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Title: General arith's bio
Description: whoa, baby this is my best char


Vic_wartravler - November 20, 2004 02:14 AM (GMT)
--Basic Stats--

Name: Dirorik (Dwur-or-ik)
Race: Drai’Laima
Age: Unknown
Gender: Male
Height: 7’0”
Weight: 260lbs.
Flesh Colour: See The First Picture
Eye Colour: Glowing White
Hair Colour: N/A
Class: Dragon Rider

What is a Drai’Laima?
Well, they are an ancient, magickal established race of humanoids. In the distant time, a batch of humans decided to create their own race, thus taking on haunting forms and slowly becoming giants. All of the Drai’Laima are tall and have either a muscular or toned physique, and they are forbidden to speak through verbalized communication, and their whole society is based of ancient magicka; the gods and all mystical creatures fear them. They are seen as a mythos to all cultures, because they are unseen and many; who have actually undertaking in seeing them, have been killed and not given a proper burial.


--In Depth Information--

Description:
Dirorik is a humanoid type of creature with many different and horrifying features in the facial structure. He is naturally evil and rides an evil dragon by the name of Norian.

user posted image
Dirorik’s face looks similar to theirs, but his face and head are a trifle wider; this is a typical Drai’Laima face and the body is the same, similar colour.

user posted image
The armour on the right is his. The amour is resistant to various forms of magicka, and is also strong enough to take a large amount of beatings.

History:
His history is quite unknown. He was only seen destroying various villages and civilizations, he had found the dragon and befriended him afterwards. Rumor had it that he was seeking certain ancient beings. Thus, he continued about the land, searching for the powerful creatures to destroy with his dragon. As they traveled the land, he begun to pick up various weapons on his journey and used them against the individuals that he sought to destroy.

Personality:
Hauntingly quiet and aggressive whilst fighting, not much of a temper he has; he’s a greater evil, more evil than the dark angel. Dirorik doesn’t speak, save the muffled voices, yet he does know how to communicate. He uses writing and his dragon’s telepathic ability to speak for him. Seems a bit elaborate for such a thing, but it’s the way he communicates.

--Battle Information--

Fighting Style:
Fairly aggressive in nature, he utilizes immense strength with each hit that he may induce, additionally providing a few grappling moves. He may counter each move that an antagonist may use, then striking with one of many methods of secondary weapons or hand-to-hand. Since he’s like a wall muscle, he’s known to be a fighter based off strength and agility. All in all, he possesses no real valid method of combat.

Weaponry:
Throughout his various endeavors, he had inquired many ancient weapons. Some he had killed for while some he had sought for, some of the weapons may be held with both hands, while the others may be wielded as duel. He may summon these weapons during a conflict, as well as banishing them into his own void.

Malakeint: Shield of Ward; this shield was forged by the dwarves and given to Dirorik as a gift, including a mace was given, see below.
Kite Shield
A handcrafted piece is adorned with decorative detailing, a stunning display of dwarven craftsmanship, and the overall measurements are about 17 x 20 inches. The shield may seem rudimentary, but actually, it’s an enchanted shield resistant to all physical and magickal attacks. This shield is held in an adjacent hand to the one-handed swords, only.

Krankheit:
The two-handed Axe of the Black Disease; the blade was forged in the diseased land by a man with the name Lousisus, the axe was then banished into the diseased pit just after Lousisus died of a strange disease; the axe became engulfed with the disease and slowly turned into a shade of ebony.
Great Axe
The axe with the black blade is what the axe looks like, yet fairly larger.
The height of the axe is approximately five feet, while the blade is twenty inches in length; the width is about one-point four, while the height is roughly about fifteen inches. The axe is made of forged steel, while the shaft it made from strange steel incrusted with thick wood. A strange trait it has obtained from the diseased pit. Falling from the axe is a black and dark purple mist that seemed to follow each swipe, when each strike is inflicted, a cloud of noxious gas splashes round the point of the strike.

Torpid: When Dirorik strikes his opponent, no real cut is made, but it does hurt a bit. After about a single post, they start to feel torpid and languid, making their movements gradually slow down. They feel exhausted and ill, thus being unable to perform various tasks. This usually lasts for about three posts at the most, and magicka only makes them feel worse.

Deleterious Liquid: When the axe strikes an opponent to where it cuts them or even touches their flesh, a harmful neurotoxin is administered into the body of the antagonist. This slowly wares off after about four posts, if they survive that is.

Noxious Gas: If the gas evaporating from the axe is inhaled by the antagonist, the gas will quickly slither into their body and slowly begin to eat away at their insides. The gas is easily seen and contains no smell. The gas accumulating from the axe doesn’t rise, nor does it spread around the area, thus evaporating, but is able to touch the ground, killing the area the cloud created.

Although, it hinders every movement, it still delivers powerful blows and increases his strength.

Mantranauch-Nai:
The Scimitar of the Twelve Cryptograms; a one handed sword taken from the hands of the great warrior, Kindrai. Kindrai was said to be a grand warrior, striking down any adversary with his mighty sword, forged by the dwarves and blessed by the gods. Dirorik had found him and vanquished him in an epic battle.
Scimitar
The weapon itself, including the hilt, is about four feet in height, the blade itself it about three and half feet. It’s forged from reinforced steel, and forged a particular way to allow it to be just as strong as any other sword, while keeping a light weight. The hilt is made from the same material, and it’s wrapped in smooth, polished gold plating with emeralds aligning it.

The weapon holds no real special powers, except the ability to temporarily dispel any form of magicka within a six foot radius when the sword is equipped. And this weapon does grant resistance to all magickal attacks.

Tironina: The one-handed Sword of Song; this sturdy sword was obtained by murdering the lady of the rushing sea; once she was killed, her body was altered into this sword of great power.
Long Sword
The sword’s overall length is 46-1/4, while the blade’s length is approximately 36 inches. The stainless steel, double edge sword features a silver wire wrapped handle with cast metal demon pommel that coordinates with the cast metal outstretched guard which is uniquely designed with talons with scale like designs.

Siren’s Song: This ability is achieved by having Dirorik slowly lift the sword into the air, the tip facing the heavens, and slowly swirling it around, thus having a melodic hum flow through the air that places all male opponents into a soulless trance. The melodic humming doesn’t work on females, and people with high constitutions have difficulty not being pulled into the abstraction.

Awkward Appearance: An ability invoked when he places the blade vertical, and gradually swipes it downward in front of his body when the arm is extended in front of his façade. Once this procedure is accomplished, his appearance is changed into the opponent’s tangible desire; let’s say a beautiful woman, but in reality, he actually elicited an illusion onto his persona.

Voyager: The two-handed Sword of the Flesh; this blade was obtained from the palace of flesh, taken from the heart inside the palace itself. The sword was said to hold the secrets of the flesh.
Great Sword
The length of the blade is roughly about 53-1/4 inches, while the overall length is approximately 60-1/2 inches. The sword is made from an unknown alloy, unbreakable and unhindered by all types of magicka. The hilt is made from polished steel, forged in a certain way to allow strength and to allow the hilt to be of light standards.

Biokinesis: This sword grants Dirorik the ability to manipulate flesh of an opponent, hopefully. He performs this with his mind or fingers, and may even control the minds of others. If the opponent has a high-constitution, then he/she may not be susceptible to this ability, but organic creatures and plants are easily manipulated.

Mitholitic: The one-handed Sword of the Slayer; this sword was forged by the dragon Norian with the greatest of blacksmiths. The sword was then given to Dirorik as a gift.
Long Sword
The overall length of the sword is about 45-1/4, while the blade is about 33-3/4, and the thickness of stated blade is around 3/16. The sword is made from unknown materials and has been blessed by Norian himself, thus rendering the sword indestructible. When the sword is held, it increases all physical and mental levels of Dirorik.

Rekaerb: The one handed Mace of Destruction; this mace was forged from a god-like blacksmith from the dwarven nations. Dirorik had rescued their king, thus being granted a powerful dwarf weapon. He usually carries this around when the stakes are too high.
Mace
The relative height of the mace is about 29-1/2 inches, while the ball is about six inches in diameter with 1.2 inch spikes. The mace is, indeed, made from strong, unknown materials, while the grip is made from polished oak. The indestructible mace increases the strength of Dirorik, thus being able to destroy weapons, walls, and etcetera.

Abilities:

Fortification: This is a natural ability that protects his mind from intruders, they usually don’t even know he has these blocks, they just find nothing in the depths of his mind. Also, he’s immune to disease and other status effects, but the status effect may be administered and may actually work, but it only happens on occasions.

Elder Sight: He’s able to see through illusions that may be cast in front of him. His mind breaks down the image until it’s no more, but this usually takes about two posts, but sometimes it can even take a single post.

Regeneration: He’s able to regenerate minor to extreme wounds, but it usually takes some amounts of time, depending on the inflicted wound. Extremities may reform in a matter of moments, but if a large amputation is at hand, or arm, then it may take a while. Evidently, his head doesn’t regenerate. Once he dies, he turns to ash.

--Basic Stats--

Name: Norian
Race: Wraith Dragon
Age: Unknown
Gender: Male
Height: 90’ 2”
Weight: 3 Tons
Flesh Colour: Bluish Paste
Eye Colour: Pearl
Hair Colour: N/A
Class: Dragon


--In Depth Information--

Description:
http://i23.photobucket.com/albums/b390/Cor...rian-Dragon.jpg
Hand-drawn illustration by myself, please do not take. Anyways, this is what he looks like, his body type is muscular and toned and he’s adorned with several tattoos along his figure and wing span, similar to the tattoos seen on his body. His wing span is roughly about sixty feet; his wings appear to be normal dragon wings with several tattoos along the membranes and fingers. His tail is around twenty feet long, his underbelly, chest, and façade of his neck has thick, indestructible plates aligning those certain sections. Aligning his spike are four foot spikes. He will usually be fitted with several plates of armour when fighting larger beasts, or other dragons.

History:
As the history above shows, the dwarf-postured dragon is of ancient age and of rare breeds. His history is unknown to all, except that of himself. He was born before most entities, and he was pictured as a mythical dragon that would never live with the other dragons. Anyways, he isn’t the moral type; he is wise though in the art of war and peace. He traveled with Dirorik on many endeavors, searching to destroy those who see themselves as great or as heroes. He would usually eat the slain, or would let them suffer by nibbling on certain sections. To this day, they both are searching for those ones that label themselves as powerful.

Personality:
Norian is a calm, astute, and content dragon of high breeds. He usually speaks within a wise tone and is very opened minded, although he is the steed for Dirorik, he doesn’t see him as a master, but merely a friend. The dragon is humored yet serious, and never becomes mad, nor is he too serious to not make a taunt.

--Battle Information--

Fighting Style:
The dragon’s fighting style is of animalistic standards, having aggressive and graceful movements to destroy an opponent. The graceful acrobatics it may perform while eluding or advancing toward an enemy is practically unmatched by any entity. His fighting style is based on aggressive swipes, jolts, thrusts, smashing, and lunges, having to be like a cat and a hostile dog. Since he’s of reptilian descent, he’s given the tool of flexibility and strength of immense proportions, additionally adding grace.

Weaponry:
Generally, he’ll use his powerful and sharp claws, sharp teeth, strong and sharp horns, powerful tail, unmatched strength, break neck speeds, and other such things on his persona to defend himself, or attack an antagonist. Each move is carefully placed as to provide himself an alpha male appearance. He also has the ability to release a crimson and black cloud, roughly like fire, that drains the life essence of an opponent; he also may breathe out white flames, which is extremely hot, additionally he may project ice breath of extremely low temperatures.

He’s able to elicit a magi-burst that is an immense amount force used to repel objects and individuals at a radius, or he may make it into a direct spike, this isn’t as harmful, but is used as a defense and somewhat of a weapon, and temporarily abrogates the pysonic/mind-bending abilities from the opponent (three posts); used every three posts (Similar to a psyonic blast, but with more power behind it).

Abilities:
His abilities are based on his breed, which is a high breed of dragon. He is able to turn ethereal so as to pass through both matter and magickal things, but he may not be able to attack until he becomes solid, and all magickal and physical attacks are rendered null as he alters himself into this form, but he may only perform this ability every four posts. Another trait is the ability to cast a fearful aura around him that renders the weak-minded afraid to approach, thus running for their lives.

The dragon is also immune to mind spells and sports powerful mind barriers, one may speak with the dragon telepathically, though. Since his body is naturally protected by thick scales, various physical attacks are nullified. Considering that he’s a dragon, he’s naturally in tuned with several types of magicka and is immune to all types of fire spells, diseases, status effect magicka, and seeing that he’s in tuned with ice, which is ghostly, he’s resistant to that, additionally. In addition, as various dragon sports, he can fly/glide up to great speeds within a very short time.

Chouru - November 20, 2004 02:19 AM (GMT)
Mmm..... I'm approving it BUT i want to see some changes once we get further into some RP.

Vic_wartravler - November 23, 2004 12:19 AM (GMT)
Basic Stats
Name: Arith C. Cougar-Claw.
Age: 54 years old.
Sex: Male.
Hight: 5'7"
Weight: 180 lbs.
Eye color: Normal, yellow panther eyes.
Race: Panther Warrior.
Body type: Athletic and kind of on the body builter side.
Magic: No, magic is for the weak.
Voice: Deep, western accent.
Hair/Fur: Blackish blue.
Natural skills(born with): Hearing of a predator, sense prey, cat reflex.
Class: Desperado Blade(a.k.a Blademaster) and Dark Gun Slinger.

Description: General Arith is very short for his kind, but makes it up in his fighting. He wears leather amor but on some parts of his body. His upper hear wears a leather chest armor, that has wide thick straps that go over his shoulders and link up to the other side of his armor, the straps carry rifle shells on them. He has a long skinny strap the goes across his musular chest and stops right where the chest ends, this strap carrys 45mm shells on it. On his back is a shotgun holster that was made on his armor, this holds his 30-30 or double barrel. His stomach doesn't really have armor on it, just a thick and very wide leather strip that goes around his stomach and lower back, this has 6 small knife holsters on them in a row. He has a long thick leather belt that has two relvolver holsters on the side of them, across the front of the belt are 45mm ammo that are in holsters built on the belt and a small holster on his left side by his gun that keeps a metal stick(See weapons).

Close to the right side of his back and waist are his katana sheaths that are very easy to get to. He usualy wears these pants made from animal that are very smooth and comfy and is flame immune. On his thighs are long straps that are hooked on that keeps 5 12ga. buckshot ammo. His boots are black military style that hold one throwing knife on them, this is for a last resport. Across his chest and around his shoulder is a long strap that holds 20 shotgun shells, on his lower back is three holsters, two that are on the out side carry deul Tommson submachine guns, and in the middle is a holster that sheaths a 40mm gernade launcher. On his hands are black biker gloves that are immune to flames, and on his left arm is a barbwire tattoo and on his left eye is a deep scar. He has two ear rings on each ear and a bolt at the top of his ear, and his whole right leg is coverd to the brim with celtic tattoos. The last thing on his stomach is a C shaped tatto with barbwire around it, there are 4 straps that hang from his belt that keep 30-30 shells holstered in them, and they link back up to the other side of the belt. Across his chest on the again is another strap that holsters 40mm gernades in it, maybe about 10 on the strap. Arith wears two coats of differant weather, as in a black germen thrench coat for cold weather to keep him very warm and a mexican pancho for hot weather to keep him cold.

Weapons: Arith keeps an an asortment of weapons up to ying yang. His main weapons are deul swords called Desperado Blades that are rare and strong katanas. He carrys around an amory full of guns on his person, as in deul revlovers(western style)(6 rounds in each), 40mm gernade launcher(One shot), deul Tomson Submachine guns(200 rounds put together), 30-30 Wenchester Leaver action rifle(10 shots) and/or 12ga. Double barrel shotgun(Two shots). He carrys 6 throwing kinfes that he keeps sheathed on his stomach(See description). On his belt he keeps one or two small discs called Jester Discs, that react to an opponents body in a painful or fatal manner, and these fly around until they hit there certain target. Everything he carrys is enhanced to weigh light so there easier to carry around when in battle. He has two huge military kinfes on his belt, but not in it, but on the out side. He also carrys a metal smooth stick, that slides into a staff when a certain button is pressed, this weapon is very light and balenced.


Fighting style: He is one of the best fighters of his class, he knows many ways of the art of fighting, and he is extremly calm so anger won't disrupt his senses. He mixes up moves with all kind of swords, blades and guns, he likes to be creative as he says. Arith has mastered the speed of fighting, as in being able to speed off making it seem he justed blured out of your sight. Last but not least the lamens terms of this, he is calm and never gets angry and he is very fast in his attacks, so he is kind of a perfect fighter in most lands.

History: Arith was born in a rich noble town in a forest called Jejjek; He had a hard and painful life there. Arith never knew his father becase he left his mother when he was a year old, and him and his mother were modest in money so they she worked for gold so her and Arith can live a good life. When he was four, Arith and his mother came back from work, and it was dark and pooring rain. His life got more far worse that day, a man came from a alley when they were walking home and attacked his mother. The man raped and beat her in the street and Arith stood there watching this happen because he was four and he couldn't do anything. He watched as the man got up and said "Take care kid", before he ran off into the shadows. Arith romed the streets of Jejjek at four still, all alone until a sensei named Ne-xan found him roming around his home, and he never had a child before so he decided to take the boy under his wing. He teached the boy how do defend himself and made him learn how to lead an army and himself. At 20 he told signed him up for the Dark Hunter Legion, there his skills got better and he met a soldire and a friend, his name was Major Rift. When Arith Became General, he led the legion to victroy by winning most of the wars with great keeness and strategey. He will never forget that day when his mother died but he keeps it contand and controled, he knows he does. Now all wars are gone and the Legion begain to depart so they froze Arith and some over Heros of battle and they have been frozen for some time now.

Wars:
the Great war of the dark elves: Won(not hard and not easy), losses:2345, Ammo used:678 pounds
Darkarias battle: Won(barely), losses:6793, Ammo used:12 tons
Morgoth inc.'s fall: Won, sort of(close call, we left and there base blew up), losses:345, Ammo used:11 tons
De-ncie's awakening: Won(too easy, and was a waste of time), losses:243, Ammo used:321 pounds
The war of Kryacon's desire: lost(they shared the same tech), losses:too many to count, ammo used:Damn!
Night shadows conflect:Won(hard, but we won), losses:345, Ammo used:1 ton(we went full contact mostly).
Bio Hunters Sege:Won(we had to defend the elves, and we did) losses:they melted before we can count, Ammo used:3 tons.
Kerakians Battle:Won(that was a great battle, low on bullets), losses:564, Ammo used:3 tons.
Angel armys war of the sky:Won(yes we killed good angels, it was hard), Losses:456, Ammo used:1432 lbs.
The Dogs of war:Won(the demon dogs, easy), losses:103, Ammo used:1985 lbs.
Feline demons extermation:Won(harder then hell), losses:9751, Ammo used:1 ton.
Unrealed M.D.K. war: lose(they were giant smart machines, can't win), losses:4567, Ammo used:3 tons.

Chouru - November 23, 2004 03:08 AM (GMT)
Make him seem not so powerful and I MUST SEE A HISTORY.

[NOT APPROVED]

I merged these two topics together, PLEASE USE ONE THREAD FOR ALL YOUR BIOS.

Vic_wartravler - November 30, 2004 12:12 AM (GMT)
QUOTE (Chouru @ Nov 23 2004, 03:08 AM)
Make him seem not so powerful and I MUST SEE A HISTORY.

[NOT APPROVED]

I merged these two topics together, PLEASE USE ONE THREAD FOR ALL YOUR BIOS.

be nice anthony.......besides i'm done now, so you can tell me whats wrong with this new and improved Bio..... :D

Chouru - November 30, 2004 02:56 AM (GMT)
APPROVED.

Vic_wartravler - December 3, 2004 05:34 AM (GMT)
Basic Stats
Name: Unrealed.
Nickname: M.D.K.
Age: 9024.
Race: Human, Dark Angel.
Hight: 5'5".
Weight: 140 lbs.
Skin: Pale.
Hair: Ebony black.
Eye: Left Azure blue, right Emerald Green.
Class: Inventer, Dark Warrior.
Voice: Raspy sounding.
Skills: Energy Blast, Fly, Summon M.D.K. machine.
Element: Insanity.

Description: M.D.K. is kind of short for his kind but he makes it up in speed and agresiveness in the battle, but he clearly looks like a girl. He has black hair that Reaches down half a inch past his narrow chin. He is very toned in muscle wise, but his skin is very pale from the insanity and loss of light. His clothes are strange, he wears long tight bands that go from his hands to the end of his forarms, and around his wasit is a Black kelt that has chains coming from the back of it then all the way to his back where they are connected to silver rings that are linked to his sholder from a spiked plate around is neck. His toned torso is coverd with a black sleveless shirt, that has a giant red symbol on the back that takes up most of the thing. His toned legs are mostly taken up by big black boots with big silver rings attached to them. M.D.K.'s angel wings are about 13 feet long and with ebony black feathers unsted of white. His voice is weak and sickly sounding because he has never seen the light in two years and six days, so he can't get warmed and healed by the sun's graceful light. He has black tattoos all up and down his arm, he burned them in slowly and painfuly to build up his strength. The pale hands of him are skinny and big, his finger nails are kind of long and sharp as blades and they have a hint of yellow in them. Around his eyes is major pallor which means it has a redish-pink kind of blotchyness all around around his eyes and a little on his face, giving that he's very ill alot, so this sort of makes a tired and ill look from lack of light and health.

