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InvisionFree gives you all the tools to create a successful discussion community. Learn More · Register Now | Welcome to The Blood Keep. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
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| Pixie corpse |
Posted: Aug 18 2006, 09:49 PM
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Skeleton ![]() Group: Necrarch Posts: 31 Member No.: 1,491 Joined: 8-June 06 |
is it really worth paying 25pts to add D3 to the number of skeletons or zombies.
i mean it mite be good for low casting so you could get the 5 needed to start a new unit but for 25pts is it worth it? |
| danceman |
Posted: Aug 19 2006, 03:07 PM
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The Devil in Pale Moonlight ![]() Group: Necromancer Posts: 344 Member No.: 148 Joined: 28-March 04 |
Think longterm as well, after turn 6(assuming you cast IoN every turn) you will have raised on an average 12 extra skeleton, which is almost 100pts if you choose to create new units, more if you decide to add to existing(assuming you give them additional equipment).
So if you want to raise up a unit at your opponents flank this bloodline ability is quite useful to get the numbers up more quickly as well as sustaining it and other units. |
| warpaintoz |
Posted: Jan 20 2007, 06:24 AM
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Zombie ![]() Group: Members Posts: 4 Member No.: 1,773 Joined: 18-January 07 |
I think if points are tight I'd take the 20 point Master of the Black Arts to add range rather than the extra figs. Its surprising how often the 24" range summoning comes in handy
Assuming you're raising a new unit, you need to roll snake eyes to fail with zombies, so the extra dice as guarantee probably isn't worth it. |
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