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 Crazy Land Raider list
BurnArt the Ravenbane
Posted: Feb 10 2009, 09:15 PM


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As some of you may know I've been tempted to field something like this for some time, since, as we have discussed, the Land Raider is now more useful due to it's (and every vahicle to be precise) higher survivability.

Therefore, I have prepared a crazy list with as many Land Raiders as I could. Could manage to do it with a little above 2500pts, but decided to make it a 3000 list and add some troops.

I was thinking about it as ultra-elite breaching force, but then I'd expect some Vindicators...

So, without further ado

HQ

Chaos Lord - terminator armour, combi melta, lightnign claw

ELITES

5 Terminators, Icon of Chaos Glory, lightning claws, a dedicated Land Raider with demonic possession.

5 Terminators, Icon of Chaos Glory, lightning claws, a dedicated Land Raider with demonic possession.

5 Terminators, Icon of Chaos Glory, lightning claws, a dedicated Land Raider with demonic possession.

TROOPS

8 Berzerkers of Khorne, Skull Champion with plasma pistol

8 Berzerkers of Khorne, Skull Champion with plasma pistol

8 Berzerkers of Khorne, Skull Champion with plasma pistol

8 Berzerkers of Khorne, Skull Champion with plasma pistol

HEAVY SUPPORT

Land Raider, demonic possession

Land Raider, demonic possession

Land Raider, demonic possession

2997 points total, if I'm correct (I'm rarely correct when it comes to points total).

48 infantry models, 6 tanks.

I am considering dropping one unit of Berzerkers and giving each of the other three a Rhino to have a full mechanized task force. But then, Berzerkers can ride the 3 Heavy Support Land Raiders.

Will test it against Blood Ravens soon, next weekend I suppose. Any thoughts? Everything will be taken into consideration except the number of Land Raiders - it stays full 6.


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"Hard as Iron! Sharp as Steel! Stop for no man! You better beg and kneel!"

Judas Priest "Hard as Iron"

Chamber of the Everchosen
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mercer
Posted: Feb 11 2009, 11:11 AM


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I would definately drop the land raiders for the bezerkers and get rhinos. I also don't think you can take land raiders as dedicated transport any way for troops. ONly land raiders can be dedicated transport for terminators. Troops get rhinos.
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BurnArt the Ravenbane
Posted: Feb 11 2009, 02:02 PM


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there are six Land Raiders, three are dedicated transports for Terminators, three are Heavy Support choices and Berzerkers can board them.

And I was considering dropping a unit of Berzerkers to get three Rhinos. I am not dropping a single Land Raider, as said above - they are the core of the this crazy list:)


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"Hard as Iron! Sharp as Steel! Stop for no man! You better beg and kneel!"

Judas Priest "Hard as Iron"

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Moschaboy
Posted: Feb 11 2009, 04:40 PM


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the forth zerker squad is kind of alone amongst those terminators and othe zerkers all packed in a land raider, so i'd drop them, the plasma pistols on the zerker champs and some of those lightning claws. you could add 2 dreadnaughts with missle launcher and close combat weapon , upgrade one termie in each squad to a fist and give the zerker champs fists, too. fists are awesome on zerkers especially when you stay in combat longer than the round you charged.


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We fight the long war, not through vain notions of duty or honour, but through a far purer purpose: Hatred.

- Ferrous Ironclaw, Warsmith of the Iron Warriors Second Grand Company.

well, i wanted to keep track of my battle outcomes for this year, but i f#$&ed it up already...
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BurnArt the Ravenbane
Posted: Feb 11 2009, 09:37 PM


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I don't think I need power fists, their anti-vehicle ability is not needed in a list with 12 twin linked lascannons, and as I will be facing marines, there will be no high T targets, just moderate T of 4 and high save, somethin which lightning claw is best suited for I think. Might consider giving the Terminators Icon of Slaanesh but I want to stay true to the fluff, even though the list is pretty sic...

As for the Berzerkers - I was thinking about leaving only three units and getting them into Land Raiders or giving them Rhinos. Now I also consider leaving them on foot.