Weapons:
Energy Sword is a certain sword that uses energy as its blade, like a lightsaber but this weapon is way differant looking and acting(the way the blade looks). The sword uses pure lightning and the blade is not smooth it looks like a whole bunch of lightning is coming out of a small tablet like think on where the blade should be. The Hilt is shaped like a big military knife but without the blade, there are pretty big spikes on the hand geard. There's a little thing on the bottem that you put energy in(a.k.a Magick), you unscrew it and feed magick into it. The sword cuts through metals but not all, if they are magick then it just blocks. The weapon is kept around his waist.
Scyth of Hearse is like the Grim Reapers Weapon, but more in the amazment stage. It has a midsized tablet at the top, this tablet makes the scyth fold down when it's not in use. Its blade is about 4 and a half foot long, and tranished in blood of all kinds. The weapon's grip is very big and long, it has grips on some sides of it. The blade has small symbols on it that read "Murder-Death-Kill", as so the nickname of Unrealed. He carrys this Weapon over his back with a strap that goes from the middle of the weapon, and close to the tablet. The metal is pure dark steel, forged by the best and enchanted with dark energy. This weapon has a hook up at the bottom of the shaft of it, that he hooks chains up from his back to, and the blade grows an extra 5 feet when it is hooked up.
Flesh Waster Chains are the chains that are on Unrealed's back that are used as a weapon only when hooked up to the Scyth of Hearse. The chains grow 5 inch spikes on each link, if you are caught then you hope to god he doesn't spin around. This only happens if the scyth is hooked up. The chains are living and they feed on death, so in laymen terms they have a mind of their own.

History:
Unrealed was born an angel of light, but he was always strange and calm, but loved by all. When he was old enough they told him to watch over a pretty young elven girl named Juila, he went to far in watching over her and came into her life as her lover. When the gods found out they took punishing him, and they made her forget about him just like that with a spell. They told Unrealed to never come back to heven, but he was an angel still so he walked the world as a lone angel. He begun to watch a factory called Morgoth inc. and got some ideas and became obessed with machines. When watched how they worked, he begun to make them by hand, and now help at all. it trained his body and his mind, but his mind worked strangely and he became insane and mad. He made machines far... far.... far.. ahead of time and they all looked the same, they were big and made of all black metal, unlike Morgoth who uses flesh and the human body to make his machines.
In Later years he figured that it was getting harder to control these machines and to make more. So he created a small room called "ken-jek" meaning in hunter "mind room", and he made a giro like thing that doesn't move, he gets into it and controls the machines with his mind. He was hooked up to this "thing" for the remainder of his time, controling all the machines. From this day forth he is still hooked up to this thing, only if someone really wants to make him mad he will break out and kill them. *in RPB battles he is not hooked up*

Magick: He is a Dark Angel, which means they have dark powers of choas. He has a energy blast, that sends out a wave or a sream of dark energy that is very powerful and quick in nature. He also has the power to summon a M.D.K. machine, but only one and thats it.

Skills: Flying is his main skill, and he is very quick. He can hover and glide around the air. He is very nimble and fast so that works perfect with his wings.
He also uses his chains for weapons, as in flings them around the land or attaches them to his Scyth and tosses it around for more destruction and damage.

Fear: Unrealed's multi-colored eyes send out a sort of purpleish pink mist that causes the opponent's fear to come out at them, this attack is done when he is not far away and not close to the opponet. The mist forms up into skulls that fly around the opponent and attemts to leak there fear out. This attack can be fatal to them or can stun them for one turn or more, making them easy to attack(must take every hit if fear works).

Battle Lust: Unrealed waves one of his hands around in a circle and gets into a trance and he sends out a stream of red mist out of his other hand that causes the opponent to become battle blind, which means he/she attacks anyone around him... and i mean anyone. This attack stops after one or two turns or so, and this attack doesn't work on monks.

Dark Blast: This is unrealed's basic charge up attack that is effected on how well he is focusing, he uses his palms for this attack. This attack deals good to extreme damage if an opponet is hit with a single blast. The attack sends out a stream or blast of pure dark energy of his own, the blast can't be absorbed by most things.

Energy Syringe: This attack is done when Unrealed is low on health and energy, so he charges up and gets fairly close to an opponent and holds out both palms to them and purpleish blue lightning starts to make contact with his opponet and sucks out there life force. This attack is unknown on who to counter it, so counter at your own risk. The closer the attack is the more he vampires out from an opponet's body.

Rage: When Unrealed is pushed over his limit, he will burst into flames quickly, and his eyes will start to bleed, making blood run down his cheeks. His nails will grow longer and sharper. His chains will be bigger, and wider and more hungry. His rage only lasts a few turns, but his speed and stregth is encanced by 20x.

Chain attacks:
Metal Razor Net: This attack is where he makes the Enternal Chains form into a spiked net that damages you some and holds you there for one good turn. This Attack is only used in free for all.

Pain of Disire: He spins around making the chains shoot out quite a bit, and it makes a giant fan. this attack is only in one spot, and who ever comes close will be damaged big time. This attack stops after one turn, or he gets dizzy.

Meat Slicer: The Chain gets swiped around the area making sort of a cutting string. This attack is easly dodged but if hit then and opponet gets cut in two, and you die quickly. The attack is impossable to block, Due to the chain moving at a fast pace and being very heavly bladed; so blocking would be a foolish act.

M.D.K Attacks:
Damage Plan: it does a kamizaze attack with a M.D.K machine and makes it hard as hell to block or dodge, this attack is extremly powerful. This happens when the time of the machine is up in the battle.

Arc-je Cannon: A giant energy weapon which causes extreme damage, this attack is very hard to dodge and impossable block. This weapon lasts a long period of time but takes one whole turn to charge up. Due to the Arc-je energy, this weapon can't be abosorbed without taking fatal damage.

Xio Lazer Cannon: This attack involves launching a pure heat beam from one of the eyes, the bigger one matter of fact. This attack is semi-auto and very quick in firing rate, this attack causes modest to fatal damage.
---------------------------------------------------------------------------------------------
M.D.K. machine: A giant machine about 35 feet tall and is extreamly bulky in armor wise, and Unrealed will mount on top of the machine. Their left hand is a gaint robotic claw and the other is a device shaped like a perimid, but opens up showing a 3 foot long Arc-je Cannnon (Energy Cannon). It has three 8 inch eyes in the middle of the torso that see in three vision, as in thermal, magick, normal. it has no head just its legs, torso, and arms, so its eyes are in the middle of the torso in a triangle. The machines are very strong but not very fast, so you would have a pretty good advantage against it, if your fast. The Armor of this machine is very thick, about six feet thick of armor.

Arc-Je Energy: A certain kind of rare power sorce, this can't be absorbed by any one but Unrealed, due to been shown to the energy too much and too long. He uses this energy as a power sorce as well as a very leathel weapon. If this energy is absorbed by anyone other then Unrealed, the unknown fatal energy will damage the person greatly.

M.D.K.=Murder.Death.Kill.

Vic_wartravler - December 9, 2004 01:14 AM (GMT)
Basic Statistics:
Name/Label: William C. Mardox
Designate Label: First Sgt. Mardox
Serial Number: #1930450
Race/Species: Humanoid
Age: 30 Earth Years
Height: 5'9"
Weight: 160 lbs.
Gender: Male
Hair Color: Dusky Black
Optical Hue: Jade
Skin Hue: Chocolate
Verbalized Accent: Large/Deep
Place of Birth: NeoNew York, New York.
Body Category: Muscular/Toned
Class/Rank: First Sergeant of Nano Division Section Twelve Arionia Facilitator Unit
Majors: Hand-to-Hand in addition to Weapon Specialist and Level Eight Pilot of Smaller Aircraft
Faction: Universal Galactic Federation

In Depth Statistics:

Description: Mardox is an African American, his height is approximately 5'9". His body consists of a toned figure beneath his advanced armor.

user posted image
His casual battle attire. Beneath the mask is a round face with a slightly large nose, in addition, there's black hair with large corn-rows that reach to his shoulder blades. Each soldier has the similar suit, yet Mardox's suit differs from the assortment of soldiers; he has higher ranking markers and his helmet has a navy blue streak down the middle.

Arsenal:

Sgt. Merdox doesn't always have every weapon available, only two or three at one time.

M-34 Assault Rifle or "Tomahawk" is inexpensive and easily produced, the Tomahawk provides a lightweight 5.59mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is the best suited to a role as a light support. The optional M785 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies. Duel.

Schultz Metzer-2000 Anti-Personal Weapon or "Heavy Metal" rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unload weight of only 8 kilograms, the Heavy Metal is portable and maneuverable, easily worn across the back when employing the optional carrying strap. Alt-fire is a high- velocity armor penetrating semi-auto slug thrower that is capable of sending out a 50 caliber explosive shell into an opponent. The Heavy Metal is the rotary cannon of choice for the discerning soldier.

.45 Caliber Long Range Rifle or "Rayon" is a high-muzzle velocity, semi to full-automatic, long ranged rifle used to exterminate enemies at, yes, long ranges. The sniper rifle sports a detachable multi-purpose, long range scope with over three modes of sight to better the user. The weapon has three particular modes of fire: Fully Automatic, Semi-Automatic, and Three-Round Burst; the standardized clip houses about nine rounds of forty-five caliber ammunition that it attached within two easy steps; slip in and load. Laser Pointer available.

50 AE. Magnum Handgun or "Bitch Maker" is a high-velocity .50 caliber semi-automatic pistol, is the most powerful sidearm out there. This weapon is proven the best for the Galactic Federation, and the police force itself. The weapon is best for medium ranged targets, but when you're too distant for a shotgun or to close for a sniper rifle then this weapon is your best choice. The Alt-Fire sends out a three round burst of shells that give a bigger punch then you think. Duel.

Mk 3.0v Flak Cannon or "Meat Grader" is a Arianak defensive technologies series 9 Flechette Cannon that has been taken to the next generation in evolutionary weaponry. The ionized flehettes are capable of delivering second- and third-degree burns at organic tissue and cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched into spread pattern directly from the barrel; or fragmentation grenades that explode on impact, radiating flechettes in all directions.

MS-20 Mark 10 Shock Rifle or "Electro-Rocker". The Shock rifle has changed a little since the corporation has shut down and re-opened. The MS sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave. This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target. Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of anti-photons contained within the plasma's EM field.

Record: Mardox was born in the epoch of 2940 and wasn't born in a great family. His dad had left his family prior before he was born. His mother was a drug addict and their house wasn't manufactured in the greatest of places (i.e. the ghetto). Before he was sixteen he went to jail for position of a fire-arm and drugs. Before he was transferred into state jail, he was stabbed six times with a sharpened bar in addition to being left in the yard for dead. He was treated and then pardoned for good behavior, and then he later joined the Galactic Federation. From then on, he continues reminiscing upon individual memories; thus far he's essentially content for now. He was trained under strict teachings of that particular branch of the military. He was then severely injured in a training exercise using live ammunition; he was upon the list of potential test subjects of Nano Based Reconstruction Assistance (N.B.R.A.) He has served in eighteen galactic wars including planetary wars among the numbers of six. He is the most decorated among his classes; he is highly respected among his troops plus high ranking officers.

Behavioral Aspect: The behavioral trait he has obtained is slightly arrogant with a twist of verbalized assumptions of being a rhetorical higher-being. The biggest trait is the ability to handle situations with the utmost maturity and responsibility. Years in the branch with which he resides in has taught him to respect higher authorities and to remain calm in the direst situations. Hitherto these traits, he’s also a very serious individual and slightly humorous in some cases.

Combat Capabilities: First Sgt. Mardox has been trained in the art of self-defense and offensive tactics to better himself against stated antagonists. He has been instructed as to take down said antagonist within harmful and non-harmful standards within complicated assortments of grapple and hand-to-hand actions. He has also been educated in the art of potential stealth, but on minimal terms. In addition to said combat capabilities he is able to fashion weapons from what’s at hand, this education is called Improvised Objectivity Actions. Another trait of combat he has obtained is the ability of weapon specialist, as well as turning said weapons into tools with which might be useful in other predicaments.

Nano Capabilities: When a user is sporting nano technology of this caliber, he needn’t perform physical actions, but merely brain impulsive techniques to elicit Nano-Flames. Nano-flames are just theoretical terms to describe the elicitation of highly charged photons from the persona of the user. The body utilizes its own charge of electricity as to fusion with the energy the Nano-Bites accumulated. Politically this is postponed due to the lack of considerable funds needed to continue this project, in turn, only various individuals house this certain capability.

Equipment Provided:

De/Re-atomizer Mark 12 (simple name) is a tool provided to higher ranking officers in each division. The user may de-atomize the item which is at hand via decomposition reaction, and then contain said atoms within a cryogenically induced state as to ceasing all other actions as thus. Re-atomizing is another story: It then educes a synthesis reaction as to reassemble the atomized item with which was previously de-atomized. The atomizer is in the shape of a twelve by three cylinder that is holstered onto the back of the user. (Runs of three echelon twelve power cells)

Standard Issue Boeing Combat Knife: Class Eight is a fairly large made up of a few different metals, including the substantial amount of different metalloids. The length of said knife is precisely about 8.5 inches, not including the five inch hilt. The weapon itself is sharpened with highly focused photon particles that are calculated to precisely graze across each edge. This weapon is standard issue for each soldier within the branch and/or military all in itself. The weapon even comes with its own standard issue sheath made of high-grade materials that are able to resist abrasions of any sorts. The hilt of the weapon is made from a certain material that’s able to fit and mold into the shape and form of the hand via type of highly potent gel gripping agents. http://i23.photobucket.com/albums/b390/Cor..._Doll/GPM35.jpg
Illustration of said melee weapon. Duel.

Standard Issue Moisture Collector Unit or S.I.M.C.U. is a highly advanced water disposal unit used to hydrate soldiers within war or upon the base. Each soldier carries one of these certain canteen based contraptions that run on echelon twelve power cells. The S.I.M.C.U. educes moisture from the atmosphere around the user, subsequently altering it into a vapor from with which it is extracted through moisture attracting vacuums that gather an amount of water so as to forming it into its filtered liquid form, according to the information given, it will commence to refilling itself within a single Earth hour.

Standard Issue Objective Facilitator Armor or S.I.O.F.A. is standard issue battle armor as seen in picture above. The battle armor is constructed of highly compacted fibers of Genoteck fabrics that work as to protecting the user from both point blank and distance shots. The battle armor’s advanced contact liner is composed of Intergras intermediate to extreme hot/cold and dry/wet polymer materials that mold and stretch itself onto the soldier’s body using light-weight gel materials that react if struck. The comfort ranges from minus 10-20 degrees to 20-45 degrees F depending on the environment surrounding said soldier; all in all, there’s five ways to dress with the battle armor system. In addition to the comforting fit, the armor’s shell is made with layers of highly resistant to water and wind while providing moisture vapor or abrasion resistance. Each layer sports a Hawk Sensory System that warns the user of penetration or abrasion within leveled statistics that jointly acts with the KIA (see KIA below). All in all, the armor is useful for dexterity and tactility on and off the field.

Standard Issue Mark 11 ‘KIA’ Combat Helmet is waterproof, fireproof, and windproof, in addition is universal in technological standards, having to be dubbed the most highly advanced, comfortable combat mask composed of highly advanced nano technology that enable data and power transfer, in addition to this, the nano bots produce memory foam that instantly covers the penetrated area and instantly solidifies. The name KIA is an acronym of Know It All. The helmet was engineered to withstand a high-caliber bullet at point-blank and distanced range using highly compact materials to cease any projectiles that may be shot at user’s cranium; the helmet sports an array of Hawk Sensory equipment that monitor the surrounding area, including informational input and output for tasks such as navigation, physiological status, and command communication. The sensory system also houses a object detection program that locates weapons of mass or minimal destruction, friendly or enemy laser tools, or weather in addition (this sisters with the S.I.O.F.A.).

The auto-polarizing lenses are composed of thick plastics that literally form around penetrations using the same ethereal foam found along the helmets exterior. The lenses also house a highly placed sensory system that displays detailed hologram images that detects any known object within the vicinity of a single mile, which in turn, it shall detect friend/foe or enemy weapons of any sort as well as thermal/electricity readings and statistics of the area and subject. Both the battle armor and the helmet fend off biological agents using self-decontamination from the same foam used to seal up abrasions and penetrations. The helmet runs on duel echelon thirteen-point-nine power cells that slide right under the lens on both right and left sides. (See picture for look)

Transdermal Nutrient Delivery System or T.N.D.S. is another lightweight, standard issue device used to provide nourishment on the field for the soldier. The device is de/reattach-able for the De/Re-atomizer that stores ionized food which is then fed through a tube attached to a port on the KIA. The appearance of this is a slightly smaller cylinder that’s about half the size of the De/Re-atomizer, moreover the cylinder is easy to attach and detach. (Runs of two echelon twelve power cells)

Series Twelve Hawk Uplink System is an attachable com-link system that works adjacent to said battle helmet. The com-link system is standard issued to each individual soldier. The user may commence with communication within the boundaries of six miles maximum. The communication system is in the form of a four by three box that attaches into a slot upon the helmet’s interior. When hooked up to the central hub port via top of the helmet beneath removable patch, the communication shall be linked to each solider or system that sports any sort of communicational systems, and you may contact an individual or individuals via telepathy enabled by the voice commanded communications link system.

Chouru - December 9, 2004 02:33 AM (GMT)
Okay... I don't get your Unrealed. He's hooked up to a machine to control his machines... but you are posting him as a character to fight with? ... well, whatever.

As long as those M.D.K. Machines aren't too powerful, meaning you don't make them, this is APPROVED.

The Man - December 19, 2004 03:16 AM (GMT)
As for Mardox's bio... NOT APPROVED. First of all, his weapons are too powerful and too many. And with the Mk 3.0v Flak Cannon... Isn't flak the shit they used to take out bombers during the second world war? Them rounds that look like black clouds when they're fired. I watched the film Memphis Belle today so I learned a little. :P But, correct me if I'm wrong. Another thing. His weapons are too many. I mean, how the hell can he carry about four big-ass guns? :blink: Sorry man, but the weapons need a lot of changing done to them.

Vic_wartravler - December 22, 2004 10:14 AM (GMT)
--Basic Information--

Name: Necara-Decj
Nickname: Angela
Gender: Female
Age: 19
Weight: 119 lbs
Height: 5'9"
Race: Human
Hair: Dusky Black
Eyes: Sapphire Blue
Class: Warrior, Blade Master

--In Depth Information--

Description:
http://i23.photobucket.com/albums/b390/Cor...oll/Angela2.jpg
The picture is a relative appearance, hand drawn by me additionally, actually a rough drawing I drew a few years ago. I know it sucks.

History: Angala was born under a certain tribe, which is the Kryocons; a noble tribe that only wanted peace. She was raised with the sweetest parents and was believed to be the Chosen Warrior of the tribe, and this was not pleasant with the parents. They knew she was the Chosen Warrior from the black tattoo's that where on her at birth, so they didn't want her to ever know. Later in her life she was trained but she couldn't fight the bullies because it was against the way of the warrior. When Angela turned fourteen, her parents had been murdered by the Shadow Hunter Legion, and then she found out everyone she had ever loved had been killed by this a crusaded legion. When she turned nineteen she begun to search for the Shadow Hunter's, when she found them she tried killing one but he had friends and they over powered her with ease. Soon they left her for dead out in the middle of nowhere with no food, no water, and barely any warm clothes, just rags. This trained her body, made her immune to the weather and made her show no fear. Until this day she is still out there searching for the Hunter's that killed her tribe and wipe them out.

--Battle Information--

Fighting Style:
She has no real method of fighting. She improvises with various fighting arts when on the field; she’ll use her weapons immense weight to better herself in the conflict, but she may loose balance since the weapons are so large and meant for larger people. She also combines her weapons with her magickal capabilities she possesses; she is quite skilled with smaller weapons, but carries larger weapons to deliver powerful blows.

Weapon(s):

Sin Blade (See Picture) is a five and a half foot long unbreakable blade that is about a foot and a half thick, and a sports a thick hilt. The blade of this is jagged up until the blade curves up, the other side is spiked with nine inch spikes on one part and that's near the beginning. The handle is about a two feet long and is wrapped up in bandages; the hand guard has seven inch long curvy spikes that go in a complete row. At the end of the grip is a long curved blade that's sort of shaped like the moon, and in the middle is a small circle with writing in it, that reads "Fear From Your Sins." Right on the blade is curvy black tattoos, like drawings on it that give the blade a certain power and unique look.

Murderiousa has a three foot long cannon with a giant blade at the bottom, the blade reaches four inches past the barrel. The fully automatic gun-blade is roughly about half an inch and three. The ammunition is houses are about a hundred, which it also sports the ability to fire ammunition that drains away the life essence of an opponent.
http://i23.photobucket.com/albums/b390/Cor...evegunblade.jpg

Abilities:

Fortification: This is the ability to resist against powerful mind spells, since she does sport strong mind barriers, but can be destroyed if enough power is forced into the mind. She is immune to disease and all status effect magicka, but she is susceptible to higher forms of these. She also is human, so in turn, she can be worn out after a while; she carries around vials of stamina potions that immediately provide the needed energy to continue on with the fight.


Magicka:
She possesses various kinesis spells to better herself, but she sports no real methods of actual magicka, she merely sports these kinesis spells: Aquakinesis, which is the ability to manipulate water and various forms of moisture; Pyrokinesis, which is the ability to manipulate fire; Audiokinesis, which is the ability to manipulate sound waves; Telekinesis, which is the ability to move various things with one’s mind; Aerokinesis, which is the ability to manipulate air; last but not least, Geokinesis, which is the ability to manipulate natural materials.

OOC: I'm a big Heavy Metal 2000 fan. :P

The Man - January 29, 2005 10:56 AM (GMT)
W00t, I forgot to say that this bio's approved. :lol:

Vic_wartravler - February 21, 2005 10:23 AM (GMT)
--Basic Stats--

(Both)

Name: Ekane-Gniredrum
Race: King Serpent Warrior
Age: Unknown
Gender: Male
Height: 17” In Total Length
Weight: 300lbs.
Eye Colour: Ebony
Flesh Colour: Copperish-Brown-Charcoal
Hair Colour: Not Available
Class: Grand Master Battle Mage

--Personal Information--

Description:
His relative appearance is that of a typical cobra with a humanoid upper body, but still sporting a snake head and cobra flaps. The upper body appears fairly muscular with exoskeleton muscles, including minimal amounts of armour. He has a large, wide cobra head with typical reptilian eyes, including outlandish tusks protruding from the beginning of his jawbones, thus reaching to about half a foot past his chin.

He wears large gauntlets attached to his forearms with large protruding spikes. Aligning from the end of his nose and aligning his back is a thick exoskeleton that covers his entire backside, except the two flaps by only aligning the middle; the exoskeleton is mainly for defensive reasons, but for offensive it has small spikes jutting out in various areas.

