Title: Song of Blessings
Bomber - August 15, 2007 01:06 AM (GMT)
Every man and woman in the world has a coming of age ceremony on their 18th birthday where they must traverse one of the 12 great mountains in search of their life partner and guardian spirit. The Blessings, as they are called for the good fortune they bring their partners, are eternally confined to the 12 mountains, only able to escape by forming a pact of servitude with a human. The humans get a source of good fortune for their lives, and the Blessings gain a temporary freedom from the mountains; this mutual benefit has led to a long-standing peace throughout the world.
Recently, however, some humans have disrupted that balance with underground fights where Blessings are forced to risk their lives the mere entertainment of their masters. The leaders of the world came together and devised a solution to this problem: the Song of Blessings tournament. By popularizing the fights as a controlled sport and posting a hefty sum of prize money, they hoped to curb the cruel battles Blessings were being subjected to. The result was more than they could ever imagine: humans, both good and evil, and their Blessings gathering from all over the world to compete in the Song of Blessings tournament, whether it be for fame, honor, or money. You and your Blessing now stand at the entrance to the tournament, ready to fight for reasons only the two of you know...
The Song of Blessings tournament is held at several arenas throughout the world, each with a distinct theme about them. All arenas are well furnished for the comfort of contestants: a two bed room for all entrants, a spacious lounge area with TVs to watch fights from, multiple five-star restaurants, and a sparring range for training, among other things. All costs are covered by the tournament's organizing committee.
Battles are text-based, and all players start each battle with 3 points. These points can be spent however you see fit, whether it be all in one turn or one at a time, on actions in battle (note that the following actions cost 1 point each to use):
Attack: Any basic strike or combo that does NOT involve some special technique falls under this category.
Movement: Any complex movement, such as dodging, jumping, or a running pattern, falls under this category.
Defense: Any form of blocking or guarding falls under this category.
You regain 1 point every turn (except the first turn). Most special techniques will have their own individual point value, typically higher than 1 point. There is another command, Focus, that your Blessing character can use. It costs 0 points and gives you 2 points on the next turn, but your Blessing is disabled for that turn. Your human better be prepared to defend.
It is important to remember that these meager 3 points you start with are for BOTH your human and Blessing characters. So if you use all 3 points in the first turn to attack, you'll only have 1 point the next turn and only be able to defend one of your two characters. Creating teamwork between your human and Blessing is essential to win. In an official match, the condition for victory is only to defeat 1 of your 2 opponents. A single human or Blessing could not beat a pair, so only 1 needs to be knocked out for the match to be considered over.
1. Blessings are humanoid spirits, not animals.
2. Only Blessings can use magic, while only humans can use weapons.
3. Blessings can all fly, so don't bother wasting an ability slot on that.
I'll make the character rubric and RP topic after I take a shower. Feel free to ask questions in this topic if you're confused about something.
Copain - August 15, 2007 01:27 AM (GMT)
Didn't see this in the text so I'm wondering if the Guardian and Human Can fuse for Super attacks. Also, Is it ok to use the Spirit's spells for enchants?
Bomber - August 15, 2007 01:47 AM (GMT)
Fusion? Hmm... Sure, why not. Be aware that it'll be a 2 on 1 fight, though, and I'll beat you down if you make it overpowered. <__<
As for enchants, YES. I didn't call the spirits Blessings for nothing. A Blessing to make the human stronger. U C WUT I DID THAR?
... Oh, I forgot to add an action. Whoops, I'll do that right now.
Copain - August 15, 2007 02:08 AM (GMT)
Well if you make it so it had it's downsides it'd be good. but it'd have to be atleast as good as the two things seperate.
Bomber - August 15, 2007 02:14 AM (GMT)
Alright, the downsides will be as follows:
If you want fusion, you'll have to use one of your Blessing's ability slots for it. Any special physical attack for the fused form will require a one of your human's special attack slots, while any spells will require one of your Blessing's spell slots. Basically, for every bit stronger you make the fused character, the more you screw over the pair.
Sol - August 15, 2007 02:16 AM (GMT)
I was tempted to make a Django and Otenko joke character until I saw the "Humanoid, not animals" thing. >_______>
Bomber - August 15, 2007 02:59 AM (GMT)
Give your Blessing a summoning spell?
Sol - August 15, 2007 03:28 AM (GMT)
What would I summon? Otenko? What's he gonna do besides waggle his nose at me? <______<
Bomber - August 15, 2007 03:31 AM (GMT)
I don't know, it was your crazy idea. <__<
Sol - August 15, 2007 03:33 AM (GMT)
I told you it'd be a joke character. >___>