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Title: Magic The Gathering?
Description: OMG what the hell is this???


~Tsukuyomi - October 4, 2006 01:34 AM (GMT)
This is one crazy story... During school lunch, I'm just in my old math class with a couple of friends as we watch School Rumble on my PSP and suddenly a man tapped me in the shoulders and handed me a huge binder...

"Keep it...", he said and he later ran off of the classroom...

As we stare at the binder, we wonder what the heck is inside of it...

"Don't open it! Its a bomb!" my friend said as a joke...

So I opened it up and it turned out to be a bunch of Magic The Gathering cards, all in its card sheet, pretty new looking too...

"Eh, he gave me this why???", I said...

"Maybe he just came out of the closet or something."

"Well, if he gave it to me, I guess I might as well keep it..."

So now, I'm stuck with a binder full of Magic the Gathering cards and really don't know what to do with them... I mean, yeah I do play Pokemon and Yu-Gi-Oh! TGC, but this is the first time I ever hold Magic... Not sure if I should actually keep them or just give it away, so what do you think???

shaoron - October 4, 2006 01:50 AM (GMT)
...
ummm.. play it!?

~Tsukuyomi - October 4, 2006 01:54 AM (GMT)
QUOTE (shaoron @ Oct 3 2006, 08:50 PM)
...
ummm.. play it!?

Have you play it??? Because I have no clue on how to play it... I have here is a bunch of ninjas, rats, mountains, big ugly thingys, elves, swamps, and other stuff...

shaoron - October 4, 2006 03:38 AM (GMT)
yes i know how to play it.. thou i've never owned a deck myself...

explaining the rules here could be too long as well...

Melissan - October 4, 2006 03:54 AM (GMT)
WARNING: I have a tendancy to post excessively irrelevant information that somehow becomes relevant ...
--------------------

Sell the cards individually on eBay ...

You'll amass an impressive profit ... (even if MTG is not that popular anymore, there are still hard-core collectors out there ...)

Kai - October 4, 2006 04:05 AM (GMT)
Keep it. If you find any really old cards, look them up on the net and hope that they're worth shitloads.

It might be some random dude who stole from some dude at a card shop and gave it to you to be avoid getting caught or something though =/

Xien - October 4, 2006 05:36 AM (GMT)
Learn to play the game. It's really fun to play once you find other people to play with you.

RedSteel - October 4, 2006 05:40 AM (GMT)
I've tried magic before. It's a pretty interesting game.. but i didn't get hooked to it like i first tried pokemon/yu-gi-oh. Magic looks VERY complicated at first but i tried reading the manual and it all came together.
My suggestion is to try it out. But i always say, free cards.. SWEET~

shaoron - October 4, 2006 05:46 AM (GMT)
and make a red/black cheesy shooter/land destroyer deck!
they're annoying but you can win pretty fast and it's quiet easy as well!

(thou.. a counter deck more or less could easily dextroy it)

Kai - October 4, 2006 07:02 AM (GMT)
Depending on the cards, if he gave you anything new you have a chance of playing Type 2 (The easiest to get into). Extended and Type 1 requires more cards that can go up to $700 a pop.

If you're playing casual, just make sure you sleeve them or something so you won't kill something very valuable by accident. If it doesn't have a wierd symbol underneath the picture to the right, you probably want to be careful with those because they're probably really old and MIGHT be worth something.

~Tsukuyomi - October 4, 2006 02:03 PM (GMT)
Well, after studying this whole game last night, I figured out that these card isn't really worth a lot since they are pretty new... I also pretty much now know how to play the game and created a Island/Forest deck using my old knowledge of other TGC game... It seems the more importance of the game is basically drawing and getting lots of mana, so I think I actually made a pretty neat beginners deck...

cypherzero - October 4, 2006 03:07 PM (GMT)
QUOTE (~Tsukuyomi @ Oct 4 2006, 09:34 AM)
and suddenly a man tapped me in the shoulders and handed me a huge binder...

haha it's things are going exactly the way way he planned it....

