The Dark Side clouds everything. Impossible to see, the future is.
-Master Yoda

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Year: 31 BBY
Character of the Moment:

REM-2A1
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New Star Wars MMO
| Viera |
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.:Forget me Not:.

Group: Dark/Rogue Jedi
Posts: 40
Member No.: 55
Joined: 23-July 08

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| QUOTE | | Rich Vogel, co-studio director of product development: One thing we don't want to do is NPC Pez dispensers, as I call them -- go over there, dispense a quest, and then go "vacuum-clean" a zone. We want to make sure you listen to NPCs, because choices matter. And that's really important. |
| QUOTE | GFW: One of the big problems with MMO gameplay is repeating the same content, or same instance if you're specifically talking about WoW, over and over again ... .
JO: That's something we don't want to encourage. We want to encourage players to continue to make progress in their story, to do new quests, consume new content, constantly move forward. The grind is not attractive in any way. Going and killing the same dragon over and over again is not something I want to do. There are lots of different ways to encourage players to move forward. Simply putting more weight on storytelling experience points is a good way to do that. In WOW, you get XP when you finish a quest, but the weighting on that is pretty low; there's not much benefit to doing that over finding the perfect monster to grind and kill. If those quest experience points were a little higher, it would make a lot more sense to go along with the story. Now, that's a very mechanical way to ensure players go along with your story -- the other way is to make sure your story is good, that the presentation is exciting, it's personal to the player, that the player has a lot of motivation to move forward in their story. That's not to say that experience and treasure aren't still important, though.
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I think at that time they were talking about a different MMO they are also making, but I imagine they would carry the mindset over into KOTOR..
| QUOTE | GFW: Repetition of the same instances and raid dungeons is a huge part on what constitutes "end-game content" when you reach a level cap in an MMO. What's your plan for end-game content?
JO: We have big plans for end-game content that we can't talk about because it's a major part of our design. We think it's a very important aspect of the game, and we don't want players to be stuck grinding through the same content over and over again -- I know when I hit level 60 in WoW, I pretty much quit. So whatever end-game model we have, it's not going to be that. |
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"The indications are very strong that we shall move in a few days用erhaps tomorrow. Lest I should not be able to write again, I feel impelled to write a few lines that may fall under your eye when I shall be no more . . .
I have no misgivings about, or lack of confidence in the cause in which I am engaged, and my courage does not halt or falter. How great a debt we owe to those who went before us through the blood and sufferings of the revolution and I am willing, perfectly willing to lay down all my joys in this life to pay that debt."
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| Thalik Chandler |
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Thalik Chandler

Group: Dark/Rogue Jedi
Posts: 34
Member No.: 61
Joined: 2-August 08

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WOW....this would make me VERY happy if it came for the 360...cuz I know my computer would die, and my internet would have siezures with it...I would be happy with a 1-player version, even.
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| Obi-Wan Kenobi |
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Jedi Knight

Group: Jedi Order
Posts: 27
Member No.: 25
Joined: 7-July 08

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Before the 'New Game Enhancement' (or as us old SWG players like to call it 'Nerfed Game Experience') used a system called 'skill trees', where as long as you have the points you can mix and match the different profession trees. You had your basic trees: Brawler, Marksman, Medic, Artistian, Politican, Entertainer and Scout (there were three pilot trees as well, but they had a separate pool of points. There was also a Jedi tree once you unlocked it.). Once you full filled certain requirements with the basic trees, you can start training in 'master' trees and each basic tree lead up a number of master professions (some master professions requried a number of skills from different basic trees and one profession, politican, didn't lead to anything else). Here's a sight you can look at get an idea of how many proffesions there were: http://www.bafordham.com/swg/skilltrees.htmlYou had enough points to 'master' two professions: for instance before the NGE I had a Master Fencer/Master Ranger (Also a master Rebel pilot) and a Master Teras Kasi/Master Dancer. You could mix and match anything so long as you had the points to do it, so the combinations were near endless. Then the NGE happened....which reduced the number of professions down to a strict 8. Yes 8...and you could no longer mix and match. One of those starting professions was Jedi, which pissed off a lot of people as before you had to work hard to get one. Making matters worse...this game was supposed to be set between EP 3 and Ep 4, where there were only supposed to be four jedi around canon wise. (They also changed the mechanics to twitched based) Even worse is that they were activately talking with us on revamping certain skill trees (Ranger being one of them), only to suddenly dump the NGE on us and effectively make all that talk one big lie. I didn't even bother trying it when this hit (I think I was deployed at the time as well), it digusted me too much and made what accomplishments in game null and void. Seems the way of MMOs these days, sadly. I wouldn't bother picking up Age of Conan, or Warhammer, for at least another year - if not longer. As it stands, both games have promised big things, and both have been forced to dump a bunch of 'pre-release content' due to not being able to have it ready by go-day; this, in turn, has resulted in broken classes, large sections of playable areas missing, and (in War's case) resulted in classes/races being removed completely until an undisclosed time... So, you'll excuse me if I don't get excited about this Old Republic MMO - it could be really good, or really bad.
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| househlaalu |
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"None"

Group: The Separatists
Posts: 42
Member No.: 77
Joined: 16-August 08

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Recently, BioWare, creator of KotOR, Jade Empire, and Neverwinter Nights I and II, layed off several staff members. The staff members, disgruntled, informed the press that BioWare was, in fact, making a KotOR MMO. BioWare has neither Denied nor Acknowledged this, nor have they even chose to speak of the issue.
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%mh%-1%mh%
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| Thalik Chandler |
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Thalik Chandler

Group: Dark/Rogue Jedi
Posts: 34
Member No.: 61
Joined: 2-August 08

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therefore it HAS to be true! lol I hope so
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