Announcements Check this forum as often as possible for the most recent changes to the board. Be sure to check all the forums daily, as more than one topic may be posted in a day.
News (Outside of RP) Normal news that we have here on Arca. There will be things posted here if something going on or is about to happen or what happened that day or an event. The Arca holidays new are here for those that missed one of the holidays in Arca. Journalists will post here as well. If a topic is pinned, then they were holiday news or something big.
Updates When we update something on Arca, it will be posted here and pinned. If you want to recommend something to the admin or the Arca staff, post it here.
News (Inside of RP) This is the newspaper for Arca. It is in character because the staff will be using it as an update if anything new happens. The journalists will post here news from Arca. If certain news is pinned, then that means that this was something big that happened in Arca.
Classes These are the classes for playing your character. Pick well because in order to change your class, you need a rare item which is only found in some dungeons.
Magic Schools Here you can find the schools of magic. Note that some of them cannot be used by those who aren't wizards or sorcerers as a starter class; and also some cannot be used by humans; and that some are born with a certain magic schoo. (Please read the Magic Schools topic.)
Character Family Tree Here you can post your character's family line. From the first family member of the family all the way down to your character as well as any siblings that your character may have.
Character History Here is you character's history posted. You can have the history as long as you want, from a little post to a history book. It's up to you.
The Storybooks of Arca Here you can write and post stories and poems that you make. Stories and poems here may be used in role-playing, so please have the story contain the elements and background of Arca. Forum Led by: Historian
The book of Lore The book of Lore is the book that holds everything there is to know about Arca. Everyone can post here but please read the Book of Lore Rules.
Owlin City Welcome to the Kingdom Owl. Here you can buy, sell, gossip and drink ale in the pubs or sleep in the inns.
(It is not recommended for people of evil alignment to enter.)
Broadsword Village This small village is so named because of the constant goblin attacks on the roads that lead into and out of it. They usually happen at dusk or dawn, but it is forbidden to leave or enter the village at night due to the extreme danger. Some goblins, mostly scouts, have been known to make raids within the village on the darkest of nights, especially when fog fills the roads. The guards are few here, but they wear steel breastplates and conical steel helms. They also carry broadswords, hence the name of the village, and some carry bows or crossbows as well.
Fazzen Village This is a little village on the outskirts of the Owl Providence. This small village has a long history of heroes dating all the way back for ten thousand years. It was here that the most famous hero, Taro Raffen "Divano" Taro, was born.
Gray Mountain This mountain dungeon has most of the cave and mountain dwellers living here, so be careful. This is a hard place for one to handle alone. Forum Led by: Dungeon Guardian
Rastar Forest A part of deep wood forest that goes into the Owl Kingdom. May wild animals live here and not that many goblins have been seen; but still, keep an eye out for danger.
Dran City The Kingdom of Darkness. It is the capital for the evil aligned. All evil aligned people can buy, sell, drink, and sleep at the pubs and inns here.
(Not recommended for good alignment people to enter.)
Trollowe Village A known Orc village south of the Witch Providence. Many believe that the White Orcs come from Trollowe from twenty-five thousand years ago. The first White Orc was named Trollowe, which is the name of the village.
The Temple Of Fire Two grand gates seem to wave with the intense heat due to the heat behind them that slips out the cracks of the doubled door gate. These gates are positioned in the side of a black mountain the spews forth lava down the northern slope. It looks as it it would take a dragon to pull forth the gate; however, it is cracked open to allow passage for travelers in and out. The opening of the crack is ten feet wide while the door fully opened would be fifty feet wide. When approaching the open door, travelers can feel an imense amount of heat coming from the inside of the volcano. The doors of the gates themselves have an ancient inscription upon them made by the Fire God Himself.
"Those as wild as fire, are free."
Here you can seek blessings from the Fire priests and get quests. Who knows, the Fire God may need your help.
Kanna Village This small blacksmithing and fishing village near the coast of the rokugan empire is virtually self sufficient. Several times a year, during the spring, people travel by horse driven carts to sell their works of art such as swords and other weapons, as well as fish and other types of seafood.
Nerune Village This is a town of samurai and the Bushido code reins supreme in this place. Here law and order are to be abided by and anyone who does not wield a sword or live by some code of honor is usually watched with suspicion but not cast aside completely. There is a bar here called "Sakura" which sells a wide assortment of liqors that most would consider exotic. (Lawful characters or those with a code of honor do better here)
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Shiraiyuki Village This village far up in the mountains near the peaks where it almost always snows. It is extremely cold here on a regular basis and warms only for one week during the spring. They are reknowned in their works of art and their livelyhood relies on that very creativity. Those who appreciate beauty and purity do well here. There is a foot path where one may reach the village if they wish and horses can be rented to make the trip faster. (mainly for good people)
Soulary City A mystical Kingdom in the west. The port is here. This is a neutral city, so evil and good aligned people are allowed here. Yet be warned: attack another person here and the guards will come. You can do the same here as in any other city.
