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Blue Spirit Gal: Avatar the Last Airbenders Forum > Really Random > I got a idea!


Title: I got a idea!
Description: I got a idea! for a bsg project!.


Koko_raki - April 1, 2008 09:59 PM (GMT)
any one want to make a anime with me?
if so PM me entitald 'anime'
becuse I got a idea, and then if we link it back to this site we might get more people to join"!^^

who's needed
• someone thats asome at drawing anime
• voice acters (I want to be one)
• a writter
• deirector
• somone to post on youtube wich I can do that

so peoples please join and lets make a anime!^^

Mizzoo - April 2, 2008 11:04 PM (GMT)
I think you'd be more inclined to look someone with a little "animating" experience before you ask for "anime" experience. x3;

Unless you want to just do voices with clips of still pictures, which is lame. ):

katemzer - April 3, 2008 07:31 PM (GMT)
[COLOR=blue]*Glares at Mizzoo*Ignore her I can help you with the drawing I'm pretty good and my friend taught me how to animate too I just need to work out my e-mail :sokka1: so I can send the pictures another thing that might be a problem I'm in Ireland.[COLOR=green]And I understand if you want to get somebody older I am only 11.[COLOR=red]Oh yeah and I have a really clear voice so I could be a voice acter too!
[COLOR=orange]PS.[COLOR=purple]I probably wont be here when you reply

Emeri - April 3, 2008 07:43 PM (GMT)
*cough*

Zoo was giving helpful advice. She wasn't trying to be hurtful in anyway >_>

I suggest you listen, because it's true.

Drawing anime and animating it are very different things.

What programs are you going to use? Will you be going with a traditional style frame by frame, like used in gifs? That would be tedious and require a lot of extra work.

Flash would be a good program for animation, but that also requires mastery of the tools .

So. ' *glares at katemazer* ' before you disregard someone's advice, you should think clearly about what they're -really- saying.

And yes, still clips would really cut away from the feel of it all.

Lora Elric - April 3, 2008 11:02 PM (GMT)
I agree with Emeri and Zoo. It's very unlikely that you'd get some one willing to draw every single millisecond for your anime here, as well as shading it in. It would take days just to get the first few minutes. You'd most likely want to get some one with a professional career who does something like this.


----

On future careers, I plan on producing my own anime, though creating a solid story line right now is fairly hard for me. I have tons of ideas for animes that I picture when I'm bored, or trying to go to sleep, but it takes a lot of effort for me to think up something interesting. They all start from random ideas, and are generally based upon something else, which isn't good. Eventually, all my ideas fail, and I end up grasping for something to continue the story, which in turn fails, and then I just abandon the concept entirely. Days later, an entire new idea will come to mind, and I'll start thinking of ideas until the cycle repeats. D: Creating an animation takes A LOT of work, and unless you plan on dedicating years to make your production real, you might want to consider getting a professional for any of the jobs you would need for this, or some one equivalent to a professional. Like Emeri said, things like this would probably also require expensive programs, depending on what you choose. It would also most likely require a team that you could actually meet in person with. Emeri is right about having to do things frame by frame. When I try animating gifs from episodes of anime and such, it takes hours to put them together for only a few seconds. On top of that, for only a few seconds there would be around fifty or more pictures in the animation. This project you've chosen would take tons of effort, and would be like a day job if you plan on getting it done.

Koko_raki - April 4, 2008 12:59 AM (GMT)
QUOTE (Mizzoo @ Apr 2 2008, 05:04 PM)
I think you'd be more inclined to look someone with a little "animating" experience before you ask for "anime" experience. x3;

Unless you want to just do voices with clips of still pictures, which is lame. ):

true...
nvm then ^^
sorry for wastin peps time^^.
hehe didn't think of all the work xo

Mizzoo - April 4, 2008 08:43 PM (GMT)
Actually, the number of frames or 'pictures' as you say, per second/minute or so is a framerate, and some low budget animations have relatively low framerates. They still take a lot of time and are usually done by professionals anyway.

I don't think you should quit, though. Maybe just start small and think a little more about what's needed. Start with a little 3-5 minute video or something. Maybe hitch a free trial of some program and start seeing what you can do.

Emeri - April 4, 2008 10:16 PM (GMT)
Our posts were not meant to discourage you from continuing with the project, but rather allow you to think about what components would be needed to bring it into reality.

As Zoo said, a short 3-5 minute project would be feasible and with more experience you'll be able to move onto bigger projects.

Heck, you could even just start with a 15 second animation to get the hang of it all.

Jumping right into a 25 minute piece would probably cause a lot of tension and frustration in the group when things don't quite work out the way everyone expected it to. Then it would just take away the fun of it all.

Mizzoo - April 5, 2008 05:07 AM (GMT)
QUOTE (Emeri @ Apr 4 2008, 04:16 PM)
Our posts were not meant to discourage you from continuing with the project, but rather allow you to think about what components would be needed to bring it into reality.

As Zoo said, a short 3-5 minute project would be feasible and with more experience you'll be able to move onto bigger projects.

Heck, you could even just start with a 15 second animation to get the hang of it all.

Jumping right into a 25 minute piece would probably cause a lot of tension and frustration in the group when things don't quite work out the way everyone expected it to. Then it would just take away the fun of it all.

Plus, -cough- if you get too many people involved, when one drags behind it's hard to get everyone to move forward, especially after they lose interest.

-prods Em cause she knows what situation she's talking about-

Me, Myself, and I - April 5, 2008 04:40 PM (GMT)
I'd start with some simple animation, like how regular cartoons look. I can't even draw anything in anime style though; barely can draw regular cartoon style either.

It's easier to start with your own style, because then there really are no guidelines to what can happen with how things look. I don't animate, but I doodle a lot.

I'd just use Stickpivot Animation (It's free to download, and you make an animation with a stickfigure that you move the joints of! It's fun. No sound though as far as I know.)




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