First option gives me points to buy... I don't know what yet. A second HQ? Because I don't want to buy a Dreadnought, it kinda doesn't fit here imo.

Second gives me the coolness factor - 6 land raiders and 3 rhinos on table! Woot! If I'd have the first turn it'll be a real blitz. Problem is Rhinos aren't assault vehicles and Land Raiders are, plus with only vehicles on table and soft rhinos among them few are bound to be destroyed fast.

Third option tempts me - what I get if the Berzerkers will run behind Land Raiders is confusion - my enemy has to decide what to shoot and whatever he will choose it'll be a bad choice since the rest will advance unoposed (ofcrs unless he blows half of my Land Raiders to air with the first salvo in some freaky 'hey look! I just rolled 6 for the twelvth time!' accident...). Also, it gives me surprise factor - there are three units of Terminators in three of those six Land Raiders... but where!? Mwahaha!

...thinking...


--------------------
"Hard as Iron! Sharp as Steel! Stop for no man! You better beg and kneel!"

Judas Priest "Hard as Iron"

Chamber of the Everchosen
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Khorne_Dude
Posted: Feb 11 2009, 09:39 PM


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Moschaboy's got it absolutely right.
When your core consists of Land Raiders you need to buy some distractors so that the enemy has to divide his fire. 3000 pts means a lot of Anti-tank weaponry, with only 6 Tanks and 1 infantry Unit your enemy will thank you for such easy targets.
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BurnArt the Ravenbane
Posted: Feb 11 2009, 10:34 PM


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I was affraid of that. Therefore I think the thirs option is the best - the list stays with 4 Berzerker units that will run towards the enemy, seemingly hiding behind a Land Raider but I will make sure enough of them is visible to some enemy units so he will consider shooting at them.

I plan to send the tanks roaring foraward on the rist turn, no shooting, full speed ahead, in an echelon formation. On the turn two the leading tank (if still there) will unload the Terminators while the others will still advance. The problem is, Land Raiders are so big they will start getting in each others way pretty soon...


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"Hard as Iron! Sharp as Steel! Stop for no man! You better beg and kneel!"

Judas Priest "Hard as Iron"

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Khorne_Dude
Posted: Feb 12 2009, 04:07 PM


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That is surely a nice concept on the paper, but I myself rarely have that much free space on the table, and I only play with 1 LR +2/3 Rhinos.
Why don't you form strike groups consistung of 1 full LR, 1 empty LR, 1/2 Berzerker squads? That way you would stay flexible: You need less space to manoeuvre your tanks, your 'Zerks advance in heavy cover, if the LR with the Terminators gets shot they got another one to transport them or alternatively the empty one transports the 'Zerkers if the enemy has a lot of anti-infantry weaponry.

I would also recommend to at least buy 3 rhinos, thus having 12 possible targets on the table (3 Rhinos, 6 LR, 3 'Zerker squads).
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BurnArt the Ravenbane
Posted: Feb 12 2009, 04:21 PM


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But isn't it that if I buy Rhinos as dedicated trasports for my Berzerkers they have to start battle in them? And another thing - who will shoot an empty Rhino, and my enemy will definately know they're empty.


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"Hard as Iron! Sharp as Steel! Stop for no man! You better beg and kneel!"

Judas Priest "Hard as Iron"

Chamber of the Everchosen
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Khorne_Dude
Posted: Feb 12 2009, 06:15 PM


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You don't have to start in your dedicated transports, but afaik you can't start your game with other units then the original buyers in them.

If your enemy knows that they are empty, you can still use them as a moving wall. They can always move 6" and shoot their TL boltgun (though it's still only one single boltgun) or make some quick blocking moves (they don't really lose shooting capacities there biggrin.gif ). I am quite fond of my Rhinos' performance when they're empty.
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BurnArt the Ravenbane
Posted: Feb 12 2009, 08:30 PM


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Hmm. Interesting. But two things bother me - you yourself stated, correctly, that there will be a lot of anti-tank weaponry in the enemy forces. Do you think Rhinos will survive long enough? Because it's either them or the 4th unit of Berzerkers.

