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 General arith's bio, whoa, baby this is my best char
Vic_wartravler
  Posted: Nov 19 2004, 06:14 PM


You + Me = Herpes


Group: Members
Posts: 135
Member No.: 6
Joined: 19-November 04



--Basic Stats--

Name: Dirorik (Dwur-or-ik)
Race: Drai’Laima
Age: Unknown
Gender: Male
Height: 7’0”
Weight: 260lbs.
Flesh Colour: See The First Picture
Eye Colour: Glowing White
Hair Colour: N/A
Class: Dragon Rider

What is a Drai’Laima?
Well, they are an ancient, magickal established race of humanoids. In the distant time, a batch of humans decided to create their own race, thus taking on haunting forms and slowly becoming giants. All of the Drai’Laima are tall and have either a muscular or toned physique, and they are forbidden to speak through verbalized communication, and their whole society is based of ancient magicka; the gods and all mystical creatures fear them. They are seen as a mythos to all cultures, because they are unseen and many; who have actually undertaking in seeing them, have been killed and not given a proper burial.


--In Depth Information--

Description:
Dirorik is a humanoid type of creature with many different and horrifying features in the facial structure. He is naturally evil and rides an evil dragon by the name of Norian.

user posted image
Dirorik’s face looks similar to theirs, but his face and head are a trifle wider; this is a typical Drai’Laima face and the body is the same, similar colour.

user posted image
The armour on the right is his. The amour is resistant to various forms of magicka, and is also strong enough to take a large amount of beatings.

History:
His history is quite unknown. He was only seen destroying various villages and civilizations, he had found the dragon and befriended him afterwards. Rumor had it that he was seeking certain ancient beings. Thus, he continued about the land, searching for the powerful creatures to destroy with his dragon. As they traveled the land, he begun to pick up various weapons on his journey and used them against the individuals that he sought to destroy.

Personality:
Hauntingly quiet and aggressive whilst fighting, not much of a temper he has; he’s a greater evil, more evil than the dark angel. Dirorik doesn’t speak, save the muffled voices, yet he does know how to communicate. He uses writing and his dragon’s telepathic ability to speak for him. Seems a bit elaborate for such a thing, but it’s the way he communicates.

--Battle Information--

Fighting Style:
Fairly aggressive in nature, he utilizes immense strength with each hit that he may induce, additionally providing a few grappling moves. He may counter each move that an antagonist may use, then striking with one of many methods of secondary weapons or hand-to-hand. Since he’s like a wall muscle, he’s known to be a fighter based off strength and agility. All in all, he possesses no real valid method of combat.

Weaponry:
Throughout his various endeavors, he had inquired many ancient weapons. Some he had killed for while some he had sought for, some of the weapons may be held with both hands, while the others may be wielded as duel. He may summon these weapons during a conflict, as well as banishing them into his own void.

Malakeint: Shield of Ward; this shield was forged by the dwarves and given to Dirorik as a gift, including a mace was given, see below.
Kite Shield
A handcrafted piece is adorned with decorative detailing, a stunning display of dwarven craftsmanship, and the overall measurements are about 17 x 20 inches. The shield may seem rudimentary, but actually, it’s an enchanted shield resistant to all physical and magickal attacks. This shield is held in an adjacent hand to the one-handed swords, only.

Krankheit:
The two-handed Axe of the Black Disease; the blade was forged in the diseased land by a man with the name Lousisus, the axe was then banished into the diseased pit just after Lousisus died of a strange disease; the axe became engulfed with the disease and slowly turned into a shade of ebony.
Great Axe
The axe with the black blade is what the axe looks like, yet fairly larger.
The height of the axe is approximately five feet, while the blade is twenty inches in length; the width is about one-point four, while the height is roughly about fifteen inches. The axe is made of forged steel, while the shaft it made from strange steel incrusted with thick wood. A strange trait it has obtained from the diseased pit. Falling from the axe is a black and dark purple mist that seemed to follow each swipe, when each strike is inflicted, a cloud of noxious gas splashes round the point of the strike.

Torpid: When Dirorik strikes his opponent, no real cut is made, but it does hurt a bit. After about a single post, they start to feel torpid and languid, making their movements gradually slow down. They feel exhausted and ill, thus being unable to perform various tasks. This usually lasts for about three posts at the most, and magicka only makes them feel worse.

Deleterious Liquid: When the axe strikes an opponent to where it cuts them or even touches their flesh, a harmful neurotoxin is administered into the body of the antagonist. This slowly wares off after about four posts, if they survive that is.

Noxious Gas: If the gas evaporating from the axe is inhaled by the antagonist, the gas will quickly slither into their body and slowly begin to eat away at their insides. The gas is easily seen and contains no smell. The gas accumulating from the axe doesn’t rise, nor does it spread around the area, thus evaporating, but is able to touch the ground, killing the area the cloud created.

Although, it hinders every movement, it still delivers powerful blows and increases his strength.

Mantranauch-Nai:
The Scimitar of the Twelve Cryptograms; a one handed sword taken from the hands of the great warrior, Kindrai. Kindrai was said to be a grand warrior, striking down any adversary with his mighty sword, forged by the dwarves and blessed by the gods. Dirorik had found him and vanquished him in an epic battle.
Scimitar
The weapon itself, including the hilt, is about four feet in height, the blade itself it about three and half feet. It’s forged from reinforced steel, and forged a particular way to allow it to be just as strong as any other sword, while keeping a light weight. The hilt is made from the same material, and it’s wrapped in smooth, polished gold plating with emeralds aligning it.

The weapon holds no real special powers, except the ability to temporarily dispel any form of magicka within a six foot radius when the sword is equipped. And this weapon does grant resistance to all magickal attacks.

Tironina: The one-handed Sword of Song; this sturdy sword was obtained by murdering the lady of the rushing sea; once she was killed, her body was altered into this sword of great power.
Long Sword
The sword’s overall length is 46-1/4, while the blade’s length is approximately 36 inches. The stainless steel, double edge sword features a silver wire wrapped handle with cast metal demon pommel that coordinates with the cast metal outstretched guard which is uniquely designed with talons with scale like designs.

Siren’s Song: This ability is achieved by having Dirorik slowly lift the sword into the air, the tip facing the heavens, and slowly swirling it around, thus having a melodic hum flow through the air that places all male opponents into a soulless trance. The melodic humming doesn’t work on females, and people with high constitutions have difficulty not being pulled into the abstraction.

Awkward Appearance: An ability invoked when he places the blade vertical, and gradually swipes it downward in front of his body when the arm is extended in front of his façade. Once this procedure is accomplished, his appearance is changed into the opponent’s tangible desire; let’s say a beautiful woman, but in reality, he actually elicited an illusion onto his persona.

Voyager: The two-handed Sword of the Flesh; this blade was obtained from the palace of flesh, taken from the heart inside the palace itself. The sword was said to hold the secrets of the flesh.
Great Sword
The length of the blade is roughly about 53-1/4 inches, while the overall length is approximately 60-1/2 inches. The sword is made from an unknown alloy, unbreakable and unhindered by all types of magicka. The hilt is made from polished steel, forged in a certain way to allow strength and to allow the hilt to be of light standards.

Biokinesis: This sword grants Dirorik the ability to manipulate flesh of an opponent, hopefully. He performs this with his mind or fingers, and may even control the minds of others. If the opponent has a high-constitution, then he/she may not be susceptible to this ability, but organic creatures and plants are easily manipulated.

Mitholitic: The one-handed Sword of the Slayer; this sword was forged by the dragon Norian with the greatest of blacksmiths. The sword was then given to Dirorik as a gift.
Long Sword
The overall length of the sword is about 45-1/4, while the blade is about 33-3/4, and the thickness of stated blade is around 3/16. The sword is made from unknown materials and has been blessed by Norian himself, thus rendering the sword indestructible. When the sword is held, it increases all physical and mental levels of Dirorik.

Rekaerb: The one handed Mace of Destruction; this mace was forged from a god-like blacksmith from the dwarven nations. Dirorik had rescued their king, thus being granted a powerful dwarf weapon. He usually carries this around when the stakes are too high.
Mace
The relative height of the mace is about 29-1/2 inches, while the ball is about six inches in diameter with 1.2 inch spikes. The mace is, indeed, made from strong, unknown materials, while the grip is made from polished oak. The indestructible mace increases the strength of Dirorik, thus being able to destroy weapons, walls, and etcetera.

Abilities:

Fortification: This is a natural ability that protects his mind from intruders, they usually don’t even know he has these blocks, they just find nothing in the depths of his mind. Also, he’s immune to disease and other status effects, but the status effect may be administered and may actually work, but it only happens on occasions.

Elder Sight: He’s able to see through illusions that may be cast in front of him. His mind breaks down the image until it’s no more, but this usually takes about two posts, but sometimes it can even take a single post.

Regeneration: He’s able to regenerate minor to extreme wounds, but it usually takes some amounts of time, depending on the inflicted wound. Extremities may reform in a matter of moments, but if a large amputation is at hand, or arm, then it may take a while. Evidently, his head doesn’t regenerate. Once he dies, he turns to ash.

--Basic Stats--

Name: Norian
Race: Wraith Dragon
Age: Unknown
Gender: Male
Height: 90’ 2”
Weight: 3 Tons
Flesh Colour: Bluish Paste
Eye Colour: Pearl
Hair Colour: N/A
Class: Dragon


--In Depth Information--

Description:
http://i23.photobucket.com/albums/b390/Cor...rian-Dragon.jpg
Hand-drawn illustration by myself, please do not take. Anyways, this is what he looks like, his body type is muscular and toned and he’s adorned with several tattoos along his figure and wing span, similar to the tattoos seen on his body. His wing span is roughly about sixty feet; his wings appear to be normal dragon wings with several tattoos along the membranes and fingers. His tail is around twenty feet long, his underbelly, chest, and façade of his neck has thick, indestructible plates aligning those certain sections. Aligning his spike are four foot spikes. He will usually be fitted with several plates of armour when fighting larger beasts, or other dragons.

History:
As the history above shows, the dwarf-postured dragon is of ancient age and of rare breeds. His history is unknown to all, except that of himself. He was born before most entities, and he was pictured as a mythical dragon that would never live with the other dragons. Anyways, he isn’t the moral type; he is wise though in the art of war and peace. He traveled with Dirorik on many endeavors, searching to destroy those who see themselves as great or as heroes. He would usually eat the slain, or would let them suffer by nibbling on certain sections. To this day, they both are searching for those ones that label themselves as powerful.

Personality:
Norian is a calm, astute, and content dragon of high breeds. He usually speaks within a wise tone and is very opened minded, although he is the steed for Dirorik, he doesn’t see him as a master, but merely a friend. The dragon is humored yet serious, and never becomes mad, nor is he too serious to not make a taunt.

--Battle Information--

Fighting Style:
The dragon’s fighting style is of animalistic standards, having aggressive and graceful movements to destroy an opponent. The graceful acrobatics it may perform while eluding or advancing toward an enemy is practically unmatched by any entity. His fighting style is based on aggressive swipes, jolts, thrusts, smashing, and lunges, having to be like a cat and a hostile dog. Since he’s of reptilian descent, he’s given the tool of flexibility and strength of immense proportions, additionally adding grace.

Weaponry:
Generally, he’ll use his powerful and sharp claws, sharp teeth, strong and sharp horns, powerful tail, unmatched strength, break neck speeds, and other such things on his persona to defend himself, or attack an antagonist. Each move is carefully placed as to provide himself an alpha male appearance. He also has the ability to release a crimson and black cloud, roughly like fire, that drains the life essence of an opponent; he also may breathe out white flames, which is extremely hot, additionally he may project ice breath of extremely low temperatures.

He’s able to elicit a magi-burst that is an immense amount force used to repel objects and individuals at a radius, or he may make it into a direct spike, this isn’t as harmful, but is used as a defense and somewhat of a weapon, and temporarily abrogates the pysonic/mind-bending abilities from the opponent (three posts); used every three posts (Similar to a psyonic blast, but with more power behind it).