When he is in battle, large curved bones/spines protract from the middle of its neck area reaching down to the end of his humanoid back in a vertical row; the spines are sharp and begin very long and ends to about being a quarter of a foot at the end of his humanoid back. These prove some xenomorphic capabilities that involve the usage of both mundane and ethereal energies. When dormant, they lie against his back facing down and prove no threat. Chained to its chest is a large piece of plate that provides greater protection, and instead of normal fingers, his fingers consist of three large fingers with claws at each end.

History:
Relatively unknown this creature is, he’s known to be a myth and farmers fear him because of their neighbors and live stock appear missing while they sleep. One of the farmer’s sons went looking for such a creature, but he ended up missing, but Ekane had left his son’s arm at the door step at a warning. Ekane is greatly feared as the Serpent of the Lost Arm, the farmer’s gave him that absent minded label after the son whose arm was left at his father’s door step. Others dare not go searching for him, they leave him sacrifices every month for him, thus keeping him dormant and unseen.

Personality:
He is somewhat quiet and serious; sometimes you may persuade him into certain things. He worships a snake god, some find that as a weakness they may manipulate, but others who speak of mocking the god end up eaten. He speaks in a Spanish accent and never gets mad, he merely mocks slightly as he attacks an opponent. He usually speaks of hunger and how one might taste, and usually jokes around about it.

--Battle Information--

Fighting Style:
Ekane’s fighting style is mostly based on flexibility and aggressive strength, whilst attacking with lighting fast reflexes that symbolize a snake’s strike. He’s able to strike with immense speed in one jolt, and he attacks through aggressive means, attempting to destroy the opponent through the most violent way he could possibly think of. His slithering is paced, so he may be outran, but once he’s close, he’s able to rapidly attack the target with strength and aggressiveness, as once said. The scary thing about his fighting style is the fact he’s very stealthy, he is able to not make a single sound as he stalks a target.

Weaponry:
Nothing really, extremely large claws, fangs, and tusks. He may use his tail and spines from time to time, which he is able to launch the spines upon his back, with which he’s unable to use various abilities.

Abilities:
These various abilities are known to be both invoked and naturally placed to gain the upper hand within a conflict. All natural abilities require no ethereal or mundane energies to invoke, but invoked abilities require a specific amount of energy. Here’s the list of said abilities:

Rhythm’s Rattling: This ability comes naturally to Ekane; the large spines protruding from his back in a perfect row start to convulse, thus creating a melodic rattling sound that places various opponents into an inescapable trance. This is negated by great constitutions, but even then it’s known to be difficult. The duration of the mindless trance is about two posts, and this is relatively evaded through several means. (Every Two Posts)

Death Gaze: This ability comes naturally to Ekane; he focuses on the opponent for two posts while staring, he seems docile when performing this ability, and relatively doesn’t move, save for the following the opponent. Once he stares for about two posts, he sends out a deadly gaze that causes the opponent’s nervous system to die off and brain activity to subsequently overload, resulting in instant death. Ekane must be staring at his opponent for about two posts, and the range is about half a mile, also the target must be looking directly at Ekane. (Every Two Posts)

Aura of Apprehension: This ability comes naturally to Ekane; he causes his spines to rattle in a certain rhythm, thus creating an aura of fear around his persona. On lesser beings, it causes them to flee in terror, whilst the greater beings get the sense of insecurity and make it difficult for attacking; beings with higher constitutions don’t succumb to this easily. This ability usually lasts for three posts, and does have a one post after effect. (Every Three Posts)

Lightning of the Dawn: This ability is invoked through an amount of magicka; arches of bluish-white electricity start to jump from one spine to the other, surging with energy in appearance. The electricity surges through his arms and then are launched in an eighteen foot range limited bolt of lighting, with which causes continuous damage and links up with other enemies that are within a sixteen foot radius. This causes twice the damage if any metal components are found among the body of the target.

Mother Fog: This ability is invoked through an amount of magicka; his spines begin to rattle and start to generate a small amount of electricity that soon starts to create a thick, harmless red fog that consumes the area in a mile wide radius within two posts, from the ground. The fog makes it difficult to see and causes sight magicka to be distorted; fortunately for the opponent, the fog subsides after four posts.

Cry of the Child: This ability is invoked through an amount of magicka; he merely rattles his spines into a certain rhythm to create the sound of a child crying. This usually attracts and opponent so he could place a valid attack. This attack is indeed underhanded, but it’s very effective once heard by the unknowing, which causes them to step into a valid trap. This can be elicited anytime he wishes.

Solitude of the Hunt: This ability comes naturally to Ekane; this ability is hard to describe from the name, but once described, it’s fairly easy to understand. He’ll merely borrow rapidly underground, thus performing various attacks; he may appear beneath an opponent and pop up or he may go beneath an opponent and have his spines sprout from the ground in an attempt to impale said opponent. He’s extremely quick once underground, and is difficult to detect once beneath the soil.

Corrosive Spit: This ability comes naturally to Ekane; he just snaps his head forward and opens his mouth, thus launching two streams of greenish-clear liquid from two holes at the bottom of his mouth, this liquid carries massive acidic properties; once the liquid touches any object, it starts to rapidly eat away at the object, melting it completely within two posts. The acid may even melt the strongest of metals, even enchanted, and various magicka causes it to act much quicker. However, the range is limited to about fifteen feet. (Every Other Post)

Venom of a Thousand Plagues: This ability comes naturally to Ekane; once Ekane bites a target, an incurable poison will be injected into the target and they will quickly die painlessly; it causes the entire nervous system to be rapidly eaten away and causes the flesh to be eaten away at a large pace, which this kills a large target within two posts. The poison is cured by very high level magicka, but anything lower will have no effect on the poison. (Every Other Post)

Paralysis: This ability comes naturally to Ekane; once he bites a target, he will inject a fairly different poison that causes the complete or partial loss of function especially when involving the power of motion or of sensation in any part of the body, including the ability to invoke magicka, by attacking the entire nervous system. The effects only last for about two posts, depending on the person, and is relatively cured by high-level magicka spells. Ekane might even devour an opponent if they do not wake up from the paralysis. (Every Other Post)

Blind Man’s Water: This ability comes naturally to Ekane; much like Corrosive Spit, he’ll accurately project a liquid toward a target, but this liquid’s colour is sky blue and is relatively harmless to the skin. He launches this liquid with god-like accuracy toward the eyes of the opponent, once it strikes the eyes, it will cause the target to be permanently blind for the rest of the match. This is incurable until the end of the match, and destroys all sight receptors, and disables the sight from being healed. However, the range is limited to about fourteen feet. (Every Other Post)

Focus Beam: This ability is invoked through an amount of magicka; this is done the same way as Lighting of the Dawn, but instead of lighting, it uses focused energy to vaporize an opponent; neon purple energy surges through his protracted spines and then is launched out in a solid stream of violet energy after he releases the energy through his extended arms. The beam causes immense damage if directly hit and it may be directed into several directions to follow the target; this usually decreases the amount of magicka Ekane has quickly and takes a few to prepare, and causes a large explosion after use where it targeted.

Protection: This ability is invoked through an amount of magicka; he merely does a few hand gestures and bluish energy starts to surge through the spines and a large shield begins to form around his body in the form of a sphere, if anything so happens to touch the shield, they will be electrocuted. The shield can take massive amounts of damage before breaking, and proves as a good weapon; however, the shield lasts for about three posts.

Ward: This ability comes naturally to Ekane; this is done when Ekane vomits a slime composed an unknown material with a thick viscosity. The slime will stay in one spot and will react if an opponent reaches its valid radius of nine feet, with which will then begin to rapidly suck the target into it and start to consume it and causes excruciating pain to whomever is caught. This usually sinks into the ground after about four posts. (Every Three Posts)

Saint’s Healing: This ability comes naturally to Ekane; this is a typical healing ability that enables him to heal at a higher rate than most enemies. He may even regenerate the most serious of wounds and amputations, but it usually requires a few minutes or hours.

Fortification: This ability comes naturally to Ekane: generally, this is the ability to resist intruders into one’s mind. This is invoked through a natural defense to set up barriers to protect the mind from foreign things. Ekane possesses strong barriers to protect himself from any intruders that may bore into his mind, thus including all magicka based on the mind.

Heightened Sense: This ability comes naturally to Ekane; as the name states, he has enhanced senses, but only to some extent. His sight and smell are the only two that are increased, thus being able to hear the most ambient things and being able to smell things others may not be able to smell, including the ability to remember scents. Overloading these two is accessible, loud noises and unbearable smells overload these senses.

Immunity to the Curse: This ability comes naturally to Ekane; this ability comes naturally to all snake people; this ability is to be immune to all forms and levels of disease. This nullifies each disease, or his body might possess it and project it back at the caster. This is a simple and effective ability, which comes natural for his species and may not be abrogated through any means.

Abrogate Enchantment: This ability comes naturally to Ekane; Ekane merely has to rattle the spines aligning his back in a particular rhythm to obtain this ability; the musical vibrations cause the spells to be suddenly distort, if not back-fire, until they’re dispelled. Projectile spells are also susceptible to this, destroying them on the spot before or after they’re launched, it may even misdirect a spell to aim back at the target. This is accomplished within a sixteen foot radius. (Every Two Posts)

Bone Spikes: This ability is invoked through an amount of magicka; he merely rattles his spines in a particular rhythm to elicit this ability, and thus black energy begins to surge through the spines and subsequently leap into the ground quickly. As soon as this is done, he may merely throw his hands up to cause large, facilely sharpened spikes made from bones sprout from the earth on a targeted area, and with a simple clap, he may send a line of them toward the targeted area. This ability lasts for only about two posts, but the spikes stay dormant until someone destroys them, then they’re gone.

Charmer’s Curse: This ability comes naturally to Ekane; this ability is much like Immunity to the Curse, but it works with heat. Ekane is immune to all fire spells and can be within the most extreme temperatures. Although, since he is of reptilian, he’s susceptible to ice spells and is vulnerable in lower temperatures. He may become stronger if he’s in a heated area.

Desert Storm: This ability is invoked through an amount of magicka; he merely takes a pinch of the earth and invokes several incantations through his valid thoughts, subsequently he blows into the soil being held, thus causing an immense sand blast to form from that simple lump of soil. The storm then begins to consume the area and causes enemies to loose balance and to be hindered in all senses. Fortunately for the opponent, this lasts a limited time, only about three posts. Relatively avoidable through various means, though.


Eye of the Serpent: This ability comes naturally to Ekane; utilizing the ability of focus, he’s able to identify anything ranging from invisible enemies to unreadable transcripts. This type of sight targets their life force that flows through all entities. He’s able to see the target up to a mile. The valid observation is a glowing aura in their silhouette, and when they’re damaged, the stated aura dims, depending on the damage taken.

Perplexity: This ability comes naturally to Ekane; he merely rattles his spines in a certain rhythm that spreads to about half a mile. The rhythm causes the brain to become greatly confused, not knowing what to do at the current moment or to do anything at all. This rhythm’s ability differs on various entities, befalling amnesia, most loose track of what they’re doing, unable to perform simple tasks, or other such things; some have been known to commit suicide. The duration of this bewilderment extends for about two to three posts, depending on how intelligent they are.

Serpent’s Tongue: This ability comes naturally to Ekane; this ability is rather useless, which allows Ekane to speak with nature and other living organisms, also provides the ability to speak all languages. This is rather useless, but does prove well for taunting and gaining information, or merely conversation with someone who doesn’t speak English.

Slumbering Foe: This ability comes naturally to Ekane; once his bites his opponent or exhales a purple gas in front of them, a powerful sedative will be administered into their system, thus causing them to become torpid and slowly begin to feel drowsy, thus making it difficult to perform any tasks. Performing magicka will only cause the tranquilizer to act more rapid. The only way to eliminate the narcotic is to fight it, although extremely difficult to all entities, it’s quite possible and proves their strength. The slumber’s duration lasts to about two posts, including one post of a groggy after effect. (Gas Is Used Every Three Posts)

Divine Hallucinations: This ability comes naturally to Ekane; one he bites and opponent, subsequently the opponent is injected with a powerful hallucination into the blood stream. The hallucinogenic properties vary in different entities; some may see a dream or a nightmare. Even entities with high constitution will find it difficult to resist the hallucinations, but they are capable of fighting it. The delirium will last for about two posts, and is curable through immensely high spells, but most don’t sport these.

Raise the Fallen: This ability is invoked through an amount of magicka; this ability is characterized as a necromancer spell, which is to raise one or so minions of thee undead to serve under the summoner’s will. Ekane merely allows his hands to drip with a strange liquid-like gas of magenta; he then slams his palms into the ground, driving his nails to the ground, thus setting up a summoning point, to where all minions are spawn within a half mile radius. He may only summon up to three each turn, and all he may do is whisper the word ‘Rise’ while lifting the hand he had placed to the earth; accordingly, three slow minions of the undead will shamble from the earth and attack the opponent. Although slow and relatively simple to destroy, they are great fighters and incredibly strong; one’s with armour are more difficult.

Tranquility of Frost: This ability is invoked through an amount of magicka; much like Cytec’s ability, he’s able to manipulate the sky into forming into enchanted clouds of a thick grey, and causing a tranquil snow to gently descend from the clouds to silence all magicka, or lower the power. Well, he performs the same maneuvers, thus causing the clouds to compact together, sheltering six miles within the clouds shadows. Accordingly, a post later, snow will slowly fall from the sky, causing silence to all magicka, or it might so happen to lower the power levels of said magicka. This usually lasts for about five posts total in spell duration.

Fire Fly: This ability is invoked through an amount of magicka; he merely closes his hands together while invoking his magickal abilities, then he’ll open his hands to reveal three large conjured fire flies. Once the fire flies are revealed, they begin to circle around Ekane as if they were protecting him. As soon as an enemy approaches within their eight foot radius, they immediately rush over to the opponent and facilitate a fairly large, incinerating explosion. He may summon three more after two posts.

Voyager: This ability is invoked through an amount of magicka; this ability is difficult to invoke and usually takes up to four tries to actually work; once he does obtain the ability, he may manipulate the flesh of the target to some extent, which means the target could resist by physical and magickal means. Manipulating the mind is generally in this category, but that requires great focus. Anyways, this ability isn’t able to kill an opponent, but only hinders them in every way possible, including pain.

Elder Dragon’s Breath: This ability is invoked through an amount of magicka; this ability is generally like Cytec’s which it’s usually is the ability to disperse fire from one’s throat with each exhale toward a target utilizing the body heat; unlike Cytec’s, Ekane’s body is very hot temperature wise, which causes the fire he breathes to be blue, with which causes immense damage. Unlike Cytec, this isn’t natural and does require magicka, including the drawback of having a limited range of things, but they’ll still feel the immense heat.

Flammability: This ability comes naturally to Ekane; this ability is somewhat similar to Cytec’s, but he sprays this from two holes that he’ll usually spit acid and other stuff from. The clear liquid is relatively harmless and doesn’t cause any damage, but once a spark strikes the liquid, it becomes ablaze and burns with an intense heat that lasts for about four posts before dying off. The fire quickly spreads to other flammable materials, if near them of course. The liquid is relatively sticky and doesn’t come off easily; one may rinse their body with water to get the liquid off. (Every Other Post)

Karma: This ability comes naturally to Ekane; this ability is slightly comical and fun to watch in Ekane’s observation; he merely stares at them, and he may move in all directions to get their view of sight. After about a post, they’ll start to feel clumsy and every spell they do will backfire, and they will be caught within a bad luck factor. Each attack will be clumsy, or will cause greater harm to them through various means. Opponents with high constitutions will have some difficulty not succumbing to this evil ability, but eventually they might. (Every Eight Posts)


The Man - February 21, 2005 10:36 AM (GMT)
Mark, we should really stick these bios for the 3 on 3 in another thread. ;) Bio's lookin good though. :D

Vic_wartravler - March 23, 2005 08:39 AM (GMT)
-Basic Statistics-

(Direct Challenge)

Label/Name: Project "H.A.T.E." (Highly-Constructed Animation Technological Enigmaticality)
Alias: "The Collector" Or "Hate"
Age: 20-30's?
Gender: Unknown, Presumed Male
Weight: 131 lbs.
Height: 5'10"
Hair Color: Dusky Black
Skin Hue: Pasty White
Optical Hues: Ruby-White.
Race/Species: Man-Made Creature.
Class: Undecided
Skills: Controlled Speed/Maneuverability
Verbalized Communication: Depends
Serial Number: Unknown

Soundtrack:

Primary Theme Song: Static X – Push it
Secondary Theme Song: Fear Factory – Slave Labor
Tertiary Theme Song: Apartment 26 - Dystopia
Quarternary Theme Song: Skold - Chaos
Other Theme Songs:
• Christopher – Philocide (The skin that’s loose)
• Avoidance of Doubt – Jesus Wept
• Enosph – White Lamb Seducer
• Machine Head – Alcoholocaust
• Sinisster – Freak of Nature
• Rammstein – Zerstören
• Celldweller – Own Little World
• MUCC – Bozenjishitsu
• Dir en Grey – Obscure
• Suicide Commando – Bind, Torture, Kill

[The music I listen to while I play as him. If you don't like it: Eat me.]

-In Depth Information-

Emergence:

His attire is based on the most oddest of things as well as appearance; his hair consists of prolonged raven locks that flow down to his shoulder blades. Upon his head is a battle mask that is relatively similar to Mardox, yet the mask has an adamantium cover to resist suppressive fire inflected onto his face. Upon his neck is a thick collar composed of dense fibers capable of hindering distanced shots.

Hate’s body is wrapped up in strong flame-retardant fibers that take the similarity of latex; his body is wrapped up in straps of this fabric that are facilely stapled down, as well as pinned. His neck is also wrapped up to the brim to reveal no other weaknesses. Upon his chest, the straps all lead onto a silver ring that is attached to two separate, loose straps hanging down. His stomach is revealed to provide the ability of maneuvering about easily without the hindrance of clothing; around his belly button is a black tattoo of a half sun.

Wrapped around his arms are the same. His shoulders are additionally revealed, as well as most of it until his midsection of his bicep, which is wrapped up in the same material. His long arms are similar to Alucard’s, yet wrapped up in the fabric all the way down to his fingers. The revealed points are weaknesses, but merely revealed to provide the flexibility needed.

Upon his lower body is wrapped up as well, the beginning of his thighs consist of memory fabrics that literally form around the penetrated done; upon each side of the shorts, closest to the ends, are belt straps to loosen and tighten the shorts. His legs are also wrapped up, yet they end at the midsection of his calves, which are protected by flame, wind, water, and toxin-retardant knee high, black, and strap-on boots with six straps for each and four inch long spikes between each strap.

He’ll usually wear a black, worn trench coat composed of the same flame retardant material, also with a water guard collar, which extends to meet up with his nose, standing straight up with two straps on the left while two buckles on the adjacent side. He may wear a Victorian sun hat described to look like Alucard’s, but the colour of raven and sports the same fabric. The straps, coat, and hat are also water resistant.

http://i23.photobucket.com/albums/b390/Cor...eCollector2.jpg
Here’s an illustration on the appearance that I drew myself.

Records:

Miscellaneous Information – The information is relevant toward the subject below. After the year of the last world war, after the genocide of all war driven countries, there was a decrease in order in the U.S., it was quite dangerous to cause chaos when America had destroyed all opposing country without a strand of mercy. Cities were established in the demolished countries as to gain their daily lives again, but America and NeroGermany established special guards to establish order in those particular countries, thus it was a success in ruining all war and anti-political views, each culture was broken down and assimilated into modernization and created to be one single nation.

After the fall of the last culture, the various races became hostile, and attempted to destroy the U.S., but there was a peace conference to establish a unity between those nations and empires. They then began to set up colonies in different sections of the globe; order was deteriorating from the government about the world. They decided that a special kind of soldier was needed, something flawless. They then begun an experimentation called Project H.A.T.E., with which they were created the perfect humanoid that’s capable of following issued commands and is flawless physically and mentally.

Experiment One’s construction was now underway. He was created by genetic cell creation, thus he was born as an infant with various instabilities, so he’d need to be constructed and grown into the perfect creature. This was a failed attempt as the child’s cell composition was unstable, thus the child grew into an abomination, then it was executed as to restart and go over the experimental statistics.

Experiment Two was what The Collector was, his dead ‘brother’ was only the start of things, so they went over his cell composition and synthesized each piece into a stable entity, and thus it was a valid success. He was born the very same way and grew a little slower than other beings, but it was worth it. When he would reach the age of forty Earth years, he’d be cloned using the most advanced cloning procedures, then he’d be cloned into an army; the army would then be established throughout the world to provide order to where chaos reigned.

PreludeThe Collector’s history is quite unknown, mostly classified. He was trained under harsh conditions and within rooms upon rooms of vigorous training of continuous standards. He wanted to free himself from this nightmare, from his world with which he was exposed to.

Dramatization – “Status Report, please, Nurse Sophie,” A voice emerged into the ears of Hate. A female voice responded, “Yes, Doctor Brian: the subject appears to have little or more limitations when the general temperature is increased, but—” The nurse was interrupted by the male doctor before she could finish, “No buts. I want the subject’s limitations absent from his person, even if it involves disobeying protocol.” He ordered as he glanced quickly to her within a reflexive snap, the nurse responded with a single nod and begun walking away. The Collector’s sight begun to gradually appear, six figures slowly emerged into his prospective path, yet each one of them were shapeless blurs to his eyes.

The room he had found himself in was a four-sided and boxy with large walls from the ceiling to the porcelain floor, which was stained with crimson. An illumination of white burned his materializing vision, he winced both eyes to hinder the sudden array of light fixtures that surrounded him. He additionally found himself on a vertically tilted table; the table was in the shape of a squared star; his limbs and extremities spread apart, hitherto being strapped down by bonds of energy so dense it fashioned a suitable solid.

Upon his bloody, naked body were pads attached to wires that wound around into a mainframe upon the wall of the room that revealed statistics and other valid information. There were also needles that were positioned deep into his flesh, stained in blood. These needles were attached to tubes that were affixed into various tanks that hung overhead; upon his mouth was a mask that produced a gas to put him to sleep, but it had malfunctioned (i.e. awake). Various parts of his body were opened to reveal the world beneath.

