25 2012, 01:39 PM
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Mark III Cyber Commando Group: Team96 Posts: 1,939 Member No.: 3 Joined: 23-June 08 |
Thanks
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| J0SHUAKANE |
Posted: Jul 25 2012, 02:08 PM
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Umbrella Experiment Group: Members Posts: 694 Member No.: 639 Joined: 30-July 11 |
i noticed he has on shoes but his pants are tucked into his boots. not sure if you noticed but your marvin and kendo look perfect so i thought i would point it out. also his vest is as thick as his forearms, maybe try moving his arms up a little.
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| DXP |
Posted: Jul 25 2012, 02:23 PM
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Mark III Cyber Commando Group: Team96 Posts: 1,939 Member No.: 3 Joined: 23-June 08 |
Your right and i've fixed those =P
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| Gemini |
Posted: Jul 25 2012, 03:59 PM
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T-004 Group: Members Posts: 327 Member No.: 1,190 Joined: 24-June 12 |
In all honesty, Wesker's original model looks god-awfully low poly, especially when you compare it with its DS counterpart:
![]() Now, if only Console Tool would allow these models to be exported (or even to properly zoom/move on the Z axis)... |
| DXP |
Posted: Jul 25 2012, 04:03 PM
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Mark III Cyber Commando Group: Team96 Posts: 1,939 Member No.: 3 Joined: 23-June 08 |
200 polys less than what chris is in RE2 =P
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| Gemini |
Posted: Jul 25 2012, 04:07 PM
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T-004 Group: Members Posts: 327 Member No.: 1,190 Joined: 24-June 12 |
Still it looks like crap compared to the RE2 models. The DS model suits the style a lot better and it doesn't look like it's coming from a Lego package.
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| DXP |
Posted: Jul 25 2012, 04:19 PM
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Mark III Cyber Commando Group: Team96 Posts: 1,939 Member No.: 3 Joined: 23-June 08 |
It might look like crap for a million reasons mainly because they actually didn't uv map the thing properly,they used up way to much uv space for even the smallest things and as a result the whole thing wasn't even uv mapped/textured efficiently nor was it as detailed compared to something from re2 believe me just converting those uv maps from an re1 mesh to a re2 mesh was a bitch and a half.
Plus playing Re1 wesker in Re2 much better than playing with a texture just shoved on that looks like him. |
| Gemini |
Posted: Jul 25 2012, 04:39 PM
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T-004 Group: Members Posts: 327 Member No.: 1,190 Joined: 24-June 12 |
I never said it was easy, but it defintively doesn't look good enough either way, that's why I was suggesting to use textures and meshes coming from the DS port. Wesker would look way better that way, in a manner comparable to what we got in RE2, which was visually superior to RE1 in every parameter. Mixing different styles=no good.
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| DXP |
Posted: Jul 25 2012, 04:52 PM
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Mark III Cyber Commando Group: Team96 Posts: 1,939 Member No.: 3 Joined: 23-June 08 |
Ah I see what you mean I'll take it under consideration for version 2 (if I get that far) |
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| Leigiboy |
Posted: Jul 25 2012, 04:56 PM
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The GameMaker Group: Members Posts: 332 Member No.: 36 Joined: 9-September 08 |
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| DXZ |
Posted: Jul 25 2012, 04:59 PM
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Russian RE Fan Group: Members Posts: 1,012 Member No.: 414 Joined: 13-February 11 |
MOTHER OF GOD! It's awesome idea - put Ironman into RE2! |
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