
The Xavier School Is No More
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Player OF THE MONTH:

T E R R Y Info Profile
Character OF THE MONTH:
 D O C T O R N E M E S I S Info Profile
Q u o t e o f t h e w e e k
"One thing I can guarantee, though - whoever this was - he or she is nae one of our people. An' that is rather upsetting a thought."
Wolfsbane All the Beasts of God's Green Earth
DON'T BE A JERKFACE.
CLICK & VOTE FOR US!
Skin © Jesse
Universe © Marvel
Site Plots, Original Characters, ideas, and artworks © respective creators
Side-bar © Roswenth
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[WITH EXCEPTIONS. SEE LIMITATIONS HERE!]
Xmen Revolution latest news: X-Men Lock DownWelcome back; your last visit was on May 17 2012, 12:19 AM
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Rules & Overall Site Plot Here you will find the rules of the site, the overall plot of the site, and any other info pertaining to the site and its expected codes.
[Rules] [Timeline & Continuity Guidelines]
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Dec 23 2011, 08:12 AM In: ☞XMR History By: Cyclops |
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News & Updates The administrators will post any news and updates important to the site in this forum, so it is important that you check frequently. Activity checks will also take place in this forum.
[Weekly Story Updates] [Daily Bugle: Frontline]
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May 15 2012, 04:03 AM In: ☞May 14th Weekly Story Updates By: Cyclops |
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Player Information Absences, Meeting Transcripts, Journals, and the Suggestion Box can be found here.
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May 15 2012, 05:20 AM In: ☞More Notice By: Wolfsbane |
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Lists Your one-stop shop for all the vital information about your faction. Who teaches what at the Institute? What’s the deal down in Sanctuary? What are the Morlock Tunnels really like? Also general board information like who plays who, and who looks like what for all you stalkers out there. Sadly, it won't tell you where your missing socks are. Sorry.
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Apr 14 2012, 04:31 PM In: ☞Faces of XMR By: Nightcrawler |
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Character Applications The place for all of your application needs! Post up your app within this forum. Also within are taken canons, faction information, adoptable canons and our taken playby list, along with other useful information in making a good application.
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May 16 2012, 06:33 AM In: ☞Romanov, Akira By: Alix |
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Approved Character Profiles Character applications that have been approved by an administrator.
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May 16 2012, 06:16 PM In: ☞Hayden, Alexander By: Molly Hayes |
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Character Archives All denied/held/inactive character profiles can be found here. May they rest in peace.
If you are inactive and wish to return to the game, PM an administrator.
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May 12 2012, 01:29 AM In: ☞CHOMP By: Alix |
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Plotting Information Important information before submitting a plot
-timeline [link]
-guide[link]
-rules for submission[link]
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Feb 4 2012, 05:18 AM In: ☞X-Factor Plots By: Havok |
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Site-wide Plots Plots that affect the board as a whole and dictate the future of earth 740.
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May 16 2012, 12:59 AM In: ☞We Are Here By: The Skrull |
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Cross-Faction & Regional Plots plots that affect the interactions of multiple factions or groups of people, but do not change the world as a whole.
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May 14 2012, 10:29 PM In: ☞Battle for the Undercity [A] By: Skids |
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Faction Plotting Plots that affect a faction as a whole. Pinned plots are upcoming, Marked [A] are approved by faction leader, and unmarked are still in discussion.
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May 16 2012, 11:43 AM In: ☞Missing Persons By: Jamie Madrox |
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Character Plots Plots that affect a character and their immediate circle of friends and acquaintances, but not their faction as a whole. Please note that should your character plot begin to progress past being a simply character driven plot, we need notice so that it can be moved to faction or above plotting.
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May 16 2012, 02:28 AM In: ☞Open Threads By: Greg Horton |
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Archived Plots and Requests Old, Completed, and Archived thread requests
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Dec 8 2011, 01:15 AM In: ☞The State of Madripoor and ... By: Vulcan |
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Grounds The debris from the Explosion is being cleared away. Foundations for the new school have not yet been laid.