The figures that he had saw before came into precise detail, each woman was beautiful while the doctor was young in appearance, however his age was more than it appeared via anti-age surgery. Anyways, the woman only utilized the machinery that was about the room, although, machines and automatons did the accurate surgical trade, their multiple scrawny arms with various tools of surgical equipment upon their hands were pulled back as they were not in use at the current moment.

“Locate the problem; afterward inject fifty CCs of Anti-lithitorn into the central base of the problem to facilitate with the elimination of stated obstruction.” He ordered as he looked to an adjacent nurse, the eyes of The Collector closed quickly and kept a rigid appearance, he begun to roar and scream with pain as the pain medication was evaporating from his persona.

Most were startled from the abrupt growls of pain, but they continued thus forth in the commencing of eliminating the source of limitations. The robot doctors begun to work at lightning speeds as they begun to penetrate, slice, inject various objects into his body and opened areas. He rolled his head back as he attempted to break free of his restraints.

“Restrain him! He may hinder the process.” He stated and exclaimed, the nurses begun to run to him, but it was too late. Hate let out a bellowed roar as he released his burnt wrist from the energy restraints as the bonds broke, the mainframe begun to invoke a stream of sparks and sounds, “Warning, overload, overload, please restart!” It repeated as the lights within the room begun to flicker.

As a pregnant nurse attempted to get away, he grabbed her by the waist and pulled her into his body. She begun to wince and cry, tears running from her eyes, down her cheeks as he held her tightly, “Remove the restraints from my other extremities, now. Or I will extinguish her and her child's existence.” He growled as he laid his chin upon her shoulder. She was slightly crouched down and leaning back as he held her, he pressed his order more by threatening to rip her child from her own stomach; thusly they released him via restraint controls upon a remote the doctor had. He quickly leapt from his position, his wounds bleeding tremendously.

His blood then coagulated, then was accordingly absorbed into his pasty flesh, furthermore his wounds sealed up within a matter of seconds. The doctor backed up into a wall to where he pressed an alarm sequencing button with the back of his hand. “Security breech in sector twelve; room twelve-twenty-one, assistance required,” Another computer informed within a repetitive British female voice. Hate snapped his head around in the sudden noise, he harshly pushed the panicked nurse who had been mumbling pleads for her life.

The nurse landed to the ground on her knees in one large thump, then ran through the door to where she fled. Two security officers marched into the room, dressed in all black and carrying short, black sticks with coils of sapphire around the ends. Both rushed at Hate in accordance to the alert and orders given, they treaded lightly though as to not be exterminated from going all gung-ho. Hate extended his arm to grab one of the floating surgical assistance (robots) who had been about the room, he successfully grabbed one, subsequently swinging it at one of the closest guards, striking him with a echoing thump upon his head, shattering his helmet. The guard flew into one of the walls rapidly, falling to the floor afterwards, his roar bellowed as he struck the wall; Hate then sequenced his attack in throwing the robot at another guard, which sent him into another wall, crushing the guard from the force exerted as to thusly creating a crater in the wall additionally.

The guard landed upon the hunk of metal that was the surgical assistant. However, three more guards in armored black appeared to aid the others, yet these carried sub machine guns. “Open fire, open fire!” The commanding officer ordered to the other two in a synthesized voice. He and the other guards pulled back on the triggers to let an array of yellow lines to careen at the body of The Collector, allowing reverberating blasts to bounce across the room.

The Collector quickly took another floating absent-minded surgical assistant from the air within a single reflexive action, thusly snapping it back and forth to catch the bullets launched in his general direction. He then threw the devastated robot at the commanding officer in the middle, sending him flying into the door, leaving a huge dent in the reinforced metal; he dropped to the ground afterwards. This was a perfect distraction for Hate, so he crouched down as to grabbing clothes; next he shot his toned legs up as to launch himself upwards within a single deft movement.

He had made it into the ventilation system, hence leaping, making a diminutive hole that just fit his figure. He wormed his way through the tunnels of the ventilation system. He had made his way to the roof, kicking out the gate to the ventilation. He had fought many things called Seekers that resembled ‘man-hacks’. Anyways, he had one still in his hand used to devastate the other Seekers. He saw a guard posted by a helipad, which was occupied by one guard and a running Carenger (looks like a drop ship from Halo); he slowly crouched down and treaded toward the unsuspecting guard. He merely tossed the midsized automaton at the guard, thusly striking his head and knocking him out cold.

He grabbed the weapon from the facile grip provided by the sedated guard, continuing on into the open of the helipad. As he made his way via sneaking, he noticing a red dot located in the middle of his forehead. Suddenly he leapt up into the air the very same way and landed a few feet from where he had been, then pivoting to the left as to extending his arm. He then began to strafe to the left quickly, the craft was then slowly lifting off, and the laser had been coming from a sniper located in the door of the ship.

Hate begun to open fire on the craft, sparks flew from the ship as the bullets struck the hull, the sniper fired a single shot that barely missed the midsection of Hate. The sniper was then struck by a few bullets, subsequently dropped to the earth from the ship, off the roof he went. The ship was attempting to maintain balance as it fired off its defensive cannons at The Collector, which he responded to this by advancing to the ship within a deft sprint as he fired continuously to distract the ship; the bullets struck the ground and penetrated into the roof.

Hate then reached the end of the roof to where he skillfully leapt into the air with his limbs out, also dropping the gun before he leapt. He grabbed the edge of the open side of the ship, quickly leaping into it; the ship turned as an attempt to flee from the leaping experiment. He was within a crouched position as he snuck to the pilot, he quickly wrapped his arms around the pilot’s neck and tugged, “Remove me from this conflict,” He vaguely placed, “Take me to that location now.” He demanded as he pointed his index finger located on the free hand of the free arm to the city in the west that was clearly visible by its large structures.

They traveled to the city in the dead of night, to where he dropped the pilot off, on a building’s roof, and then continued forth with the ship. The Collector then adopted advanced weaponry as well as unique clothes that are seen in a picture I drew. He then travels about for the search of riches from other races and such. He does not age, so therefore he may not be hindered by all those years.


Arsenal:

Product 0.9 Razor Jack Claws are half a foot long claws that fit onto The Collector’s digits, these claws are made from titanium, iron, aluminum, and steel; fused within a one-man construction weapon synthetic (OCWS) to where a synthesis reaction commences; means putting together. This certain weapon was sharpened with highly-focused photon lasers to create sharpest edge ever man-made. Since they’re longer than normal claws, they’re slightly curved to allow the user a product of maneuverability. This is similar below (See Synth Blades).

Synth Blades are long curved blades made from an unidentified metal-proxy compound that originated on an unknown planet, the weapons are actually constructed from metalloid plastic that isn’t conductible, magnetized, nor can they melt or break under extremely high or low temperatures. These blades are thick and contain scriptures upon the flat, interpreting something unknown, which basically they’re the serial numbers of the product. These blades are about three feet long and arc to about forty degrees back, constructing sort of a scimitar. They were sharpened with concentrated amounts of highly charged ionic energy, which then ran across the edges very slowly with an outlandish precision, thus being able to cut through the densest of materials.

Duel 50AE. Westbury Deciphers are large, powerful raven tinted handguns that bear a resemblance to the picture below, equipped with laser sight built adjacent to the barrel. Their slides are extremely large and lengthened; very large design. The weapon’s length is about seventeen inches-point eight; as the width is two and a half inches, as the height is of four inches then reaching to two-point-fourteen. The armaments sight is merely an angled viewing screen with a targeting system, due to having the laser also being a camera. The magazine is a further prolonged brand, proficient to hold a lot more shells than a usual clip, this is because the weapons’ firing rate is a calculated three round burst for each tap on the trigger. Since the weapon seems unbalanced in appearance, it has a bit more weight to the front of the weapon to counteract the force of the slide.
http://i23.photobucket.com/albums/b390/Cor...Doll/magnum.gif

Product 9.10 or ‘Marbles’ are autonomous, smooth, diminutive metallic balls about an inch and a half around that work as mobile explosive devices. Upon their surfaces are small holes with which it’s scan the vicinity and a respectable radius, subsequently it shall facilitate a detonation to an explosion in semi-large proportions. These also incinerate enemies that are caught within the explosion. These can be usually found, scarcely, rolling around, then connecting to surfaces, and then enabling an explosion. These work well when there’s additional Marbles.

Heavier Arsenal: (May be stored in the De/Re-atomizer)

Electro Appearance Rifle or “EAR” is an electricity-based firearm. This weapon is in shape of a long rectangle of raven tints. Roughly the weapon is about a foot and a half and about two in length, and a half inches in width, with a height of ten inches-point three. The handle is merely built within the gun itself, having the trigger abnormally large and elongated. To turn weapon online, one must press a single button on the side and wait for a second or two, with which then a series of blue lights will illuminate along the sides. Ammunition/Energy to supply the weapon is obtained via power cell. (See Sound Essence, two down) (Requires three echelon twelve power cells) (Each power cell reaches to echelon eighteen, which is usually used for ships)

• Øbtained via: the electric stream it produces, it’s created by the attraction between opposite charges of particles, the same force that creates static electricity. But EAR uses huge opposite charges to produce an electrical current that's nothing like what you’d get from static electricity. However, the EAR acts more like an ion projection device, sending out a steady stream of magnetically processed particles from the surrounding environment towards its designated target. Once this is complete, which is almost instantaneous depending on the distance of the target, EAR simply sends out the selected amount of volts at the respective amperage, letting the path of ions carry the energy.

Lorion Anti-Riot 12 Gauge Automatic Shotgun(s) is a thin, rectangular rifle about a two-point three feet long and two inches-point three in width. The shotgun is known to load another shell into the chamber as the trigger is pulled, then launches out the emptied shell. The gun also sports a secondary barrel for double barrel action, allowing a far more effective, yet forceful, attack upon a closer enemy. The weapon itself is loaded from the bottom, housing about ten shells maximum. Note: The double barrel action is within knowledge of over-and-under.

Mark 21 – v10.5 45mm SMG (s) is a light, standard issue sub machine gun that protracts into the form below - yet it starts out as a small by form - but with a click of a button, the rest pops out from the back to form the weapon. The weapon uses forty-five millimeter ammunition, which is monitored by an retractable, angled digital gauge to the top. The weapon is well known for its ability in auto-reloading features. The weapon has two clips for a quick reload in battle, which is located adjacent to each other in the back, which is automatically switched if one is depleted. http://i23.photobucket.com/albums/b390/Cor...oll/scifi-1.jpg

Sound Essence v10.9 is a one foot and eleven inch elongated, wide barreled and width rifle that acts as a giant boom box that converts sound into lethal audio waves. The power of the weapon is obtained via power cell of universal technology; space aged battery, like the one used on the EAR and other such weapons. The earlier version was larger and used in tanks, yet the technology has advanced to shrink the capacity into a hand-held form. The weapon also sports a digital monitor that slides from the top, with which monitors life-signs and power. Safety is achieved via press of a button found at the side of the weapon. (Requires four echelon twelve power cells) http://i23.photobucket.com/albums/b390/Cor...yperblaster.jpg (I know it looks like the Hyper Blaster)

• Øbtained via: by having a certain device, specialized speaker per say, which sends out a high-pitched sound, followed by a steady, high frequency sound. Or the user could adjust the setting to emit such a high-pitched sound that it makes subjects’ cells rupture... Basically, sound is the same thing as a shockwave from an explosion; only, with a pattern instead of a solid expansion of pressure, which will cause different effects toward the surrounding area. The specialized speaker is also incased within a certain polymerized gel that enables the wave to be directed towards a certain direction, which in turn: it blocks out the pressure due to the cells being so compact, thusly allowing the waves to flow towards a target about a few feet or so.

Type III Missile Launcher v4.9Missile Maker” is a lengthened, devastating weapon with the length of one yard, one foot, and eleven inches. The width of said weapon is of twelve inches; while the height is of nine and a half inches. The weapon is known for its latest Missile-Making Technology, having the capabilities of a larger Missile Maker, yet in an infantry sized demeanor. The weapon is known to create two rockets through the means of attaching metal casing to a compacted thermo-nuclear-protocore (mini-nuclear bomb), as well as establishing the triggering device for the said rockets. Said missiles may also be guided via guidance system - incased on to the protocore of which guides itself to the appropriate and designated target through the means of targeting their life signs, heat, light, or electricity. The weapon is placed upon the shoulder to where you may monitor the guidance and ammunition status via CPU screen - that is protruding from the side. The CPU is also equipped with Hawk Sensors (See KIA), which enable the missiles to be guided via lower-power laser. The weapon is relatively heavy yet lighter than the earlier versions of the weapon. The weapon has a large clip attached to the top edge, which is filled with protocores, of which is the main weapon. Also attracting the metals throughout the area through a specialized magnet performs the weapon’s mode of obtaining ammunition. (Requires four echelon fourteen power cells) http://i23.photobucket.com/albums/b390/Cor..._Doll/Avril.jpg its appearance to some extent, yet the colour varies.

• Øbtained via: basically this weapon sends out a high amount of energy into the atmosphere, thus altering it into a powdered substance of the basic metal component. Then it discharges a wave of magnetically charged energy, of which attracts the powdered, metal alloyed; yet the magnetically charged energy ionizes the metal compound as it draws itself to the weapon. The metal is then formed through a synthesis reaction, accordingly combining two or so metals that were gathered to create the basic component needed to construct the necessary missile.

Winter Discharger Mark 12 is an abnormally configured, yet effective, weapon; it seems very simple when you look into the capabilities of said weapon. The weapon’s length is about two feet and a half-point three. The width of said weapon is about four inch-point four; height’s variable is of four inches-point eight. The weapon also sports a secondary, frontal handle that reattaches and detaches with a press of a button, safety is achieved via press of a button; the weapon even sports a digital ammunition monitor at either side of the weapon. The weapon’s ammunition consists of diminutive inch and a half glass capsules housing measured amounts of liquid nitrogen. The weapon launches these capsules within a fully-automatic rate of fire at 200.5 mph; as a result, the capsules explode on contact upon the opponent’s body. (Requires two echelon nine-point-eight power cells)

• Øbtained via: by protruding cylinders upon the top ledges of the weapon, of which they act as a pump to pressurize the air within the weapon, then launching it out accordingly as the pressure pushes upon the end of each capsule in its mode of fire. The weapon is within in a clockwork mode of fire; the first two release the needed pressure, subsequently enabling the second two, which then launches the capsules as needed speed. The capsules may also consist of different material liquids for different enemies.

Weapon Update:
[Each weapon below is unable to used in current battles, but may be utilized in future conflicts]

ASW Series Eight is used for deploying Spider Mines; autonomous mobile mines that are highly effective against both foot soldiers and vehicles. Spider mines can be used both offensively and defensively. When deployed, a spider mine will immediately search for enemy combatants using sophisticated sensor arrays located in a central "eye". If an enemy is close enough within its sensory radius, it will immediately enter pursuit and explode on contact. Conversely, the mines can be deployed in any zones requiring defense. When no enemies are nearby, the mine enters a dormant state, conserving power only to use its sensor array. It will remain immobile until an enemy unit is detected in stated radius, upon which it will enter pursuit.
http://i23.photobucket.com/albums/b390/Cor...l/MineLayer.jpg
The weapon is approximately about arm’s length while the barrel about two fists in width and the height is equivalent, roughly a fairly heavy weapon.

Combat Capabilities:

An ability he maintains in the battle field is the ability to be as uncompromising as possible, additionally providing extraordinary reflexes. Since he sports no real vital joints, he may twist, bend, and curve each extremity, additionally his figure, to better himself against an opponent. He may also use the ability to wall climb and crawl to escape or, better yet, elude the antagonist's attack. Each attack is perpendicularly placed as well as vertically positioned to establish a potential kill zone, combining this principal with liquidated movements increases the chances in finding one’s potential kill zone. The hand-to-hand moves will further elicit a more ongoing attack pattern, using liquated martial arts to search the person for their weak point, subsequently pinpointing it as to continuously attack that valid and established point as to reach another weak point, which he will then abrogate that current point he had found.

Behavioral Aspects:

The behavioral aspects of Hate are situated with the current environment as well as the situation. Each valid phrase is properly placed to provide greater intelligence upon his character. Hate is able to taunt his opponent to allow him/herself to establish his/her own potential kill zone upon their persona, for each opponent has a breaking point from which they loosen and charge.

Limitations:

Since he seems very powerful, he is known to have a large weakness. A liquid called Narnotic Lithitis; which acts as venom that works itself into his blood stream, thus having his body completely debilitate itself. The liquid has to be injected into his blood stream in order for this to work.

His body isn’t resistant to being frozen. His cells would merely be frozen and he may not create anymore cells. All actions will bodily actions shall cease once he’s frozen in solid ice, cells may not be recreated and his body may not react for his central lobe is shut down. However, if he is unfrozen, his cells would immediately commence in recreating a vast number of cells within seconds, thusly, his brain shall begin allowing the body to function within a millisecond.

Physical and Mental Capabilities:
His mental capabilities do not cease to amaze others; with his advanced knowledge in technology and weaponry, he’s able to turn the most rudimentary objects and such into lethal weapons or into other such things to better himself against the antagonist or the current situation. Given the recommended tools and vice versa, he’s able to create or customize certain things. His knowledge of computers is quite the sight, able to hack into other systems using his own mask or using any other computer with the compatible technology.

His physical traits include the heightened senses and increased stamina; he’s able to maintain the same energy levels after days, and still be willing to fight. His heightened senses are at a higher level than most machines and entities, he is able to see far and view things in the most detail perspective; he’s able to hear things most individuals may not hear, like ambient and mundane sounds, additionally tell if someone is lying, sad, happy, and etcetera; he’s able to feel vibrations within a large radius if he focuses enough.

A standard trait he has obtained, through experiments, is to massively heal himself from minor to extreme wounds. Since his enigmatical traits give him access to rapid cell regeneration, reconstruction, and bonding that reacts a half a second after the abrasion or penetration was elicited. Bone reconstruction is simpler to explain than to see it really; his bones are constructed of a memory plastic that liquefies upon the stricken area, additionally creating new cells and forming over the area. Skin and blood is of similar stories: composed of rapidly multiplying and bonding cells; both also react to foreign substances that may infest the blood stream or layers by breaking them down into their natural composition then altering them into an energy source via breaking cell bonds. Additionally, his nerves sport the same ability as creating more cells.

A normal trait he additionally possesses is the ability to fool/destroy feeble minds as well as to protect his own. The ability to fool/destroy through the subconscious of individuals is merely done by particles sent out by his breath that boar into one’s mind within a single second, thusly triggering all major centers of the brain; the brain is told to do one thing or another through manipulation of Hate’s; additionally, they may be overwhelmed by the constant array of events unfolding within the subconscious equals debilitation, having the nervous system shut down due to too much activity in the central nervous system. The protection of his mind is simply placed as thus: he’ll merely establish a barrier throughout his subconscious; this barrier is able to block and enable a feint counter-boar. The particles that block the telepathic particles enabled by the antagonist are greatly overpowered by vast multiplication of Hate’s telepathic particles so the antagonist’s telepathic particles may not pass through an entire wall of telepathy particles (blocking the particles by having too many particles of the protecting mind).

This last ability is an improvised resort: since his cell composition and molecular structure is unstable (yet stable) and easily manipulated by the subconscious of Hate (Enigmatical). He may transfigure his molecular structure to be that of liquid and such, all he must simply do is allow his molecules to spread out then begin to move within a continuous form slightly close together, to disable this is merely having his molecules to knit together to create a solid. His cell structure is consistent of highly advancing microorganisms that promptly speeds up the process of healing in addition to reforming, it may also break down and absorb the existing cells within the body of an antagonist via consumption, and thusly he’ll transfer all cells into his own body and breaking them down for food. He may also break down metal components and form them into valid energy amounts, thus absorbing them into his body when he’s consuming an antagonist, but metal takes a more prolonged time to absorb. Additionally, since this certain composition is too complicated and ever changing, the assimilation of such abilities has been proven feeble by beings all around the galaxies. He may also break down metal components and form them into valid energy amounts, thus absorbing them into his body when he’s consuming an antagonist.


Technological Capabilities:

Mark 12KIACombat Helmet: The Know It All, or KIA for short, is the new age of comfortable combat helmets in the galaxies; sporting the latest in Nano-Robotics technology and Hawk sensory and optical systems, additionally sporting protection for the new soldier in you. The helmet only requires duel echelon thirteen-point-nine power cells that slide right under the lens on both right and left sides.

The element resistant combat helmet uses latest in Nano technology as stated before, having the new aged helmet composed of highly advanced nano-bot technology that provide protection in addition to producing memory foam that instantly covers the penetrated area and instantly solidifies once applied. Both the original battle armor and this new age helmet fend off biological agents using self-decontamination from the same foam used to seal up abrasions and penetrations; breaks down the components of the agent into its most basic form.

The helmet was engineered to withstand a high-caliber bullet at point-blank and distant range using highly compact materials to cease any projectiles that may be shot at user’s cranium; the helmet sports an array of Hawk Sensory array equipment that monitor the surrounding area, including informational input and output for tasks such as navigation, physiological status, and command communication.

The auto-polarizing lenses are composed of thick clear plastics that literally form around the penetrations and abrasions using the came ethereal foam along the helmet’s exterior to protect the user at an optimum level. The lenses are also uplinked with respectably placed sensory and guidance systems; displaying detailed on-screen hologram images of objects and the vicinity up to twelve mile radius. The system also detects friend or foe readings with valid threat levels within easy and simple to read statistics of the area, object, or chosen subject. The latest in climate sensory tools are installed into the helmet to monitor any changes, additionally providing the user with easy to read statistics of the information found.

Also, including the vision amplifier tool, one may zoom into a specific area while using the advanced targeting system and special X-Ray spectral vision. The helmet is also able to see in most light spectrums and is able to observe energy readings; including the detection of muscular and cardiovascular activity on a subject.

The helmet may sport duel air ducts to filter the existing air that may flow about the area, since the helmet is of newer technology, the amount of air filtered is tripled plus the speed of air consumption is quadrupled; additionally, air is created through the gathering of oxygen.

