Demo 5, Advanced menu & Decals
Zuul
Posted: May 6 2009, 07:04 PM


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CODE
2009-05-06 v0.0.5 - 1.75/3.18MB
   Fifth demo release.
       %Fixed menu placement.
       +Menue now have sub menus.
       *Extra border option (gray space).
       +Added new icons.
       +Can now change icon size.
       +Can now see & change setting numbers.
       *Improved menu manouverability.
       +Added many level settings.
       +Added 21 decals (one is torch).
       >Distributin 2 versions, one for QVGA and one hi resolution.


user posted image user posted image user posted image
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KamilT
Posted: May 6 2009, 07:17 PM


Boss ;)


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downloading now smile.gif screens are looking cool wink.gif
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Kung Knut
Posted: May 25 2009, 11:40 AM


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Hur går det?
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Zuul
Posted: May 27 2009, 02:09 PM


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After a couple weeks pause I have just started again. Today I finished the in-game rotation/flip. Will now begin the in-game resizing of textures. After this the game will need much less disk space (but probably be a bit slower and use a bit more memory).
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Kung Knut
Posted: Jun 3 2009, 04:51 AM


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Hur går det?
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Zuul
Posted: Jun 4 2009, 09:48 AM


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Det är bra du puchar mig smile.gif.


user posted image
I have now completed the software resizing (shows the image in double resolution).
First column shows rotation 90 degrees to the right
next column shows them flipped
last column shows interlaced (fast) half size + (slow) smooth half size + (fast) interlaced 75% + (slow) smooth 75%.

Note: my emulator only shows 16bit, but in most mobiles this will be in 24bit, making it even smoother.


Will now start remaking the game with 9x9 tiles per room instead of 3x3 (making each tile have width and height 1/3).
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Kung Knut
Posted: Jun 10 2009, 05:09 AM


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Hur går det?
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Zuul
Posted: Jun 10 2009, 10:16 AM


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Been working on title screen last few days.

Don't know how I will do it. I think I will support these resolutions, but are not sure if I should do it in some other more dynamic way:

128x160, 176x220, 240x320, 320x240, 360x640, 640x360. Any common resolution I missed?
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Kung Knut
Posted: Jun 11 2009, 05:41 AM


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You could have just one image in HVGA resolution (320x480).
Then you stretch it with aspect ratio of 1:1 intact, and finally trim it to fit the screens actual resolution.

For examlpe
240x320 screen: Resize to 240x360, trim upper and lower parts by (360-320)/2 pixels each to acieve a 240x320 image.

This will work very well if you make sure to have some "spare" graphic at the borders of your image (say, like the outermost 25 or so pixels) and if the screen is a smooth image (and not a pixel-perfect one).
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KamilT
Posted: Jul 1 2009, 11:25 AM


Boss ;)


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QUOTE (Zuul @ Jun 10 2009, 11:16 AM)
Been working on title screen last few days.

Don't know how I will do it. I think I will support these resolutions, but are not sure if I should do it in some other more dynamic way:

128x160, 176x220, 240x320, 320x240, 360x640, 640x360. Any common resolution I missed?

I think there is also 176x208 resolution as well, and 128x128 but that's an old one really..
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