Abilities:
His abilities are based on his breed, which is a high breed of dragon. He is able to turn ethereal so as to pass through both matter and magickal things, but he may not be able to attack until he becomes solid, and all magickal and physical attacks are rendered null as he alters himself into this form, but he may only perform this ability every four posts. Another trait is the ability to cast a fearful aura around him that renders the weak-minded afraid to approach, thus running for their lives.

The dragon is also immune to mind spells and sports powerful mind barriers, one may speak with the dragon telepathically, though. Since his body is naturally protected by thick scales, various physical attacks are nullified. Considering that he’s a dragon, he’s naturally in tuned with several types of magicka and is immune to all types of fire spells, diseases, status effect magicka, and seeing that he’s in tuned with ice, which is ghostly, he’s resistant to that, additionally. In addition, as various dragon sports, he can fly/glide up to great speeds within a very short time.
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Chouru
Posted: Nov 19 2004, 06:19 PM


The Tormented Angel


Group: Admin
Posts: 205
Member No.: 1
Joined: 16-November 04



Mmm..... I'm approving it BUT i want to see some changes once we get further into some RP.
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Vic_wartravler
  Posted: Nov 22 2004, 04:19 PM


You + Me = Herpes


Group: Members
Posts: 135
Member No.: 6
Joined: 19-November 04



Basic Stats
Name: Arith C. Cougar-Claw.
Age: 54 years old.
Sex: Male.
Hight: 5'7"
Weight: 180 lbs.
Eye color: Normal, yellow panther eyes.
Race: Panther Warrior.
Body type: Athletic and kind of on the body builter side.
Magic: No, magic is for the weak.
Voice: Deep, western accent.
Hair/Fur: Blackish blue.
Natural skills(born with): Hearing of a predator, sense prey, cat reflex.
Class: Desperado Blade(a.k.a Blademaster) and Dark Gun Slinger.

Description: General Arith is very short for his kind, but makes it up in his fighting. He wears leather amor but on some parts of his body. His upper hear wears a leather chest armor, that has wide thick straps that go over his shoulders and link up to the other side of his armor, the straps carry rifle shells on them. He has a long skinny strap the goes across his musular chest and stops right where the chest ends, this strap carrys 45mm shells on it. On his back is a shotgun holster that was made on his armor, this holds his 30-30 or double barrel. His stomach doesn't really have armor on it, just a thick and very wide leather strip that goes around his stomach and lower back, this has 6 small knife holsters on them in a row. He has a long thick leather belt that has two relvolver holsters on the side of them, across the front of the belt are 45mm ammo that are in holsters built on the belt and a small holster on his left side by his gun that keeps a metal stick(See weapons).

Close to the right side of his back and waist are his katana sheaths that are very easy to get to. He usualy wears these pants made from animal that are very smooth and comfy and is flame immune. On his thighs are long straps that are hooked on that keeps 5 12ga. buckshot ammo. His boots are black military style that hold one throwing knife on them, this is for a last resport. Across his chest and around his shoulder is a long strap that holds 20 shotgun shells, on his lower back is three holsters, two that are on the out side carry deul Tommson submachine guns, and in the middle is a holster that sheaths a 40mm gernade launcher. On his hands are black biker gloves that are immune to flames, and on his left arm is a barbwire tattoo and on his left eye is a deep scar. He has two ear rings on each ear and a bolt at the top of his ear, and his whole right leg is coverd to the brim with celtic tattoos. The last thing on his stomach is a C shaped tatto with barbwire around it, there are 4 straps that hang from his belt that keep 30-30 shells holstered in them, and they link back up to the other side of the belt. Across his chest on the again is another strap that holsters 40mm gernades in it, maybe about 10 on the strap. Arith wears two coats of differant weather, as in a black germen thrench coat for cold weather to keep him very warm and a mexican pancho for hot weather to keep him cold.

Weapons: Arith keeps an an asortment of weapons up to ying yang. His main weapons are deul swords called Desperado Blades that are rare and strong katanas. He carrys around an amory full of guns on his person, as in deul revlovers(western style)(6 rounds in each), 40mm gernade launcher(One shot), deul Tomson Submachine guns(200 rounds put together), 30-30 Wenchester Leaver action rifle(10 shots) and/or 12ga. Double barrel shotgun(Two shots). He carrys 6 throwing kinfes that he keeps sheathed on his stomach(See description). On his belt he keeps one or two small discs called Jester Discs, that react to an opponents body in a painful or fatal manner, and these fly around until they hit there certain target. Everything he carrys is enhanced to weigh light so there easier to carry around when in battle. He has two huge military kinfes on his belt, but not in it, but on the out side. He also carrys a metal smooth stick, that slides into a staff when a certain button is pressed, this weapon is very light and balenced.


Fighting style: He is one of the best fighters of his class, he knows many ways of the art of fighting, and he is extremly calm so anger won't disrupt his senses. He mixes up moves with all kind of swords, blades and guns, he likes to be creative as he says. Arith has mastered the speed of fighting, as in being able to speed off making it seem he justed blured out of your sight. Last but not least the lamens terms of this, he is calm and never gets angry and he is very fast in his attacks, so he is kind of a perfect fighter in most lands.

History: Arith was born in a rich noble town in a forest called Jejjek; He had a hard and painful life there. Arith never knew his father becase he left his mother when he was a year old, and him and his mother were modest in money so they she worked for gold so her and Arith can live a good life. When he was four, Arith and his mother came back from work, and it was dark and pooring rain. His life got more far worse that day, a man came from a alley when they were walking home and attacked his mother. The man raped and beat her in the street and Arith stood there watching this happen because he was four and he couldn't do anything. He watched as the man got up and said "Take care kid", before he ran off into the shadows. Arith romed the streets of Jejjek at four still, all alone until a sensei named Ne-xan found him roming around his home, and he never had a child before so he decided to take the boy under his wing. He teached the boy how do defend himself and made him learn how to lead an army and himself. At 20 he told signed him up for the Dark Hunter Legion, there his skills got better and he met a soldire and a friend, his name was Major Rift. When Arith Became General, he led the legion to victroy by winning most of the wars with great keeness and strategey. He will never forget that day when his mother died but he keeps it contand and controled, he knows he does. Now all wars are gone and the Legion begain to depart so they froze Arith and some over Heros of battle and they have been frozen for some time now.

Wars:
the Great war of the dark elves: Won(not hard and not easy), losses:2345, Ammo used:678 pounds
Darkarias battle: Won(barely), losses:6793, Ammo used:12 tons
Morgoth inc.'s fall: Won, sort of(close call, we left and there base blew up), losses:345, Ammo used:11 tons
De-ncie's awakening: Won(too easy, and was a waste of time), losses:243, Ammo used:321 pounds
The war of Kryacon's desire: lost(they shared the same tech), losses:too many to count, ammo used:Damn!
Night shadows conflect:Won(hard, but we won), losses:345, Ammo used:1 ton(we went full contact mostly).
Bio Hunters Sege:Won(we had to defend the elves, and we did) losses:they melted before we can count, Ammo used:3 tons.
Kerakians Battle:Won(that was a great battle, low on bullets), losses:564, Ammo used:3 tons.
Angel armys war of the sky:Won(yes we killed good angels, it was hard), Losses:456, Ammo used:1432 lbs.
The Dogs of war:Won(the demon dogs, easy), losses:103, Ammo used:1985 lbs.
Feline demons extermation:Won(harder then hell), losses:9751, Ammo used:1 ton.
Unrealed M.D.K. war: lose(they were giant smart machines, can't win), losses:4567, Ammo used:3 tons.
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Chouru
Posted: Nov 22 2004, 07:08 PM


The Tormented Angel


Group: Admin
Posts: 205
Member No.: 1
Joined: 16-November 04



Make him seem not so powerful and I MUST SEE A HISTORY.

[NOT APPROVED]

I merged these two topics together, PLEASE USE ONE THREAD FOR ALL YOUR BIOS.
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Vic_wartravler
Posted: Nov 29 2004, 04:12 PM


You + Me = Herpes


Group: Members
Posts: 135
Member No.: 6
Joined: 19-November 04



QUOTE (Chouru @ Nov 23 2004, 03:08 AM)
Make him seem not so powerful and I MUST SEE A HISTORY.

[NOT APPROVED]

I merged these two topics together, PLEASE USE ONE THREAD FOR ALL YOUR BIOS.

be nice anthony.......besides i'm done now, so you can tell me whats wrong with this new and improved Bio..... biggrin.gif
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Chouru
Posted: Nov 29 2004, 06:56 PM


The Tormented Angel


Group: Admin
Posts: 205
Member No.: 1
Joined: 16-November 04



APPROVED.
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Vic_wartravler
  Posted: Dec 2 2004, 09:34 PM


You + Me = Herpes


Group: Members
Posts: 135
Member No.: 6
Joined: 19-November 04



Basic Stats
Name: Unrealed.
Nickname: M.D.K.
Age: 9024.
Race: Human, Dark Angel.
Hight: 5'5".
Weight: 140 lbs.
Skin: Pale.
Hair: Ebony black.
Eye: Left Azure blue, right Emerald Green.
Class: Inventer, Dark Warrior.
Voice: Raspy sounding.
Skills: Energy Blast, Fly, Summon M.D.K. machine.
Element: Insanity.

Description: M.D.K. is kind of short for his kind but he makes it up in speed and agresiveness in the battle, but he clearly looks like a girl. He has black hair that Reaches down half a inch past his narrow chin. He is very toned in muscle wise, but his skin is very pale from the insanity and loss of light. His clothes are strange, he wears long tight bands that go from his hands to the end of his forarms, and around his wasit is a Black kelt that has chains coming from the back of it then all the way to his back where they are connected to silver rings that are linked to his sholder from a spiked plate around is neck. His toned torso is coverd with a black sleveless shirt, that has a giant red symbol on the back that takes up most of the thing. His toned legs are mostly taken up by big black boots with big silver rings attached to them. M.D.K.'s angel wings are about 13 feet long and with ebony black feathers unsted of white. His voice is weak and sickly sounding because he has never seen the light in two years and six days, so he can't get warmed and healed by the sun's graceful light. He has black tattoos all up and down his arm, he burned them in slowly and painfuly to build up his strength. The pale hands of him are skinny and big, his finger nails are kind of long and sharp as blades and they have a hint of yellow in them. Around his eyes is major pallor which means it has a redish-pink kind of blotchyness all around around his eyes and a little on his face, giving that he's very ill alot, so this sort of makes a tired and ill look from lack of light and health.

Weapons:
Energy Sword is a certain sword that uses energy as its blade, like a lightsaber but this weapon is way differant looking and acting(the way the blade looks). The sword uses pure lightning and the blade is not smooth it looks like a whole bunch of lightning is coming out of a small tablet like think on where the blade should be. The Hilt is shaped like a big military knife but without the blade, there are pretty big spikes on the hand geard. There's a little thing on the bottem that you put energy in(a.k.a Magick), you unscrew it and feed magick into it. The sword cuts through metals but not all, if they are magick then it just blocks. The weapon is kept around his waist.
Scyth of Hearse is like the Grim Reapers Weapon, but more in the amazment stage. It has a midsized tablet at the top, this tablet makes the scyth fold down when it's not in use. Its blade is about 4 and a half foot long, and tranished in blood of all kinds. The weapon's grip is very big and long, it has grips on some sides of it. The blade has small symbols on it that read "Murder-Death-Kill", as so the nickname of Unrealed. He carrys this Weapon over his back with a strap that goes from the middle of the weapon, and close to the tablet. The metal is pure dark steel, forged by the best and enchanted with dark energy. This weapon has a hook up at the bottom of the shaft of it, that he hooks chains up from his back to, and the blade grows an extra 5 feet when it is hooked up.
Flesh Waster Chains are the chains that are on Unrealed's back that are used as a weapon only when hooked up to the Scyth of Hearse. The chains grow 5 inch spikes on each link, if you are caught then you hope to god he doesn't spin around. This only happens if the scyth is hooked up. The chains are living and they feed on death, so in laymen terms they have a mind of their own.

