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Welcome to "The World Of Arca". It's been a long time since we closed down the site, but we're back and we're going to give it all we got to keep the site up and running. We hope you enjoy your stay at our own little fantasy world. So I bid thee again welcome to "The World Of Arca, Where The Fantasy Real Begins!"


Welcome back; your last visit was on Nov 29 2009, 01:28 AM
Forum Topics Replies Last Post Info
Kana Village
This small blacksmithing and fishing village near the coast of the Rokugan Empire is virtually self sufficient. Several times a year, during the spring, people travel by horse driven carts to sell their works of art such as swords and other weapons, as well as fish and other types of seafood.
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Nerune Village
This is a town of samurai and the Bushido code reins supreme in this place. Here law and order are to be abided by and anyone who does not wield a sword or live by some code of honor is usually watched with suspicion but not cast aside completely. There is a bar here called "Sakura" which sells a wide assortment of liqors that most would consider exotic. (Lawful characters or those with a code of honor do better here)

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Shiraiyuki Village
This village far up in the mountains near the peaks where it almost always snows. It is extremely cold here on a regular basis and warms only for one week during the spring. They are renowned in their works of art and their livelihood relies on that very creativity. Those who appreciate beauty and purity do well here. There is a foot path where one may reach the village if they wish and horses can be rented to make the trip faster.



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Salmo Village
This village is between the forest and desert, therefor the villagers are used to both terrains. In the village live humans, elves and even nomadic dwarves. The dwarfs travel mostly through the desert as merchants, while the elves hunt in the forests. The humans, naturally take care of trading relations between the villages and Sirius City.
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Myamal Forest
A great forest thriving with avian wildlife, especially eagles. Thousands of eagles, of several species, inhabit the vast woods, and they are generally undisturbed for the peacefulness of the region. It seems their habitats are becoming more and more encroached upon, however, for orcs and goblins have been spotted by rangers throughout the woods.
Forum Led by: Dungeon Guardian
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Vigilant Wood
One of the most dangerous places in all of Arca. Because of all the magical energy that was released in the war 10,000 years ago, the woods have become alive and the creatures of the woods have been abominated in ways no mortal could comprehend. They are no longer peaceful fauna, but twisted hybrids of different animals; Chimera. This is a region thriving with Rime Elementals, as well, so take deep caution if you plan to enter the Vigilant Wood.
Forum Led by: Dungeon Guardian
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Talerii Desert
A desert on the eastern coast of Aranthia. It is barred from the rest of the continent by a large mountain range called the Chain of Isolation. It is inhabited mostly by nomads and thieves, most of whom are descendants of the once-powerful Phellian race. Many merchants, mostly human, dwarf, or both, also roam the shifting sands, usually towards the same destination, Sirius City.
2 26 Nov 29 2009, 12:41 AM
In: Last PostTeaching Mortality
By: Kaiber
South Guard Tower, "Bullflank"
The Aranthian guard tower is a tall and narrow tower with a spiral stair case going up to the top of the tower, of 82 feet. At the top is a protected metal shell with mounted ballistae. The tower's walls have rectangular, professionally crafted holes in which ranged personnel can fire at all sides of the tower. There are a few rooms at the bottom and middle, where cots and tables are placed. At the top room of the tower is the current commander's room, in which it is essentially an armory.
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City of Sirius
The "Mystical City of the East", welcome to Sirius. Due to being the only city with a port, many seafarers, not excluding pirates and vikings, come and spend their "hard earned" money on real ale and meal. The city, unlike any other, is located in the Takerii desert, so the people who live here are mostly tanned.
Sirius is a city of great magic, and it is said that no child in Sirius is born magically incapable. By the age of 18, every Sirial man and woman has knowledge of many simple spells to help them with their daily tasks.
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Oblivion Palace
A great palace believed to have been created by the Goddess of Wind. The Oblivion Palace, if constructed by mortals, would have taken many hundreds of years to complete. It once stood tall and proud, the center of a great empire of ruthless conquerors, but now lies nearly in ruin. This Dungeon was abandoned in its prime, about seventy years ago, because the magic that held the Palace together was coming undone. It still has many working elevators and turbines, kept running by Ancient Rune magic, but because the runes are old and wearing, the magic is unstable, and the great machines that once made the Oblivion Palace the center of a New World are falling apart. The Palace has become home to many Monsters who decided to make their habitats in the Palace and became addicted to the Ancient Magic that held it together. Somewhere in the Oblivion Palace lies the mark of the Wind Element, find this item and you will be granted an ancient power. It is recommended that this Dungeon is attempted with no less than four well prepared players.
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The Temple Of Wind
Nestled within the Takerii Desert is the Temple of Wind, which is said to have been crafted using Wind by the Goddess herself. The temple is crafted of a mixture of stone, although white proves to be the most in appearance, for the Goddess speaks that white is the color of the wind.
Recently, Windya, the Goddess of Wind, along with her brothers and sisters, has disappeared.
Forum Led by: Windya
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Ossictol Village
"We shall name our village Ossictol to honor our fallen Viking brother."



Ossictol, once known as Brandguard, is in the northern part of Aranthia, and it is here that the Vikings live. Many come here but do not return. Rumor says that the people here kill the travelers that come and use them as bait for the wild animals.
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Chain of Isolation
A great chain of mountains that stretches from north to south across Aranthia. This rocky, lifeless range separates the Takerii Desert from the rest of Aranthia, as if dividing life from death. To the east, lies the vast shifting sands of Takerii, and to the west, the hilly Aranthian Highlands.
1 18 Nov 2 2009, 08:56 PM
In: Last PostA Fated Meeting
By: Kuromaku
 

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