Since the helmet’s technologically capabilities have increased since the mark 11, the helmet may be unhindered by EMP and energy based attacks, having merely absorbing the energy that had been invoked. When EMP is dropped, the helmet will restart its systems right after the EMP charge has struck. Another capability is the elicitation of siphoning energy from the surrounding areas using electromagnetism to attract stated energy components.

Additionally, foreign energy waves are considered null due to the defensive capability the helmet sports, which is to send a pattern of waves of the exact charge of stated energy waves. The helmet has also been fitted with an advanced voice recording and audio disruption array that uses specially placed sound waves to disrupt intruding frequencies.

De/Re-atomizer Mark 12 (simple name) is a tool provided to higher ranking officers in each division. The user may de-atomize the item which is at hand via decomposition reaction, and then contain said atoms within a cryogenically induced state as to ceasing all other actions as thus. Re-atomizing is another story: It then educes a synthesis reaction as to reassemble the atomized item with which was previously de-atomized. The atomizer is in the shape of a twelve by three cylinder that is holstered onto the back of the user. (Runs off four echelon fourteen power cells)

Hologram Generator Unit is a in the shape of a round module about the size of a compact disk when fully retracted, and about half of a single inch thick; when dormant and unused, it compacts itself to about an inch. The hologram generator has a small center that projects a life-like, three dimensional image of the user; one must press his or her finger and give a drop of blood, thus materializing the hologram. The hologram displays all normal signs of humanoid body functions and temperatures without giving off the fact it’s a hologram; unfortunately, this lasts for a short time, yet one may carry up to six of these. Once the module is set via press of a button, it will create the image quickly.

AV – 494 Mark 10.0 Enthropenger (Non-RPB Ship, unless you challenge for it) is a highly advanced space and atmosphere armored battle craft. The advanced ground-to-air fighter is still under prototypical standards as to being under strict beta ruling. The aircraft is among the top of its class in maneuverability and speed, thus sporting six Elution high-performance jet-engines to guide the ship through obstacles; the two largest ones on each wing work by projecting stated ship at mach three to five speeds while rotating several angles to allow a smooth turning radius for tactical mobility; the smaller ones that align the top and hull provide balance for such motions.

The systems are among the state-of-the-art standards, sporting multiple Hawk Sensory radar systems to provide the user with the upper-hand. The accommodations of the AV- 494 are a very much comfortable, as well with sporting an Ithlogre stirring device, which allows the user’s elbows to be hooked into horizontally raising and lowering, vertically rotating half pipes that grant the user with the right combat maneuverability, additionally the user’s fingers are hooked up into various removable wires that gives the user valid statistics, weaponry, and the ability to man the ship with a flick of the fingers and wrists.

The ship also sports and automatic pilot system, but far more advanced than the last models; it’s able to follow a target, attack, and maneuver about at a semi-optimum level, but only the user may perform such complex actions the computer may not use. The ship may arrive under a signaled call by a single press of the button; it expels a wave of sound vibrations that are easily detectable, thus the ship is called. ‘The ship is only as good as the user.’

The shielding capabilities are of average standards, it’s able to protect itself from about twelve mid-sized missiles. The shield will regenerate in a matter of moments, but it will not regenerate if hit repeatedly by a large force. Power is additionally needed for the regenerating capabilities.

The weapons of the ship are the most advanced among the rest, additionally with the defense systems. The missile guidance system is among optional targeting systems, which you may toggle the needed target system; electricity, motion, heat, light, and moisture. These systems are linked into the missile selection and guidance system, as well as the gyrating rotary guns/photon cannons.

Rotary Guns are built on both sides adjacent to the cockpit and may lower and rise at several angles. The photon cannons are built upon the bottom, centered to the rotary guns and adjacent to each other; they may fan out to some extent. Rocket pods protract from the hull, both rack sports about fifty missiles. The bullets are also equipped with a special tool that, if the opponent is hit, will send homing shells to that exact point to seek the remaining shells; shells consist of depleted uranium shards.

The special weapon is the ability to break down energy and materials and extract to be made into power. Metal is broken down into its most simplest form, then it’s educed from the area and turned into power, as with energy, yet energy is the most simplest to draw in. This weapon reaches to about one-hundred kilometers. Each metal component is drawn in via charge assimilator, which brothers to the energy source by drawing in the energy through the means of having its charge oppose the energies, thus drawing them in; if the power level is high enough on the ship, it may break apart entities and absorb them additionally. The energetic particles used to teleport may also be absorbed and turned into valid energy to power.

This may also brother itself with a secondary special weapon, which is a special particle beam-cannon that specializes in breaking apart matter and other such things. It may break apart the bonds that hold matter together, thus tearing them apart from the fabric of existence. The energy pulls apart each bond from each other until there is nothing left of the target, the beam isn’t an infesting weapon, so it needs to be directly projected onto the target for it to fully work; in simple terms, the beam needs to on the target for it to actually work.

Vic_wartravler - April 22, 2005 03:55 AM (GMT)
--Basic Information--

(Cytec is merely an addition to the Great Old Ones’)
(May fight more than one, or one challenged battle)
(Avatar Character, final)

Name: Cytec
Nickname(s): The Twin of Ninsita, C’ytec, Tec-Tec
Race/Species: Great Old One
Alignment: Chaotic Neutral
Age: Ageless
Gender: Male
Height: Depends
Weight: Unknown
Eye Colour (Humanoid): Thick Black
Eye Colour (Great Old One): Translucent Blue
Class: Undetermined
Abilities: See below

What exactly is a Great Old One?
The Great Old Ones are ancient creatures of immense power, and most are also colossal in size. They are worshipped by deranged human cults, as well as by most of the non-human races of the mythos. The Great Old Ones are currently imprisoned—a few beneath the sea, some inside the Earth, and still others in distant planetary systems (and beyond). The reason for their captivity is not known, though there are two prevailing theories: (1) They were sequestered by the Elder Gods for committing past transgressions, or (2) they are sealed off somehow from the rest of the universe by their own volition.

--In Depth Information--

Description:
Although Cytec resembles the offspring of Cthulhu, he is technically the brother of Cthulhu himself; however Cytec isn’t as malignant in appearance. The relative height ranges from seven foot to forty feet, his Great Old Ones form, which will be implied throughout the profile, towers toward a height of forty feet whilst a humanoid form extends toward seven feet. Cytec doesn’t possess the ability to drive entities insane by the mere sight, although he doesn’t possess ancient magicka long forgotten aeons ago. Below within the links you may find the appearances.

Click Here
Great Old One Form.

Click Here
Humanoid Form.

History:
After the fall of his brother’s island, The Twin of Ninsita left the region and resided within the depths of the mainland that was over seas, away from R’lyeh. The Great Old Ones were explained in Lovecraft’s notes (The Necronomicon), incase you’re seeking an in depth story about Cytec’s brother, Lord Cthulhu and other entities, such as Outer Gods. Anyways, the creature left the island before it sunk into the depths, to where his brother slumbered until he may be risen, it flew into the sky and scared many travelers in the region, it was identified as The Twin of Ninsita, one of the Great Old Ones, yet they were assumed to be slumbering within the depths of the ocean.

When it arrived to the mainland, it sought a higher being to gain power over other entities. He found an avatar of an unworthy god that most would see as the coward and a bad leader, but the avatar was known to be immensely powerful amongst the other avatars. The avatar took the creature’s challenge and fought valiantly, but then was beaten and spared… But he swore exile from the land and his own god he worshipped; this or he would be eaten and never given the proper burial.

Cytec didn’t want to eat the poor avatar; he didn’t want to be known as a monster to the people he ruled now. Each of them was forced and asked into changing their known religion, some were stupid and stubborn, to where they were eaten. Some were given gifts and promised to be under a greater god than the one they worshipped before. Although he was seen as a monster, he was quite logical and intelligent.

The creature inquired more followers as he sought for them, it traveled the land and destroyed many avatars and let them follow or go into exile. He was known to be a generous leader and known to be a friendly creature, but in battle, it was worse than what a god could accumulate.

The god of destruction, of a large tribe, wanted to destroy this entity. The story was to be told as a great battle. The god was able adroitly hinder most attacks; Cytec did the same as well. The god swung his sword, the entity swiped his claws. When the battle was over, Cytec reigned superior to the worthy god. The god was then exiled and had his life spared in all ways, he was never seen again.

Until this day, the creature is still seeking avatars and followers for his cause. Each one has fallen under his rule, but he remains as a great ruler, but most do not think so. He was known to be far different since he was able to morph himself into a humanoid, which most saw this as ungodly, but he saw it as normal.

Personality:
The creature is generally well-hearted, but within some battles, it looses all track of that demeanor and rips an opponent to shreds. Its Great Old One appearance usually speaks via telepathy and usually appears to be very logical and well-mannered, greater than his brother with which whom sank beneath the ocean. It doesn’t get mad, just usually goes on berserk trips whilst fighting an opponent, and usually is incapable of being mocked. Both speak with a logical communicational structure, yet his Great Old One form only is able to send telepathic signatures that most entities can understand, whilst his humanoid form speaks using verbalized communication.

--Battle Information--

Fighting Style:
The creature is known to be quite quick and usually hits with powerful force, additionally possessing maneuverability. The creature usually maneuvers about the area and attacks with enough force to harm any opponent, which to you, feels like a punch to the face as hard as someone can. It sometimes may fly about and drop himself from some feet, utilizing his vast weight to better himself. The creature may appear to be weak, but it’s relatively powerful for its appearance. The creature is also nimble and agile, and may prove to be an exceptionally worthy opponent. Yet, when he’s in his humanoid form, he may be less of a heavy weight fighter and more of a lighter weight, but he still remains nimble, agile, quick, and strong, but his strength may not be enough to destroy some creatures with his bare hands. With his humanoid form, he may use material weapons, such as swords and other blades; he’s quite skilled with these certain weapons. He also utilizes some deft, unique styles of fighting when he’s in both forms.

Weapons:
Material weapons may only be used when he’s in humanoid form. Since he does have a mid-sized opposable thumb and such, he’s able to hold the weapon. Yet both have lot more natural weapons when in both forms, moreover both have the ability to use their tentacles to entangle creatures and humanoids, and either keep them entangled so their vulnerable, or crush them via immense pressure from the lengthy tentacles.

The additional natural weapons both sport are protractible sharp claws and razor sharp teeth, with which are able to pierce through various/all metals and such, and may sport the ability of lockjaw. The tentacles have a certain reach they may extend toward, but other than that, they’re still great weapons next to the claws and teeth. Yet his claws and teeth grow larger and sharper whilst his strength and speed augments when he’s in his Great Old One form.

Edge of Coil: A material weapon that the humanoid form sports about during battle, the sword was from the first avatar he defeated in battle, the sword is known to be indestructible and auto-sharpens itself from an enchantment that a god bestowed upon it, other than that, it’s a fairly normal sword.
user posted image

The hilt is made from light weight steel with a substantial amount of gold plating; the pommel has a heavier weight to balance the sword out. The overall length of the weapon is about 38-1/4 inches. The blade itself is about 33-1/2 inches in length and the sword is about 4/30’s thick. The materials of the hilt is explained above, the blade consists of a polished stainless-steel that’s been forged a certain way that makes it as strong without the overall thickness. As explained, the pommel is full of a certain kind of metal that counters the weight of the blade, thus providing an equal distribution.

Interloper: Axe of Kismet; another material weapon for his humanoid form from which he sports during various battles; the axe was brought to him by the god of destruction, the god saw him as a worthy opponent and handed him the axe without questions. The axe has few magical capabilities, but isn’t indestructible, but is very strong and light for its size. It was enchanted by the god himself, with which provides some abilities.
user posted image

The shaft is made from a strong oak wood enchanted to resist magicka and pressure. The overall length of this weapon is about 24-1/4 inches. The blade‘s height is about ten inches, while the width of it is about 6/12. The metal is made out of polished titanium, stainless-steel, and aluminum; additionally the spikes protruding from the back are made from silver.

Fungdiferous Wound: This is a magickal ability that the axe possesses, roughly the only ability it may possess. Once the axe strikes and breaks the skin, a fungous difficult to cure will quickly grow inside the body of the target, the body will start to mold and decay, and plants will begin to sprout from the flesh and their body will be consumed by a fungus, much like a tree.

Abilities:
His magickal abilities may be channeled from ethereal energies from around the area, for everywhere has ethereal energies as well as mundane energies, which are normal. His humanoid from may do some of these abilities, but they’re only as half powerful. Every magickal ability can be combined or utilized; these below are natural abilities either form may posses.

Fly: Yes, he can fly! Not as quick as most entities, but he can. He has to be in his Great Old One form.

Amoured Flesh: Him and his Great Old Ones form sport tough skin, which are scales, that is able to resist large amounts of abrasion. But it matters on the form, if he’s in the greatest form, and then his skin is extremely strong and resistant to all types of magicka. If he’s in his humanoid, then it’s fairly prone to various physical and ranged attacks, including magicka. The skin is also resistant to extreme heats and extreme colds, but it depends on the form really. The humanoid from is moderately resistant to increased and decreased temperatures.

Mindset/Mind Block: He and his other form have an ability to block his subconscious from intruders, yet you may be able to communicate with him using telepathy of its own frequency. But predicting its thoughts and moves is almost impossible. Once you boar into its mind, magically, you will find nothing, but you may still hear its voice asking you to cease your actions; he may let you read his thoughts, though. Both forms have low forms of looking into a persons’ mind.

Xenoimmunities: His system is invulnerable to poison and other foreign substances that may initiate various status effects. His abilities may be hindered for about a post or two, but other then that, he’s very much a powerful being unhindered by most things. He usually can manipulate such poisons that may be administered into the air or his body.

Alternate: This is an ability that grants Cytec with the ability to change into his greater form and to change back into his humanoid form, but this takes a while, since it’s so complex and powerful. (Two posts maximum)

Immunity and resistance to Ice and Water: Both forms sport this ability, but only lesser or greater versions. His Great Old One form is completely immune to water and ice based attacks, and may even manipulate them at a low level of magicka. The humanoid form sports the ability to resist high to medium level ice and water attacks, but resisting isn’t being immune. This was obtained by being partly aquatic.

Reform Missing Limbs: Both hold his ability, but it depends on the form to estimate the rate of healing. This ability is self explained, which means he’s able to reform missing limbs. His humanoid form performs this at a slow rate and usually takes a three-five posts, depending on the amputation. His Great Old One form performs this ability at a rapid rate, and takes less or even a single post to perform. Each limb that’s amputated will automatically dissolve and melt into the earth, but causes no real damage to opponents. He may not reform his head, for it’d be kind of stupid if he was able to.

Heightened Senses: His senses are very much heightened; smell, touch, sound, sight, and taste; both forms hold this ability. These are greater than most entities, and the ability to see heat, electricity, life, various light spectrums, and magicka gives it an upper hand, also the ability to smell the most convoluted things. His touch enables him to feel elaborate vibrations, but only if he focuses on this ability. His heightened senses may be traumatized, as well as himself, if there is greater forms of what he is sensing (i.e. earsplitting noises, noxious smells, bright lights, bad tastes, etc.)

Swimming: He is a superior swimmer, both forms sport this attribute. He may travel at great speeds once he begins to swim at a constant speed, thus he may be able to pierce metal if he comes in contact with it with his humanoid form. He may sink ships easily with his Great Old One form.

Magickal Abilities:
Information is explained above.

Poison/Pestilence:
He has complete control over the toxicity of the surroundings and of his own body. The acidic liquids and the toxic clouds are capable of rendering a being debilitated, kill, or may melt various objects, but if he is in a much powerful form, he may be able to melt the strongest of materials.

Cloud of Pestilence: A toxic cloud produced by the body from to the mouth of both humanoid and Great Old One form; the cloud is counted as harmful. The cloud can commence in debilitating an entity or killing them, even disintegrate amour and stone. The cloud will either spread, or will sustain a normal cloud appearance. The cloud only melts and kills an entity quicker if he’s in his greatest form, with which the cloud will sink into the skin of an entity, or can be breathed in, and start to eat away at its insides and/or eat away at its skin/amour. If in humanoid form, it may only kill if it’s breathed into the body, but if not, it shall do nothing; but it will debilitate the entity if it sinks into the flesh, which usually takes a while; doesn’t melt amour. The cloud can be disposed of if the opponent would use mid-levels to high levels of wind magicka, depending on the form.

Flammable Cloud/Liquid: Much like the ability above, this is exhaled or vomited out from the body. However, unlike the cloud above, this one is relatively harmless and invisible to the naked eye, even to most magicka. The liquid appears to be no more than clear substance, same consistency as regular water. Hitherto, when a single spark would touch the liquid substance, it catches aflame quickly and heats up quickly in an attempt to melt various metals. If the spreading cloud is caught aflame, it facilitates a large explosion capable of destroying most objects and beings. Similar to the cloud above, the liquid can be frozen and the cloud can be blown away by mid-level to high level magicka, depending on the form really. Usually used with a combination with the fire abilities.

Acid Tongue: If bitten, a powerful poison will administer itself into the opponent’s body, with which will dissolve their flesh and destroy cells. The humanoid poison is relatively curable by medium to high level magicka, and works real slowly. The Great Old Ones form poison acts extremely fast and takes high level magicka to eliminate it, but even then it’s difficult to cure it. The opponent must be bitten though for it to actually work.

Godly Hallucinogen: This is an ability only used if he’s in Great Old One form, which he releases an invisible gas untraceable by magicka, that which is exhaled from his body. The gas sinks into the skin or may be breathed in, afterward it will cause overwhelming psychoactive hallucinations in the brain, this attack is like a liquid as well, which makes it unhindered by various magicka; this attack may not work if the target has a great will-power, but even then its difficult to keep his/her self from seeing things, one might even see The Horned Man. (Every eight posts)

Liquid of Disintegration: This is done by vomiting a thick black liquid that melts anything on contact; magickal or non-magickal alike. Blocking it is very foolish indeed; it would merely melt through whatever the opponent presents as a defense, with which includes magickal barriers. The dissolving speeds depend on the form; the humanoid has a gradual speed whilst the Great Old One appearance has a quicker speed in dissolving. It’s relatively avoidable; it doesn’t go for a great distance, maybe about a yard at the maximum if he projects it just right.

Atrophy Gas: A gas much like the abilities above, which is the ability to exhale this as though it were a breath, the breath sinks into the skin or is breathed in, and causes an individual to age at a speed depending on the form he’s in. His humanoid form may project this gas, and it may age and enemy at a slow speed, but fast enough for them to feel weaker, this acts every two posts. The Great Old One form projects a powerful gas that acts a lot quicker, which causes them to age every post. This can be susceptible to mid-levels of wind magicka, and may be curable by medium/high-level magicka. (Every eight posts)

Exhale of Malformation: Exactly like the abilities above, it’s projected from the breath and spreads throughout the air, but relatively harmless. This noxious gas (xenosept) sinks into the skin, or is inhaled, and causes the cells inside and outside the body to split and form bizarrely, thus mutating the opponent into anything the gas chooses fit. The rate is determined by the form; the humanoid form’s xenosept acts more gradually, but has a more painful experience. The Great Old One form’s xenosept acts at a more rapid rate, thus being painless and barely noticeable. This is susceptible to high-level magicka of air and hydro standards, because it’s partly liquid, it may be cured by medium/high-level magicka.

Acid Rain: An ability used in his humanoid form, with which he shakes his head to allow his living hair to sprinkle fast working acid in drops, this is avoidable in many ways, but the acid is relatively painful and powerful, able to melt the most powerful of metals, even magicka. He usually makes it last for a little bit, because it’s drained of the acidic properties quickly. (Used every two posts)

Fire/War:
This is enabling to exhale fire accumulated from his body temperature, which is formed into harmful flames of many things. The fire exhaled is determined by the form of Cytec, which the humanoid form is just able to melt various melts and flesh, while the Great Old One form is able to melt probably almost anything. The fire is usually at short to far ranges, but usually less effective when the distance is greater.

Brother Suns: This attack is only invoked when he’s in his Great Old One form; this attack is quite powerful in many standards. He summons an amount of gas from the bowels of his body, and then compresses them into two fairly large balls of burning blue gasses that he summons from his hands. The balls are then released and they roll about the area, melting and disintegrating anything within its path, even the earth. They’re avoidable, but unhindered from blocking because of their intense heat. They also may not be blown away by wind magicka, think of two suns as the name says. This usually lasts for about two-to-three posts, and takes a few posts, depending on the size of both. (Used every six posts by me)

Dragon Breath: This attack is exhaled through an accumulated breath of heated proportions. The breath’s power is determined by the forms, you know the drill. The dragon breath is known to reach great lengths, but looses its damage and heat as it protracts forward. The fire breath may also expand and provide a greater width, at a closer range, the fire is much hotter. He’s vulnerable when he’s doing this, he may not perform any physical attacks when he’s breathing fire; he may channel this many times. (Every other post)

Croytipsy Meteor: Relatively self-explanatory. He summons a single fire ball that plummets down from the heavens and strikes an opponent. The damage is depending on the form, as usual, and the splash radius is additionally dependant on the form; the splash radius is the explosion after it hits, which means, it’ll probably provide damage if the opponent isn’t far enough. The humanoid form summons a lesser one, whilst the Great Old One form can summon a larger/greater one. (Every three posts)

Circle of Inferno: A power both may summon by expelling certain magicka from their palms. Cytec will then press his palm(s) to the ground, which will allow an eruption of fire to form an expanding ring, first starts at five feet. The ring’s rapid expansion depends on the form, the radius will go about a few yards until it subsides if he’s in his humanoid form, if he’s in his Great Old One form, it’s roughly almost a mile in radius, and there’s a series of three additional rings in sequence, but this is avoidable either way, if the opponent is nimble enough. (Every four posts)

Chaos Worm: This ability is done by drawing immense amounts of heat from beneath the crust or he may draw it from its own body to form a large to mid-sized worm made purely of scorching, liquid flames; but the estimated time it usually lasts for depends really on the form Cytec’s in. They summon a worm made purely of liquid fire, capable of damaging an opponent once it strikes an opponent, it reaches its destination by traveling through the ground and appears usually juxtaposed to an opponent, or may appear beneath an opponent; the worm quickly follows an opponent around until its time is up. The worm’s size and duration is based from the forms, which his humanoid form summons a midsized worm that lasts about two posts; his Great Old One form may summon a fairly large worm that lasts for about three posts. This attack may be stopped by water magicka at a mid to high level.