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Mar 6 2012, 10:29 AM In: ☞First Steps By: Hulkling |
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Independent and Transitional Apartments The Building has been made habitable for any staff who wants to supervise the rebuilding of the school.
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Utopia Base One of the Ancient Temples claimed and repurposed for the X-Men. It has barracks to house up to five hundred mutants, including a recreation center, a cafeteria, and private/semi private dorms. It is not fully operational yet, but we'll get to work on that.
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May 16 2012, 09:31 PM In: ☞On This Episode of Maury... By: Beast |
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General Grounds A cleared area around the Utopia Base. Systems are in place to protect from native inhabitant and fauna attack.
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May 16 2012, 11:50 PM In: ☞Curiosity By: Spitfire |
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Savage Land Wilds No unauthorized exploration. Here there be monsters.
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May 16 2012, 03:20 PM In: ☞All the Beasts of God's... By: Kitty Pryde |
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The Citadel The beating heart of Sanctuary. In the very center of the city, it stands tall for all to see and is considered one of the most beautiful structures mutant architecture could produce. A series of corridors and shining halls... glossy floors and carpets... it is the perfect example of aesthetic quality and efficiency. Gardens with some of the most beautiful foliage, constantly being tended make it a peaceful place to conduct business.
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May 9 2012, 08:32 PM In: ☞Polythéisme By: Pyro |
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The Infirmary Located not far from The Citadel, The Infirmary is easily accessible and well-staffed around the clock. Some of the best healers in the world work and train under this roof, and no injured mutant could find more capable hands. There is a direct route built underground that connects The Infirmary to The Citadel and The Barracks.
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Dec 6 2011, 02:05 AM In: ☞Unwelcoming Welcome By: Bio |
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Immigration Center This building holds the keys to Sanctuary. No coming or going unless you pass clearance through these specially trained officers. Once you've satisfied their criteria – as with coming or going from any country – you're allowed to leave and go anywhere you wish. Trafficking is monitored and managed through a team of teleporters and their support staff found in one of four large teleportation bays. No fear of discovery since very few actually know where the geographic location of Sanctuary is. On arrival, you're made to go through customs clearance as well as a medical checkup to make sure you're not bringing in anything detrimental to Sanctuary. It's for everyone's safety and the continued survival of our safe haven.
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Jan 13 2012, 12:38 AM In: ☞Security Risk By: Fuego |
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The Barracks A series of three conjoined buildings. The largest is the Brotherhood Headquarters. Second in size is Sanctuary Law Enforcement Headquarters for those who work strictly to keep Sanctuary's streets and lands safe. The smallest of the three buildings is the prison, only due to the fact that the upper levels are for processing lawbreakers and prisoners of war. The holding facilities are found below the building and are extensive. The Barracks are connected directly to The Citadel and The Infirmary through a series of direct underground tunnels for quickest transport.
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May 15 2012, 04:33 PM In: ☞Cue Montage Music By: Blob |
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The City Often referred to as Sanctuary while in fact Sanctuary refers to the entire area beneath the protective dome, The City is the hub of Sanctuary's economy and where the majority of mutants can be found. Whether by means of motor vehicle, mass transportation designed by the best mutant minds, or by means of mutant powers, the City is constantly crawling with beings of all sizes, races, colors, and abilities. Many are coming and going from work, while others are out enjoying their lives in ways they were unable to do so before while hiding in the shadows out of fear.
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May 16 2012, 02:25 AM In: ☞Out In the Open By: Greg Horton |
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Countryside Woods, fields, hills... surrounding Sanctuary is a relatively large expanse of land meant for agriculture and for the enjoyment of Mutantkind's growing population. Greenhouses and facilities can be found around meant to grow all manner of fruits, vegetables, and grains, as well as many found growing the old fashioned way. Livestock are kept and tended while the woods are full of the typical sounds of life. There are several large enclosed parks located in different areas, each having eco systems of their own – rainforest, mountains, lowlands/swamps, and aquarium life... all for the enjoyment of mutantkind.
