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Join the millions that use us for their forum communities. Create your own forum today. Learn More · Sign-up Now | Welcome to Aquastar Anime/Manga Forums. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
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| mokoi |
Posted: Jul 15 2008, 01:25 AM
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The imagination is endless Group: Members Posts: 504 Member No.: 5,421 Joined: 8-March 06 |
I saw this on another forum and liked the idea behind it. Basically using the layout below create your perfect game.
Name: Genre: (what kind of game is it?) Characters: (your own, or some from gaming history!) Description: (the meat of your game idea) Levels: (what kind of levels exist in the game?) Special Equipment: (any special controllers/equipment required?) Voice acting: (Any? If so, who would be your dream actors?) Online: (Is there any?) This is an idea I just thought of recently and going to work on it more and more. Name: Polarity (at the moment) Genre: Puzzle Characters: Magnetic ball Description: Basically you roll around the high tech levels trying to avoid metal objects from sticking to you...the goal is to have no object stick to you when time runs out. Levels: Futuristic boards/mazes Special Equipment: no specia; equipment really needed Voice acting: unless the menus have voice acting, no for the most part. Online: user created/Downloadable maps. Go! |
| shaoron |
Posted: Jul 15 2008, 01:40 AM
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需要更多「です」 Group: Scanlation/Fansub Projects Team Posts: 10,487 Member No.: 2,148 Joined: 28-May 05 |
there is no perfect game
for me, there's just enjoyable or not |
| Kageho |
Posted: Jul 15 2008, 02:14 AM
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I Think I'm In Love, And You Can't Have Her Group: Members Posts: 2,015 Member No.: 767 Joined: 19-March 05 |
Name: Mythical Eden Genre: Role-Play Game Characters: Original Characters Description: Eden isn't a wonderful place. Its in a constant state of near world war, there are monsters that wish to make the world a hell on Eden, and there's always that joyful weapon of world wide destruction that could anniliate the planet kicking about. Why should you care so much? Was it because you decided to be a brave little child and touch a portal to another world? Was it because you decided that if you go to Eden and save it, you could become a hero? Was it because you were absolutely bored out of your mind and thought, "oh gee, this sounds like a great game!"? Well, you are in luck if you answered yes to all those was its! You get a free trip to Eden! Just that's in one way and non-refundable after portal usage. Enjoy your stay, you hero you. Levels: No real levels, standard RPG fare, but the world of Eden is based on our legendary lands/ideals. So Avalon, Asgard, Shangrala... They all exist in this world. Special Equipment: None. Unless you count needing a brain as special equipment. Voice acting: Yes. Online: Probably not. |
| DJcream |
Posted: Jul 15 2008, 02:51 AM
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Co-hosting AQS Underground/<3 Hisui Group: Members Posts: 1,240 Member No.: 23 Joined: 7-January 05 |
Genre: 2D Fighting (no surprise)
Characters: A good mix of original characters and stereotypes, kinda like King of Fighters. While you have the wrestlers, obvioius martial artists, ninjas, a few anime girl stereo types, there's a lot of people with original fighting styles like Terry, Kyo and King Description: I like my fighting games to have a story to why these people are fighting. While having a tournament like KOF is accectable, I'd like to have more individualized storypaths like in Guilty Gear or Melty Blood. In addition, I prefer to have some sort of team-style combat because it adds a second layer of combo possibilities. Levels: I'm not a stickler for level designs in my fighting games. I like seeing water effects in the later Tekken series so try doing that in a 2d fighting game. Special Equipment: Stick and arcade stick in, and that's all i need Voice acting: Just match the characters and I'll be fine. I also like it when certain characters speak English and others in Japanese (mostly Guilty Gear). Online: Lagless internet please. No one wants lag in the middle of an epic combo. Personally, my tastes in fighting games is very slim with very few examples of my tastes. King of Fighters XI is the closest of being my perfect fighting game but it lacks online play. Right now, Tatsunoko vs. Capcom is shaping up to be my new favorite game as it looks like it has the easy MvC2 combo feeling with a more sophisticated tagging system for some interesting combos. That art style is to my liking with high def sprites and really cool animations. I really hope more characters come out of that game (over 30 and I'm cool) because I may have found my perfect game. |
| T.U.M. |
Posted: Jul 15 2008, 02:55 AM
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Mercenary Cleaner/Redrawer Group: Members Posts: 447 Member No.: 8,557 Joined: 12-May 08 |
not my dream game...but i had to do a english project on...a midsummers nights dream =P soo ill just go with that one
Name: A Final Nights Fantasy (shh...dont tell square enix =P) Genre: Fantasy, RPG, a tad bit of Comedy.... Characters: at moment its only 2 =P Puck: James Auffrey (friend winged that name =P Fairy: changed to Mage: Description: *sigh* this is going to be a bit =P here a basis....its based of of shakespears...a midsummers nights dream...but also has a bit of FF8 settings (like the place were the video takes place is...Dollet =P lolz Levels: same type as FF type levels =P Special Equipment: nope =P Voice acting: ...well...at the moment i dont have my project with me =P but the voice acting for Puck is me...and the Mage is Cameron my friend lolz =P Online: < _ < >_> havent decided =P probably not though =P http://www.veoh.com/videos/v14211906TZykCHD6 theres my vid =P lolz |
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