EvilLinkz - October 6, 2006 01:09 PM (GMT)
YES MAGIC WHOOOO I played that for a few years then I started going broke and stopped buying cards lmao. Much better than Yu gi oh..my god all the decks are the same -.- I stopped since..forgot now but I play Red Burn =)

Invader G'rr - October 6, 2006 03:05 PM (GMT)
QUOTE (~Tsukuyomi @ Oct 4 2006, 09:03 AM)
Well, after studying this whole game last night, I figured out that these card isn't really worth a lot since they are pretty new... I also pretty much now know how to play the game and created a Island/Forest deck using my old knowledge of other TGC game... It seems the more importance of the game is basically drawing and getting lots of mana, so I think I actually  made a pretty neat beginners deck...

That's very good to hear. The last blue/green deck G'rr had a match with has a "madness" theme on it. Madness is an ability trait of a card that can only be activated if the card gets discarded. The deck also has a 2G 2/2 creature card that has the ability to gain protection from a color of your choice if you discard a card. (combo)

Most of the cards with the madness ability are creature cards... so they like gets summoned as an instant which is very scary coz you can only summon creatures during your turn and now thanks to the madness ability they can be summoned on an opponent's turn!

A very formidable concept but that was years ago. Could you tell us ~Tsu-chan what are the cards you're using on your green/blue deck? Try to proportion the number of islands, forests, and dual lands you're using to the number of green and blue cards you're using. You don't want to get stuck with green cards on hand and islands in play or vice versa.

But G'rr thinks you already thought about this coz some green cards nowadays has the ability for you to get more lands to your hand or on play which is very good.

G'rr no longer plays Magic The Gathering. The last deck G'rr owned was an extended red/blue landie-denial deck.... but that's another story. ^_^

Kai - October 6, 2006 03:32 PM (GMT)
Lol. Actually, Magic is all about Blue and counterspells =/

When I see all the pros play MTG it's all "I have 7 dual lands pass" and then his opponent attempts to summon a dude but gets counterspell'd or something similar.

Pretty funny, in a way.

Invader G'rr - October 6, 2006 04:43 PM (GMT)
The only powerful thing when playing blue is not their counter spells (which you can easily exhaust them out of if you play decoy cards for them to counter) but their card drawing ability! Playing blue requires you to always have a full hand. Without that ability, a blue player is useless and can easily be overpowered by any other player.

There are only two powerful pure blue decks in the history of Magic The Gathering:

1.) Tolarian Deck - This deck is a powerful drawing card machine! The purpose of this deck is ac!@#ulate as many cards as possible in order to get the key cards for your combo. It's mana sources consists of 0 to cast artifacts, cards that make the player gain another turn, etc. The combo is to ac!@#ulate huge amounts of mana in the mana pool in order to make the opponent deplete his library. He can also use the mana to throw a bad ass genkidama-style fireball (cheezy). If you get lucky, you'll be able to do all of this on your first turn! G'rr's friend perfected this deck and won in the local championship. The deck is named after a nonbasic legendary land with the name of "Tolarian Academy. It produces one (U) blue mana for every artifact you have in play. With all the 0 to cast artifacts you play, it's gonna produce a helluvalot of blue mana! This deck so owns the competition that's most of it's key cards are now either banned or restricted to one.

2. Turbo Stasis deck - Good old turbo stasis deck. Statis is a 1U blue enchantment card that has an upkeep cost of one (U). While Statis is on play, there is no untap step for both players. So whenever you start your turn, you won't be able to untap your mana and your cards. Statis decks has other cards at their disposal which can remedy this problem on their part while keeping their opponent locked in stasis. The main way for it to win is to deplete the opponents library slowly. The reason why there's a "turbo" on the title of the deck, is because the player is also using the 2 to cast artifact "Howling Mine" which makes each player draw an extra card during their draw step. These two cards will make the opponent deplete their library faster. Of course the owner of the Turbo Stasis deck has means of preventing himself of suffering the same fate. Another artifact they're using is the 2 to cast "Millstone" when tapped forces target player to discard the two top cards of their library.

Kai - October 6, 2006 05:14 PM (GMT)
Yeah, but that was way back. I was talking about type 2.

EDIT: And Blue is just godly. Counterspell, Mana Drain, Time Walk, Force of Will, the list continues.

Invader G'rr - October 6, 2006 05:19 PM (GMT)
QUOTE (Kai @ Oct 6 2006, 12:14 PM)
EDIT: And Blue is just godly. Counterspell, Mana Drain, Time Walk, Force of Will, the list continues.

