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Iron Warriors 4th Grand Company > General 40K > Imperial Guard rumours


Title: Imperial Guard rumours
Description: yes, I start a rumour thread again


KingOfFools - February 8, 2009 10:48 PM (GMT)
Original post:
http://belloflostsouls.blogspot.com/2009/0...rd-vehicle.html


TROOPS

Penal Battalion: 50 pts. 1 Custodian and 9 Penal troopers. Ld 8. Rifle and close combat weapons. Scouts, Stubborn, "Desperate".

Chimera: 55 pts. 12 10 10 Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter - free; hull Heavy Bolter to Heavy Flamer - free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.

FAST ATTACK

Hellhound: 12 12 10 Tank, Fast. Inferno Cannon: 12" Template, S6 AP4 Heavy 1 (like the previous version but there is no roll to hit and no partials, but reaches 12").

Devildog: 12 12 10 Tank, Fast. Fusion Cannon: 24" S8 AP1 Heavy 1, Blast, "Fusion".

Banewolf: 12 12 10 Tank, Fast. Chemical Cannon: S1 AP3 Heavy 1, Template, Poison (wounds on a 2+ to "targets with resistance").

HEAVY SUPPORT

- Leman Russ Special Rule: Can choose to move 6" and fire all weapons or fire nothing and move 6" +1D6".

LR Battle Tank: 14 13 10 Tank. Battle Cannon.

LR Exterminator: 14 13 10 Tank. Exterminator Autocannon: Heavy 4, Twin-linked.

LR Vanquisher: 14 13 10 Tank. Vanquisher Cannon: AP2 Heavy 1, +1D6 penetration.

LR Eradicator: 14 13 10 Tank. Eradicator Nova Cannon: 36" S6 AP4 Heavy 1, Large Blast, Ignores cover saves.

LR Demolisher: 14 13 11 Tank. Demolisher Siege Cannon.

LR Punisher: 14 13 11 Tank. Punisher Gatling Cannon: 24" S5 AP- Heavy 20.

LR Executioner: 14 13 11 Tank. Executioner Plasma Cannon: 36" S7 AP2 Heavy 3.

Basilisk: 12 10 10 Tank, Open Topped^.

Medusa: 12 10 10 Tank, Open Topped^. Medusa Siege Gun: 36" S10 AP2, Heavy Artillery 1, Large Blast. "Fortification Buster" Ammunition: 48" S10 AP1 Heavy 1, Blast, +1D6 penetration.

Colossus: 12 10 10 Tank, Open Topped^. Colossus Siege Cannon: 24-240" S6 AP3 Heavy Artillery 1, Large Blast, Ignores cover saves.

Griffon: 12 10 10 Tank, Open Topped^. Griffon Heavy Mortar: 12-48" S6 AP4 Heavy Artillery 1, Large Blast, can choose to "repeat" (re-roll?) deviation dice roll.

Manticore: 12 10 10 Tank. Storm Eagle Missile: 4 only. 24-120" S10 AP4 Heavy Artillery 1D3, Large Blast.

Deathstrike: 12 12 10 Tank. Deathstrike Missile: 1 only. 12"-960" S10 AP1 Heavy Artillery***, Blast (radius 1D3+3").
Special Rules:
- Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
- Any weapon destoyed results received are ignored, the only effect they have is to delay the launch.
- Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.

^These four can also be enclosed.


Thats it ... I have heard on the other hand, from the same guy who took the photos, that:

Ogryns: 25 pts, S5 T5 A3 Sv4+ and have "rabid assault" (Furious Charge?).

Valkyrie: Skimmer. 24" move. Troops may disembark at any point in its movement, but more than 12" and they take a dangerous terrain check.

Conscripts: Gone.

------------------------

I like the tank variants, but is it really necessary to make LR side AV 13? hmm

BurnArt the Ravenbane - February 8, 2009 11:30 PM (GMT)
Looks very apocalypse oriented.

Barrakus - February 9, 2009 02:51 AM (GMT)
A common rumor I've been hearing is that you will be able to take a leman russ as a troops choice if it is accompanied by an armored fist squad, also that all infantry squads will be able to take chimeras and that hellhounds will be taken in squadrons of 3. any of these true? or is it all smoke?

also any word on special traits or doctrines? are they just gone or will there be leaders who give traits to armies like loyal space marine commanders?

BurnArt the Ravenbane - February 9, 2009 11:59 AM (GMT)
I think that there definately has to be a rule to include more vahicles than other armies can. I mean look at the number of vehicles they have access to! So I think there will be Leman Russ as troop choice, just hope it'll not turn every damn IG army into an armoured company.

Insane Psychopath - February 10, 2009 10:21 PM (GMT)
Just to note some of the current Imperial Guard info, some has ether change (as said all the time GW dose have the finial say, thing can & will change no matter how often it play tested, etc...).

Leman Russ being troops.... not happing from what I been told. Heavy Support only.... however there nothing stopping you in Apoclypse. Rememeber the old Armour Company was a "oppent permission" so dout we will see anything (other wise we would also need to see thing like Rough Rider as troops, ratling, etc... to fit in with armies theme around these (use to be talk of a add on list back in the 3rd Ed days but none this happen).

I will also point out that the GW manger in the UK might be seeing (or already have) the new codex soon, with it being near the three month release & there a few meeting going on with the forth coming War of the Rings & other release that are going to be big.

IP




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