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InvisionFree gives you all the tools to create a successful discussion community. Learn More · Register for Free | Welcome to Resident Evil 1 2 3. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Pages: (6) [1] 2 3 ... Last » ( Go to first unread post ) | ![]() ![]() ![]() |
| The Mortician |
Posted: Jun 21 2010, 01:34 PM
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2D/3D Artist & Coder Group: Super Mod Posts: 2,347 Member No.: 6 Joined: 25-June 08 |
Supported BH2/RE2 PC Versions:
NOTE !!! You will need Microoft VB 6.0 Runtime and several other files to run this programm. The package is included in the \DLL folder of the downloaded file. Be sure to install those if you haven't before. It's strongly recommended to run this programm with admin rights given when using Vista/Win7. The programm is 100% Vista/Win7 compatible, it has been developed on a Win7 machine >>>>>>>>>>>>>>>> Download 8.86 mb <<<<<<<<<<<<<< The download link provided only offers the old RDTedit 0.3, which is no longer in development, there is also no support for it anymore. The link for the new build is pending http://www.mediafire.com/?r48hfbw7cm9h67 http://i.mins.com/1334568615/1ci7Df5jPmZY...H6qmskeP5jI.rar or http://minus.com/mNjAOy2fx enjoy |
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| The Mortician |
Posted: Jun 21 2010, 10:53 PM
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2D/3D Artist & Coder Group: Super Mod Posts: 2,347 Member No.: 6 Joined: 25-June 08 |
I added a screenshot of an early build that is near ready for public.
There are some minor bugs, I think I will release it till the end of the week |
| Claire Fan |
Posted: Jun 22 2010, 01:02 AM
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Crimson Head Group: Members Posts: 24 Member No.: 277 Joined: 4-June 10 |
hey, nice work my friend.
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| kevstah2004 |
Posted: Jun 22 2010, 03:10 AM
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T-004 Group: Members Posts: 739 Member No.: 37 Joined: 29-September 08 |
I think you should change the Y axis to Elevation, that Room Info box is a nice touch to let you know which room your editing
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| The Mortician |
Posted: Jun 22 2010, 05:05 AM
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2D/3D Artist & Coder Group: Super Mod Posts: 2,347 Member No.: 6 Joined: 25-June 08 |
Ok. That will make it easier to understand for modding beginners. Thanks for your feedback Yeah, about the room preview, I'm also planning a door and enemy preview window |
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| Claire Fan |
Posted: Jun 24 2010, 09:37 PM
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Crimson Head Group: Members Posts: 24 Member No.: 277 Joined: 4-June 10 |
looking at is kind of hard to comment on what can be added or improved, but when the program is with us, we can analyze and tell you what would be good to add, so you can add the tips on new versions of software.
congratulations for the initiative my friend, this is a big step for the RE hack world. |
| EvilMarshyX |
Posted: Jun 24 2010, 11:05 PM
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Moderator Group: Super Mod Posts: 335 Member No.: 12 Joined: 29-June 08 |
Nice work, I guess me and monkeyman may aswell stop it with our tool then, you seem to be combfortable working on an rdt editor. Let us know if you need any more information to help filter down searches n stuff like that. I don't know about anyone else but calculating the rotation seems to be a lot easier in decimal rather than in hex(Well, for me anyway). So could you add a feature to allow the user to input decimal then convert back into hex when the rdt is saved?
-400=North, 0=East, 400=South, 800=West (relative to the ingame map) |
| The Mortician |
Posted: Jun 25 2010, 06:09 AM
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2D/3D Artist & Coder Group: Super Mod Posts: 2,347 Member No.: 6 Joined: 25-June 08 |
I might integrate that yeah. As I said before, I will try to make this app noob friendly as possible. Thanks for the advice Everything to scan out item values/codes would be helpful. Searching for items is a bit more complicated then searching enemy n' door codes. I have located a lot of minor bugs that have to be fixed, but I think there will be a release this weekend |
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| EvilMarshyX |
Posted: Jun 25 2010, 09:50 AM
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Moderator Group: Super Mod Posts: 335 Member No.: 12 Joined: 29-June 08 |
Well usually, USUALLY and I can't stress that enough item data starts with:
"4E ID 02 31" but there are some exceptions (which is a pain in the nut). But these exceptions are no different in what you see in door data, not all doors start with "3B ID 01 31" (check out electronic doors). The minimum amount of bytes you need to use to filter down an item is 22 bytes, after those 22 bytes is either usually followed by a duplicate item or the model data related to that item. When you look at the byte which controls item glow, take a look at it in bits as it is easier to control what this byte does. (I can't remember which byte it is, 19 I think). You can do things like change the colour of the glow, and also make the item invisible while it glows, or no glow at all. (any combo) There are also points in RDT code where it shows the points where key items are actually used. For example: 06 21 00 00 6d b5 7c be 08 07 34 08 0a 00 56 00 01 00 2c 08 05 31 00 00 (This is in the licker hallway where you use the wire on the electronic shutter system) The underlined section shows the actual item plus the amount of times it can be used. The header for this type of data is "06 21 00 00" I never really worked out other values (coordinates for example), but this data could be useful for the creation of modified puzzles. One last bit of info I can think of for now is sprite data: 3A 00 II (II=ITEM) the pattern is usually like that, for example there are 4 types of glass I could find 3A 00 10 to 3A 00 13. This is a small amount of data to work with, but they usually come in batches, like lots of smoke, lots of fire, lots of glass, so theyre easy to find. Below is room1000.rdt This more than likely a lot of fire and smoke. |
| !ResidentEvilForever! |
Posted: Jun 25 2010, 11:25 AM
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T-004 Group: Members Posts: 613 Member No.: 286 Joined: 19-June 10 |
The Mortician, Good work!
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| The Mortician |
Posted: Jun 25 2010, 12:47 PM
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2D/3D Artist & Coder Group: Super Mod Posts: 2,347 Member No.: 6 Joined: 25-June 08 |
Thanks for the knowledge, that you provided Evilmarshy
I don't think i will integrate that in the first release build, I will have to look more into this matter first, but its definately helpful to know. |
| MrWesker |
Posted: Jun 26 2010, 02:46 AM
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Mikhail Victor's biggest fan Group: Members Posts: 265 Member No.: 111 Joined: 26-May 09 |
very congratulations The Mortician
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| !ResidentEvilForever! |
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T-004 Group: Members Posts: 613 Member No.: 286 Joined: 19-June 10 |
When program RDTedit will be ready?
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| rad |
Posted: Aug 23 2010, 04:48 PM
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Zombie Group: Members Posts: 16 Member No.: 63 Joined: 27-December 08 |
good - now i want the tool
when it is ready? |
| HecRPD |
Posted: Aug 24 2010, 03:10 AM
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Unregistered |
when its done.
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