(Neutral place. All are welcome here.)
The Lonely Maiden No one's quite sure how this settlement got its name; there are many stories, most of them featuring a young widowed woman (always blonde) who wandered for days until she finally fell in with some dwarves. What is known for fact is that the dwarves built the fine stone cottages that fill this little town and often trade with the people here. Popular trades are jewelry, decorative items, and other such things in return for food, alcohol, and the mending of their weapons and armor by the blacksmith here. Sometimes they sell gems for coin, but this is extremely rare due to their love of gems.
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Oblivion Palace A great palace believed to have been created by the Goddess of Wind. The Oblivion Palace, if constructed by mortals, would have taken many hundreds of years to complete. It once stood tall and proud, the center of a great empire of ruthless conquerers, but now lies nearly in ruin. This Dungeon was abandoned in its prime, about seventy years ago, because the magic that held the Palace together was coming undone. It still has many working elevators and turbines, kept running by Ancient Rune magic, but because the runes are old and wearing, the magic is unstable, and the great machines that once made the Oblivion Palace the center of a New World are falling apart. The Palace has become home to many Monsters who decided to make their habitats in the Palace and became addicted to the Ancient Magic that held it together. Somewhere in the Oblivion Palace lies the mark of the Wind Element, find this item and you will be granted an ancient power. It is recommended that this Dungeon is attempted with no less than four well prepared players.
Takerii Desert A desert on the westerm coast of Soul Kingdom, south of the Temple of Wind, and north of Ossticol Village. The desert is home to many nomadic tribes who claim to be of Phellian descent.
Ossictol Village "We shall name our village Ossictol to honor our fallen Viking brother."
Ossictol, once known as Brandguard, is in the northern part of the Soul Providence and it is here that the Vikings live. Many come here but do not return. Rumor says that the people here kill the travelers that come and use them as bait for the wild animals
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Dungar Fazra Mount Temple A temple that is taken by beast and other creatures. Here you can enter alone or with friends. Dungar Fazra Temple is the temple that holds the mark of the flame element. Find this item and you will be granted with extra power that you will find out only when you find it.
Eagleton Forest This is the forest of the eagles, but now there has been more danger here than ever. Orc camps and goblin lairs... Trolls near the hills and undead at the south-west of the forest... This is a forest that none are meant to enter alone. Forum Led by: Dungeon Guardian
The Temple Of Wind Nestled within the Soul Kingdom is the Temple of Wind, which is said to have been crafted using Wind by the Goddess herself. The temple is crafted of a mixture of stone, although white proves to be the most in appearance; for the Goddess speaks that white is the color of the wind.
Here you can seek blessings from the Wind priests and get quests. Who knows, the Wind God may need your help. Forum Led by: Windya
The Plains of the Underdark The complicated tunnel network deep within the heart of the world, the Plains of the Underdark links to nearly every part of Arca in some place or another through caves and staircases to the surface.
Hhabni'th Hhabni'th is the capital city of the Drow elves. Here you may find many shady characters including many Drow, demons and other unpleasant races. The city houses many shops that can be found in any surface city, and also a Temple to worship the Drow's guardian Deity, Valsharess, the Spider Queen.
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The Hopefall A humongous pit in the Underdark that is rumored to have no bottom. The closest city to the Hopefall is Hhabni'th, but direction is difficult to judge in the Underdark. Along the walls of the Hopefall is a long stairway that spirals around the pit called the Neverend Stair.
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Tun Mnoma Tun Mnoma is the capital city of the Deep Gnomes of the Underdark. The city is complete with most of the buildings of regular surface cities, and the inhabitants are usually friendly and willing to help the weary traveler, unlike most other Underdark cities.
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Dem Marrith Dem Marrith is a smaller Drow city far to the north of Hhabni'th. There are clear underground routes from the capital to Dem Marrith, and Dem Marrith is almost directly beneath Iorinn City, forcing it to keep its military strong.
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Ualiss Lake A large underground lake. The cavern in which the lake is located is huge and full of gigantic stalactites and stalagmites. In the middle of the lake there is a lonely island, and it is said that the waters of the lake are inhabited by the most unpleasant creatures in Arca.
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Maelyth Fen A small Drow town in the southern reaches of the Underdark. This town used to be a great city in the days of the Arcania War, for the Drow here had been directly below the Kingdom of Arcania, making direct attacks from the city very easy. Now, in modern times, it has settled into a small town of assassins and mercenaries.
Mellryn Tal This is the forest city of the wood elves and the moon elves. The city contains shops, pubs, and inns.
(It is not recommended that evil aligned people enter here.)