History:
Unrealed was born an angel of light, but he was always strange and calm, but loved by all. When he was old enough they told him to watch over a pretty young elven girl named Juila, he went to far in watching over her and came into her life as her lover. When the gods found out they took punishing him, and they made her forget about him just like that with a spell. They told Unrealed to never come back to heven, but he was an angel still so he walked the world as a lone angel. He begun to watch a factory called Morgoth inc. and got some ideas and became obessed with machines. When watched how they worked, he begun to make them by hand, and now help at all. it trained his body and his mind, but his mind worked strangely and he became insane and mad. He made machines far... far.... far.. ahead of time and they all looked the same, they were big and made of all black metal, unlike Morgoth who uses flesh and the human body to make his machines.
In Later years he figured that it was getting harder to control these machines and to make more. So he created a small room called "ken-jek" meaning in hunter "mind room", and he made a giro like thing that doesn't move, he gets into it and controls the machines with his mind. He was hooked up to this "thing" for the remainder of his time, controling all the machines. From this day forth he is still hooked up to this thing, only if someone really wants to make him mad he will break out and kill them. *in RPB battles he is not hooked up*

Magick: He is a Dark Angel, which means they have dark powers of choas. He has a energy blast, that sends out a wave or a sream of dark energy that is very powerful and quick in nature. He also has the power to summon a M.D.K. machine, but only one and thats it.

Skills: Flying is his main skill, and he is very quick. He can hover and glide around the air. He is very nimble and fast so that works perfect with his wings.
He also uses his chains for weapons, as in flings them around the land or attaches them to his Scyth and tosses it around for more destruction and damage.

Fear: Unrealed's multi-colored eyes send out a sort of purpleish pink mist that causes the opponent's fear to come out at them, this attack is done when he is not far away and not close to the opponet. The mist forms up into skulls that fly around the opponent and attemts to leak there fear out. This attack can be fatal to them or can stun them for one turn or more, making them easy to attack(must take every hit if fear works).

Battle Lust: Unrealed waves one of his hands around in a circle and gets into a trance and he sends out a stream of red mist out of his other hand that causes the opponent to become battle blind, which means he/she attacks anyone around him... and i mean anyone. This attack stops after one or two turns or so, and this attack doesn't work on monks.

Dark Blast: This is unrealed's basic charge up attack that is effected on how well he is focusing, he uses his palms for this attack. This attack deals good to extreme damage if an opponet is hit with a single blast. The attack sends out a stream or blast of pure dark energy of his own, the blast can't be absorbed by most things.

Energy Syringe: This attack is done when Unrealed is low on health and energy, so he charges up and gets fairly close to an opponent and holds out both palms to them and purpleish blue lightning starts to make contact with his opponet and sucks out there life force. This attack is unknown on who to counter it, so counter at your own risk. The closer the attack is the more he vampires out from an opponet's body.

Rage: When Unrealed is pushed over his limit, he will burst into flames quickly, and his eyes will start to bleed, making blood run down his cheeks. His nails will grow longer and sharper. His chains will be bigger, and wider and more hungry. His rage only lasts a few turns, but his speed and stregth is encanced by 20x.

Chain attacks:
Metal Razor Net: This attack is where he makes the Enternal Chains form into a spiked net that damages you some and holds you there for one good turn. This Attack is only used in free for all.

Pain of Disire: He spins around making the chains shoot out quite a bit, and it makes a giant fan. this attack is only in one spot, and who ever comes close will be damaged big time. This attack stops after one turn, or he gets dizzy.

Meat Slicer: The Chain gets swiped around the area making sort of a cutting string. This attack is easly dodged but if hit then and opponet gets cut in two, and you die quickly. The attack is impossable to block, Due to the chain moving at a fast pace and being very heavly bladed; so blocking would be a foolish act.

M.D.K Attacks:
Damage Plan: it does a kamizaze attack with a M.D.K machine and makes it hard as hell to block or dodge, this attack is extremly powerful. This happens when the time of the machine is up in the battle.

Arc-je Cannon: A giant energy weapon which causes extreme damage, this attack is very hard to dodge and impossable block. This weapon lasts a long period of time but takes one whole turn to charge up. Due to the Arc-je energy, this weapon can't be abosorbed without taking fatal damage.

Xio Lazer Cannon: This attack involves launching a pure heat beam from one of the eyes, the bigger one matter of fact. This attack is semi-auto and very quick in firing rate, this attack causes modest to fatal damage.
---------------------------------------------------------------------------------------------
M.D.K. machine: A giant machine about 35 feet tall and is extreamly bulky in armor wise, and Unrealed will mount on top of the machine. Their left hand is a gaint robotic claw and the other is a device shaped like a perimid, but opens up showing a 3 foot long Arc-je Cannnon (Energy Cannon). It has three 8 inch eyes in the middle of the torso that see in three vision, as in thermal, magick, normal. it has no head just its legs, torso, and arms, so its eyes are in the middle of the torso in a triangle. The machines are very strong but not very fast, so you would have a pretty good advantage against it, if your fast. The Armor of this machine is very thick, about six feet thick of armor.

Arc-Je Energy: A certain kind of rare power sorce, this can't be absorbed by any one but Unrealed, due to been shown to the energy too much and too long. He uses this energy as a power sorce as well as a very leathel weapon. If this energy is absorbed by anyone other then Unrealed, the unknown fatal energy will damage the person greatly.

M.D.K.=Murder.Death.Kill.
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Vic_wartravler
Posted: Dec 8 2004, 05:14 PM


You + Me = Herpes


Group: Members
Posts: 135
Member No.: 6
Joined: 19-November 04



Basic Statistics:
Name/Label: William C. Mardox
Designate Label: First Sgt. Mardox
Serial Number: #1930450
Race/Species: Humanoid
Age: 30 Earth Years
Height: 5'9"
Weight: 160 lbs.
Gender: Male
Hair Color: Dusky Black
Optical Hue: Jade
Skin Hue: Chocolate
Verbalized Accent: Large/Deep
Place of Birth: NeoNew York, New York.
Body Category: Muscular/Toned
Class/Rank: First Sergeant of Nano Division Section Twelve Arionia Facilitator Unit
Majors: Hand-to-Hand in addition to Weapon Specialist and Level Eight Pilot of Smaller Aircraft
Faction: Universal Galactic Federation

In Depth Statistics:

Description: Mardox is an African American, his height is approximately 5'9". His body consists of a toned figure beneath his advanced armor.

user posted image
His casual battle attire. Beneath the mask is a round face with a slightly large nose, in addition, there's black hair with large corn-rows that reach to his shoulder blades. Each soldier has the similar suit, yet Mardox's suit differs from the assortment of soldiers; he has higher ranking markers and his helmet has a navy blue streak down the middle.

Arsenal:

Sgt. Merdox doesn't always have every weapon available, only two or three at one time.

M-34 Assault Rifle or "Tomahawk" is inexpensive and easily produced, the Tomahawk provides a lightweight 5.59mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is the best suited to a role as a light support. The optional M785 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies. Duel.

Schultz Metzer-2000 Anti-Personal Weapon or "Heavy Metal" rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unload weight of only 8 kilograms, the Heavy Metal is portable and maneuverable, easily worn across the back when employing the optional carrying strap. Alt-fire is a high- velocity armor penetrating semi-auto slug thrower that is capable of sending out a 50 caliber explosive shell into an opponent. The Heavy Metal is the rotary cannon of choice for the discerning soldier.

.45 Caliber Long Range Rifle or "Rayon" is a high-muzzle velocity, semi to full-automatic, long ranged rifle used to exterminate enemies at, yes, long ranges. The sniper rifle sports a detachable multi-purpose, long range scope with over three modes of sight to better the user. The weapon has three particular modes of fire: Fully Automatic, Semi-Automatic, and Three-Round Burst; the standardized clip houses about nine rounds of forty-five caliber ammunition that it attached within two easy steps; slip in and load. Laser Pointer available.

50 AE. Magnum Handgun or "Bitch Maker" is a high-velocity .50 caliber semi-automatic pistol, is the most powerful sidearm out there. This weapon is proven the best for the Galactic Federation, and the police force itself. The weapon is best for medium ranged targets, but when you're too distant for a shotgun or to close for a sniper rifle then this weapon is your best choice. The Alt-Fire sends out a three round burst of shells that give a bigger punch then you think. Duel.

Mk 3.0v Flak Cannon or "Meat Grader" is a Arianak defensive technologies series 9 Flechette Cannon that has been taken to the next generation in evolutionary weaponry. The ionized flehettes are capable of delivering second- and third-degree burns at organic tissue and cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched into spread pattern directly from the barrel; or fragmentation grenades that explode on impact, radiating flechettes in all directions.

MS-20 Mark 10 Shock Rifle or "Electro-Rocker". The Shock rifle has changed a little since the corporation has shut down and re-opened. The MS sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave. This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target. Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of anti-photons contained within the plasma's EM field.

Record: Mardox was born in the epoch of 2940 and wasn't born in a great family. His dad had left his family prior before he was born. His mother was a drug addict and their house wasn't manufactured in the greatest of places (i.e. the ghetto). Before he was sixteen he went to jail for position of a fire-arm and drugs. Before he was transferred into state jail, he was stabbed six times with a sharpened bar in addition to being left in the yard for dead. He was treated and then pardoned for good behavior, and then he later joined the Galactic Federation. From then on, he continues reminiscing upon individual memories; thus far he's essentially content for now. He was trained under strict teachings of that particular branch of the military. He was then severely injured in a training exercise using live ammunition; he was upon the list of potential test subjects of Nano Based Reconstruction Assistance (N.B.R.A.) He has served in eighteen galactic wars including planetary wars among the numbers of six. He is the most decorated among his classes; he is highly respected among his troops plus high ranking officers.

Behavioral Aspect: The behavioral trait he has obtained is slightly arrogant with a twist of verbalized assumptions of being a rhetorical higher-being. The biggest trait is the ability to handle situations with the utmost maturity and responsibility. Years in the branch with which he resides in has taught him to respect higher authorities and to remain calm in the direst situations. Hitherto these traits, he’s also a very serious individual and slightly humorous in some cases.

Combat Capabilities: First Sgt. Mardox has been trained in the art of self-defense and offensive tactics to better himself against stated antagonists. He has been instructed as to take down said antagonist within harmful and non-harmful standards within complicated assortments of grapple and hand-to-hand actions. He has also been educated in the art of potential stealth, but on minimal terms. In addition to said combat capabilities he is able to fashion weapons from what’s at hand, this education is called Improvised Objectivity Actions. Another trait of combat he has obtained is the ability of weapon specialist, as well as turning said weapons into tools with which might be useful in other predicaments.

Nano Capabilities: When a user is sporting nano technology of this caliber, he needn’t perform physical actions, but merely brain impulsive techniques to elicit Nano-Flames. Nano-flames are just theoretical terms to describe the elicitation of highly charged photons from the persona of the user. The body utilizes its own charge of electricity as to fusion with the energy the Nano-Bites accumulated. Politically this is postponed due to the lack of considerable funds needed to continue this project, in turn, only various individuals house this certain capability.

Equipment Provided:

De/Re-atomizer Mark 12 (simple name) is a tool provided to higher ranking officers in each division. The user may de-atomize the item which is at hand via decomposition reaction, and then contain said atoms within a cryogenically induced state as to ceasing all other actions as thus. Re-atomizing is another story: It then educes a synthesis reaction as to reassemble the atomized item with which was previously de-atomized. The atomizer is in the shape of a twelve by three cylinder that is holstered onto the back of the user. (Runs of three echelon twelve power cells)

Standard Issue Boeing Combat Knife: Class Eight is a fairly large made up of a few different metals, including the substantial amount of different metalloids. The length of said knife is precisely about 8.5 inches, not including the five inch hilt. The weapon itself is sharpened with highly focused photon particles that are calculated to precisely graze across each edge. This weapon is standard issue for each soldier within the branch and/or military all in itself. The weapon even comes with its own standard issue sheath made of high-grade materials that are able to resist abrasions of any sorts. The hilt of the weapon is made from a certain material that’s able to fit and mold into the shape and form of the hand via type of highly potent gel gripping agents. http://i23.photobucket.com/albums/b390/Cor..._Doll/GPM35.jpg
Illustration of said melee weapon. Duel.