Are those spells still Type 2? Were they reprinted in the current edition? What's the edition now anyways?

erizo - October 6, 2006 06:09 PM (GMT)
You forget about about Morphling, best Creature in game, it doesn't work well with a mono blue deck but it the best creature that ever existed and its BLUE

Wakuseino - October 6, 2006 07:47 PM (GMT)
Blue/White was my personal group of choice. Gaseous Form + Shield Bearer combo annoyed the hell out of a lot of people. How does that combo work, exactly?

Gaseous Form is a Blue spell that works as follows: "Any damage this card deals and is dealt in combat is reduced to zero."

Shield Bearer, of course, is a White creature that's 0/2 and has Banding.

What does this mean? Well, it means that so long as you have someone else to block an enemy with, the Shield Bearer can join in and suck up all the damage. If he's Gaseous Formed... he's basically the ultimate combat stopper.

Of course, Gaseous Form is also fun to use on an enemy's big power-house. Nothing drives a person quite as insane as managing to build up a monster to over 7/7, only to have it turned completely useless by a Gaseous Form spell.

~Tsukuyomi - October 6, 2006 08:51 PM (GMT)
Sheesh, you guys are serious... Like I said, I just kinda started, but seems like I knew all lot in the past couple days...

I based this Blue/Green deck as much as possible in other TGC games... In every TGC games, drawing is like crazy and the ability to store up power for a huge blast is what I usually go for... Supposively, the colors have its huge specialties...

Red - Damage
Blue - Draw
Green - Mana
Black - Enchantment, Sorcery, and other stuff...
White - Not sure what this one is, yet...

The ability to store up mana and draw out cards like crazy for a powerful monster or lots of little monster is basically what my deck is... Though, this deck seems to need more work though, since I just obtain a random amount of card from a stranger... I don't want to go back into card shopping again...

Invader G'rr - October 6, 2006 10:00 PM (GMT)
Fufufu... You can manage to make a deck. It's just like a sealed deck competition. You're given a couple of random cards with lands included. Let G'rr give you a rundown of what these cards do and specialize:

RED - Direct Damage - Mostly through sorcery and instants. It's sometimes it hurts coz you're playing with fire. Some cards deal damage to you as well if you use it. It's weak against enchantments.

BLUE - Denial/Drawing ability/Manipulation - Indirect approach. Counter spells. Strong drawing cards. Has the ability to manipulates almost every aspect of gameplay from changing color, returning cards from play to your hand. controlling opponent's creatures, copying other card abilities, etc. You would have to be really savvy to really appreciate it's power.

GREEN - Creature Power/Mana Hungry - If you want beat-em'up style, this is the color for you. Weenie huge creatures / Giant huge creatures with big casting cost (hence the need for plenty of mana).

WHITE - Healing/Protection/Life Gaining - All of the above. Most of the creatures here are human/knights/samurais. You also get most angels here. Lots of enchantments as well but mostly concentrated on the gaining life points and added protection for your creatures and yoruself and other "god-like" powers.

BLACK - Corruption/Graveyard and Hand Manipulation/Life Draining - All of the above. The most foul creatures you will ever see! Suicidal and demonic. Witchcraft. Has powers to manipulate and reuse cards in your graveyard or discard cards from an opponents hand. Has ability to drain the life force out of your opponent, opponent's creatures, and sometimes your own. Everything evil you can find it here.

ARTIFACT - Colorless cards/equipment - doesn't have colored casting costs required. Can enhance to any color and sometimes it doesn't. Mostly equipment based nowadays.


When making a deck from scratch. It's best to make it simple. Beatdown would be the best or creature-based with a little spells here and there.

These are traditionally the color combinations that compliment each other:
Red-Green; Green-White; White-Blue; Blue-Black; Black-Red.

These are traditionally the color combinations that oppose each other:
Red-White; White-Black; Black-Green; Green-Blue; Blue-Red.

Nowadays, you can't distinguish that distinction anymore and you can have anything goes if you have the appropriate cards of course.

When making a simple fast creature-damage deck, it's appropriate to use mostly spells that only require one color and any other color on the casting cost like: R, 1G, 2B, 3U, etc. This will give you more freedom to cast them immediately compared to casting costs with: UU, 1WW, 4GG, BBB, etc. If you have like for example: Red spell with a casting cost of 1RR. If you have like only one mountain and 2 forests in play, then you wouldn't be able to cast it as opposed if you have a red spell with a casting cost of 2R.