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The X-Investigation Building The two story Brownstone Home of X-Investigation. Doors are open day and night for all Mutant Town residents in need of help. Jamie Madrox has taken over Havok's office, but everything else is still the same!
X-Investigations has their living quarters upstairs.
Room 1: (a) Riva Lafitte/ (b) Jubilation Lee
Room 2: (a) Julio Richter/ (b) Guido Carosella
Room 3: (a) Crystal Amaquelin/ (b) Jet Black
Room 4: (a) Kyle Gibney/ (b) Blake Evans
Room 5: (a) Layla Miller/ (b) [vacant]
3 Other rooms are located in the basement, along with the Laundry room
Room 1: Jamie Madrox & Alix Smith
Room 2: Monet St Croix
Room 3: Madison Jefferies
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May 16 2012, 11:38 AM In: ☞The Consultation By: Jamie Madrox |
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The X-Corps Complex Situated near the edge of Mutant Town on the corner of two streets, the complex consists of several large buildings, previously empty and cited for demolition which have now been renovated and knocked into one large building. The outer shell of the building has been carefully restored while the inside is spacious and modern, with a large, open entrance hall and reception area, which is always manned, acting as the first point of contact for those in need.
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May 16 2012, 09:18 AM In: ☞Don't Lose Sight By: She-Hulk |
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X-Factor Boarding House Over the Medical Center building, the top Three Floors are small, single family apartments with rent control and assistance facilities for displaced and otherwise needy mutants. X-Factor runs it as part of their commitment to making Mutant Town a better place.
Current Player Residents--
2nd Floor: (2A) Dead Girl
3rd Floor: (3C) Lou Tringum
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The Mutant Town Medical Center Co-run by X-Factor and X-Corps, the bottom floor of the halfway house donated to Mutant Town is being refurbished and set up as a medical center for the area. Mutant and Human Doctors are needed in this joint venture to improve the lives of all the genetically enhanced who otherwise would have nowhere to go not just in emergency situations, but for colds, vaccinations, etc.
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Mutant Town Community Center
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General Neighborhood Small shops and neighborhood services, as well as apartments and living areas. This is not a rich neighborhood, but it's not a ghetto either.
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May 16 2012, 09:19 PM In: ☞Insane or just lazy? By: Ariel Jensen |
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Director Hill's Office The Big GIRL'S Chair
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Mar 13 2012, 01:59 PM In: ☞Time Enough to Live By: Songbird |
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Helicarrier Main Area The Helicarrier is a flying aircraft carrier specifically designed to be itself capable of independent powered flight in addition to the conventional functions of aircraft carriers. It is the signature capital ship of the intelligence/defense agency S.H.I.E.L.D.
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May 12 2012, 02:25 AM In: ☞Albatross By: Henry Orchard |
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Thunderbolt Lockdown The "Headquarters for the Thunderbolts. In this top security access wing of the Helicarrier, the Thunderbolts are on permanent lockdown. Each Thunderbolt has their own quarters which are locked at night, and guarded. There is a central living area, without a kitchen, meals are delivered at scheduled times. There is a training area one level below, specifically for their use, also at set times. Thunderbolts cannot leave their Lockdown without permission or supervision, ever.
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May 16 2012, 12:15 PM In: ☞Visitors By: Max_Coleridge |
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Doc Samson's Office Where there are superhumans, there are super-psychoses.
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Jan 16 2012, 05:15 PM In: ☞Time for a Change By: Mala Suerte |
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New York New York: the city that never sleeps. Everything you could ever want can be found here, muddled in with the things that you would never want. Many a story begins here, in the gritty streets of The Big Apple. Situated roughly two hours from the Institute, many outings to various portions of New York happen from time to time. But, these outings are highly regulated and underclassmen are not to go out to New York on their own.
