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Today's Active Topics

 

 Theawakening?, worth it or not?
Pixie corpse
Posted: Aug 18 2006, 09:49 PM


Skeleton
*

Group: Necrarch
Posts: 31
Member No.: 1,491
Joined: 8-June 06



is it really worth paying 25pts to add D3 to the number of skeletons or zombies.
i mean it mite be good for low casting so you could get the 5 needed to start a new unit but for 25pts is it worth it?
danceman
Posted: Aug 19 2006, 03:07 PM


The Devil in Pale Moonlight
*

Group: Necromancer
Posts: 344
Member No.: 148
Joined: 28-March 04



Think longterm as well, after turn 6(assuming you cast IoN every turn) you will have raised on an average 12 extra skeleton, which is almost 100pts if you choose to create new units, more if you decide to add to existing(assuming you give them additional equipment).

So if you want to raise up a unit at your opponents flank this bloodline ability is quite useful to get the numbers up more quickly as well as sustaining it and other units.

warpaintoz
Posted: Jan 20 2007, 06:24 AM


Zombie
*

Group: Members
Posts: 4
Member No.: 1,773
Joined: 18-January 07



I think if points are tight I'd take the 20 point Master of the Black Arts to add range rather than the extra figs. Its surprising how often the 24" range summoning comes in handy
Assuming you're raising a new unit, you need to roll snake eyes to fail with zombies, so the extra dice as guarantee probably isn't worth it.
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