Combustion Healing: Both may possess this ability, but the level of healing is determined by the form Cytec is in. This ability heals minor to extreme wounds found about on his body. His humanoid form may gradually heal minor wounds using fire to close the wound together and cauterize stated wound, such as penetrations and such, but his Great Old One may heal wounds quicker, and can heal extreme wounds, but this only works each post.

Friction Clap: This is preformed by both forms he may find himself in. This attack is done by rubbing his hands together to create friction, thus clapping them together to form an advancing wall of fire; the size of the wall is dependant on the form. The ground-level fire may continue its path for a while until it fades away. His humanoid form may summon a fairly large wall, roughly about six feet tall and three feet wide; nonetheless, his Great Old One form may summon a wall about sixteen feet tall and five feet wide.

Conflagration Pixies: This odd ability is done by summoning two or five streams, depending on the form Cytec is in, to swirl and maneuver their ways to the opponents, or opponent, he has to guide them around though via hands and fingers. The number is dependant on the form he resides in, with which he shall summon up to five of them if he’s in his Great Old One form. Anyways, he summons narrow streams of pure flames, heat depending on form, that maneuver their way toward and opponent and ram into them or circle about them, doing whatever to destroy the opponent(s), which even includes combining together to from a larger pass. (Every five posts)

Flame of the Blind: Relatively self-explanatory if one thinks hard enough on it. Both forms may summon a large array of flames at the same magnitude that are capable of blinding a individual, it’s also known to of a greater light magnitude than the sun itself, usually this is summon by shooting his palms forward while concentrating on heat. This only lasts for a few seconds before it gradually fades away. This may cause some cancerous damage randomly, but usually works by blinding an opponent for about a post or two, but may be avoidable through some odd means.

Murderous Volcano: This is summoned by both unique forms he may currently be in, but the size and magnitude depend on the specified form he may be in. This is done by ramming his fist into the ground at a substantial force; subsequently a mound will form beneath the opponent, or anywhere else; when it fully forms, it will erupt and shoot out a stream of molten lava from right under an opponent, or anywhere else. The humanoid form may summon a fairly large mound capable of launching a medium sized stream of molten lava; conversely, his Great Old One form may summon a large mound capable of launching a monstrous stream of lava from beneath an opponent; the lava will start to spread within a certain radius, depending on the from additionally. This attack is relatively blockable and avoidable, but blockable through complicated means. (Every twelve posts)

Lightning and Wind/Destruction:
These abilities are mainly based on the capabilities of a storm. The levels of the powers are determined on the form of Cytec. He may produce the wind abilities from the air around him or from his very breath, he may summon electricity from his own body; the velocity of the winds or the power the winds and the level of charges in the electricity is based on the form; even vibrations may fall under this category.

Tempest of the Beast: A basic attack that may be exercised by the Great Old One form, which is done by beating its large wings while staying in one place. The ability is known to be as powerful as a hurricane and may even rip someone apart, you’ll never know. The ability may last for quite awhile, but it may be avoidable. This ability may also be formed into a powerful vacuum (tornado), but it’s only if he changes the direction the wind may travel, so that he allows them to intertwine. High levels of wind magicka may counter act this certain power. (Every two posts)

Cyclone Shield: This attack is done by creating a sphere of violently swirling winds that form around Cytec, the size depends on the form. This attack is capable of tearing away the bonds of any matter that is able to touch it, repelling gasses, and is able to deflect various attacks by pushing them back with vicious currents. He’s able to move about the vicinity, but at a very slow accelerating, while in this wind-bubble, he’s incapable of attacking the opponent using anything but the shield. This attack lasts for about two posts, and forms to fit the exact size of Cytec. (Every eight posts)

Cry of the Twin: A special ability that utilizes the sound vibrations, which takes place as thunder. This attack is only available to his Great Old One form, obviously. The creature may release a bellowed roar that may cause the area to shake, or it may even create an earthquake additionally. The roar is able to cause most entities to explode by having their cells rapture, but this may be hindered with a vacuum summoned by high-level wind magicka. (Used every six posts by me)

Storm Siphon: This is an attack that’s enabled by the hands and arms, both forms may be able to use this certain ability, but the level of it is determined by the form. This ability is focused on draining energy from attacks established; the humanoid form may drain a certain amount of energy, but slowly. The Great Old One form is known to drain vast amounts of various energies from attacks quicker. His arms become consumed by blue electricity, and the electricity attracts the energy from the valid attacks, and then drains it. (Every three posts by me)

Clap of Melodic Thunder: This is preformed by, ironically, both forms that he may find himself in clapping their hands together at a great power. The magnitude is dependant on the form though; his humanoid form has a more direct attack, it launches a spike of vibrations capable of piercing through the densest materials. His Great Old One form may invoke a large sonic boom of a large pattern that’s capable of breaking apart the densest materials within the general direction of the blast; this attack is relatively blockable and avoidable, but blockable through large amounts of strength. (Every six posts)

Acolyte Bolt: This is an attack both forms may use, but depending on the forms, the attack is fairly different. The ability is sent out from his palms or a single palm that’s extended in front of him. He summons the electricity within his body, and expels a partly homing arch of blue lighting that may last for a while, yet this is depending on the form; opponents in amour allow the bolt to cause more damage. His humanoid form is able to send out a single arch that is slightly homing, but may be dodged, and doesn’t continue its attack in a chain. His Great Old One form may project the lightning at a partly homing standard, but instead of striking once, the bolt will continue to deal damage if it strikes the opponent, but it lasts for a short time. (Every three posts by me)

Divine Smog: This attack is relatively harmless. Both may summon this at the very same level of power, form doesn’t really matter; this takes place as cloudy days. They magickally produce an immense number of thick clouds to cover the heavens, with which causes a thick shadow to cast itself upon the terrain, which makes it fairly difficult to see what’s in front of the opponent’s face, this may be hindered by high level wind magicka. The power maybe lasts for about three posts, but takes about half of a post to prepare.

Water and Ice/Drought:
These attacks are probably one of the more amplified abilities; the power level is dependant on the form with which Cytec takes. He may create flash floods and may summon ice storms of sorts. This magicka is what one of many ability categories he has great power over and benefits from these, since he is among the aquatic nature. He has a resistance and immunity to these as stated above, but these are some feint attacks or plain attacks, here’s a list.

Drought: Both have this ability, but the power of it depends on the form of which he appears to be in. This is more like a draining and evaporating attack, which he extracts the moisture from the area until all is dry, he may also extract moisture from the opponent’s body to cause them to wither. His humanoid form may extract amounts of water at a semi-quick speed, but he has to focus on this only and may not attack. His Great Old One form has a much quicker rate and may consume mass amounts of the moisture in the region, but he may not attack while educing water and moisture from the area. (Used every four posts by me)

Winter Blades: His humanoid form may only acquire this ability, and it doesn’t last too long, but it is an effective weapon on the field, and does reform. He summons moisture via magicka, thus turning it into thin, razor sharp blades made of ice that attaches to his hands, rendering him unable to use his claws, but the blades do make an effective duel weapon. This lasts for maybe about three posts. This ability is susceptible to various forms and levels of fire magicka; additionally, the blades grow more twisted and lengthy when water is applied to them. Cytec may only use this attack only if he needs to.

Breath of the North: Much like the fire breathing attack, both forms may be able to use this power; much like the Dragon’s Breath above, his attack is exhaled from the mouth and projected at a certain distance or radius. Unlike the fire attack, this one can freeze an opponent, but the rate depends on the form Cytec chooses. His humanoid form is able to do this, but the high-level freezing rate is a gradual process that needs to be pointed toward an opponent directly, while his Great Old One form is able to freeze opponents and objects at a quicker rate with a high level of magicka. (Once every post)

Sister Rainfall: This attack is available to both forms, but the power of the rain is dependant on the form he may choose for this. He summons a large batch of thick, gray clouds that appear above the heavens, with which he may create rain. His humanoid form may perform this at a steady rate, which he might gradually make a diminutive flood within the region. His Great Old One form is capable of creating a massive downpour, which will violently flood the area he’s in. Thunder may be heard when this attack is initiated. This takes a while to prepare, roughly about two posts. This is usually done because it raises the strength and speed of his attacks; usually susceptible to mid-to-high level wind and electricity spells. (Every three posts by me)

Water Walking: His humanoid form may only possess this certain ability, with which is the ability to walk atop of water, no matter how shallow or deep.

Tranquility of Frost: This is a capability to where he summons up a batch of clouds to block the sun’s rays or the heavens observations, which usually takes up a few posts in an estimated time ratio. The time it takes to prepare this is probably a paragraph, but the ability is rather harmless to opponents, unless they hate the cold. Anyways, once the clouds settle into their positions, intertwining together to make a giant mass of clouds, it starts to snow at a peaceful rate. The snow causes all magickal attacks to be silenced or to be lowered in power. This usually lasts for about three posts, and is available to both forms at the same level; this attack also, somewhat, affects the power of Cytec’s magicka.

Surface Blizzard: Similar to the fire ring, this attack is can be preformed by both forms additionally. This is prepared the equivalent way the fire ring is created, but instead of just rings and that’s it, its coats the surface of the ground with a thick coat of frictionless ice; the blast wave, which is a wall of blue flames, that forms the ice will automatically freeze an opponent if they managed to get hit by the rings with either form. His humanoid form may create a ten-meter radius of pure ice. His Great Old One form may form a rapid blast of ice with the intention of covering up a mile and a half, yet unlike the fire rings, this is one solid ring. This is relatively avoidable in both forms, but is unblockable by any means necessary, if an opponent attempts to block the small wall of blue fire; they will be automatically frozen solid. This can be stopped by various high-level wind or fire attacks. (Used very four posts)

Water Elemental: A worm availably summoned by both humanoid and Great Old One form, it’s sort of like the worm in the fire category, but this is made of pure water that uses pressure as an attack, with which it rams into enemies as quick as possible. The creature is summoned from the magicka within Cytec’s body. He summons a worm made entirely of water, with which is practically untouchable, although, it may harm you, but it is avoidable. The rate of speed and the size of this creature is all dependant on what form he’s in; humanoid form has a fairly quick, midsized worm but with icy water that freezes on contact, but the ice melts away after a post or two; however, his Great Old One form has a quicker and larger worm, this worm rams into opponents using immense pressure. This summon is highly susceptible to high-level ice attacks, or various forms of wind magicka. (Used after every four posts)

Spirit of the Sea/Narnicina: A dominant attack only obtained when he’s in his Great Old One form, which this attack is among harmful standards. His eyes glow a bright, sapphire blue that is so intense, it makes it difficult for some entities to look at him; it doesn’t matter on his stance. Abruptly, a high-pitch screech erupts from the area, its not too harmful, just would make one cover their ears. After this, a great serpent made entirely of clear water slithers from the ground, its eyes glowing with beautiful sapphire, it seems to be the loveliest creature you could see, but most cower at the sight of a giant sea creature made entire of water. The creature would then quickly open its mouth to blast out a giant stream of icy cold water toward an opponent. If dodged in the nick of time, the opponent would still feel an immense cold, yet it technically depends on how close you dodged it. This attack is blockable in some cases, but it takes an immense amount of strength to withstand the pressure and temperature asserted by the serpent, physically blocking this is very illogical since the water would push on the opponent at a massive display of pressure with the additional painful, icy burn. This attack is fairly simple for Cytec, but may only be used a certain amount. (Once every ten posts)

Earth and Nature/Famine:
These are some of the abilities that he may posses among the nature and earth standards, he may completely better himself through this by increasing his strength and such. These abilities seem to be out of his typical standards, but do take in mind he’s a lot different than his brother. Both forms may use some of these abilities below:

Berserk Ram: This is a semi-original ability both utilizing forms hr may be in, but the power of the attack depends on the form he is currently in, which is done by pointing their cranium and slightly crouching down as to get into a sprinting stance, subsequently he runs forward and he gains a large amount of momentum that enables him to charge head first, thus dealing massive amounts of physical damage. In his humanoid form, he’s able to perform this, but it’s blockable if the opponent sports a massive amount of strength and can deal with a constant force, while keeping his/her on the ground. In his Great Old One form, blocking it would be foolish, since his momentum is greater and his size/mass enables him to level large buildings, even penetrating through various magickal shields and attacks. This is somewhat avoidable, but blockable is another matter. He’s unable to turn or veer during this, and if he strikes a hard enough surface during his humanoid form, he will be stunned for a short time. (Once two post)

Cataclysmic Rumble: This is a powerful earth ability only his large Great Old One form may sport and employ. Since his mass and weight is of larger scales, he’s able to create splash-damage earthquakes or direct spikes (meaning straight on attacks) of cataclysms just by slamming his knuckles into the ground, or stomping his feet against the earth. This depends on the force he asserts upon the ground, hence, more force, greater of the two he’ll produce. Cataclysms are splitting the ground in two and sending large rocks into the air and is a direct attack, if one is confused about the difference; an earthquake has a large radius and may be a lot more difficult to avoid. The cataclysms may be avoidable, but the earthquakes are much difficult, neither can be blocked. (Once every three posts)

Pillars of Nine: This ability is possessed by both forms he has, but the number and intensity depends on which form he chooses, which usually matters. This is an ability to summon large pillars that form from the ground at alarming rates; they’re summoned by him either tapping his foot against the ground, which summons spikes from beneath an opponent or slamming his fist or stomping on the ground, which summons a pillar or nine that shoot up from the ground beneath the opponent. His humanoid form summons spikes of a smaller size, and the pillars he may summon are of a smaller diameter. His Great Old One form conjures up large spikes from the ground in a large group, plus the pillars he summons are thick in diameter. This attack is avoidable and blockable, and is susceptible to medium to high levels of wind and earth magicka. (Used every six posts by me)

Carnivorous Worms: Similar to the worms above, both may summon this creature worm-like creature; however, the size and strength all depends on the form Cytec finds his body in tuned with. This is usually summoned by him eliciting out an abrupt roar that may not be harmful to his opponents, but does call something from underneath the earth. A large worm will sprout from the ground, and start to borrow underneath the ground at a rapid speed and may sprout beneath and opponent or pop up around him/her, then attempt to bite the opponent using four metal piercing, poisonous fangs. The worm’s blood is made of mid-level acid, additionally. The humanoid form may summon a mid-sized worm with a minimum strength level, whilst the Great Old One form may summon a fairly large worm with a massive amount of strength. This creature is susceptible to every medium to high level magicka except earth and nature, and may be avoided and may be blocked through complicated means. http://i23.photobucket.com/albums/b390/Cor...k_Doll/worm.jpg (Used after every four posts)

Deadly Soil: Much like the earthquake ability above only used by his Great Old One form, both forms possess this certain outlandish ability; which is to alter the soil itself into a living, carnivorous creature, but the power of this ability depends on the form he’s currently in. He invokes ethereal energies from the ground by raising his hand slowly, his palm facing the heavens, and then he manipulates the ground to open up and swallow various parts of an opponent, or may swallow an opponent whole. In his humanoid form, he’s able to manipulate the soil into swallowing various parts of the opponent’s body by pulling them into the earth. In his Great Old One form, he may manipulate the ground to swallow and opponent whole and crush them with massive amounts of pressure and impale them using various rocks found in the soil. This isn’t blockable since it comes from beneath the opponent, but avoidable and escapable it can be. (Three every six posts by me)

Endless Crevice: He may summon this ability only when his appearance is in Great Old One. He performs his ability by slamming his foot against the earth toward the general direction of the opponent, thus creating a direct spike of a gradually expanding crevice of endless standards, additionally causing a minimal quake. The crevice expands for about one and half posts, and is avoidable, but unblockable. (Every six posts)

Amazing Growth: Both may possess this ability of rapidly increasing the cycle of expanding nature, but the power of this ability depends on the form, obviously. This is done by summoning the powers of nature, such as vines and flowers, then warping them into weapons; the flowers can be turned into large, carnivorous and/or poisonous plants of beautiful natures, or may turn the vines into whip-like weapons, or may coil around an opponent and facilitate an amount of pressure to crush them, or may just throw them around. The humanoid form can turn the flowers into fairly large, carnivorous plants, or may summon vines that act as a whip-like weapon and a tool to trap his enemies. The Great Old One form may alter the flowers into large, carnivorous, and poisonous plants; he may also turn the vines into whip-like weapons and may coil themselves as means of constricting an individual with a tight grip. This is avoidable and blockable, and is vulnerable to medium to high level fire and ice magicka.

Vic_wartravler - September 1, 2005 11:39 AM (GMT)
Name: Ruther Las (Genocide)
Known as: "Das Mais-Stiel-Puppe" (The Corn Stalk Doll)
Sex: Male
Age: Unknown.
Race: Scarecrow/Human
Height: 6'1"
Weight: 140 lbs.
Eyes: Left cats yellow, right pale blue.
Hair: Dusky Black
Class: Knochen-Jäger
Voice: Crackly and/or straight

Description: He's recognized for wearing a vast assortment of attire on his arrival to his opponent's death. For each time he appears somewhere away from his challenger, he'll materialize in the nude! He also constantly seems to be wearing a choker with a petite doll constructed from flesh of that of a corn stalk (corn husk) hanging from it. Much information is unknown, for he only may truly die one way… Yet, it means the destruction of life… Yet, it’s still is unknown.

user posted image

History: His narration is quite unusual and uncomplicated to most. He was born in America for the duration of 1750, during that a pair of trouble-free farm folk who cared exceedingly for him, adopted him. There he educated himself how to ranch and use such paraphernalia for farming and such. Later years he was sent to the war and fought exceptionally well, having much guidance upon him.

But later in the confrontation he was shot in the heart while trying to accumulate a youthful child. Before he died, the child gave him a small doll made from the flesh of that of a corn stalk. The collection known as "Das Knochen-Unsterblichen" found out about his act of responsibility by saving one of the groups’ leaders’ young niece, which was the child; he was raised soon after they knew as regards of what he had done. They labeled him "Das Mais-Stiel-Puppe" as soon as they raised him.

The doll was his good luck charm from then on. Giving him such riches as he wandered the very land; since they didn't give him much tools, frankly none at all, he had to put together weapons and bless them with his enchantments that the group had gave to him. He then searched the land as I last held; skirmishing demons and such, slaughtering them and sending them back to from which they came from.

Makeshift Weapon(s):

Knochenbogen is a one-hand-held scythe structured of the optimum metal. The weapon is midsize while the chine is rather midsize as well. The snath curves from the blade’s opposite direction. The snath is wrapped in blood-spattered bandages while the cutting edge itself is dripping in blood. The bottom of the shaft/handle has an elongated, straight blood saturated spine attached to it. The beard is sort of larger that most, the chine grows in width as it reaches the heel.

Tier der Puppe is explained later. This weapon is the furthermost best.

Trümmer is a dreadfully long rapier-like weapon that's moderately original, yet is covered in blood from top to bottom of all sorts. The rapier's flat is seriated with curved blades from the middle to the guard. The end of the pommel has a protracted spike pointing outward from its end. The raven tint ‘swept’ hilt guard is covered with diminutive barbs upon the surface, resembling a thorn vine.

Vy-Whip is a much extended blade whip. The whip is made up of blades hooked onto a steel shackle, with each of the blades facing up and arch to about a 75-degree angle. The handle is rather hefty, stretching about a foot out, well built and sturdy metal used to make it. This weapon also has a large curved hook-like blade that's used as the hand guard.

Schluchtkette is a rather outlandish weapon. The weapon itself is like a chain saw, yet the bar is rather stretched and bulky. The seriated chains are rather gruesome looking, smothered in blood and pieces of flesh, having each blade reach to about three inches. The chain itself can be worn out in a while, making it very dull yet the most agonizing weapon ever. The motor and fuel container is rather large and is not so light. This weapon doesn't last for a very long time. The chainsaw’s motor in addition has a very large blade on the side of the motor, curving, and then stretching out about two feet or so; as sharp as a new knife.

Gatling Gun is such weapon incase he's facing such an enemy that houses great and dominant projectile weapons. This weapon is a rather bulky mini-gun that is attached to a large cylinder that latches onto Genocide's arm. This weapon uses 45 caliber rounds and fires them in a matter of seconds; and the shells are riddled with poison and such. The weapon over heats sometime if overused, the armament is all gray and is very well covered with rust and such; withered and old. The barrels reach about two feet and a half outward. The weapon is chain loaded and spins its barrels about 30 miles per-hour. This weapon also has two large curved blades protruding from the sides of the gun, reaching about a few inches past the barrels.


Sword of Kai is a very lengthy sword with such ruins from Japanese basis. This weapon is known for catching itself aflame, becoming engulfed in an inferno. This weapon is known to charbroil the enemy and cauterize the inner tissue so they may not heal (Burn the nerve endings of the wound). See picture above.

Giftige Verdunkelung is a rather unique weapon. This weapon resembles a spear, reaching about five feet, not including the blade. The blade reaches about two and a half feet in addition, constructed of pure steel. This weapon as well is covered in blood, also has a seriated side as well as a smooth edge. The weapon has a blood soaked cloth wrapped around the end to the beginning of the blade. The blade furthermore has a very large hook at the end of the shaft for carrying around such enemies and items.

Pleasure-Schmerz appear to be no more than ordinary rum bottles. Yet when thrown, the bottles will ignite themselves as soon as they touch the ground, shattering them in a massive explosion. This shattering then draws upon the counter-acting atoms then compacts to form a molecular structure that the enemy may consider its weakness, then the explosion forms and releases the weakness of the enemy upon their body. Yet, there may be one problem: The bottles scarcely obtain propose of an extent; in laymen’s terms… It won’t get the right amount of atoms it needs. .

