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 Varghulf Tactics
LordCypress
Posted: Mar 24 2012, 07:58 PM


Lord
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Well just recieved 2 Varghulfs from a Japanese Painting company and am itching to try them out. Does anyone have any good suggestions or warnings for me.

I plan on running them together to get the full affects of a double ThunderStomp.
Preacher
Posted: Mar 27 2012, 09:03 PM


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Twin Varghulfs will normally toast an infantry unit. Especially if you can get them into a flank. But you need to keep them away from anything with a lot of attacks or flaming.

I must admit I almost never use my Varghulfs now, the Terrorgheist is just so much better.
LordCypress
Posted: Apr 2 2012, 07:29 PM


Lord
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Well had my first game with duel Varghulfs. They performed awesome. Chewed through a unit of Bloodletters nicely. Then turned around and ran over a Empire Gun line. Now I did roll really well for my Regeneration saves vs. the Empire. But hey thats why you regen right?

The Varghulfs being on the "classic" monster size base really makes them very maneoverable in the 8th edition. Also duel thunderstomps was sweet. Will have to continue playtesting these creatures thumbs_up.gif .
staticelf
Posted: Apr 17 2012, 09:44 PM


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I have also been running "twin-linked" Vargulfs now for about a month and love them!

I always keep them near my lord so that when the empire gun line fails their terror check from the charge I am within 12 of the LD10 lord so I can easily Redirect my charge and hopefully make another unit flee as well. (and with 2 vargulf this can potentially flee 4 of the opponents units with a little luck. I have done this to my good friends warriors of chaos army. )

Next I suggest using their speed to get into flanking positions against the bulk of the opponents models...because they have no flank/rear they could care less about the chaff that gets around behind them.

Finally keeping them close to your lord (if he is "magicy") allows you to HellVigor/Heal them so that their attacks are rerollhits and reroll wounds and any wounds they take can be Invoked away.

Good Luck I am taking 2 in both my Adepticon armies (2200/3000 points)
I will report back how well (or not well) it went when I get back on Monday.
I am way more confident with my list this time so hope not to end up as 5th.....from last...again sad.gif lol.

This post has been edited by staticelf on Apr 17 2012, 09:46 PM
Edmund
Posted: May 6 2012, 09:28 AM


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Dear Folks

I have never found flying troops to be especially effective in the grind of combat but a Vargulf seemed like a fantastic war machine hunter. Anyway, off against the Dwarves I go and needless to say it became the target of every missle troop that he could muster. The anvil meant that he could move a unit and then charge me in the shooting phase. All up I guess it did its job in keeping the pressure off my other units for that first turn but I couldn't say that I was excited by it. I suspect, as a numbr of you have conlcuded, that working a pair of these beasts together would probably be the ideal as one is too brittle.

Edmund
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