Standard Issue Moisture Collector Unit or S.I.M.C.U. is a highly advanced water disposal unit used to hydrate soldiers within war or upon the base. Each soldier carries one of these certain canteen based contraptions that run on echelon twelve power cells. The S.I.M.C.U. educes moisture from the atmosphere around the user, subsequently altering it into a vapor from with which it is extracted through moisture attracting vacuums that gather an amount of water so as to forming it into its filtered liquid form, according to the information given, it will commence to refilling itself within a single Earth hour.

Standard Issue Objective Facilitator Armor or S.I.O.F.A. is standard issue battle armor as seen in picture above. The battle armor is constructed of highly compacted fibers of Genoteck fabrics that work as to protecting the user from both point blank and distance shots. The battle armor’s advanced contact liner is composed of Intergras intermediate to extreme hot/cold and dry/wet polymer materials that mold and stretch itself onto the soldier’s body using light-weight gel materials that react if struck. The comfort ranges from minus 10-20 degrees to 20-45 degrees F depending on the environment surrounding said soldier; all in all, there’s five ways to dress with the battle armor system. In addition to the comforting fit, the armor’s shell is made with layers of highly resistant to water and wind while providing moisture vapor or abrasion resistance. Each layer sports a Hawk Sensory System that warns the user of penetration or abrasion within leveled statistics that jointly acts with the KIA (see KIA below). All in all, the armor is useful for dexterity and tactility on and off the field.

Standard Issue Mark 11 ‘KIA’ Combat Helmet is waterproof, fireproof, and windproof, in addition is universal in technological standards, having to be dubbed the most highly advanced, comfortable combat mask composed of highly advanced nano technology that enable data and power transfer, in addition to this, the nano bots produce memory foam that instantly covers the penetrated area and instantly solidifies. The name KIA is an acronym of Know It All. The helmet was engineered to withstand a high-caliber bullet at point-blank and distanced range using highly compact materials to cease any projectiles that may be shot at user’s cranium; the helmet sports an array of Hawk Sensory equipment that monitor the surrounding area, including informational input and output for tasks such as navigation, physiological status, and command communication. The sensory system also houses a object detection program that locates weapons of mass or minimal destruction, friendly or enemy laser tools, or weather in addition (this sisters with the S.I.O.F.A.).

The auto-polarizing lenses are composed of thick plastics that literally form around penetrations using the same ethereal foam found along the helmets exterior. The lenses also house a highly placed sensory system that displays detailed hologram images that detects any known object within the vicinity of a single mile, which in turn, it shall detect friend/foe or enemy weapons of any sort as well as thermal/electricity readings and statistics of the area and subject. Both the battle armor and the helmet fend off biological agents using self-decontamination from the same foam used to seal up abrasions and penetrations. The helmet runs on duel echelon thirteen-point-nine power cells that slide right under the lens on both right and left sides. (See picture for look)

Transdermal Nutrient Delivery System or T.N.D.S. is another lightweight, standard issue device used to provide nourishment on the field for the soldier. The device is de/reattach-able for the De/Re-atomizer that stores ionized food which is then fed through a tube attached to a port on the KIA. The appearance of this is a slightly smaller cylinder that’s about half the size of the De/Re-atomizer, moreover the cylinder is easy to attach and detach. (Runs of two echelon twelve power cells)

Series Twelve Hawk Uplink System is an attachable com-link system that works adjacent to said battle helmet. The com-link system is standard issued to each individual soldier. The user may commence with communication within the boundaries of six miles maximum. The communication system is in the form of a four by three box that attaches into a slot upon the helmet’s interior. When hooked up to the central hub port via top of the helmet beneath removable patch, the communication shall be linked to each solider or system that sports any sort of communicational systems, and you may contact an individual or individuals via telepathy enabled by the voice commanded communications link system.
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Chouru
Posted: Dec 8 2004, 06:33 PM


The Tormented Angel


Group: Admin
Posts: 205
Member No.: 1
Joined: 16-November 04



Okay... I don't get your Unrealed. He's hooked up to a machine to control his machines... but you are posting him as a character to fight with? ... well, whatever.

As long as those M.D.K. Machines aren't too powerful, meaning you don't make them, this is APPROVED.
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The Man
Posted: Dec 18 2004, 07:16 PM


Advanced Member


Group: Member-Admins
Posts: 128
Member No.: 7
Joined: 20-November 04



As for Mardox's bio... NOT APPROVED. First of all, his weapons are too powerful and too many. And with the Mk 3.0v Flak Cannon... Isn't flak the shit they used to take out bombers during the second world war? Them rounds that look like black clouds when they're fired. I watched the film Memphis Belle today so I learned a little. tongue.gif But, correct me if I'm wrong. Another thing. His weapons are too many. I mean, how the hell can he carry about four big-ass guns? blink.gif Sorry man, but the weapons need a lot of changing done to them.
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Vic_wartravler
  Posted: Dec 22 2004, 02:14 AM


You + Me = Herpes


Group: Members
Posts: 135
Member No.: 6
Joined: 19-November 04



--Basic Information--

Name: Necara-Decj
Nickname: Angela
Gender: Female
Age: 19
Weight: 119 lbs
Height: 5'9"
Race: Human
Hair: Dusky Black
Eyes: Sapphire Blue
Class: Warrior, Blade Master

--In Depth Information--

Description:
http://i23.photobucket.com/albums/b390/Cor...oll/Angela2.jpg
The picture is a relative appearance, hand drawn by me additionally, actually a rough drawing I drew a few years ago. I know it sucks.

History: Angala was born under a certain tribe, which is the Kryocons; a noble tribe that only wanted peace. She was raised with the sweetest parents and was believed to be the Chosen Warrior of the tribe, and this was not pleasant with the parents. They knew she was the Chosen Warrior from the black tattoo's that where on her at birth, so they didn't want her to ever know. Later in her life she was trained but she couldn't fight the bullies because it was against the way of the warrior. When Angela turned fourteen, her parents had been murdered by the Shadow Hunter Legion, and then she found out everyone she had ever loved had been killed by this a crusaded legion. When she turned nineteen she begun to search for the Shadow Hunter's, when she found them she tried killing one but he had friends and they over powered her with ease. Soon they left her for dead out in the middle of nowhere with no food, no water, and barely any warm clothes, just rags. This trained her body, made her immune to the weather and made her show no fear. Until this day she is still out there searching for the Hunter's that killed her tribe and wipe them out.

--Battle Information--

Fighting Style:
She has no real method of fighting. She improvises with various fighting arts when on the field; she’ll use her weapons immense weight to better herself in the conflict, but she may loose balance since the weapons are so large and meant for larger people. She also combines her weapons with her magickal capabilities she possesses; she is quite skilled with smaller weapons, but carries larger weapons to deliver powerful blows.

Weapon(s):

Sin Blade (See Picture) is a five and a half foot long unbreakable blade that is about a foot and a half thick, and a sports a thick hilt. The blade of this is jagged up until the blade curves up, the other side is spiked with nine inch spikes on one part and that's near the beginning. The handle is about a two feet long and is wrapped up in bandages; the hand guard has seven inch long curvy spikes that go in a complete row. At the end of the grip is a long curved blade that's sort of shaped like the moon, and in the middle is a small circle with writing in it, that reads "Fear From Your Sins." Right on the blade is curvy black tattoos, like drawings on it that give the blade a certain power and unique look.

Murderiousa has a three foot long cannon with a giant blade at the bottom, the blade reaches four inches past the barrel. The fully automatic gun-blade is roughly about half an inch and three. The ammunition is houses are about a hundred, which it also sports the ability to fire ammunition that drains away the life essence of an opponent.
http://i23.photobucket.com/albums/b390/Cor...evegunblade.jpg

Abilities:

Fortification: This is the ability to resist against powerful mind spells, since she does sport strong mind barriers, but can be destroyed if enough power is forced into the mind. She is immune to disease and all status effect magicka, but she is susceptible to higher forms of these. She also is human, so in turn, she can be worn out after a while; she carries around vials of stamina potions that immediately provide the needed energy to continue on with the fight.


Magicka:
She possesses various kinesis spells to better herself, but she sports no real methods of actual magicka, she merely sports these kinesis spells: Aquakinesis, which is the ability to manipulate water and various forms of moisture; Pyrokinesis, which is the ability to manipulate fire; Audiokinesis, which is the ability to manipulate sound waves; Telekinesis, which is the ability to move various things with one’s mind; Aerokinesis, which is the ability to manipulate air; last but not least, Geokinesis, which is the ability to manipulate natural materials.

OOC: I'm a big Heavy Metal 2000 fan. tongue.gif
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The Man
Posted: Jan 29 2005, 02:56 AM


Advanced Member


Group: Member-Admins
Posts: 128
Member No.: 7
Joined: 20-November 04



W00t, I forgot to say that this bio's approved. laugh.gif
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Vic_wartravler
  Posted: Feb 21 2005, 02:23 AM


You + Me = Herpes


Group: Members
Posts: 135
Member No.: 6
Joined: 19-November 04



--Basic Stats--

(Both)

Name: Ekane-Gniredrum
Race: King Serpent Warrior
Age: Unknown
Gender: Male
Height: 17” In Total Length
Weight: 300lbs.
Eye Colour: Ebony
Flesh Colour: Copperish-Brown-Charcoal
Hair Colour: Not Available
Class: Grand Master Battle Mage

--Personal Information--

Description:
His relative appearance is that of a typical cobra with a humanoid upper body, but still sporting a snake head and cobra flaps. The upper body appears fairly muscular with exoskeleton muscles, including minimal amounts of armour. He has a large, wide cobra head with typical reptilian eyes, including outlandish tusks protruding from the beginning of his jawbones, thus reaching to about half a foot past his chin.

He wears large gauntlets attached to his forearms with large protruding spikes. Aligning from the end of his nose and aligning his back is a thick exoskeleton that covers his entire backside, except the two flaps by only aligning the middle; the exoskeleton is mainly for defensive reasons, but for offensive it has small spikes jutting out in various areas.

When he is in battle, large curved bones/spines protract from the middle of its neck area reaching down to the end of his humanoid back in a vertical row; the spines are sharp and begin very long and ends to about being a quarter of a foot at the end of his humanoid back. These prove some xenomorphic capabilities that involve the usage of both mundane and ethereal energies. When dormant, they lie against his back facing down and prove no threat. Chained to its chest is a large piece of plate that provides greater protection, and instead of normal fingers, his fingers consist of three large fingers with claws at each end.

History:
Relatively unknown this creature is, he’s known to be a myth and farmers fear him because of their neighbors and live stock appear missing while they sleep. One of the farmer’s sons went looking for such a creature, but he ended up missing, but Ekane had left his son’s arm at the door step at a warning. Ekane is greatly feared as the Serpent of the Lost Arm, the farmer’s gave him that absent minded label after the son whose arm was left at his father’s door step. Others dare not go searching for him, they leave him sacrifices every month for him, thus keeping him dormant and unseen.

Personality:
He is somewhat quiet and serious; sometimes you may persuade him into certain things. He worships a snake god, some find that as a weakness they may manipulate, but others who speak of mocking the god end up eaten. He speaks in a Spanish accent and never gets mad, he merely mocks slightly as he attacks an opponent. He usually speaks of hunger and how one might taste, and usually jokes around about it.

--Battle Information--

Fighting Style:
Ekane’s fighting style is mostly based on flexibility and aggressive strength, whilst attacking with lighting fast reflexes that symbolize a snake’s strike. He’s able to strike with immense speed in one jolt, and he attacks through aggressive means, attempting to destroy the opponent through the most violent way he could possibly think of. His slithering is paced, so he may be outran, but once he’s close, he’s able to rapidly attack the target with strength and aggressiveness, as once said. The scary thing about his fighting style is the fact he’s very stealthy, he is able to not make a single sound as he stalks a target.