And that's the second thing - what will cause more mayhem, both tactical wise and classic maim-kill-burn mayhem, three empty Rhinos or a unit of 8 Berzerkers?


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"Hard as Iron! Sharp as Steel! Stop for no man! You better beg and kneel!"

Judas Priest "Hard as Iron"

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Khorne_Dude
Posted: Feb 12 2009, 11:04 PM


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Bit of a tough one, that question...
I myself have to say that I prefer the enemy to shoot empty Rhinos rather than LR/'Zerks. You get vehicle cover if you hide your LR behind a Rhino (or, for that matter, a wrecked Rhino). I think the Rhinos would at least take some fire off of your units. Every gun can hurt the Berzerkers, but not every gun can hurt the LR. So you can block the LoS on the 'Zerks with the Rhinos. This effectively takes out his small arms (small being in this case all weapons with S<8) since he can only fire them at the Rhinos and not at the 'Zerks. If the Rhinos get wrecked, the 'Zerks use their cover to get behind the LR with next stop being CC.
And the Rhinos can work as emergency transport for the 'Zerks, for last turn objective grabbing for example.


4 'Zerker units:
pro: - more killyness

con: - have to hide behind the LRs
- fewer units on the table



3 Rhinos:
pro: - moving cover
- more targets on the table

con: - less killyness than 4th 'Zerker squad
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IronTreads
Posted: Feb 14 2009, 04:05 AM


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HQ

Deamon prince, Mark of Slaneesh, Wings, Lash of submission -155pts

ELITES

3 Terminators, Icon of Chaos Glory, lightning claws, a dedicated Land Raider with demonic possession. 370pts

3 Terminators, Icon of Chaos Glory, lightning claws, a dedicated Land Raider with demonic possession. 370pts

5 Terminators, Icon of Slaneesh, lightning claws, a dedicated Land Raider with havoc launcher. 480pts

TROOPS

8 Berzerkers of Khorne, Skull Champion with plasma pistol 198pts

8 Berzerkers of Khorne, Skull Champion with plasma pistol, Rhino 238pts

8 Berzerkers of Khorne, Skull Champion with plasma pistol, Rhino 238pt

10 Chaos Space marines, Aspiring Champion, combi-flamer, 2x Flamers Icon of chaos glory, with Rhino, twin-linked bolter 225pts

HEAVY SUPPORT

Land Raider, demonic possession 240pts

Land Raider, Havoc launcher 235pts

Land Raider, havoc launcher 235pts

Total - 2999

Demonic possession lowers the BS of the tanks so i wouldn't do that to all of them. Havoc launcher would add some anti-infrantry to the list that would really help.

The big scary Deamon Prince would soak up some fire power which would take some heat off of your tanks. The lash would also help you out no matter what. With this list your also get your Rhino that you can use to screen your units with.

The space marine squad is a versitle unit that can hurt swam army very badly with all those flamers.



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BurnArt the Ravenbane
Posted: Feb 15 2009, 11:35 PM


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The battle didn't take place this weekend since I was wasted all the time. Therefore I have one more week to prepare a list.

Your proposition is interesting, IronTreads. I will consider the 10 man flame thrower squad, might be useful assault-distraction unit.

However, I will not take any Icons/Marks other than Undivided or Khorne, since I'm staying true to the fluff. Also, Demonic Possession doeas lower BS but the weapons on Land Raider are twin-linked, so I guess this isn't that big a deal, and it does make them even tougher. And I know my enemy, his armies usualy consist of 2-3 tactical squads and 1-2 devastator squads, the rest being spend on Whirlwinds/Land Raider/Predator, so I don't suppose I need Havoc Launchers.


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"Hard as Iron! Sharp as Steel! Stop for no man! You better beg and kneel!"

Judas Priest "Hard as Iron"

Chamber of the Everchosen
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IronTreads
Posted: Feb 16 2009, 02:03 AM


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Well then if you have that few of infantry then I guess your set. I just don't take chances on the bs. I like hitting things on the first try.

If you want it might be good to take 2 flamer squad with the icon of korne one them. that would be a pretty sick squad. two extra marines in a squad. that is better than 8.



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