If you really want to use those kinds of spells, use them sparingly or increase the number of lands to that specified color or if you're making a pure color deck.

60 is the minimum card size. Try sticking to that limit. This will increase your chances of getting the cards that you need at the appropriate time.

Weenie decks are also a good formula in making a starter deck but don't make all of them weenie. Try mixing it with a little powerhouse creatures which you're gonna cast as the game progresses halfway.

That's all for now. Hope these tips work for you, Honey-Bunny! ^_^

~Tsukuyomi - October 7, 2006 12:41 AM (GMT)
Hmmm, sure does kinda help a bit...

Green-Blue oppose each other??? Why is that??? I thought this was one of the best combination with the whole draw a lot, mana a lot, monster a lot... But then again, I haven't played anyone else yet except for only 1 person who uses a pure color deck...

The Green-Blue deck I have now is mostly Spirit/Ninja cards... Ninja I have helps me gain more cards, especially this one ninja card that helps me search my deck for me ninjas... Spirit cards are just plain powerful when they are in numbers... Especially once I get this one killer Spirit card out that has the ability to give +1/1 and trample to every monster I have...

Kai - October 7, 2006 02:05 AM (GMT)
When the mean "oppose each other", it doesn't mean the have no synergy. Some of the best decks have been White-Black etc.

Grr missed out one of the most important aspect for Black is Creature Kill, nothing has more Creature Kill spells than black has.

Blue is mostly control, but you really have to know what you're doing. If you spend that mana on drawing, will you have enough to counter your opponent's creature/spell? Timing and knowing what to do is very important, since most counterspells are only 2 mana but the drawing cards are usually 4 or 5.

Invader G'rr - October 7, 2006 02:12 AM (GMT)
QUOTE (~Tsukuyomi @ Oct 6 2006, 07:41 PM)
Hmmm, sure does kinda help a bit...

Green-Blue oppose each other??? Why is that??? I thought this was one of the best combination with the whole draw a lot, mana a lot, monster a lot... But then again, I haven't played anyone else yet except for only 1 person who uses a pure color deck...

The Green-Blue deck I have now is mostly Spirit/Ninja cards... Ninja I have helps me gain more cards, especially this one ninja card that helps me search my deck for me ninjas... Spirit cards are just plain powerful when they are in numbers... Especially once I get this one killer Spirit card out that has the ability to give +1/1 and trample to every monster I have...

That's why G'rr said,
QUOTE (Invader G'rr @ Oct 6 2006, 05:00 PM)
These are traditionally the color combinations that oppose each other
and
QUOTE (Invader G'rr @ Oct 6 2006, 05:00 PM)
Nowadays, you can't distinguish that distinction anymore and you can have anything goes if you have the appropriate cards of course.


In the early days of Magic The Gathering, it's very rare for you to see a deck theme using opposing colors but as years passed. More and more cards came out that now support opposing colors complimenting each other.

Your deck seems to be very formidable. A Spirits/Ninja deck, eh? What is the color of the deck you played against?

G'rr had a similar theme deck before... it was really cute and formidable... it was a red/green squirrel deck. The more they become, the tougher they get! Hehe... those were the days. ^_^

QUOTE (Kai @ Oct 6 2006, 09:05 PM)
When the mean "oppose each other", it doesn't mean the have no synergy. Some of the best decks have been White-Black etc.

Yeah... G'rr had a White-Black deck once... It was a Pestilence deck with white's protection against black for you and you're creatures and black's killer Pestilence for everybody!

QUOTE (Kai @ Oct 6 2006, 09:05 PM)
G'rr missed out one of the most important aspect for Black is Creature Kill, nothing has more Creature Kill spells than black has.

Oops... Forgot about that. >.>' Although Red has it's share of creature kill as well... ;)

shaoron - October 7, 2006 02:58 AM (GMT)
i don't have a deck so i just borrow from others...
one of my favorite (and very stable deck since it's really easy to use) is the "spit deck" or also known as the weanie deck...
again.. red-black (thou there's also a pure red version) with fireball, lightning bolt, shock, incineraet... etc.. (1 red mana to cast and deals 2-3 damage) with black's land-destroying abilities... not really scray.. but cheesy

another one i loved was the green beast deck... with the weakest beast creature being 3/3 (the weakest was an elf and considered a mana producers) and going all the way up to 7/7 with trample... be sure to have coat of arms if you're using a deck with a specialty to a type of creatures...