Weaponry:
Nothing really, extremely large claws, fangs, and tusks. He may use his tail and spines from time to time, which he is able to launch the spines upon his back, with which he’s unable to use various abilities.

Abilities:
These various abilities are known to be both invoked and naturally placed to gain the upper hand within a conflict. All natural abilities require no ethereal or mundane energies to invoke, but invoked abilities require a specific amount of energy. Here’s the list of said abilities:

Rhythm’s Rattling: This ability comes naturally to Ekane; the large spines protruding from his back in a perfect row start to convulse, thus creating a melodic rattling sound that places various opponents into an inescapable trance. This is negated by great constitutions, but even then it’s known to be difficult. The duration of the mindless trance is about two posts, and this is relatively evaded through several means. (Every Two Posts)

Death Gaze: This ability comes naturally to Ekane; he focuses on the opponent for two posts while staring, he seems docile when performing this ability, and relatively doesn’t move, save for the following the opponent. Once he stares for about two posts, he sends out a deadly gaze that causes the opponent’s nervous system to die off and brain activity to subsequently overload, resulting in instant death. Ekane must be staring at his opponent for about two posts, and the range is about half a mile, also the target must be looking directly at Ekane. (Every Two Posts)

Aura of Apprehension: This ability comes naturally to Ekane; he causes his spines to rattle in a certain rhythm, thus creating an aura of fear around his persona. On lesser beings, it causes them to flee in terror, whilst the greater beings get the sense of insecurity and make it difficult for attacking; beings with higher constitutions don’t succumb to this easily. This ability usually lasts for three posts, and does have a one post after effect. (Every Three Posts)

Lightning of the Dawn: This ability is invoked through an amount of magicka; arches of bluish-white electricity start to jump from one spine to the other, surging with energy in appearance. The electricity surges through his arms and then are launched in an eighteen foot range limited bolt of lighting, with which causes continuous damage and links up with other enemies that are within a sixteen foot radius. This causes twice the damage if any metal components are found among the body of the target.

Mother Fog: This ability is invoked through an amount of magicka; his spines begin to rattle and start to generate a small amount of electricity that soon starts to create a thick, harmless red fog that consumes the area in a mile wide radius within two posts, from the ground. The fog makes it difficult to see and causes sight magicka to be distorted; fortunately for the opponent, the fog subsides after four posts.

Cry of the Child: This ability is invoked through an amount of magicka; he merely rattles his spines into a certain rhythm to create the sound of a child crying. This usually attracts and opponent so he could place a valid attack. This attack is indeed underhanded, but it’s very effective once heard by the unknowing, which causes them to step into a valid trap. This can be elicited anytime he wishes.

Solitude of the Hunt: This ability comes naturally to Ekane; this ability is hard to describe from the name, but once described, it’s fairly easy to understand. He’ll merely borrow rapidly underground, thus performing various attacks; he may appear beneath an opponent and pop up or he may go beneath an opponent and have his spines sprout from the ground in an attempt to impale said opponent. He’s extremely quick once underground, and is difficult to detect once beneath the soil.

Corrosive Spit: This ability comes naturally to Ekane; he just snaps his head forward and opens his mouth, thus launching two streams of greenish-clear liquid from two holes at the bottom of his mouth, this liquid carries massive acidic properties; once the liquid touches any object, it starts to rapidly eat away at the object, melting it completely within two posts. The acid may even melt the strongest of metals, even enchanted, and various magicka causes it to act much quicker. However, the range is limited to about fifteen feet. (Every Other Post)

Venom of a Thousand Plagues: This ability comes naturally to Ekane; once Ekane bites a target, an incurable poison will be injected into the target and they will quickly die painlessly; it causes the entire nervous system to be rapidly eaten away and causes the flesh to be eaten away at a large pace, which this kills a large target within two posts. The poison is cured by very high level magicka, but anything lower will have no effect on the poison. (Every Other Post)

Paralysis: This ability comes naturally to Ekane; once he bites a target, he will inject a fairly different poison that causes the complete or partial loss of function especially when involving the power of motion or of sensation in any part of the body, including the ability to invoke magicka, by attacking the entire nervous system. The effects only last for about two posts, depending on the person, and is relatively cured by high-level magicka spells. Ekane might even devour an opponent if they do not wake up from the paralysis. (Every Other Post)

Blind Man’s Water: This ability comes naturally to Ekane; much like Corrosive Spit, he’ll accurately project a liquid toward a target, but this liquid’s colour is sky blue and is relatively harmless to the skin. He launches this liquid with god-like accuracy toward the eyes of the opponent, once it strikes the eyes, it will cause the target to be permanently blind for the rest of the match. This is incurable until the end of the match, and destroys all sight receptors, and disables the sight from being healed. However, the range is limited to about fourteen feet. (Every Other Post)

Focus Beam: This ability is invoked through an amount of magicka; this is done the same way as Lighting of the Dawn, but instead of lighting, it uses focused energy to vaporize an opponent; neon purple energy surges through his protracted spines and then is launched out in a solid stream of violet energy after he releases the energy through his extended arms. The beam causes immense damage if directly hit and it may be directed into several directions to follow the target; this usually decreases the amount of magicka Ekane has quickly and takes a few to prepare, and causes a large explosion after use where it targeted.

Protection: This ability is invoked through an amount of magicka; he merely does a few hand gestures and bluish energy starts to surge through the spines and a large shield begins to form around his body in the form of a sphere, if anything so happens to touch the shield, they will be electrocuted. The shield can take massive amounts of damage before breaking, and proves as a good weapon; however, the shield lasts for about three posts.

Ward: This ability comes naturally to Ekane; this is done when Ekane vomits a slime composed an unknown material with a thick viscosity. The slime will stay in one spot and will react if an opponent reaches its valid radius of nine feet, with which will then begin to rapidly suck the target into it and start to consume it and causes excruciating pain to whomever is caught. This usually sinks into the ground after about four posts. (Every Three Posts)

Saint’s Healing: This ability comes naturally to Ekane; this is a typical healing ability that enables him to heal at a higher rate than most enemies. He may even regenerate the most serious of wounds and amputations, but it usually requires a few minutes or hours.

Fortification: This ability comes naturally to Ekane: generally, this is the ability to resist intruders into one’s mind. This is invoked through a natural defense to set up barriers to protect the mind from foreign things. Ekane possesses strong barriers to protect himself from any intruders that may bore into his mind, thus including all magicka based on the mind.

Heightened Sense: This ability comes naturally to Ekane; as the name states, he has enhanced senses, but only to some extent. His sight and smell are the only two that are increased, thus being able to hear the most ambient things and being able to smell things others may not be able to smell, including the ability to remember scents. Overloading these two is accessible, loud noises and unbearable smells overload these senses.

Immunity to the Curse: This ability comes naturally to Ekane; this ability comes naturally to all snake people; this ability is to be immune to all forms and levels of disease. This nullifies each disease, or his body might possess it and project it back at the caster. This is a simple and effective ability, which comes natural for his species and may not be abrogated through any means.

Abrogate Enchantment: This ability comes naturally to Ekane; Ekane merely has to rattle the spines aligning his back in a particular rhythm to obtain this ability; the musical vibrations cause the spells to be suddenly distort, if not back-fire, until they’re dispelled. Projectile spells are also susceptible to this, destroying them on the spot before or after they’re launched, it may even misdirect a spell to aim back at the target. This is accomplished within a sixteen foot radius. (Every Two Posts)

Bone Spikes: This ability is invoked through an amount of magicka; he merely rattles his spines in a particular rhythm to elicit this ability, and thus black energy begins to surge through the spines and subsequently leap into the ground quickly. As soon as this is done, he may merely throw his hands up to cause large, facilely sharpened spikes made from bones sprout from the earth on a targeted area, and with a simple clap, he may send a line of them toward the targeted area. This ability lasts for only about two posts, but the spikes stay dormant until someone destroys them, then they’re gone.

Charmer’s Curse: This ability comes naturally to Ekane; this ability is much like Immunity to the Curse, but it works with heat. Ekane is immune to all fire spells and can be within the most extreme temperatures. Although, since he is of reptilian, he’s susceptible to ice spells and is vulnerable in lower temperatures. He may become stronger if he’s in a heated area.

Desert Storm: This ability is invoked through an amount of magicka; he merely takes a pinch of the earth and invokes several incantations through his valid thoughts, subsequently he blows into the soil being held, thus causing an immense sand blast to form from that simple lump of soil. The storm then begins to consume the area and causes enemies to loose balance and to be hindered in all senses. Fortunately for the opponent, this lasts a limited time, only about three posts. Relatively avoidable through various means, though.


Eye of the Serpent: This ability comes naturally to Ekane; utilizing the ability of focus, he’s able to identify anything ranging from invisible enemies to unreadable transcripts. This type of sight targets their life force that flows through all entities. He’s able to see the target up to a mile. The valid observation is a glowing aura in their silhouette, and when they’re damaged, the stated aura dims, depending on the damage taken.

Perplexity: This ability comes naturally to Ekane; he merely rattles his spines in a certain rhythm that spreads to about half a mile. The rhythm causes the brain to become greatly confused, not knowing what to do at the current moment or to do anything at all. This rhythm’s ability differs on various entities, befalling amnesia, most loose track of what they’re doing, unable to perform simple tasks, or other such things; some have been known to commit suicide. The duration of this bewilderment extends for about two to three posts, depending on how intelligent they are.

Serpent’s Tongue: This ability comes naturally to Ekane; this ability is rather useless, which allows Ekane to speak with nature and other living organisms, also provides the ability to speak all languages. This is rather useless, but does prove well for taunting and gaining information, or merely conversation with someone who doesn’t speak English.

Slumbering Foe: This ability comes naturally to Ekane; once his bites his opponent or exhales a purple gas in front of them, a powerful sedative will be administered into their system, thus causing them to become torpid and slowly begin to feel drowsy, thus making it difficult to perform any tasks. Performing magicka will only cause the tranquilizer to act more rapid. The only way to eliminate the narcotic is to fight it, although extremely difficult to all entities, it’s quite possible and proves their strength. The slumber’s duration lasts to about two posts, including one post of a groggy after effect. (Gas Is Used Every Three Posts)

Divine Hallucinations: This ability comes naturally to Ekane; one he bites and opponent, subsequently the opponent is injected with a powerful hallucination into the blood stream. The hallucinogenic properties vary in different entities; some may see a dream or a nightmare. Even entities with high constitution will find it difficult to resist the hallucinations, but they are capable of fighting it. The delirium will last for about two posts, and is curable through immensely high spells, but most don’t sport these.

Raise the Fallen: This ability is invoked through an amount of magicka; this ability is characterized as a necromancer spell, which is to raise one or so minions of thee undead to serve under the summoner’s will. Ekane merely allows his hands to drip with a strange liquid-like gas of magenta; he then slams his palms into the ground, driving his nails to the ground, thus setting up a summoning point, to where all minions are spawn within a half mile radius. He may only summon up to three each turn, and all he may do is whisper the word ‘Rise’ while lifting the hand he had placed to the earth; accordingly, three slow minions of the undead will shamble from the earth and attack the opponent. Although slow and relatively simple to destroy, they are great fighters and incredibly strong; one’s with armour are more difficult.

Tranquility of Frost: This ability is invoked through an amount of magicka; much like Cytec’s ability, he’s able to manipulate the sky into forming into enchanted clouds of a thick grey, and causing a tranquil snow to gently descend from the clouds to silence all magicka, or lower the power. Well, he performs the same maneuvers, thus causing the clouds to compact together, sheltering six miles within the clouds shadows. Accordingly, a post later, snow will slowly fall from the sky, causing silence to all magicka, or it might so happen to lower the power levels of said magicka. This usually lasts for about five posts total in spell duration.

Fire Fly: This ability is invoked through an amount of magicka; he merely closes his hands together while invoking his magickal abilities, then he’ll open his hands to reveal three large conjured fire flies. Once the fire flies are revealed, they begin to circle around Ekane as if they were protecting him. As soon as an enemy approaches within their eight foot radius, they immediately rush over to the opponent and facilitate a fairly large, incinerating explosion. He may summon three more after two posts.

