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Welcome to "The World Of Arca". It's been a long time since we closed down the site, but we're back and we're going to give it all we got to keep the site up and running. We hope you enjoy your stay at our own little fantasy world. So I bid thee again welcome to "The World Of Arca, Where The Fantasy Real Begins!"


Welcome back; your last visit was on Nov 27 2009, 06:27 PM
Forum Topics Replies Last Post Info
The City Owlin
Owlin City is the capital of Falasthria, and probably the best known city in all of Arca. It is the home of the humans, and is usually bustling with activity. Merchants, beggars, and gentlemen crowd the streets of Owlin, and everybody has a purpose, granted enjoying the beautiful elven-inspired architecture is a purpose! Owlin is generally unaccepting of evil, though some are able to slip off the radar, and some of the more corruptible guards can be payed off. Rumor has it that the city was originally a small elven village long before it was claimed by men.

The city is located in the southern end of Falasthria, directly south of the Temple of Light, and west of Fazzen. From the outside, Owlin look rather plain, but as one enters, a complex system of streets and alleyways is laid out before the traveler. A castle is located in the northern end of town, but none are allowed to enter.
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The Temple Of Light
The Temple of Light is the sanctuary to priests and nuns who spend their days immersing themselves in the cast libraries contained within. The great structure is build solidly of white marble, and gives off a glorious luminescence that bathes any nearby landmarks in its divine glow. The grounds around the temple are holy, so very few evil may muster up the courage to wander near. Hereos pass by, often times for quests, and give whatever aid they can for this holy palace.

When the Temple was sacked by Darkarya and Ciraxis's unholy swarm, it was nearly destroyed by the defiling horrors. Luckily, when the temple was reclaimed during the fall of the Gods, it was restored to its former glory and sealed with the ward of protection that keeps evil at bay.
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Fazzen Village
A small, sleepy village in southern Falasthria. Despite being rich with heritage as well as natural beauty, the town is relatively peaceful, and maintains a smaller, less busy population. Because of its proximity to the forest lands to the east, it is occasionally raided by groups of goblins and other lesser monsters. As Fazzen is home to many war veterans, these attacks are never successful.

It was here that the most famous hero, Taro Raffen "Divano" Taro, was born, and where his gravestone is located.
2 26 Nov 15 2009, 12:28 PM
In: Last PostAmong The Children
By: Anala
Libra Village
This large coastal town is built on hilly, rocky land. It is home to most of the gnomes and halflings in Arca, and the village, as well as most of the surrounding area, is covered in rich farmland. Most valuable here are potatoes, yams, carrots, and lettuces of various shapes, colors, and sizes. The city is also known for its advanced technology, thanks to the ingenious gnomes, though most of their effort goes towards agricultural advancement.
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Sonit Forest
Sonit forest is known best for the local clans of Wolven. The Wolven are, naturally, more civilized than the wolves, so they tend to avoid conflict, unless an adventurer happens upon a den. The Wolven are especially ruthless in battle, so caution is strongly advised when traveling the woods alone. Goblins and lesser fey-folk also wander the woods.

Forum Led by: Dungeon Guardian
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Mount Krajal
The largest mountain in Arca, Mount Krajal is also crawling with monsters. Krajal was once a volcano, but in the thousands of years it spent inactive, it is seemingly cooled down, and there doesn't seem to be a crater present at the top.



Within the mountain exists a massive expanse of tunnels and caves, working its way deep into the core of the ancient volcano, where molten lava still bubbles, waiting for seismic activity to set it loose once more. These tunnels are home to goblins, ogres, and trolls, hideous cave-beasts who squabble endlessly over the same bleak territory, fighting over the same bony meals, and serving the same vile, unknown master.
Forum Led by: Dungeon Guardian
3 52 Nov 23 2009, 05:58 AM
In: Last PostDesprate Times, Desprate Ac...
By: Lorder
Western Guard Tower, "Prophecy Gear"
The guard tower here is on a flatland, in which the tower has a 50x50 feet base, and is 30 feet tall, ending at 48x48 feet at the top. The base and the crest of the tower are round like wheels, as the column (the main proportion) of the tower is rectangular, interconnecting with the two 'wheels'. There are two much smaller towers on all four corners of the tower; the North, East, South, and East tower. The east tower has a stable, the south tower has an armory, the north tower has the sleeping quarters, and the west tower has the commander's special sleeping quarter. The top of the MAIN tower has multiple emplaced catapults.
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The Temple Of Earth
The great Temple of Earth exists partly below the surface of the earth, built partly into an abandoned dwarven mine. It is mostly run now by elven priests, who usually feel more than slightly uncomfortable in the crowded dwarven tunnels.

The Temple was built as a shrine to the Old God, Gronde, Lord of Earth, molder of Continents, but, with the Depression, Gronde has disappeared, along with his brothers and sisters.
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