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| Pages: (2) 1 [2] ( Go to first unread post ) | ![]() ![]() ![]() |
| Tropper |
Posted: Dec 14 2004, 10:15 PM
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Field Marshall ![]() Group: Leader Posts: 65 Member No.: 18 Joined: 11-October 04 |
Well, if the game not good and theres not many people to play you maps either.
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| LXPeng |
Posted: Dec 14 2004, 10:58 PM
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Sergeant ![]() Group: Team Members Posts: 191 Member No.: 10 Joined: 4-September 04 |
Exactly.
A good game needs a balance of excellent multiplayer and flexible scenario design. |
| Tropper |
Posted: Dec 15 2004, 12:23 AM
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Field Marshall ![]() Group: Leader Posts: 65 Member No.: 18 Joined: 11-October 04 |
Well, AoK had a fairly good editor and was fun to play.
But I reckon some parts still could of be improved a bit. Only if we could use Gobal varbiales or just varbiales. |
| Lusitan |
Posted: Dec 15 2004, 04:58 PM
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Sergeant ![]() Group: Team Members Posts: 125 Member No.: 13 Joined: 9-September 04 |
And AoE III is coming anyway, i supose it'll be as good as the other.
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| Von Manstein |
Posted: Dec 16 2004, 08:34 PM
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General ![]() Group: Moderators Posts: 306 Member No.: 9 Joined: 4-September 04 |
I personally think that it's using an advanced remake of the AoM engine.
But, it's going to be a long way... |
| LXPeng |
Posted: Dec 16 2004, 11:18 PM
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Sergeant ![]() Group: Team Members Posts: 191 Member No.: 10 Joined: 4-September 04 |
Yeah, Aok's editor is not as good, but you can't blame them since AoK came out before EE, and it didn't think that scenario editing would be an extremely vital part to it.
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| Sam the Patriot |
Posted: Dec 17 2004, 04:51 AM
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Corporal ![]() Group: Members Posts: 70 Member No.: 11 Joined: 5-September 04 |
The hardest scenario editor for me is AoM's. I'm still trying to figure out how to use it.
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| Von Manstein |
Posted: Dec 17 2004, 07:49 PM
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General ![]() Group: Moderators Posts: 306 Member No.: 9 Joined: 4-September 04 |
There is no "good" or "bad" editor. You just have to learn how to use any editor to its full potential.
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| Tropper |
Posted: Dec 17 2004, 08:22 PM
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Field Marshall ![]() Group: Leader Posts: 65 Member No.: 18 Joined: 11-October 04 |
Well, What about the Age Of Empires ediotr. No triggers
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| Von Manstein |
Posted: Dec 17 2004, 11:04 PM
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General ![]() Group: Moderators Posts: 306 Member No.: 9 Joined: 4-September 04 |
With the excpetion of AoE and Red Alert's editors...
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| Sam the Patriot |
Posted: Dec 18 2004, 01:12 AM
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Corporal ![]() Group: Members Posts: 70 Member No.: 11 Joined: 5-September 04 |
I never said that AoM's editor is bad, I just said it's hard to get use to for me.
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| Tropper |
Posted: Dec 19 2004, 06:59 AM
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Field Marshall ![]() Group: Leader Posts: 65 Member No.: 18 Joined: 11-October 04 |
Ah.... wrong. The where Red Alert ediots made that could make missions etc.. But they didn't come with the game nor where the offical map ediotrs. |
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| Von Manstein |
Posted: Dec 19 2004, 07:44 PM
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General ![]() Group: Moderators Posts: 306 Member No.: 9 Joined: 4-September 04 |
Oh really?
But, they only included a sucky map editor with only 4 sizes of maps, and I didn't have any internet of any sort when I was 9 years old. |
| Tropper |
Posted: Dec 19 2004, 09:28 PM
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Field Marshall ![]() Group: Leader Posts: 65 Member No.: 18 Joined: 11-October 04 |
Yep, the could make a map of any size and add buildings etc..
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