Voyager: This ability is invoked through an amount of magicka; this ability is difficult to invoke and usually takes up to four tries to actually work; once he does obtain the ability, he may manipulate the flesh of the target to some extent, which means the target could resist by physical and magickal means. Manipulating the mind is generally in this category, but that requires great focus. Anyways, this ability isn’t able to kill an opponent, but only hinders them in every way possible, including pain.

Elder Dragon’s Breath: This ability is invoked through an amount of magicka; this ability is generally like Cytec’s which it’s usually is the ability to disperse fire from one’s throat with each exhale toward a target utilizing the body heat; unlike Cytec’s, Ekane’s body is very hot temperature wise, which causes the fire he breathes to be blue, with which causes immense damage. Unlike Cytec, this isn’t natural and does require magicka, including the drawback of having a limited range of things, but they’ll still feel the immense heat.

Flammability: This ability comes naturally to Ekane; this ability is somewhat similar to Cytec’s, but he sprays this from two holes that he’ll usually spit acid and other stuff from. The clear liquid is relatively harmless and doesn’t cause any damage, but once a spark strikes the liquid, it becomes ablaze and burns with an intense heat that lasts for about four posts before dying off. The fire quickly spreads to other flammable materials, if near them of course. The liquid is relatively sticky and doesn’t come off easily; one may rinse their body with water to get the liquid off. (Every Other Post)

Karma: This ability comes naturally to Ekane; this ability is slightly comical and fun to watch in Ekane’s observation; he merely stares at them, and he may move in all directions to get their view of sight. After about a post, they’ll start to feel clumsy and every spell they do will backfire, and they will be caught within a bad luck factor. Each attack will be clumsy, or will cause greater harm to them through various means. Opponents with high constitutions will have some difficulty not succumbing to this evil ability, but eventually they might. (Every Eight Posts)

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The Man
Posted: Feb 21 2005, 02:36 AM


Advanced Member


Group: Member-Admins
Posts: 128
Member No.: 7
Joined: 20-November 04



Mark, we should really stick these bios for the 3 on 3 in another thread. wink.gif Bio's lookin good though. biggrin.gif
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Vic_wartravler
  Posted: Mar 23 2005, 12:39 AM


You + Me = Herpes


Group: Members
Posts: 135
Member No.: 6
Joined: 19-November 04



-Basic Statistics-

(Direct Challenge)

Label/Name: Project "H.A.T.E." (Highly-Constructed Animation Technological Enigmaticality)
Alias: "The Collector" Or "Hate"
Age: 20-30's?
Gender: Unknown, Presumed Male
Weight: 131 lbs.
Height: 5'10"
Hair Color: Dusky Black
Skin Hue: Pasty White
Optical Hues: Ruby-White.
Race/Species: Man-Made Creature.
Class: Undecided
Skills: Controlled Speed/Maneuverability
Verbalized Communication: Depends
Serial Number: Unknown

Soundtrack:

Primary Theme Song: Static X – Push it
Secondary Theme Song: Fear Factory – Slave Labor
Tertiary Theme Song: Apartment 26 - Dystopia
Quarternary Theme Song: Skold - Chaos
Other Theme Songs:
• Christopher – Philocide (The skin that’s loose)
• Avoidance of Doubt – Jesus Wept
• Enosph – White Lamb Seducer
• Machine Head – Alcoholocaust
• Sinisster – Freak of Nature
• Rammstein – Zerstören
• Celldweller – Own Little World
• MUCC – Bozenjishitsu
• Dir en Grey – Obscure
• Suicide Commando – Bind, Torture, Kill

[The music I listen to while I play as him. If you don't like it: Eat me.]

-In Depth Information-

Emergence:

His attire is based on the most oddest of things as well as appearance; his hair consists of prolonged raven locks that flow down to his shoulder blades. Upon his head is a battle mask that is relatively similar to Mardox, yet the mask has an adamantium cover to resist suppressive fire inflected onto his face. Upon his neck is a thick collar composed of dense fibers capable of hindering distanced shots.

Hate’s body is wrapped up in strong flame-retardant fibers that take the similarity of latex; his body is wrapped up in straps of this fabric that are facilely stapled down, as well as pinned. His neck is also wrapped up to the brim to reveal no other weaknesses. Upon his chest, the straps all lead onto a silver ring that is attached to two separate, loose straps hanging down. His stomach is revealed to provide the ability of maneuvering about easily without the hindrance of clothing; around his belly button is a black tattoo of a half sun.

Wrapped around his arms are the same. His shoulders are additionally revealed, as well as most of it until his midsection of his bicep, which is wrapped up in the same material. His long arms are similar to Alucard’s, yet wrapped up in the fabric all the way down to his fingers. The revealed points are weaknesses, but merely revealed to provide the flexibility needed.

Upon his lower body is wrapped up as well, the beginning of his thighs consist of memory fabrics that literally form around the penetrated done; upon each side of the shorts, closest to the ends, are belt straps to loosen and tighten the shorts. His legs are also wrapped up, yet they end at the midsection of his calves, which are protected by flame, wind, water, and toxin-retardant knee high, black, and strap-on boots with six straps for each and four inch long spikes between each strap.

He’ll usually wear a black, worn trench coat composed of the same flame retardant material, also with a water guard collar, which extends to meet up with his nose, standing straight up with two straps on the left while two buckles on the adjacent side. He may wear a Victorian sun hat described to look like Alucard’s, but the colour of raven and sports the same fabric. The straps, coat, and hat are also water resistant.

http://i23.photobucket.com/albums/b390/Cor...eCollector2.jpg
Here’s an illustration on the appearance that I drew myself.

Records:

Miscellaneous Information – The information is relevant toward the subject below. After the year of the last world war, after the genocide of all war driven countries, there was a decrease in order in the U.S., it was quite dangerous to cause chaos when America had destroyed all opposing country without a strand of mercy. Cities were established in the demolished countries as to gain their daily lives again, but America and NeroGermany established special guards to establish order in those particular countries, thus it was a success in ruining all war and anti-political views, each culture was broken down and assimilated into modernization and created to be one single nation.

After the fall of the last culture, the various races became hostile, and attempted to destroy the U.S., but there was a peace conference to establish a unity between those nations and empires. They then began to set up colonies in different sections of the globe; order was deteriorating from the government about the world. They decided that a special kind of soldier was needed, something flawless. They then begun an experimentation called Project H.A.T.E., with which they were created the perfect humanoid that’s capable of following issued commands and is flawless physically and mentally.

Experiment One’s construction was now underway. He was created by genetic cell creation, thus he was born as an infant with various instabilities, so he’d need to be constructed and grown into the perfect creature. This was a failed attempt as the child’s cell composition was unstable, thus the child grew into an abomination, then it was executed as to restart and go over the experimental statistics.

Experiment Two was what The Collector was, his dead ‘brother’ was only the start of things, so they went over his cell composition and synthesized each piece into a stable entity, and thus it was a valid success. He was born the very same way and grew a little slower than other beings, but it was worth it. When he would reach the age of forty Earth years, he’d be cloned using the most advanced cloning procedures, then he’d be cloned into an army; the army would then be established throughout the world to provide order to where chaos reigned.

PreludeThe Collector’s history is quite unknown, mostly classified. He was trained under harsh conditions and within rooms upon rooms of vigorous training of continuous standards. He wanted to free himself from this nightmare, from his world with which he was exposed to.

Dramatization – “Status Report, please, Nurse Sophie,” A voice emerged into the ears of Hate. A female voice responded, “Yes, Doctor Brian: the subject appears to have little or more limitations when the general temperature is increased, but—” The nurse was interrupted by the male doctor before she could finish, “No buts. I want the subject’s limitations absent from his person, even if it involves disobeying protocol.” He ordered as he glanced quickly to her within a reflexive snap, the nurse responded with a single nod and begun walking away. The Collector’s sight begun to gradually appear, six figures slowly emerged into his prospective path, yet each one of them were shapeless blurs to his eyes.

The room he had found himself in was a four-sided and boxy with large walls from the ceiling to the porcelain floor, which was stained with crimson. An illumination of white burned his materializing vision, he winced both eyes to hinder the sudden array of light fixtures that surrounded him. He additionally found himself on a vertically tilted table; the table was in the shape of a squared star; his limbs and extremities spread apart, hitherto being strapped down by bonds of energy so dense it fashioned a suitable solid.

Upon his bloody, naked body were pads attached to wires that wound around into a mainframe upon the wall of the room that revealed statistics and other valid information. There were also needles that were positioned deep into his flesh, stained in blood. These needles were attached to tubes that were affixed into various tanks that hung overhead; upon his mouth was a mask that produced a gas to put him to sleep, but it had malfunctioned (i.e. awake). Various parts of his body were opened to reveal the world beneath.

The figures that he had saw before came into precise detail, each woman was beautiful while the doctor was young in appearance, however his age was more than it appeared via anti-age surgery. Anyways, the woman only utilized the machinery that was about the room, although, machines and automatons did the accurate surgical trade, their multiple scrawny arms with various tools of surgical equipment upon their hands were pulled back as they were not in use at the current moment.

“Locate the problem; afterward inject fifty CCs of Anti-lithitorn into the central base of the problem to facilitate with the elimination of stated obstruction.” He ordered as he looked to an adjacent nurse, the eyes of The Collector closed quickly and kept a rigid appearance, he begun to roar and scream with pain as the pain medication was evaporating from his persona.

Most were startled from the abrupt growls of pain, but they continued thus forth in the commencing of eliminating the source of limitations. The robot doctors begun to work at lightning speeds as they begun to penetrate, slice, inject various objects into his body and opened areas. He rolled his head back as he attempted to break free of his restraints.

“Restrain him! He may hinder the process.” He stated and exclaimed, the nurses begun to run to him, but it was too late. Hate let out a bellowed roar as he released his burnt wrist from the energy restraints as the bonds broke, the mainframe begun to invoke a stream of sparks and sounds, “Warning, overload, overload, please restart!” It repeated as the lights within the room begun to flicker.

As a pregnant nurse attempted to get away, he grabbed her by the waist and pulled her into his body. She begun to wince and cry, tears running from her eyes, down her cheeks as he held her tightly, “Remove the restraints from my other extremities, now. Or I will extinguish her and her child's existence.” He growled as he laid his chin upon her shoulder. She was slightly crouched down and leaning back as he held her, he pressed his order more by threatening to rip her child from her own stomach; thusly they released him via restraint controls upon a remote the doctor had. He quickly leapt from his position, his wounds bleeding tremendously.

His blood then coagulated, then was accordingly absorbed into his pasty flesh, furthermore his wounds sealed up within a matter of seconds. The doctor backed up into a wall to where he pressed an alarm sequencing button with the back of his hand. “Security breech in sector twelve; room twelve-twenty-one, assistance required,” Another computer informed within a repetitive British female voice. Hate snapped his head around in the sudden noise, he harshly pushed the panicked nurse who had been mumbling pleads for her life.

The nurse landed to the ground on her knees in one large thump, then ran through the door to where she fled. Two security officers marched into the room, dressed in all black and carrying short, black sticks with coils of sapphire around the ends. Both rushed at Hate in accordance to the alert and orders given, they treaded lightly though as to not be exterminated from going all gung-ho. Hate extended his arm to grab one of the floating surgical assistance (robots) who had been about the room, he successfully grabbed one, subsequently swinging it at one of the closest guards, striking him with a echoing thump upon his head, shattering his helmet. The guard flew into one of the walls rapidly, falling to the floor afterwards, his roar bellowed as he struck the wall; Hate then sequenced his attack in throwing the robot at another guard, which sent him into another wall, crushing the guard from the force exerted as to thusly creating a crater in the wall additionally.

The guard landed upon the hunk of metal that was the surgical assistant. However, three more guards in armored black appeared to aid the others, yet these carried sub machine guns. “Open fire, open fire!” The commanding officer ordered to the other two in a synthesized voice. He and the other guards pulled back on the triggers to let an array of yellow lines to careen at the body of The Collector, allowing reverberating blasts to bounce across the room.