Geklapperschlange is a rifle-sized crossbow made for further away enemies. The stave of the weapon is made from demon horn, which has been enchanted along with its original enchantment. The stock of the crossbow is mid-sized, yet long enough to be considered a rifle. The power that may occur within the standards of the bow is: Whenever fired, it will suddenly launch five more bolts as it’s released, having the enchantment double the number of bolts. The bolts are composed from Shadow Tree, which the wood is known to create a malady of occurrences; which the wood may rapidly eat away at the flesh of any opponent, for all beings have flesh. Their immunities do not adapt to this disease, also. (Similar to Narcotizing Fascitis)

Gift-Staff is a extensive staff about five foot and six inches, with a satisfactorily carved snake heads at the end, forming a double fork; in addition curved spikes reaching out from the outside. This weapon has the ability to send out a cluster of misty poison, splashing in all directions if landing on an opponent or the ground that, if breathed, melts away an opponent from the inside, having a tissue consuming disease, thus also feeding upon the counter acting ability that may attempt to halt its procedure.

Dragon’s Gun is a weapon similar to its cousin the Hölle Feuerwaffe. This weapon is a midsize firearm shaped like an auto-magnum, similar to that of the one from Unreal. Thusly, the weapon has vents along the side of it, and the color is of raven, yet stained in crimson; whilst the top has lava-colored lines that run along it in stripes. This weapon gives off 50 caliber shells in a semi-auto rain of fire, the weapon's shells are able to transform into large bolts of fire, exploding on contact. This is done by having the bullets suddenly combust as soon as air strikes their metal casing.

Switch Blade Sword is a rather odd katana-like weapon. This weapon's blade is on the mune of the sword. This weapon isn't meant for harm, it’s merely used for defense. The weapon itself is indestructible due to the cell compound tightly knitted together by enchantments.

Scheibe vom Tödlichen is a rather midsize and basic looking weapon, shaped as a disc with curved blades around it. This blade is rather basic yet it seems to have a mind of its own as soon as you throw it. It seems to not want to be caught and will follow an enemy for sometime. The weapon's unique shape enables it for gliding through the air, increasing its kinetic energy as it advances forth.

Dunkler Schädel is a bullhead yet it's a skull attached to a very large western style weapon. This weapon produces many arrays of powers. This weapon is attached to a very large revolver. This weapon has the ability to send out a large stream of molten lava about a yard forward, this is by drawing upon the signatures of molten rock below Genocide. Another power is where it sends out a stream of pure ice, freezing and/or piercing into the opponent, this is done by drawing moisture from the atmosphere, then condensing the moisture, releasing it within a stream. Yet another one is a basic attack of the gun, which launches out large bullets at a semi-auto rate. The bullets are loaded into the large 50. Caliber revolver chamber.

Heulender Jäger is a weapon that is thrown as a spear. This weapon, when thrown, blasts straight forward, leaving a toxic green rail-gun like trace. This weapon pierces through matter like knife to warm butter, this weapon is very light and the maximum of four may be carried. Having the spear twirl around at a remarkable speed and traveling such a incredible velocity; it will break the bonds that hold the matter together, thus allowing it to puncture into any known matter, causing this phenomenon. .
http://www.stormy.net/xina/magicitems/spear-blood.jpg

Aufgeteiltes Blatt is a rather regular looking sword, that's pretty much clean. This blade is made from pure silver, as the handle is 2k gold. The beginning of the blade is jagged with large curved blades along the flat, as the sword itself extends about four feet. The grip on the handle is made of the finest leather and steel, making the sword very durable yet harsh.

Todzerstörer is a pair of large gauntlets. These gauntlets are gigantic; fingers are replaced with very large talons, stretching about two feet for each claw. This weapon is made for hand-to-hand, being a rather powerful weapon. The claws can be used to lift any weight and smash anything within its path. This weapon only lasts a bit until it converts back into a tablet state again, it may be powerful but it's only used formerly a day; the force this weapon exerts is about 200 kilos max of pure unstopping pressure.

Rivet Gun is kind of like a nail gun, yet it blasts out half a foot long spikes. This weapon is gruesome compared to most, the weapon fires in a semi-auto state might I add. The weapon is run on a car battery and the weapon itself weighs in more then 50 pounds. This weapon is usually used on enemies that are too large and to stop normal enemies for if it hits, the spike will send them flying into the nearest wall, pinning them in place. The weapon has long spikes and chains protruding from the sides and top of this weapon. The alt-fire sends out a spike with a chain attached, for when it sticks into them the chain acts as a leash.

Brechen der Schrotflinte is a very large shotgun-like weapon. This weapon's barrel is covered with large to small boxes, smallest being the front end. The middle has a large handle attached, being able to pull back the boxes to reload another shell into the chamber. The stock is known as a large rectangle that goes from large to small as it goes to the end. The stock has large vents on the grayish stock, for every time is fires the vents blast out smog of black. The handle is like any other rifle handle, sleek and black. The weapon blasts out double shells or one, depending on what it's set to. The shells can also be enchanted.

Personality: His personality isn't the friendliest. He's known to just get the job done without any talk or chatter. He's very blunt, honest, and harsh towards people. He often makes wise cracks about such enemies skills but in a clam way.

Magick: His magic is made up of the most gruesome spells known to the realms. His blood elemental spells are known to suck the very life from the enemies, leaving their bones upon the ground or if he gets a hold of you... He may turn your blood explosives... Watching you explode from the very inside. Here are such spells that are known:

Blut-Bad is a spell recognized to be used in close quarters. When Genocide is in a diminutive distance, he may launch out a black vapor out from his lungs themselves. This spell, if breathed in, causes the opponent's blood to be explosive; this attained by being absorbed into the blood strain, thus enabling it to work; this spell charges the blood cells within the opponent with negative ions, then having each blood cell link up with each charge, thus enabling a overcharge of cells, causing a chain reaction which causes the region or area to explode. Two things stop this: Not breathing in the mist, if breathed in: amputate the infected region.

Einfaches Grab is known to cause no damage, but causes the enemy to be stunned for a short time. This causes a black mist to build up around them, which escapes into their flesh. The spell locks their joints together and contracts their muscles to their full extent, having their body paralyzed. This attack is completely un-passable and cannot be stopped, but it also affects Genocide... So he'll stay a far distance, as the opponent is stunned.

Entladung der Schwärzung is a spell you should not be taking lightly. This causes a sound of steam to come into hearing as the ground shakes. The spell causes a large purplish-black blast to erupt out from the ground from under the enemy, and then letting out a blast wave about six yards out. If this spell makes contact with the opponent, they will automatically be melted into a small puddle, due to the molecules altering themselves into a liquid state. This ability allows everything to be liquidated upon an opponent’s self, including their own body.

Vorzeitige Reben is chanted in a whisper in non-other then German itself. He speaks the words "Mai Rebstock selbst im Boden," thus allowing extremely large vines blast out from the ground and then launching at the enemy with great force and speed. This is caused by having the ruts beneath the ground grow larger and larger, caused by their nutrition altering itself into a larger form, enabling a faster growth and altering of cell structure.

Metalloid Lust is a spell that causes a reddish black vapor to build around the enemy. This mist causes the enemies weapons and armor to be cannibalized and turned into shells that magically transfer to the projectile weapons used by Genocide quickly. This can be prevented if you don't stay in the mist for a minute, yet four to six shells will be made from the metal within their persona. The weapon’s molecules alter and form into the shells that then transfer themselves to the projectiles of Genocide.

Holy Blindness causes the beast known as Tier der Puppe to become blind yet it gains in power. An outsized cross appears upon the beast's head, having chains magically appear around the cross, chaining the cross down in front of its eyes. This causes the creature to be invulnerable to any magical attacks and it heightens its other senses also.

Feuer-Zusammentreffen is caused when Genocide chants and raises his hand to his opponent. This spell creates a spiraling fireball to blast at the enemy at great and alarming speeds. Genocide can also create multiple blasts of this 500000 F degree fireball.

Alternde Masse is a rather odd attack. He presses both hands to the ground and focuses to create this spell. This spell is known to age the region of twenty yards, having the area alter in appearance rapidly.

Dunkle Spirale is a basic attack to most. This attack sends out a spiraling blast of blackish purplish mist to blast at an enemy, which suddenly has the ability to expand the cells of their persona, liquidating their entire body.

Ängstlich causes an enemy to not use magic for sometime. It causes black fire to engulf an enemy, yet causes no injury but makes sure their powers and abilities don't work throughout a point; altering their configuration that creates the abilities, causing a sort of cancer like situation, completes this.

Ätherisch causes opponents to see a faintly out of position Genocide and causes him to revolutionize considerably invisible. This makes an exact copy of him and turns it slightly indistinguishable as him, which is the out of position Genocide; yet equally provides the same signature, seeing as it’s from Genocide’s genetic structure.

Ein Fleischfresser-Radar causes Genocide's vision to alter. When he activates this spell, he is able to see an enemy’s aura from any distance. This lasts a while. His sight is the same yet he sees their aura, which is done by seeing their spirit that causes their body to animate itself.

Tageslicht is a spell that causes no damage to be dealt, yet this spell blasts out a blinding light that all opponents witness unlike Genocide, because his eyes automatically adjust to this blaze, unrelated to his opponent’s. This flash only lasts a matter of moments but is practically impracticable not to be effected.

Schützende Sinneslust causes most projectile and sedentary spells and weapons to project back to their caster and bearer. This releases a purplish-bluish inferno that suddenly bursts out from the body of Genocide, which causes the spells and weapons to reverse their targeted subject to the user who cast and/or threw. Having the flames reverse the entire molecular structure to modify its current course, thusly it kind of acts as a reflective shield upon his/her persona.

Ability:

Tier der Puppe is a rather inconceivable fixation that towers about sixteen feet when it stands largely. This doll made of flesh of a stalk of corn begins to glow; subsequently large arms protrude outward along with legs and a cranium. This creature's skin is an extraordinarily shadowy black, along with its reptile, optics glowing in a toxic green color, allowing mist evaporating off from the surface. This beast's skin is tremendously bulky and takes godly force from any sort of weapon.

The lower jaw protrudes about five inches more than the upper jaw, showing foot long fangs and ten inches of razor sharp teeth. The creature is quite built and is able to lift twice its weight. It also has an outsized collar completed of metal that's enchanted to make sure no adversary may charm the creature.

The creature heals its flesh within a matter of minutes, surrounded by a mist. The beast in addition has large horns protruding from the end of its jaw, curving forward; the horns are attached to a very thick section of the bone to cause no fracture. The creature also has a long thick tail, able to crush a large steel bus with ease.

Since the genetic composition is so complicated, the opponent may not be able to copy or use an attack pinpointed on the creature’s genetic signature.

Vic_wartravler - September 27, 2005 12:51 AM (GMT)
Um... o.o Arr?

Basic Statistics:
Name: Kage
Age: 28
Height: 5' 9"
Weight: 149 Lbs.
Hair: Raven
Eyes: Emerald Green
Element: Shadow
Class: Pirate Captain/Shadow Mage

Description: Kage’s appearance is of awkwardly outlandish, yet very normal in some cases. His face is narrow and quite handsome, his features are structured, his nose slightly big; his flesh of pasty white. Upon his head are wavering locks about ten inches of a raven hue; hair smooth, straight, and silky. Atop his head is a pirate’s hat constructed of the finest fabric in all the seas. His attire is consistent of comfortable, black gentlemen garments with long sleeves with purple fringes knitted upon the ends. In addition, his collar also has purple fringes that are elegantly knitted into the soft fabric of the coat. Beneath his coat is a white blouse with pure silver buttons. His pants are made of black cotton with knitted tribal designs twisting and curving down each leg. Upon his feet is leather boots hand-crafted in addition to gold buckling. (No, he isn’t a fruit)

Personality: His way of expressing emotions are quite twisted. He has sort of a witty expression for most things and keeps calm with a sly smile across his face. He may rarely get angry, pity the poor soul of which made him so. His greed and cockiness overwhelms his judgment at times. Also, no he doesn't speak pirate you stereo types.

Fighting Style: His fighting style is quite uncommon to most. He uses sheer skills of martial arts and grappling moves to defeat an enemy. His speed matches with his maneuverability. He may use his powers on such weaklings without even focusing much at all.

Elemental power:
Barrier is a certain shield of black of which he creates around him, able to withstand much force. The shield drains his mana within a few minutes, but it’s worth all the trouble.

Teleport is just a metaphorical term to describe his magical ability to alter his body into a shadow. His body turns into an ethereal shadow of amorphous standards, becoming a black, ethereal puddle that may pass through objects and organisms.

Raven causes a misty raven to appear and glide around an opponent, subsequently exploding into large balls of purple energy that circle around an enemy, accordingly, they all combine to form a gate that pulls objects and organisms within powerful means. The gate would consume the opponent, and then bring them into a world of pure fear and phobia, in subsequence to having lost the tangibility of reality, they are sent back to the world as furthermost drooling morons or paranoid schizophrenics.

Wraith is a power that causes his whole body to become a misty shade of black and purple. This will cause his strength, agility, speed, and willpower to be enhanced. This also renders him untouchable to any such physical attacks.

Shade Lifting is a power of which he may consume a certain thing with his power, using it as a weapon. He'll be able to crush, lift, push, etc. when this power is elicited. He cannot lift up humans and such, for they consist of willpower and other such capabilities.

Shadow Blitz is an ability that allows him to have his opponent's very own shadow turn against them. Their shadow becomes the opposite of them, but their under control of Kage and they house the same powers as their counter part.

Shadow Anchor is a ability that costs most and almost all of his energy, which allows him to have his opponent(s) to be anchored in one place and may not move at all until Kage sees fit, this is done via shadow. His opponent will remain inert until Kage releases the spell’s hold.

The abilities that are elicited through stated gun below, are stuff similar to this, yet he may have another attack: which is the ability to launch compact souls fused with shadow energy to form spiraling balls of purple, harmful energy that does intermediate-to-extreme damage. In addition, the weapon may also consume one’s soul, but takes a large amount of mana to do so, since shadows are connected to one’s soul.

Weapons:
Kage has no use of material weapons. Yet, he may carry a single weapon upon his persona; a flintlock pistol that’s reaches about a foot and a half long, the pin is crafted as to form an eagle head. The stock is hand-crafted by the most skilled wood-crafters in the seas, the handle has pieces of gold plating in addition. (The weapon may be used for performing gun mage style moves)

History:

Kage grew up on the sea, for which he was born there also. From there he saw the most amazing thing began. His father was a crew mate on a cargo ship, his father met his mother when they arrived at an exotic location within the depths of the warmer section of the globe.

Kage looks out to the sea as the sound of men hauling barrels around and such reverberated around his persona, this wall too normal for him. "Daddy! What's that?" He asked with such excitement, looking over bored as the ship touches along the dock with his arm stretched out. His father, a young strong man, explains to him as he sets his hand along his shoulder lovingly, "That, my son, is what we call an imperial fire mage." He chuckles as he points his index finger toward the direction Kage had motioned.

Then they lowered the sails and lowered the gang-plank and the crew started to walk off after they had docked; each man was there to look for such items for personal and work use. Kage followed his father off the ship and into the wonderful and beautiful town. He then shifts his head quickly, sighting with his father an imperial fire mage hurting a young child about two or a year apart from himself. It seemed like an epic battle to Kage.

"Daddy, what's going on?" He asks questioningly, as he stares up at his father with innocent orbs of emerald, "I haven't a clue, son." He says, "Let's get going." They then proceed down the street, the sound slowly dying off. Abruptly, get stopped by two Imperial mages, "Sir, you have been charged with theft and murder, we have valid witnesses. May you come with us?" One explains to him. His father was shocked and appalled at such an accusation, "But I don't know what you're talking about, honest."

They suddenly grab him by his biceps and Kage’s father begins to struggles a bit, "Kage, run!" He commands, but then one of the mages lifts up his hand to face directly to his father’s chest, blasting his father into a wall with an elicited fire attack drawn upon via magic, thusly killing him. "No!" Kage dreads as he roars, his optics glow a misty purple; tears running down his cheeks. Then suddenly a black portal materializes around one of the mages, consuming his entire character and leaving naught. In addition, a statue magically lifts off the ground as its own shadow slithers around it, then thrown at the other one.

It smashes into the mage, crushing him completely under the mass of the stone statue. He then looks to his hands and falls to his knees, crying. His father was killed… His spirits crushed beneath the inferno with which was formed by those wicked mages.

Later on he was adopted by some pirates, the ship's captain might I add; she was a charming young woman of beautiful standards, but she was wicked, she’ll be sending you to Davy Jones’ Locker with a single word. Anyways, they trained him to use such powers from a scroll, which was read by the oldest man of the crew; a kind, gentle old man, which whom cooked. When mysteriously the captain disappeared, Kage was appointed captain of the ship, since he was of higher status and of higher powers.

He's been known to lay waste to any ship that comes in contact within his, shadows and cannons destroying the ships; they called it ghost destroying. His bounty has grown all over the land and seas to be extremely dangerous to all. Last he angered was the cost of an entire island of people, all dead.

[He'll only be in the Mage RP, because he'll fook yo' arse up if you RPB him.]

Vic_wartravler - October 24, 2005 05:29 AM (GMT)
--Basic Stats--

(Both)

Name: The Man of Clouds
Nickname: Fantôme
Race: The Man of Clouds
Age: Ageless
Gender: Male
Height: 6’9” – 15”
Weight: Unknown
Eye Colour: Sapphire
Flesh Colour: Pitch + Alabaster
Hair Colour: N/A
Class: Depends

--Personal Information--

Description:
http://i23.photobucket.com/albums/b390/Cor...dugo-figure.gif
This picture above is the relative appearance of Fantôme; instead, he’s darker and he has tribal tattoos covering a majority of his body that are the same colour of his head; alabaster. Additionally, he has the tail, with tattoos running across. He also has articles of clothing round his waist with a flap in front of his groin, and strips facilely covering the rest of his upper body.

History:
Within the bleak times of the centuries, there has been opposing tribes that threatened the tribe Onibti; they weren’t strong like the other African tribes, they utilized healing and other such things. When a raid was at hand, many were killed and most starved afterwards, they couldn’t fight back seeing that they weren’t strong. The chief’s wife had been murdered and raped by one of the opposing tribes, so he ordered the witch doctor to summon a protector to find justice in the land.

The Man of Clouds was the strongest protector known to anyone, and thus the witch doctor summoned this gigantic creature to aid. The creature was ordered to destroy the village, and so it did. It murdered both man, woman, and children; their souls were banished into the fiery depths of hell, if not destroyed in the process. The creature’s weakness was if the summoner was killed, so was the creature since they were in direct soul uplink. But ages pass, a majority of the slaves were freed from this creature, and the slavers were massacred.

Personality:
The creature is known to be the only type of its supernatural species, and is summoned from ancient African tribes that which require the utmost protection. Since it is of mystic origins, it does not speak but merely makes various hand gestures and doesn’t elicit any emotion known to man. It merely makes gestures once in a great while, which is probably the only way it communicates with other species, it will occasionally use powerful telepathy to communicate with the dead or with summoner.

--Battle Information--

Fighting Style:
The fighting methods of this creature are outlandish, possessing both aggressive and rapidly placed tactics that appear no more than a blur. The creature is known to have the ability to maneuver around while remaining both a biped and a quadruped whilst fighting in various areas. It’s known for its agility and speed, additionally adding unworldly strength into each move to destroy an entity. Additionally, it also is very nimble and is able to take immense amount of beating without being hindered.

Weaponry:
The creature usually carries around a large blade of mystical powers that enable it to cut into any known object, even if the object is heavily enchanted. The unbreakable sword is about four and a half feet in total length, and is about six feet when the summoner extends the incantation to make the creature taller. The sword is known to alter exactly like the user, which is entity. Instead of pure black, though, it has white tribal designs that glow when a magickal object approaches, thus temporarily distorting the magickal abilities of the approaching thing within a six foot radius.

user posted image
The sword is only held by this creature; all who dares to touch the hilt of the sword shall be killed and may never know the true pleasures of the life before the sword; the sword not only destroys the body, but it destroys the soul as well. (The distorting usually lasts about two posts)

He’ll sometimes use his claws and tail as valid weapons, which are proven to be just as effective and both, when hit, inject a neurotoxin into the opponent’s blood stream, relatively it’s curable through very high magicka spells, but if anything besides those powerful spells is administered, the toxin will cause an incurable paralysis for about four posts.

Abilities:
The creature is dubbed The Man of Clouds because of its ability to relatively alter its body into an ethereal gas that’s the dim colour of bone. It invokes the ethereal energies from the area, which are metaenergies, to invoke this power; when invoked, his body will turn into a blur and it’ll appear as if he has clouds around his persona, when he’s able to move rapidly when in this stage, but isn’t able to attack. Each attack appears to pass through this spectral entity, even the person themselves; even magicka doesn’t harm this ability. (Used about three times in a sequence, but then isn’t used for about two posts)

Disease and mind magicka has been proven a wrong move; if his mind is broken into, the person who had attempted will feel a spike of unbearable pain that leaves them on the ground, clutching their temples as they scream in suffering. Status effects can be used, but not for too long; it’s usually half the original duration the status effect had before. Like the ability above, he’s able to turn invisible and he dims his aura to raise the difficulty of seeing him, but only lasting about two posts. Magicka that merely affects any part of the brain’s sections will be altered and sent back to the caster, the creature is unable to be hindered by emotion-altering attacks.

Unlike seeing like normal creatures, he is able to see the auras of entities around him within a mile radius, and he’s able to determine the next move and emotions by the ever shifting colours of the aura. And it may even cast a fearful aura around itself to have the senses of an opponent to warn them, subsequently ordering them to run. Another tool it uses is the ability to drain the life force from the opponent by holding its hand in front of itself and siphoning their life force; however, they must be in close quarters with the creature.

Each attack is centered on both body and soul, so each attack is centered on destroying both the body and spirit. The spirits die by becoming lost and is a step below a ghost; unable to communicate or become whole again. Each attack’s damage is also amplified if the attack strikes their soul to about eight times its original damage. A strange, and irrelevant, thing it sports is the lack of a shadow, thus being unhindered by shadow magicka.

The creature is able to heal at a rapidly placed rate, and it’s immune to all electricity spells due to skin being similar to a very taut rubber; additionally, it’s immune to extremely high temperatures and radioactivity due to its thick and compact skin (also providing armour to various blows), but is moderately susceptible to nature spells. Ice spells provide it with more energy, and it’s able to breathe out a blue, solid-like gas that freezes an opponent in solid ice, the rate is dependant on how strong he is; however, the breath is at a limited distance.

