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 Biggy Screenshot?!
Undead Ghoul
Posted: Nov 13 2009, 02:11 AM


We are what crawls beneath....
*

Group: Deadmen
Posts: 389
Member No.: 527
Joined: May-6 08



http://www.youtube.com/watch?v=Zskip6mMl4c

Around the 21 second mark. Looks unfinished but worlds better than Fatty.
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Frozenverdugo
Posted: Nov 13 2009, 07:30 AM


Unregistered









Im pretty sure that's a "halfway" concept, the textures for biggy on Fatty's "bones". Look at the background,we've seen other monster pics inside that very room.
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Dire 51
Posted: Nov 13 2009, 08:03 AM


Keeper of the Terror Mask
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Group: Edgecrusher
Posts: 30,328
Member No.: 1
Joined: July-22 04



Frozenverdugo is indeed correct. That's in essence a half-baked Biggy. The complete one has yet to be seen.
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themadmonk
Posted: Nov 13 2009, 09:17 AM


A roll of the dice. A flip of the coin. A turn... of the Wheel.
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Group: Mooninites
Posts: 7,275
Member No.: 42
Joined: August-16 04



Hmmm half baked biggy.....you know if you put some BBQ sauce on that it should be ok.
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Undead Ghoul
Posted: Nov 13 2009, 10:32 AM


We are what crawls beneath....
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Group: Deadmen
Posts: 389
Member No.: 527
Joined: May-6 08



Yeah I figured it was a "work in progress". I'm hoping that the finished product is a little taller with a bit more muscle.
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Sgraff
Posted: Nov 13 2009, 11:54 AM


8-bit Horror
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Group: Terror Mask
Posts: 1,530
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Joined: July-3 08



If any of you are familiar with how 3d models work generally when a model is created there is a wire mesh inside called "bones" which assign certain parts of the model to their points. When the bone moves, it moves the model part it is assigned to. Having bones from a model with different proportions assigned to a different model will cause the second model to take on the proportions of the first. Thus the strange looking biggyman here. Basically they created his new model but they will now have to recreate his bones and movments.

Another example of distortion of a model from swapping bones is those moveset swaps of Super Smash Bros Brawl. A while back the video of pikachu with ganondorf's proportions and moves were spreading around the internet.
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Undead Ghoul
Posted: Nov 13 2009, 12:18 PM


We are what crawls beneath....
*

Group: Deadmen
Posts: 389
Member No.: 527
Joined: May-6 08



QUOTE (Sgraff @ Nov 13 2009, 10:54 AM)
If any of you are familiar with how 3d models work generally when a model is created there is a wire mesh inside called "bones" which assign certain parts of the model to their points. When the bone moves, it moves the model part it is assigned to. Having bones from a model with different proportions assigned to a different model will cause the second model to take on the proportions of the first. Thus the strange looking biggyman here. Basically they created his new model but they will now have to recreate his bones and movments.

I see, that makes sense.
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Sgraff
Posted: Nov 13 2009, 12:30 PM


8-bit Horror
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Group: Terror Mask
Posts: 1,530
Member No.: 583
Joined: July-3 08



Yeah, I have recently started to teach myself 3d modeling for game development in my pass time.
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