The Collector quickly took another floating absent-minded surgical assistant from the air within a single reflexive action, thusly snapping it back and forth to catch the bullets launched in his general direction. He then threw the devastated robot at the commanding officer in the middle, sending him flying into the door, leaving a huge dent in the reinforced metal; he dropped to the ground afterwards. This was a perfect distraction for Hate, so he crouched down as to grabbing clothes; next he shot his toned legs up as to launch himself upwards within a single deft movement.

He had made it into the ventilation system, hence leaping, making a diminutive hole that just fit his figure. He wormed his way through the tunnels of the ventilation system. He had made his way to the roof, kicking out the gate to the ventilation. He had fought many things called Seekers that resembled ‘man-hacks’. Anyways, he had one still in his hand used to devastate the other Seekers. He saw a guard posted by a helipad, which was occupied by one guard and a running Carenger (looks like a drop ship from Halo); he slowly crouched down and treaded toward the unsuspecting guard. He merely tossed the midsized automaton at the guard, thusly striking his head and knocking him out cold.

He grabbed the weapon from the facile grip provided by the sedated guard, continuing on into the open of the helipad. As he made his way via sneaking, he noticing a red dot located in the middle of his forehead. Suddenly he leapt up into the air the very same way and landed a few feet from where he had been, then pivoting to the left as to extending his arm. He then began to strafe to the left quickly, the craft was then slowly lifting off, and the laser had been coming from a sniper located in the door of the ship.

Hate begun to open fire on the craft, sparks flew from the ship as the bullets struck the hull, the sniper fired a single shot that barely missed the midsection of Hate. The sniper was then struck by a few bullets, subsequently dropped to the earth from the ship, off the roof he went. The ship was attempting to maintain balance as it fired off its defensive cannons at The Collector, which he responded to this by advancing to the ship within a deft sprint as he fired continuously to distract the ship; the bullets struck the ground and penetrated into the roof.

Hate then reached the end of the roof to where he skillfully leapt into the air with his limbs out, also dropping the gun before he leapt. He grabbed the edge of the open side of the ship, quickly leaping into it; the ship turned as an attempt to flee from the leaping experiment. He was within a crouched position as he snuck to the pilot, he quickly wrapped his arms around the pilot’s neck and tugged, “Remove me from this conflict,” He vaguely placed, “Take me to that location now.” He demanded as he pointed his index finger located on the free hand of the free arm to the city in the west that was clearly visible by its large structures.

They traveled to the city in the dead of night, to where he dropped the pilot off, on a building’s roof, and then continued forth with the ship. The Collector then adopted advanced weaponry as well as unique clothes that are seen in a picture I drew. He then travels about for the search of riches from other races and such. He does not age, so therefore he may not be hindered by all those years.


Arsenal:

Product 0.9 Razor Jack Claws are half a foot long claws that fit onto The Collector’s digits, these claws are made from titanium, iron, aluminum, and steel; fused within a one-man construction weapon synthetic (OCWS) to where a synthesis reaction commences; means putting together. This certain weapon was sharpened with highly-focused photon lasers to create sharpest edge ever man-made. Since they’re longer than normal claws, they’re slightly curved to allow the user a product of maneuverability. This is similar below (See Synth Blades).

Synth Blades are long curved blades made from an unidentified metal-proxy compound that originated on an unknown planet, the weapons are actually constructed from metalloid plastic that isn’t conductible, magnetized, nor can they melt or break under extremely high or low temperatures. These blades are thick and contain scriptures upon the flat, interpreting something unknown, which basically they’re the serial numbers of the product. These blades are about three feet long and arc to about forty degrees back, constructing sort of a scimitar. They were sharpened with concentrated amounts of highly charged ionic energy, which then ran across the edges very slowly with an outlandish precision, thus being able to cut through the densest of materials.

Duel 50AE. Westbury Deciphers are large, powerful raven tinted handguns that bear a resemblance to the picture below, equipped with laser sight built adjacent to the barrel. Their slides are extremely large and lengthened; very large design. The weapon’s length is about seventeen inches-point eight; as the width is two and a half inches, as the height is of four inches then reaching to two-point-fourteen. The armaments sight is merely an angled viewing screen with a targeting system, due to having the laser also being a camera. The magazine is a further prolonged brand, proficient to hold a lot more shells than a usual clip, this is because the weapons’ firing rate is a calculated three round burst for each tap on the trigger. Since the weapon seems unbalanced in appearance, it has a bit more weight to the front of the weapon to counteract the force of the slide.
http://i23.photobucket.com/albums/b390/Cor...Doll/magnum.gif

Product 9.10 or ‘Marbles’ are autonomous, smooth, diminutive metallic balls about an inch and a half around that work as mobile explosive devices. Upon their surfaces are small holes with which it’s scan the vicinity and a respectable radius, subsequently it shall facilitate a detonation to an explosion in semi-large proportions. These also incinerate enemies that are caught within the explosion. These can be usually found, scarcely, rolling around, then connecting to surfaces, and then enabling an explosion. These work well when there’s additional Marbles.

Heavier Arsenal: (May be stored in the De/Re-atomizer)

Electro Appearance Rifle or “EAR” is an electricity-based firearm. This weapon is in shape of a long rectangle of raven tints. Roughly the weapon is about a foot and a half and about two in length, and a half inches in width, with a height of ten inches-point three. The handle is merely built within the gun itself, having the trigger abnormally large and elongated. To turn weapon online, one must press a single button on the side and wait for a second or two, with which then a series of blue lights will illuminate along the sides. Ammunition/Energy to supply the weapon is obtained via power cell. (See Sound Essence, two down) (Requires three echelon twelve power cells) (Each power cell reaches to echelon eighteen, which is usually used for ships)

• Øbtained via: the electric stream it produces, it’s created by the attraction between opposite charges of particles, the same force that creates static electricity. But EAR uses huge opposite charges to produce an electrical current that's nothing like what you’d get from static electricity. However, the EAR acts more like an ion projection device, sending out a steady stream of magnetically processed particles from the surrounding environment towards its designated target. Once this is complete, which is almost instantaneous depending on the distance of the target, EAR simply sends out the selected amount of volts at the respective amperage, letting the path of ions carry the energy.

Lorion Anti-Riot 12 Gauge Automatic Shotgun(s) is a thin, rectangular rifle about a two-point three feet long and two inches-point three in width. The shotgun is known to load another shell into the chamber as the trigger is pulled, then launches out the emptied shell. The gun also sports a secondary barrel for double barrel action, allowing a far more effective, yet forceful, attack upon a closer enemy. The weapon itself is loaded from the bottom, housing about ten shells maximum. Note: The double barrel action is within knowledge of over-and-under.

Mark 21 – v10.5 45mm SMG (s) is a light, standard issue sub machine gun that protracts into the form below - yet it starts out as a small by form - but with a click of a button, the rest pops out from the back to form the weapon. The weapon uses forty-five millimeter ammunition, which is monitored by an retractable, angled digital gauge to the top. The weapon is well known for its ability in auto-reloading features. The weapon has two clips for a quick reload in battle, which is located adjacent to each other in the back, which is automatically switched if one is depleted. http://i23.photobucket.com/albums/b390/Cor...oll/scifi-1.jpg

Sound Essence v10.9 is a one foot and eleven inch elongated, wide barreled and width rifle that acts as a giant boom box that converts sound into lethal audio waves. The power of the weapon is obtained via power cell of universal technology; space aged battery, like the one used on the EAR and other such weapons. The earlier version was larger and used in tanks, yet the technology has advanced to shrink the capacity into a hand-held form. The weapon also sports a digital monitor that slides from the top, with which monitors life-signs and power. Safety is achieved via press of a button found at the side of the weapon. (Requires four echelon twelve power cells) http://i23.photobucket.com/albums/b390/Cor...yperblaster.jpg (I know it looks like the Hyper Blaster)

• Øbtained via: by having a certain device, specialized speaker per say, which sends out a high-pitched sound, followed by a steady, high frequency sound. Or the user could adjust the setting to emit such a high-pitched sound that it makes subjects’ cells rupture... Basically, sound is the same thing as a shockwave from an explosion; only, with a pattern instead of a solid expansion of pressure, which will cause different effects toward the surrounding area. The specialized speaker is also incased within a certain polymerized gel that enables the wave to be directed towards a certain direction, which in turn: it blocks out the pressure due to the cells being so compact, thusly allowing the waves to flow towards a target about a few feet or so.

Type III Missile Launcher v4.9Missile Maker” is a lengthened, devastating weapon with the length of one yard, one foot, and eleven inches. The width of said weapon is of twelve inches; while the height is of nine and a half inches. The weapon is known for its latest Missile-Making Technology, having the capabilities of a larger Missile Maker, yet in an infantry sized demeanor. The weapon is known to create two rockets through the means of attaching metal casing to a compacted thermo-nuclear-protocore (mini-nuclear bomb), as well as establishing the triggering device for the said rockets. Said missiles may also be guided via guidance system - incased on to the protocore of which guides itself to the appropriate and designated target through the means of targeting their life signs, heat, light, or electricity. The weapon is placed upon the shoulder to where you may monitor the guidance and ammunition status via CPU screen - that is protruding from the side. The CPU is also equipped with Hawk Sensors (See KIA), which enable the missiles to be guided via lower-power laser. The weapon is relatively heavy yet lighter than the earlier versions of the weapon. The weapon has a large clip attached to the top edge, which is filled with protocores, of which is the main weapon. Also attracting the metals throughout the area through a specialized magnet performs the weapon’s mode of obtaining ammunition. (Requires four echelon fourteen power cells) http://i23.photobucket.com/albums/b390/Cor..._Doll/Avril.jpg its appearance to some extent, yet the colour varies.

• Øbtained via: basically this weapon sends out a high amount of energy into the atmosphere, thus altering it into a powdered substance of the basic metal component. Then it discharges a wave of magnetically charged energy, of which attracts the powdered, metal alloyed; yet the magnetically charged energy ionizes the metal compound as it draws itself to the weapon. The metal is then formed through a synthesis reaction, accordingly combining two or so metals that were gathered to create the basic component needed to construct the necessary missile.

Winter Discharger Mark 12 is an abnormally configured, yet effective, weapon; it seems very simple when you look into the capabilities of said weapon. The weapon’s length is about two feet and a half-point three. The width of said weapon is about four inch-point four; height’s variable is of four inches-point eight. The weapon also sports a secondary, frontal handle that reattaches and detaches with a press of a button, safety is achieved via press of a button; the weapon even sports a digital ammunition monitor at either side of the weapon. The weapon’s ammunition consists of diminutive inch and a half glass capsules housing measured amounts of liquid nitrogen. The weapon launches these capsules within a fully-automatic rate of fire at 200.5 mph; as a result, the capsules explode on contact upon the opponent’s body. (Requires two echelon nine-point-eight power cells)

• Øbtained via: by protruding cylinders upon the top ledges of the weapon, of which they act as a pump to pressurize the air within the weapon, then launching it out accordingly as the pressure pushes upon the end of each capsule in its mode of fire. The weapon is within in a clockwork mode of fire; the first two release the needed pressure, subsequently enabling the second two, which then launches the capsules as needed speed. The capsules may also consist of different material liquids for different enemies.

Weapon Update:
[Each weapon below is unable to used in current battles, but may be utilized in future conflicts]

ASW Series Eight is used for deploying Spider Mines; autonomous mobile mines that are highly effective against both foot soldiers and vehicles. Spider mines can be used both offensively and defensively. When deployed, a spider mine will immediately search for enemy combatants using sophisticated sensor arrays located in a central "eye". If an enemy is close enough within its sensory radius, it will immediately enter pursuit and explode on contact. Conversely, the mines can be deployed in any zones requiring defense. When no enemies are nearby, the mine enters a dormant state, conserving power only to use its sensor array. It will remain immobile until an enemy unit is detected in stated radius, upon which it will enter pursuit.
http://i23.photobucket.com/albums/b390/Cor...l/MineLayer.jpg
The weapon is approximately about arm’s length while the barrel about two fists in width and the height is equivalent, roughly a fairly heavy weapon.

