It's also the title of the second Rambo movie--not that's in any way relevant.
Here's my list for those who need reminding (like me).
455: Vampire Lord w/ Master of the Black Arts, Forbidden Lore & Lord of the Dead. The Flayed Hauberk, Helm of Commandment & Crown of the Damned. Level 3.
195: Vampire w/ Infinite Hatred & Walking Death. Sword of Battle, Armor of Night & Talisman of Lycni.
185: Vampire w/ Master of the Black Arts & Book of Arkhan
215: Necromancer w/ Extra Spell; Powerstone & Dispel Scroll. Corpse Cart w/ Balefire.
88: 10 Ghouls w/ Ghast
80: 10 Ghouls
293: 19 Grave Guard w/ full command & Royal Standard of Strigos
165: 15 Skeletons w/ full command & War Banner
150: 15 Skeletons w/ full command & Hellfire Banner
175: 2 Cairn Wraiths & Banshee
My second battle was against Demons of Chaos. I was excited because I've been wanting to play against these guys since the book came out but my friend has been dodging every attempt I make to play him. Here's his list:
Lord of Change (Don't remember what level) w/ Twin Heads
Herald of Khorne
Herald of Slaanesh w/ Level 1 & Soporific Musk (not that he could use it against me)
15 Bloodletters w/ command
15 Daemonettes w/ command
14 Plaguebearers w/ command
3 Blood Crushers w/ command
3 Fiends of Slaanesh
5 Flesh hounds
I played this battle on the same table as before but with opposite deployment zones. I set up my Ghouls w/ Lycni Vamp on a hill on my left w/ the hellfire skeletons to their right. Just to the right of the hill were my Grave Guard w/ the Lord. To their right were the other ghouls. Behind them sat my Corpse Cart. To the right of the ghouls were the skeletons w/ my caster vamp. To their right were the Wraiths.
He put his fiends on the far left flank obviously intending to sweep around. To their right were the Daemonettes w/ Herald--right behind a hill we decided was difficult terrain (I dunno why). To their Right was the Changer of ways. In the center he had his Plague Bearers and Bloodletters. Next were the blood crushers. On the far right were his Flesh hounds. He was obviously attempting to put the pincer move on me and force me into his infantry in the center. Unfortunately for him there was a bit of a bottle neck between the difficult terrain hill and the grave yard and he wouldn't be able to fit everything in there at once.
Demons Turn 1: Chaos Approaches
Pretty much everything advanced--including his Daemonettes onto the difficult terrain hill. That was fine by me. His Lord of Change flew up there too and tried to cast some spells but I dispelled pretty much everything.
Vampires Turn 1: Counter Measures
My Wraiths floated into the grave yard between the Hound and the Crushers. My Lycni Vamp stepped out of the Ghouls unit and behind a building so as to avoid the Lord of Change. I angled the Warbanner skeletons towards the Flesh hounds threatentingly
Raised 2 units of zombies--one in front of the Hounds on the right; and one behind the fiends on the left. Already he was saying there is no way he could beat me. I finished the Magic phase by casting Pit of Shades on his Plaguebearers. Too bad he didn't buy them a Herald. I think about 8 died due to their Initiative 1.
My Banshee screamed at the Hounds and killed 2.
Demons Turn 2: Grasping at Straws
The Lord of Change charged the Ghouls on the hill, the Fiends charged the zombies, and the Hounds charged the other zombies.
In the magic phase he didn't cast much except the Tzeentch spell that causes d6 hits at d6 strength on every unit within 12". It's potentially devastating but he rolled str 1 on about 3 or 4 units. I think he maybe killed a few ghouls...
The Lord of change killed 2 ghouls in combat and took 2 wounds in return. Luckily he rolled low enough to not die. He said he was hoping to kill enough to crumble the unit but I had a hill, rank, and outnumber when he decided to charge and the Lord only has 4 or 5 attacks--so he didn't do the math on it... The fiends and the hounds both slaughtered the zombies and overran. The hounds overran into some woods which I was fine with.
Vampires Turn 2: The Danse of Doom
The skeletons facing the hounds reformed knowing they were safe for at least a little while. The Hellfire skeletons tried to charge the Lord of change but The Grave Guard advanced as did the ghouls. The Lycni vamp moved to face the Flank of the fiends.
I brought up another unit of zombies--blocking both the Bloodletters and the fiends. I cast the 3d6 str 1 hits from Shadows on the bloodletters--hoping to remove the rank bonus but didn't roll well enough. I cast Van Hels on the skeletons on the hill and charged the flank of the Lord of Change. Miasma of Deathly Vigour was cast on my Grave Guard.
The Banshee screamed at the Bloodcrushers and killed 2 of them as well.
The Lord of Change rolled a bit better this round but I still had so much static CR on him that he vanished out of this realm. He was about ready to quit here but stoically decided to play on.
Demons Turn 3: Last Try
The Bloodletters and Fiends both charged the zombies--the fiends on the flank. The lone Bloodcrusher charged the flank of my Grave Guard. The hounds reformed in the woods.
Needless to say the level one mage that he had failed to cast anything.
Even more needless to say, both zombies got torn to pieces but neither unit decided to overrun. With Miasma of Deathly Vigour my Grave Guard killed the bloodcusher (surprisingly) before he got to attack.
Vampires Turn 3: End Game
The Grave Guard charged the bloodletters in the front. The Warbanner skeletons decided to reform to face the 3 remaining Hounds. The wraiths advanced back toward s the Flesh Hounds again
I cast Van Hel's on the Ghouls not on the hill and they charged the bloodletters' flank. The Book got my other Ghouls into the flank of his Fiends. My other magic didn't amount to all that much.
My banshee screamed and wounded one of the Flesh Hounds.
My Ghouls struck the Bloodletters and killed a few. My Grave Guard attacked and killed 2 more as well as getting killing blow on his Herald. He failed and called it a game before my Lord got to attack.
I can't say I blame him. His fiends were gonna get stuck fighting a unit on their flank. His bloodletters were pretty screwed even though they wouldn't all die from instability that turn. The Plaguebearers were kinda stuck waiting behind the bloodletters. The Daemonettes were still bogged down on the hill. The Flesh Hounds--even if they won combat were gonna get tarpitted with the skeletons until the Wraiths charged in and killed enough to pop them or just scream them to death. There really wasn't much he could do at that point.
This game certainly went better than my first game. I definitely played a smarter game and he definitely made some foolish mistakes. I don't want to sound mean though. He's actually a good player--he ranked higher than me at both the Ard Boyz qualifiers and semi finals.
Thanks for reading the second installment. The third will hopefully be out before I go down to Australia for two weeks and forget the last battle!
Thank you for a good read. I am very curious about the Deamons. I have the book and play test them against friends, and they scare me!
|QUOTE (Bloodvain @ Jul 9 2008, 06:57 PM)|
| and they scare me! |
And I as well, and not just because they cause Fear!!
Congrats on the win of this second game, Munkie. Daemons are a tough army to fight. I really like how you titled each turn, quite a clever and unique idea.