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 Tyranid news? (new units focus)
Sorceror Fellrust
Posted: Dec 10 2009, 06:33 AM


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According to gw site, 5 new units (trygon, mawrovore, pyrovore, hive guard, toxathrope)
Trygon: Big, T at least 7, mutliple wounds, armor save likely at least 4+, psychic lightning attack, poss. transport. if deep strike on a unit, counts as assault. Can be upgraded to synapse.
Mawloc: trygon variant, no ranged, more attacks?. Terror from the deep rule, constant deep striking, if under unit deals s6 ap2 hit and survivors are moved away. Can burrow during any valid movement phase and repeat deep strike. Described as siege unit. Hit and run.
Pyrovore: biovore replacement unit since spore mines now give kp? Indirect fire. 36" Ap3 s5 poisoned 2+? template (flamer?) Stats unknown. Melee unit.
Hive guard: gun platform. Impaler cannon stats unknown, may ignore cover and/or los (unlikely, though similarity in description to Halo needler seems too strange) 24+", living ammo?
venomthrope: 2+ poison attacks, 5+ cover save to all units within 6".

biovore:2 wounds, T4, S4, spore mine launcher 48" S4 AP4 assault, large blast. Also, spore mine clusters are option. Orbital strike of three? mine unit anywhere on board. deep strike before units are deployed, after both players select dp zone. spore mines no longer give kp.
Hive tyrant: more I and Ws (courtesy of warseer, Scryer in the Darkness)
Tyranid guard-if tyrant killed, furious charge and rage.
Hive guard-Bs 4
Lictor-better stats, less cost. units of 1-3.
Tyranid warriors- 2 wounds, 4+ save standard.
Hormagaunts- I5,Ld6, cost halved.
Gargoyles-6 to hit causes autowound, less cost.
carnifex- 1-3 per slot, ws4 bs 3 standard.
Zoan-no longer 0-1, elites.

will continue when more info is found. Please advise on how to counter inevitable tyranid upsurge.


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blackcell8
Posted: Dec 10 2009, 05:18 PM


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Standard approach still seems to work. Yes, more potential for facing more Carnefexes, but they seem to be in units now, so 3 squads of 3 is not as big a problem then having 6 seperate ones.

Otherwise, the new units just add more options, nothing paticularly game-breaking as far as I can see. Personally I'm against the idea of 'Nids getting a new Codex, as this looks to be a simple update, rather than a rehaul which some people swear they need.

So I would say keep the same tactics when it comes out, of course, without actually reading the new Codex I can't really say.

To me only the Hormagaunts would be a real threat, cheaper and higher Initiative? Nasty, but I don't think we'd see that many of them, because I'd assume the minimum size has increased, or the maximum has, and since they are going to be sold at £12-£15 for 10 Hormagaunts, its going to be expensive to do a horde army. So Nidzillas would come back, with 9 Carnifexes. I'm going to hop the Trygon+variants would be Heavy Support, but they would most likely be Fast Attack or Elites. Fast Attack would be bad, because there isn't a huge selection there, rather, not a lot people like. Gargoyles are rarely taken, flying Termagaunts just doesn't work, plus terrible metal models. Ravenors are the only ones people would take, unless winged Warriors appear there. If they were Elites that isn't so bad, because Genestealers are going to compete with them.

So keep those Flamers handy.


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Loki
Posted: Dec 11 2009, 07:08 AM


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Less points and better stats for lictors? Carnies can be fielded as 1-3 units? a continueously deep striking trygon nastiness variant? I5 Hormagaunts? By the Dark Gods..

*Fetches his Warlord* Tyranid Teriaki style! Emoticon___PWNED.gif


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Barrakus
Posted: Dec 15 2009, 02:48 PM


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I wonder if they're putting carnifex into units will there be a downside? For instance when guard puts tanks into a squadron, immobilized results destroy them. It seems to make sense that there would be a similar rule for big nid "squadrons"
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Loki
Posted: Dec 15 2009, 05:02 PM


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QUOTE (Barrakus @ Dec 15 2009, 02:48 PM)
I wonder if they're putting carnifex into units will there be a downside? For instance when guard puts tanks into a squadron, immobilized results destroy them. It seems to make sense that there would be a similar rule for big nid "squadrons"

The Carnifex "Cannibal" rule;
If a Carnifex in a squadron gets killed, the rest of the squad go nuts and begin to feast on their fallen "sister".. or is it "brother"?!? The Carnifex squad may not shoot nor assault that turn.


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Dreachon
Posted: Dec 15 2009, 05:06 PM


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The downside to putting a fex inot unit is a the cost, a bare fex is already more expensieve than a leman russ and all fex's must be armed the same.


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Barrakus
Posted: Dec 17 2009, 02:25 PM


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are all of the big ones still going to be immune to instant death?
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Dreachon
Posted: Dec 18 2009, 09:40 AM


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That is gone, synpase no longer provide EW.


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Barrakus
Posted: Dec 18 2009, 01:57 PM


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QUOTE
That is gone, synpase no longer provide EW.


Well, Slaanesh lords with blissgiver should enjoy that.
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blackcell8
Posted: Dec 18 2009, 07:37 PM


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I think everyone is going to enjoy that. Warriors become soft targets again.

gasthrower.gif


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