Combat Capabilities:

An ability he maintains in the battle field is the ability to be as uncompromising as possible, additionally providing extraordinary reflexes. Since he sports no real vital joints, he may twist, bend, and curve each extremity, additionally his figure, to better himself against an opponent. He may also use the ability to wall climb and crawl to escape or, better yet, elude the antagonist's attack. Each attack is perpendicularly placed as well as vertically positioned to establish a potential kill zone, combining this principal with liquidated movements increases the chances in finding one’s potential kill zone. The hand-to-hand moves will further elicit a more ongoing attack pattern, using liquated martial arts to search the person for their weak point, subsequently pinpointing it as to continuously attack that valid and established point as to reach another weak point, which he will then abrogate that current point he had found.

Behavioral Aspects:

The behavioral aspects of Hate are situated with the current environment as well as the situation. Each valid phrase is properly placed to provide greater intelligence upon his character. Hate is able to taunt his opponent to allow him/herself to establish his/her own potential kill zone upon their persona, for each opponent has a breaking point from which they loosen and charge.

Limitations:

Since he seems very powerful, he is known to have a large weakness. A liquid called Narnotic Lithitis; which acts as venom that works itself into his blood stream, thus having his body completely debilitate itself. The liquid has to be injected into his blood stream in order for this to work.

His body isn’t resistant to being frozen. His cells would merely be frozen and he may not create anymore cells. All actions will bodily actions shall cease once he’s frozen in solid ice, cells may not be recreated and his body may not react for his central lobe is shut down. However, if he is unfrozen, his cells would immediately commence in recreating a vast number of cells within seconds, thusly, his brain shall begin allowing the body to function within a millisecond.

Physical and Mental Capabilities:
His mental capabilities do not cease to amaze others; with his advanced knowledge in technology and weaponry, he’s able to turn the most rudimentary objects and such into lethal weapons or into other such things to better himself against the antagonist or the current situation. Given the recommended tools and vice versa, he’s able to create or customize certain things. His knowledge of computers is quite the sight, able to hack into other systems using his own mask or using any other computer with the compatible technology.

His physical traits include the heightened senses and increased stamina; he’s able to maintain the same energy levels after days, and still be willing to fight. His heightened senses are at a higher level than most machines and entities, he is able to see far and view things in the most detail perspective; he’s able to hear things most individuals may not hear, like ambient and mundane sounds, additionally tell if someone is lying, sad, happy, and etcetera; he’s able to feel vibrations within a large radius if he focuses enough.

A standard trait he has obtained, through experiments, is to massively heal himself from minor to extreme wounds. Since his enigmatical traits give him access to rapid cell regeneration, reconstruction, and bonding that reacts a half a second after the abrasion or penetration was elicited. Bone reconstruction is simpler to explain than to see it really; his bones are constructed of a memory plastic that liquefies upon the stricken area, additionally creating new cells and forming over the area. Skin and blood is of similar stories: composed of rapidly multiplying and bonding cells; both also react to foreign substances that may infest the blood stream or layers by breaking them down into their natural composition then altering them into an energy source via breaking cell bonds. Additionally, his nerves sport the same ability as creating more cells.

A normal trait he additionally possesses is the ability to fool/destroy feeble minds as well as to protect his own. The ability to fool/destroy through the subconscious of individuals is merely done by particles sent out by his breath that boar into one’s mind within a single second, thusly triggering all major centers of the brain; the brain is told to do one thing or another through manipulation of Hate’s; additionally, they may be overwhelmed by the constant array of events unfolding within the subconscious equals debilitation, having the nervous system shut down due to too much activity in the central nervous system. The protection of his mind is simply placed as thus: he’ll merely establish a barrier throughout his subconscious; this barrier is able to block and enable a feint counter-boar. The particles that block the telepathic particles enabled by the antagonist are greatly overpowered by vast multiplication of Hate’s telepathic particles so the antagonist’s telepathic particles may not pass through an entire wall of telepathy particles (blocking the particles by having too many particles of the protecting mind).

This last ability is an improvised resort: since his cell composition and molecular structure is unstable (yet stable) and easily manipulated by the subconscious of Hate (Enigmatical). He may transfigure his molecular structure to be that of liquid and such, all he must simply do is allow his molecules to spread out then begin to move within a continuous form slightly close together, to disable this is merely having his molecules to knit together to create a solid. His cell structure is consistent of highly advancing microorganisms that promptly speeds up the process of healing in addition to reforming, it may also break down and absorb the existing cells within the body of an antagonist via consumption, and thusly he’ll transfer all cells into his own body and breaking them down for food. He may also break down metal components and form them into valid energy amounts, thus absorbing them into his body when he’s consuming an antagonist, but metal takes a more prolonged time to absorb. Additionally, since this certain composition is too complicated and ever changing, the assimilation of such abilities has been proven feeble by beings all around the galaxies. He may also break down metal components and form them into valid energy amounts, thus absorbing them into his body when he’s consuming an antagonist.


Technological Capabilities:

Mark 12KIACombat Helmet: The Know It All, or KIA for short, is the new age of comfortable combat helmets in the galaxies; sporting the latest in Nano-Robotics technology and Hawk sensory and optical systems, additionally sporting protection for the new soldier in you. The helmet only requires duel echelon thirteen-point-nine power cells that slide right under the lens on both right and left sides.

The element resistant combat helmet uses latest in Nano technology as stated before, having the new aged helmet composed of highly advanced nano-bot technology that provide protection in addition to producing memory foam that instantly covers the penetrated area and instantly solidifies once applied. Both the original battle armor and this new age helmet fend off biological agents using self-decontamination from the same foam used to seal up abrasions and penetrations; breaks down the components of the agent into its most basic form.

The helmet was engineered to withstand a high-caliber bullet at point-blank and distant range using highly compact materials to cease any projectiles that may be shot at user’s cranium; the helmet sports an array of Hawk Sensory array equipment that monitor the surrounding area, including informational input and output for tasks such as navigation, physiological status, and command communication.

The auto-polarizing lenses are composed of thick clear plastics that literally form around the penetrations and abrasions using the came ethereal foam along the helmet’s exterior to protect the user at an optimum level. The lenses are also uplinked with respectably placed sensory and guidance systems; displaying detailed on-screen hologram images of objects and the vicinity up to twelve mile radius. The system also detects friend or foe readings with valid threat levels within easy and simple to read statistics of the area, object, or chosen subject. The latest in climate sensory tools are installed into the helmet to monitor any changes, additionally providing the user with easy to read statistics of the information found.

Also, including the vision amplifier tool, one may zoom into a specific area while using the advanced targeting system and special X-Ray spectral vision. The helmet is also able to see in most light spectrums and is able to observe energy readings; including the detection of muscular and cardiovascular activity on a subject.

The helmet may sport duel air ducts to filter the existing air that may flow about the area, since the helmet is of newer technology, the amount of air filtered is tripled plus the speed of air consumption is quadrupled; additionally, air is created through the gathering of oxygen.

Since the helmet’s technologically capabilities have increased since the mark 11, the helmet may be unhindered by EMP and energy based attacks, having merely absorbing the energy that had been invoked. When EMP is dropped, the helmet will restart its systems right after the EMP charge has struck. Another capability is the elicitation of siphoning energy from the surrounding areas using electromagnetism to attract stated energy components.

Additionally, foreign energy waves are considered null due to the defensive capability the helmet sports, which is to send a pattern of waves of the exact charge of stated energy waves. The helmet has also been fitted with an advanced voice recording and audio disruption array that uses specially placed sound waves to disrupt intruding frequencies.

De/Re-atomizer Mark 12 (simple name) is a tool provided to higher ranking officers in each division. The user may de-atomize the item which is at hand via decomposition reaction, and then contain said atoms within a cryogenically induced state as to ceasing all other actions as thus. Re-atomizing is another story: It then educes a synthesis reaction as to reassemble the atomized item with which was previously de-atomized. The atomizer is in the shape of a twelve by three cylinder that is holstered onto the back of the user. (Runs off four echelon fourteen power cells)

Hologram Generator Unit is a in the shape of a round module about the size of a compact disk when fully retracted, and about half of a single inch thick; when dormant and unused, it compacts itself to about an inch. The hologram generator has a small center that projects a life-like, three dimensional image of the user; one must press his or her finger and give a drop of blood, thus materializing the hologram. The hologram displays all normal signs of humanoid body functions and temperatures without giving off the fact it’s a hologram; unfortunately, this lasts for a short time, yet one may carry up to six of these. Once the module is set via press of a button, it will create the image quickly.

AV – 494 Mark 10.0 Enthropenger (Non-RPB Ship, unless you challenge for it) is a highly advanced space and atmosphere armored battle craft. The advanced ground-to-air fighter is still under prototypical standards as to being under strict beta ruling. The aircraft is among the top of its class in maneuverability and speed, thus sporting six Elution high-performance jet-engines to guide the ship through obstacles; the two largest ones on each wing work by projecting stated ship at mach three to five speeds while rotating several angles to allow a smooth turning radius for tactical mobility; the smaller ones that align the top and hull provide balance for such motions.

The systems are among the state-of-the-art standards, sporting multiple Hawk Sensory radar systems to provide the user with the upper-hand. The accommodations of the AV- 494 are a very much comfortable, as well with sporting an Ithlogre stirring device, which allows the user’s elbows to be hooked into horizontally raising and lowering, vertically rotating half pipes that grant the user with the right combat maneuverability, additionally the user’s fingers are hooked up into various removable wires that gives the user valid statistics, weaponry, and the ability to man the ship with a flick of the fingers and wrists.

The ship also sports and automatic pilot system, but far more advanced than the last models; it’s able to follow a target, attack, and maneuver about at a semi-optimum level, but only the user may perform such complex actions the computer may not use. The ship may arrive under a signaled call by a single press of the button; it expels a wave of sound vibrations that are easily detectable, thus the ship is called. ‘The ship is only as good as the user.’

The shielding capabilities are of average standards, it’s able to protect itself from about twelve mid-sized missiles. The shield will regenerate in a matter of moments, but it will not regenerate if hit repeatedly by a large force. Power is additionally needed for the regenerating capabilities.

The weapons of the ship are the most advanced among the rest, additionally with the defense systems. The missile guidance system is among optional targeting systems, which you may toggle the needed target system; electricity, motion, heat, light, and moisture. These systems are linked into the missile selection and guidance system, as well as the gyrating rotary guns/photon cannons.

Rotary Guns are built on both sides adjacent to the cockpit and may lower and rise at several angles. The photon cannons are built upon the bottom, centered to the rotary guns and adjacent to each other; they may fan out to some extent. Rocket pods protract from the hull, both rack sports about fifty missiles. The bullets are also equipped with a special tool that, if the opponent is hit, will send homing shells to that exact point to seek the remaining shells; shells consist of depleted uranium shards.

The special weapon is the ability to break down energy and materials and extract to be made into power. Metal is broken down into its most simplest form, then it’s educed from the area and turned into power, as with energy, yet energy is the most simplest to draw in. This weapon reaches to about one-hundred kilometers. Each metal component is drawn in via charge assimilator, which brothers to the energy source by drawing in the energy through the means of having its charge oppose the energies, thus drawing them in; if the power level is high enough on the ship, it may break apart entities and absorb them additionally. The energetic particles used to teleport may also be absorbed and turned into valid energy to power.

This may also brother itself with a secondary special weapon, which is a special particle beam-cannon that specializes in breaking apart matter and other such things. It may break apart the bonds that hold matter together, thus tearing them apart from the fabric of existence. The energy pulls apart each bond from each other until there is nothing left of the target, the beam isn’t an infesting weapon, so it needs to be directly projected onto the target for it to fully work; in simple terms, the beam needs to on the target for it to actually work.


This post has been edited by Vic_wartravler on Oct 23 2006, 07:35 PM
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