I was looking over the Races section, and noted at the very bottom the little bit about the viral races. I am assuming that werewolves are accepted, and I was considering eventually making an alt to play one. However, I have my own version (which I actually got from numerous werewolf roleplayers, etc) that conflicts with the few lines I saw there. The things that I believe, which are different are:
:: Werewolves have three stages. A human form, a feral form, and an Anthromorphic form. Feral being a normally built wolf(if not a bit bigger).
:: They can switch freely between these forms, day or night, it doesn't matter. SOME have aquired the ability to partially transform certain limbs, but it takes a great deal of skill to master, and takes a substantial amount of energy to maintain.
:: I don't believe in the "only switching to a werewolf on the full moon" stereotype. Why? Because to me it makes you more of a human. It would be like living your life normally, then once a month going through a REALLY bad hairday and getting REALLY angry about it. I will agree with, however, that the transformation INVOLUNTARILY occurs during the moon, because the rays have a special reaction with their chemistry. This effect has a tendency to make them irritable as their animallistic nature kicks in, but they are not uncontrollable. When the moon is not present, the werewolf has the ability to lock off their wolven sides, and switch voluntarily.
:: Purebloods, as I call them for convenient's sake, do not shift between their forms until they reach puberty, where the disease, if you will, takes its full effect. They will typically be more powerful than a human who was bit, especially the farther back in their lineage the original transfer of the disease was.
:: Transformation DOES hurt the first few times, but over time it becomes a natural experience for the race.
:: Silver, holy water, etc, has no effect on a werewolf. I see no point in it. Yes, silver daggers and such hurt. But you stan anyone with ANY metal and it is going to hurt. I do not believe this should bring an instant death to a werewolf.
:: Werewolves have extreme healing abilities. They can rise after taking a mortal wound, and while the heal is not instant, it saves them from death and makes them heal over much faster than any normal human. It takes a deal of fuss to make sure they are permenently dead. Destroying the heart or brain, or burning the corpse to ashes are the most effective.
:: Any tattoos and piercings from their human form will be left on through their transformations, clothes however will be ripped, if they are not big enough to allow for the height and muscle growth.
:: I agree that their bite is infectious because I consider it a disease.
This forum post has a rather nice explaination of some hypothetical reasoning behind the race's biology. I don't claim for them to be an expert at all, but I agree with their opinions.
I don't claim this to be THE way, of course. But I would greatly appreciate it if at least some of these characteristics could be worked into the Arcanian werewolves. I think it's just more fun if they're less human... but in a different way than just becoming uncontrollable and only a werewolf once a month for one night. Not much roleplay that way, if you ask me. =/