Overall, it may seem powerful, but one may keep this creature at a distance by having a piece of its flesh sewn onto a human skull with an X written in blood; this is a fearful charm the creature does not approach. But one must keep the charm in front of themselves; he can still sneak up behind the person.

This other ability isn’t too relevant, but does give a perfect picture of what the opponent is dealing with; the creature doesn’t need to breathe, it sports not a single cardiovascular part on his body, thus being unhindered by the loss of air or breathing, including muscles that do not tire. The creature is also able to hear most things others may not hear, but loud sounds do distort this ability for about a post.

Chouru - October 30, 2005 08:56 PM (GMT)
Know what? ALL APPROVED

Vic_wartravler - April 22, 2006 12:44 AM (GMT)
Name: Chimeric-Jaek-Oterga (Kai-mare-ik)-(Ji-ik)-(Oh-ter-ga)
Nickname: Chimeric
Age: Unknown
Race: Jejk
Gender: Male
Height: 5’8”
Weight: 150
Class: Warrior
Eye Color: Emerald
Voice: Slighly deep, yet when his helmet is in place, his voice forms a metallic nature that would pierce into one’s soul.

Description: His body type is a bit toned yet upon an emaciated appearance that is roughly insinuated beneath his bulked armor. Speaking upon the subject, his armor is quite bulky in some cases, yet it forms to his body as if it were build just for him; this is due to the Jejk armor type. His shoulders are somewhat broadened from the armor. Thus, while his head, he wears a helmet that appears like Raptor’s (Unreal Championship 2), in addition to the glowing optical lenses. While his hair, as well as his races’, is thick additionally appearing as raven-tinted tentacles that undulate as he exerts motion. His lower body, from his abdomen toward his legs, is very toned within appearance, thus allowing the armor to form exactly to his body structure thus far. Upon his arms are diminutively bulky bracers that contain his compacted weapons of choice.

What are Jejk? Well, they are creatures of great powers nevertheless with a smaller appearance; known to be of a neutral race. With which the powers are known to be of a higher form of magnetism, thusly being able to be immune to magical energy as well as aquatic inconveniencies that emerge as their world’s seasons appear. The body structure of the creatures’ are of muscular demeanors within an emaciated persona that arrives naturally to a mature existence that happens years upon years; they’re born with tails that soon grow to about five-point two feet long, which the tail balances their bodily activities that are exerted as they shift, as I once said. Their facial structure is of horrid, yet beautiful, appearances; which their heads are in the form of a lizard-like exoskeleton that resembles that of a human skull to be precise, with sharp incisors aligning the gums constructed of an outlandish alcohol-moisturized flesh. Females are similar, however their façade’s are of similarity toward human females, nevertheless; their features protrude, such as large pinchers attached to the joint of the jawbone. These creatures are known for their capabilities in flexibility and controlled speed (already said), as well as balance that emerge whilst fighting, likewise in daily routines. Jejk age slower than most beings, thus far various individuals’ immunities fail them subsequent to the epoch of ten.

The Jejk live within a strange realm of mountainous terrain of beautiful forests and extending deserts that infest the planet. Their sun’s abnormally diminutive, due to the surrounding planets ability to absorb energy as to sustain their planetary forms. Jejk’s home world has days that consist of three and a half days of sun, while their nights extend toward half a month.

History: When the absorbing planets advance closer to each other, they attempt to draw energy from each other in order to sustain their spherical forms. The first planet will establish a siphon in order to drain the opposing planet’s energy, which the planet is able to drain a substantial amount of energy, yet the opposing planet then exacts his charge as to repulse the siphon, whilst endeavoring its own siphon, which the other planet changes its charge in addition. They then attempt to attract the energy lost however they get confused as to opposing their own energy; thusly this sends their energy furthest away from the planets toward random locations.

The planet it plummeted to/chose was Këkja, Jejk’s home world, which it then reacts with the energy that accumulates from beneath the surface, thusly forming an array of highly placed energy particles that form into a portal. Drawing energy from that planet, then being launched toward a certain direction, thus far, connects to the energy of the humanoid planet, hoarding an amount of particles to establish a gate, or wormhole to be exact.

Chimeric was birthed at a village by the name of Jorkßé, which was a village centered within the deserts of the planet, northern desert to be exact. The word Jorkßé translates toward a proverb of One who may not Travel, shall always Move. He was noted to be among the strangest, wanting to be included within the teachings of the elders.

The elders only chose upon a selective individual that was compatible toward the teachings, slightly said. Hitherto not being chosen, Chimeric still eavesdropped into the lessons the students were being taught. So he learned upon essential lessons that may further his skills as he presumed, as well as being interested in said teachings, thusly he grew more intellectual toward the subjects. He was souly based upon the physical training of warriors, but he believed warriors should learn logic as well as fighting.

Chimeric then witnessed something he shouldn’t have before hand. He arrived to the temple of the elders, upon consequence of suddenly appearing during the absolute wrong time ended up with him observing a slaughter of an elder from one of his students first hand, the student then attacked Chimeric as to retaliation toward the witnessing Jejk(Chimeric). He ended the existence of the perpetrator within a swift snap of his neck, dropping him to the floor within a thud. The elders walked in to witness Chimeric's hands soaking in his opponent’s blood during the struggle.

They saw both subjects on the floor, lifeless. They insinuated he murdered both. He was sentenced to exile, without a fair trial. For no evidence could be presented toward his innocence. He was broken… He was given his armor, his weapon, yet his heart was left behind to be broken. He felt as if his entire world crumbled… His wife, his children were left behind as to never see again. A farewell wasn’t even granted due to his supposed crimes. He continued into the desert, aimlessly eliciting a path of endless standards, his muscles sore, and his spirit crushed.

His offspring was to never know who their father was, whilst his wife was to be left in the midst of her sorrow; this ached him as he continued on. He remained tall and remained strong even though everything he had gained was forever lost.

Suddenly, he noticed a change in the heavens. Something seemed different than it normally was. Suddenly, the heavens allowed an eruption of energy to bring forth itself into the form of a stream of energy, allowing a vertical pool of bluish purple that seemed to be forever shifting, the sand from where is collided had been altered into glass. From such immense heat via energy levels.

Chimeric was startled to see such a thing. He thought it was the goddess of death, Herin, appearing to come take him away. He expected most emotional things as to thus being exiled from his village due to being accused of murdering his fellow broodling. He walked among the desert, fully armored and armed during the Geiki Moon, which was the half a month of night. Suddenly this phenomenon transpired, startling him to the very bone. He was inquisitive as to what happened, so he slowly stretched his hand into the gate, as he had sensed no harmful arrays of energy within the gate, it was as if liquid formed around his arm, allowing the gate to ripple within a melodic tone that erupted within the serenity of the desert. He then was grappled into the gate, accordingly as to appear to the opposite side. To where he saw the most unpleasant of creatures, which were humanoid individuals. He learned of their strange traditions as to religions, culture, mating, and etc. He was slightly appalled at this newer universe and the creatures that inhabited it.

Weapons: An elongated staff that compacts into about half of a foot, thusly fitting into the bracers. The staff is made from a plastic-proxy material that, in addition, appears to be as strong and light as titanium. The staff has duel blades upon opposite ends, appearing in a butterfly shape. Another weapon he may have for different situations, which is a long sword, was made from the same material that constructs his staff. The sword is sheathed upon his hip to add. The sword’s appearance is of a normal double edge, however with long, glowing lines that appears to illuminate the area. Chimeric also brought with him a Jejk secret weapon known as acropods. The acropods form into creatures called Aricans (AR-a-cans), which are larger forms of grotesque beetles that are manipulated from the scent of a Jejk. When the creatures mate, they combined to create a single large female that furthermore produces vast quantities of acropods.

Fighting Style: Chimeric’s fighting style is based upon flexibility and controlled speed that allows for a paced motion of liquidated moves when maneuvering about upon the battlefield. His strength is upon the standards that allow himself to be held by his own arms and/or legs within such events. His, like the rest of his ilk, have trained to locate his or her own selves to position juxtaposed in the opponent’s area of said opponent’s potential kill zone.

Personality: Chimeric is roughly upon the religious standards of his people, even if they do sound preposterous in other such cultures. He believes in the goddess Verity, the goddess of magnetism. Kind of knew, eh? Anyways, he’s roughly well mannered to others, even those to whom are a different species than him. His anger never materializes within battle or any point in time to that matter. His race was told to provide a positive outlook toward the negative. That was a pun.

Abilities: Chimeric’s abilities are a natural occurrence that surrounds his kind as to birth. Their bodies are made to repulse smaller objects when their mind is intoned with the chosen object, or to attract the object to add. While, in accumulation, they can create barriers as to repulse larger things, within the battlefield and in the daily life, moreover, he had also mastered an ability that elders themselves learn throughout the life time, which is to place barriers throughout the nervous systems, as well as the brain. These barriers are placed through a constant movement of the body, which prevents injury to the brain if a tragic event was to unfold or an unwanted visitor tries to boar into one’s mind.

Ilk Abilities: The Jejk is known to contain the great gift of greater magnetism. Their powers are caused when an object is advancing towards them; their reflex is to change their body’s charge as to repulse the charge of the approaching object or thing. Their bodies are known to also heal rapidly as their system creates new cells to provide help within the body. Their body is also constructed to attract energy from such electricity and other such methods of power. Their bodies are naturally nimble due to their world’s climate and terrain that naturally shifts and forms. Warriors’ are known for a special ability to see an opponent’s life essence, as well as raised reflexes and speed.

Magic: Although the Jejk have proven that magic is merely a superstitious method of explaining the unexplainable. However, their magic is based upon energy that is drawn from the surrounding area as well as the air. They believe in discharging an eruption of certain amounts of energy into the air as to rapture the balance of an opponent’s nervous system charges. Chimeric performs this as accordingly: He raises his staff toward the air within any degree/direction, then brings it down to the surface of explained battlefield, thusly having the ground reverberate the energy collected, which in turn, causes this certain attack.

Chouru - April 29, 2006 04:23 AM (GMT)
APPROVED

Vic_wartravler - October 24, 2006 03:50 AM (GMT)
--Basic Stats--

(Both)

Name: Skir’Utba
Race: Yithian
Age: Ageless
Gender: Male
Height: 17’1”
Weight: Unknown
Eye Colour: Ebony
Flesh Colour: Yellowish
Hair Colour: Blackish-Gray
Class: Depends

Who is the Great Race?
The Great Race ... waxed well-nigh omniscient, and turned to the task of setting up exchanges with the minds of other planets, and of exploring their pasts and futures. It sought likewise to fathom the past years and origin of that black, aeon-dead orb in far space whence its own mental heritage had come – for the mind of the Great Race was older than its bodily form. . . The beings of a dying elder world, wise with the ultimate secrets, had looked ahead for a new world and species wherein they might have long life; and had sent their minds en masse into that future race best adapted to house them – the cone-shaped beings that peopled our earth a billion years ago.
—H.P. Lovecraft, "The Shadow Out of Time"

--Personal Information--

Description:
The bodies they undertook whilst they inhabited on Earth were giants with cone-shaped bodies that rose to a point of four xenoappendages – two terminating in large claws, third was in the shape of an odd trumpet, and the forth was a yellow globe that functioned as a valid sensory organ.
http://i23.photobucket.com/albums/b390/Cor...lk_Doll/_-1.jpg
The armour within the link above is identified to be a biologically extruded exoskeleton, capable of withstanding great impacts, additionally providing protection against piercing attacks. The exoskeleton’s had also adapted to resist various forms of magicka, thus providing increased protection.

History:
The Great Race are beings of enormous intellectual and psychic powers that once dwelt on the dying world of Yith. They escaped the destruction of their home planet by transferring their minds to the bodies of a species native to the Earth in the far distant past. They lived on this planet for 200 million years or so, in fierce competition with the flying polyps, until this enemy finally destroyed their civilization near the close of the Cretaceous era (about 50 million years ago). Skir’Utba is one of many that consist of his race, yet Skir’Utba is greatly revered within his race as being superior in power. He himself had escaped the destruction from the flying polyps with a large majority of his kind, and has resided within an ancient planet a few clicks away from Earth itself, still keeping communication with various forms of life.

Personality:
He is known to be very noble and intellectual. Not much to say, he communicates through a powerful form of telepathy, enabling all to hear his words of great wisdom. He is very kind for his type of race; he usually is very aggressive but maintains a tranquil demeanor whilst fighting.

--Battle Information--

Fighting Style:
Yithians don’t really possess a valid fighting style, they are extremely slow and move at a gradual rate, but their attacks at close quarters are both aggressive and calculated. Since they are so intellectual, they bare not to use conventional means in excessive patterns like other races.

Weaponry:
Yithians possess only two types of defensive and offensive weaponry, which are the pincers upon each hand, which are able to elicit enough pressure to crush a truck, while being sharp enough to pierce through the strongest of materials.

Although natural weapons may seem effective, Skir’Utba possesses an infamous Yithian rifle used against the Flying Polyps, which was the way to destroy them in the easiest way without letting one become susceptible. The Yithian energy rifle is probably about the size of an average humanoid, it adorns several lights upon it to indicate it’s online. The energy rifle is rather bulky and camera-like with a long, glowing cylinder at the beginning of the rifle, which also includes metal fingers that slowly rotate about the cylinder when operational, but will retract and enclose around the cylinder. This weapon has a limitless supply of energy, but may shutdown if one charges this for too long; the weapon sends out a beam of focused ionic energy that decimates a target, with the proper amplitude.

Abilities:
Yithians carry many different capabilities; an example is that their senses are more advanced than most entities, being able to sense the life essence of beings. Smell, touch, taste, and sight are increased ten times that of normal entities. Their sight is extended into a fairly large radius, additionally zooming-in on a certain location. Also, Yithians sport the ability to sense a targets’ condition involving both mental and physical, which comes in handy to identify the status of the potential conflict. Another natural ability these scientifically-advanced entities possess is the aptitude to resist disease of any caliber; to resist all poisons of any level; to resist all radioactive or cancerous materials that may be administered into or onto their bodies. Their bodies absorb the toxins, and then process it into valid forms of energy. The last sort of conventional abilities is the capability to rapidly heal wounds since their body is made of different materials that seem to contain a solid viscosity; both the armour and body may heal, but the time is dependant on the wound administered, large wounds take a few posts whilst the smaller wounds require littler or no time. The abilities below are more unconventional:

Possession:
The unique ability of this scientifically-advanced race was to travel through time by swapping minds with creatures of another era. This allowed them to satisfy their interest in human culture, science, and occult beliefs. Occupied beings, their minds transferred to Yithian bodies against their will, learned as much as possible about the societies in which they dwelt; meanwhile, the captive minds were simultaneously queried by skilled inquisitors. Hence, he is able to swap bodies with any creature and grant them abilities to establish powerful attacks that equal to that of any opponent.

Mind Observe:
This unique ability allows Skir’Utba to peer into an opponent’s mind to observe their valid and deepest thoughts; many creatures who are immune and/or have mental barriers will eventually succumb if he continues the onslaught on their mind. If they resist, it causes great suffering until he is able to peer into their subconscious.

Psyonic Discharge:
This is a basic ability for those who possess clairvoyant abilities, but this is a much powerful version than what most clairvoyant entities can possess; this ability is the accumulation of tangible mental energies, subsequently discharging them in the form of physical forces. The discharge of psyonic energy can be in the form of a powerful spike that, if focused upon, may pierce through the strongest of matter, including magickal shields, which depends on the power. This may also be constructed as a powerful sphere-like blast or wave that extends into a particular radius, depending on the power; the equivalent of either elicitation can be merely a powerful punch or the force of impact after falling from a plane without a parachute.

Sonic Disruption:
This ability is utilized for, yes, disruption of psyonic abilities, elaborate and mundane senses, and advanced and low-tech sensory equipment within a respectable radius of sound. This nullifies all senses elicited by certain organs and/or sections of the brain, this is done by complex sound waves that travel through the air and cause the stated areas to become perplexed, thus having sensory organs and sections of the brain overload, reversed acknowledgement (all original commands the brain can do have been switched), and/or loss of invoking these particular abilities. These cause sensory equipment to malfunction, which works like electro-magnetic pulse of unconventional means. This bewilderment only lasts about two to three posts, depending on power and duration.

Mind Block:
This is a natural ability the Yith possess, which is to be immune to all mind manipulation spells performed by both magickal and clairvoyant entities. Their thoughts may be observed, but it requires resistance against both pains on their own terms and the ability to break through immensely powerful mind barriers. One may speak to these via telepathy, found on any telepathic frequencies.

Telekinesis:
Telekinesis, or mind-move, is described to be the ability of matter manipulation through the influence of the subconscious; all include various distances up to an extent. This is in direct focus with a particularly targeted object, then the user invokes an amount of mental power to manipulate said matter, the amount of focus depends on the mass or weight of stated matter.

Pysonic Viewing:
Pysonic Viewing is a xenopysonic ability, which allows a transition into an out of body experience. Once this is invoked, the user may explore various locations for an extended duration, being completely apparitional and unable to be seen by all types of views. This is utilized for finding a target or object. The drawback of this ability is the fact the corporeal body remains inert until the user is back in control.

Mind Siphon:
Mind Siphon is the ability to drain rudimentary or developed psyonic energy from a target, while being at a reasonable distance of ten feet. Bodies of the dead are also susceptible toward this, still inheriting minor psyonic traits. Once the target is drained of their psyonic energies, their body ceases to function, thus becoming vapid, soulless bodies.

Future Sight:
Future Sight is the ability to manipulate the user’s sight so as to see the future. Yithians may view longer into the future, as well as the conventional way of seeing what is to come within an hour or a minute; the duration is under the user’s jurisdiction. This causes a major disadvantage, which consequently leaves the mind occupied, thus leaving the body completely inert, making it susceptible to open attacks.

Vic_wartravler - October 24, 2006 05:26 AM (GMT)
Name: Tric’uka
Race: Dark One
Age: Unknown
Gender: Presumed Male
Height: 5’8”
Weight: 140
Eye Colour: Light Yellow
Class: Warrior

What is a Dark One?
Similar to a Great Old One but not so similar; these are guardians of the gates, the gates I speak of are the Gates of the West; the Gates of the West are large fortifications imprisoning the Eternal Entities, which are beings and creatures of evil and death. The Dark One’s aren’t exactly evil themselves, they are hunters and they are protectors that live to keep the worlds save from these destructive creatures, ironic, eh? But when few escape from their duties, they seek to reunite with other Dark One’s; thus, these creatures will release their own kind from the gates, yet few of the species still guard the gates.

Description:
Tric’uka is a strange entity that’s resistant to various types of magicka due to its skin’s genetic structure. The creature is incapable of using magicka of its own; its body isn’t structured to cast magicka. It usually wears a black cloak that reaches down to its knees; the cloak appears to be facilely sewn together.

The body structure of the creature is rather odd; the body is of humanoid origins, but with no valid parts to specify its gender. The body of the creature is slight male muscular appearance, yet on the toned side; its ribs are aligned with glowing green stripes. The creature has no real mouth for feeding on its face, so its chest has carnivorous appetite and a large mouth with rows of sharp teeth and large incisors capable of chewing through metal. The head of this creature is oddly shaped additionally; its face is slightly curved and narrow with six slanted yellow eyes in vertical rows. The back of the head forms into an elongated point with glowing green stripes aligning it. The creature usually wears a mask over its visage to hide itself, the mask is shaped like a creepy China doll mask.

It wears no shoes since its feet are reptile-like in appearance, which provides him with a greater balance. Also, it has a tail running from its spine; the tail is slightly large, just large enough to be used as a weapon. Beneath the cloak it usually has torn up pants with an old belt that he keeps a magickal sword on.

History:
The creature was raised from the depths of the underworld and recruited into a tribe of his own kind, which were called Doumera Tribe. The tribe lived within a deceased forest where they were seen as monsters for capturing men and woman, then feasting on their bodies. The tribe was known to be swift and cunning, capturing humans for food and using their bones homes and warnings to the humans that traveled into their domain.

Tric’uka was known to be the most powerful of the rest; it was known to be a far greater warrior than the others. It was given the honor in eating a feast first, the creature then wanted to travel amongst the lands and find a worthy opponent to feast upon. It is tradition to skin an opponent and wear their bones using their own hair… Or using string, then they may dance around and then… They may feast.

Fighting Style:

The creature’s ability to maneuver about and provide a controlled speed, much like a raptor of some sorts but using vast arrays of combinations whilst fighting with the blade it sports. The attacks are calculated to be strong enough to harm an opponent, but not with enough force to tire out itself. It also has an array of grappling moves it may use via great strength.

Personality: Quiet and logical. Not too much to its personality really, it just doesn't get mad, nor does it freak out when something doesn't go its way. Additionally, it doesn’t see taunting as a good alternative in battle, it merely wants to fight and eat.

Weapon:
Nikita Edge: a sword of mystical proportions. The sword appears to be nothing more than a strange looking black hilt; the quillon is much thicker than a normal rapier, additionally having spikes scattered about on it. The grip is much longer than a normal rapier’s, thus having a more prolonged time until it reaches the tang. The pommel is also a bit lighter than a normal sword, with which having the button a narrow spike.

The sword appears to have no visible blade attached, until the user channels into the sword’s energy by focusing on the green gem in the middle of the guard. Once the magicka is channeled, it creates a blade made of toxin green fire… The fire seems to be solid like a blade, and as sharp, never dulling. When the blade it fully materialized, a strange symbol will appear in the middle of the sword and start to hover. The sword acts just like any other blade, but appears different and is indestructible.

Abilities:
The creature is able to restore its wounds as it eats from that mouth on its chest, once it consumes the flesh of an entity, the wound will slowly heal up. The creature’s extremely nimble and has cat-like reflexes; additionally it may use flexibility on the field to better itself. The creature has six rows of vertical sight, which allows it to see in many light spectrums and in a wider sight radius, additionally with vibrational and enhanced hearing; it makes for a worthy opponent. The creature also communicates with other beings via telepathy. Also to be immune diseases since its immune system is perfect in every way. The creature is able to adapt itself to various terrains and temperatures, additionally the creature is able to alter its ability to walk, thus altering into a quadruped and biped with ease; the ability to navigate through enclosed spaces and the ability to scale walls from several angles additionally gives it the upper hand.




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