Redvale Village Not many halflings and gnomes are seen around Arca; but here, this is Redvale: the halfling and gnome Village. Here halflings and gnomes live in peace and quiet. Not many go to the village and not many know where it is. This is the only village which is made in the hills and giant rocks.
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Silverdon Forest Of Darkness (Only those of the Adventurers rank can post here.)
The biggest and one of the most dangerous places in Arca. Here the undead, orcs, goblins, werewolves, and other magical beasts live. None dare to pass, but will you heed this warning or will you not? This is a place that none shall travel alone, and this sincerely means no one. If you are going to enter the forest, bring a team of friends. Otherwise, you are history.
Iorinn A dwarfen city. Here live the dwarves in peace in their underground city. You can do the same here as in the other cities.
(This is a neutral place. All alignments are welcome here.)
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South Guard Tower, "Bullflank" The northern dwarven guard tower is a tall and narrow tower with a spiral stair case going up to the top of the tower, of 82 feet. At the top is a protected metal shell with mounted ballistas. The tower's walls have rectangular, professionally crafted holes in which ranged personnel can fire at all sides of the tower. There are a few rooms at the bottom and middle, where cots and tables are placed. At the top room of the tower is the current commander's room, in which it is essentially an armory.
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Eastern Guard Tower, "Hillcrest" The tower's name is precisely what it is. It is a rectangular tower which is at the crest of a tall hill, giving the advantage of height. It is wide at 20x20 feet at the base, and narrowing to 10x10 feet at the top. It has bunkers surrounding it with ballistae, and weapons caches in the tower. It is more of a supply tower, and for that, there are many more guards at the Eastern Tower than at the Western or Southern tower.
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Western Guard Tower, "Prophecy Gear" The guard tower here is on a flatland, in which the tower has a 50x50 feet base, and is 30 feet tall, ending at 48x48 feet at the top. The base and the crest of the tower are round like wheels, as the column (the main proportion) of the tower is rectangular, interconnecting with the two 'wheels'. There are two much smaller towers on all four corners of the tower; the North, East, South, and East tower. The east tower has a stable, the south tower has an armory, the north tower has the sleeping quarters, and the west tower has the commander's special sleeping quarter. The top of the MAIN tower has multiple emplaced catapults.
Dim City The Dim Cloud Kingdom is an undead kingdom. Here the undead live. This city has the same things as a normal city.
(It is not recommended for neutral and good aligned people to enter here.)
Agon Fortress A massive, dark Fortress built upon a large hill at the very center of Dim City. At one time, this fortress was controlled personally by Darkaya. However, she left the fortress to her right hand man, Shakh Burgūl, when she left to wander across Arca.
The Great Kingdom Arcania This is the capital and the greatest Kingdom to ever stand. Here Taro became king and fought over seven hundred thousand orcs and died only after killing ten thousand orcs with him. It is because Taro that the Arca we know is still standing; for the orcs saw that Taro had what many did not: he had the strength of a God. The orcs rebelled against Witch Kingdom which led to the attack on Arcania. The orcs won the fight and stopped the great war. Now they are called the White Orcs of Taro and live in camps around Arcania, defending it from any who dare attack it; for they worship Taro as their God.
(Any evil aligned people or people from the Witch Kingdom will never be able to enter; for they will die before they even reach the border.)
Forest Of Ages This is the oldest forest in Arca. This is one of the most peaceful places in Arca and there is no fighting here. Forum Led by: Dungeon Guardian
Arcania Castle Ruins Here the great war ended and Taro stepped up to the heavens as a God. The White Orcs are always at the center of the city, where they have built the temple of Taro. Yet everywhere else is covered in eternal flames and monsters that no man has ever seen. Dragons, undead, giant snakes, you name it: every monster in Arca can be found here, so be on your guard. This the most dangerous place in Arca. Never, and it is sincerely meant never, enter alone.
Grass Land, Map Arcania (Only In Arcania) This is where you travel when you are out of a city and traveling between places. An example is like traveling from Owl to Soul.
Bogate Ruiny This isle is the place where pirates are. Here they live their life of crime when they are not out at sea. This isle is located south of the Witch Kingdom, the same as the village.
The Silver Room (Only the Gods of Arca, Taro, the God of Justice, and the Leader and Co-Leader are able to enter.)
When the Gods need to come together, they meet in one of three rooms: the Silver, the Black, and the Gray. The Silver is the room of Council. Here they decide what they shall do to prevent the second great war to arrive. There is no fighting here.
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The Gray Room (Only the Gods of Arca, Taro, the God of Justice, and the Leader and Co-Leader are able to enter.)
When the Gods need to come together, they meet in one of three rooms: the Silver, the Black, and the Gray. The Gray Room is the place where the Gods can see all. They use this room to plan their attacks against the coming Darkness. There is no fighting here.