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May 16 2012, 11:55 PM In: ☞Partaaay By: Ariel Jensen |
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North Salem The small upscale town of North Salem is a pleasant little suburban town. While pleasant enough for the day to day average human, the more extreme of mutants would quite honestly.. not do well venturing into town. It's downtown is typical of all small towns-- antique stores, coffee shops, and other mom and pop type stores.
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Jan 14 2012, 06:14 PM In: ☞This City By: Sabre |
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The Principality of Madripoor Madripoor is a Southeast Asian island port nation. Its capital and single large city is Madripoor, which is divided between wealthy Hightown and impoverished, crime-ridden Lowtown. This serves to represent the extreme social inequality in Madripoor, described as "a place for the very rich and the very poor." Run covertly, or not so covertly, by the crime family that calls themselves the Shi'Ar, Madripoor is a cesspool, but a glittery and seductive one,
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May 11 2012, 04:26 AM In: ☞United By: Gladiator |
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The StarJammer An experimental hybrid ship/submarine that was liberated from Shi'Ar control by Corsair and his crew. She's since become their home and headquarters. Usually docking in one of the hundreds of underwater caverns that burrow under the island, they stay as far under the Shi'Ar radar as possible until they want to be seen. The Starjammer is ugly as hell, she's filled with cobbled together and unusual equipment that needs constant repair, but she's home, something that few of her crew has otherwise.
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The Imperial Fleet The Shi'Ar Imperial Fleet is a flotilla of captured and experimental crafts, that patrol not only Madripoors harbor but the open seas on their illegal business. Because the Majestor runs Madripoor, there is very little stealth. Why hide in the shade when you command the sun?
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Harbor and Open Water Much of the criminal activity in Madripoor is smuggling and piracy, as well as the illegal ransacking of wrecks and other underwater ruins, some of which are said to be the remnants of Old Atlantis, but surely that's just superstition.
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Origin Stories and Flashbacks How did you come to be who you are? Where did you meet your best friend? How did your powers manifest? Suggested by Pyro, this forum is where you can explore your character outside of the current plot line.
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May 16 2012, 05:35 PM In: ☞With Every New Day, Your Pr... By: Kelrian |
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OOC Chit-chat, lollygagging, Games, and general messing around. ^^ Just keep it here, folks so we don't clutter up the RP.
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May 16 2012, 11:32 PM In: ☞Whatcha listening to? By: Lockheed |
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Comics What you should be reading and what isn't worth your money
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Apr 18 2012, 11:25 PM In: ☞New Comics, 4.18.12 By: Freakshow |
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Archives Closed and inactive threads will go here to help de-clutter the site. Inside are a few sub-forums to make for easier viewing.
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Jan 27 2012, 11:47 AM In: ☞Back in the State. By: Strong Guy |
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Advertising Advertise your site, and apply for affiliation. Any questions pertaining to this forum can be mailed to the administrator.
Please Be sure to post your ad in the general topic area unless we have already posted our ad to your site. If we have, post in linked back!
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May 11 2012, 11:25 PM In: ☞excelsior! By: ana |
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Plotting Forum Each quarter, we'll announce New members of plot committee to help run the plots. If you have questions about on-going plots, where you can get involved, or how a plot is progressing, please contact one of these people.
Both Ed (Jamie Madrox) and Joe (Wolfsbane) are constant members who will ensure the effectiveness of the plot comittee.
March-June:
TO BE ANNOUNCED!
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May 10 2012, 07:44 PM In: Protected Forum By: Jamie Madrox |
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Our members have made a total of 84,014 posts We have 566 registered members The newest member is Steven Mercer Most users ever online was 120 on Apr 4 2012, 03:09 PM |
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