Title: Biggy Screenshot?!
Undead Ghoul - November 13, 2009 07:11 AM (GMT)
http://www.youtube.com/watch?v=Zskip6mMl4c Around the 21 second mark. Looks unfinished but worlds better than Fatty.
Frozenverdugo - November 13, 2009 12:30 PM (GMT)
Im pretty sure that's a "halfway" concept, the textures for biggy on Fatty's "bones". Look at the background,we've seen other monster pics inside that very room.
Dire 51 - November 13, 2009 01:03 PM (GMT)
Frozenverdugo is indeed correct. That's in essence a half-baked Biggy. The complete one has yet to be seen.
themadmonk - November 13, 2009 02:17 PM (GMT)
Hmmm half baked biggy.....you know if you put some BBQ sauce on that it should be ok.
Undead Ghoul - November 13, 2009 03:32 PM (GMT)
Yeah I figured it was a "work in progress". I'm hoping that the finished product is a little taller with a bit more muscle.
Sgraff - November 13, 2009 04:54 PM (GMT)
If any of you are familiar with how 3d models work generally when a model is created there is a wire mesh inside called "bones" which assign certain parts of the model to their points. When the bone moves, it moves the model part it is assigned to. Having bones from a model with different proportions assigned to a different model will cause the second model to take on the proportions of the first. Thus the strange looking biggyman here. Basically they created his new model but they will now have to recreate his bones and movments.
Another example of distortion of a model from swapping bones is those moveset swaps of Super Smash Bros Brawl. A while back the video of pikachu with ganondorf's proportions and moves were spreading around the internet.
Undead Ghoul - November 13, 2009 05:18 PM (GMT)
| QUOTE (Sgraff @ Nov 13 2009, 10:54 AM) |
| If any of you are familiar with how 3d models work generally when a model is created there is a wire mesh inside called "bones" which assign certain parts of the model to their points. When the bone moves, it moves the model part it is assigned to. Having bones from a model with different proportions assigned to a different model will cause the second model to take on the proportions of the first. Thus the strange looking biggyman here. Basically they created his new model but they will now have to recreate his bones and movments. |
I see, that makes sense.
Sgraff - November 13, 2009 05:30 PM (GMT)
Yeah, I have recently started to teach myself 3d modeling for game development in my pass time.