Kai - October 7, 2006 03:23 AM (GMT)
My favorite was teh Sligh deck.

Ball Lightning lol. K you're on 10, incinerate, incinerate, fireblast gg.

~Tsukuyomi - October 7, 2006 05:26 AM (GMT)
I want to make a Red deck... But with the limited card that random guy gave me, I don't have enough to make a 60 card Red deck... I combined it with a couple card to make it a Red/Black deck, but this deck feels oddly strange... The flow is so off... >.<

Invader G'rr - October 7, 2006 05:38 AM (GMT)
G'rr wanna help out... G'rr will make you a decent 60 card deck out of all the cards that guy gave you. All G'rr asks is for you to post all the names of the cards and how many of each you got here on this thread or PM them to G'rr and G'rr will pick the ones you will need to make a decent formidable deck. Mmkay, Love Muffin? ;)

monkey2k - October 7, 2006 05:42 AM (GMT)
Here's one deck whose colors are "traditionally opposed", my Red-White Arcane Splicer deck. It mainly uses Splice, which is a relatively new card ability (banding? woah, those were the days..XD), which allows you to add an arcane type spell's effects to another arcane spell by paying the splice cost. It means I could cast my blaster and healing arcane spells again and again because i'm not actually "using" them. Needs quite a bit of mana though.. :lol:

shaoron - October 7, 2006 06:38 AM (GMT)
@monkey
COE frosh, right? why don't you come over to gox and play a few games of magic at gox? some of these guys who play have scary decks... one of them suposedly have an "unlimited mana" combo.. not sure how he does it thou.. but if the stories i heard are true... he was able to win in a 1v2 (shared life) several times.. and only lost once.

monkey2k - October 7, 2006 07:43 AM (GMT)
@shaoron- What/where is gox? :lol:

Hmm i'll think about it, since I haven't been playing since the Kamigawa block. I keep telling myself I'll buy a new deck next block. A whole block and an expansion has passed and still nothing. Lol.

And for some reason, I don't like playing against decks which have type2 cards (those are the ones which are 2 blocks older than the newest right?). Must be because I feel some of the older cards are completely evil..

Dang those guys sound out of my league.. :lol:

cypherzero - October 7, 2006 10:40 AM (GMT)
@shaoron

hehe monkey2k is from UP thats why he dosent know where gox is :lol:

gox is the gokungwei bldg of the DLSU campus :D

Kai - October 7, 2006 11:39 AM (GMT)
Lol, at my local store we have dudes playing Type 1. It's pretty insane when they whip out the Mox and Lotus =/

EvilLinkz - October 7, 2006 03:57 PM (GMT)
I have to say that wash out is a freaking cheap card. Especially for mono colour decks.

monkey2k - October 7, 2006 04:00 PM (GMT)
QUOTE
I have to say that wash out is a freaking cheap card. Especially for mono colour decks.


Which supports 2 things-

1)Most decent decks should have at least 2 colors
2)Type 1 cards are evil.

:lol:

shaoron - October 7, 2006 04:14 PM (GMT)
@monkey
oh crud! i am soooo sorry!
i forgot that it was cypher who's the one from la salle.... so sorry, dude...

anyway.. how about you, cypher... got a deck?

cypherzero - October 7, 2006 04:38 PM (GMT)
QUOTE (shaoron @ Oct 8 2006, 12:14 AM)

anyway.. how about you, cypher... got a deck?

hehe sorry don't have one... my mom forbids me to play magic cards + i spent my pre-school, grade-school AND high-school in a Christian+protestant+pentecostal academy.. thus finding fellow magic players even harder

shaoron - October 7, 2006 04:42 PM (GMT)
:lol:
figures... oh well.. don't have a deck myself anyway... :P

Invader G'rr - October 7, 2006 04:46 PM (GMT)
QUOTE (monkey2k @ Oct 7 2006, 11:00 AM)
2)Type 1 cards are evil.

:lol:

That's because you have still yet to experience the power of the Type 1! Mwahahahaha!!!! It's so powerful, it's not even funny! :ph43r:




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