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Well, I'm bored...so just in case, here's a character for the English rpg.
Name: Konrad von Schwarzhafen.
Race: Vampire (human).
Age: 231 years.
Weapons: One handed sword, duelling dagger.
Appearance: Konrad is a normally sized individual in everything but the canine department; he is about 1m 70 tall, and has short black hair. He wears a suit of full plate armour, painted red and sculpted like dragon's scales and wings. As a vampire, his skin is a pale white, and his eyes are entirely red. In his normal state he looks approximately human, but when angry or upset his snarl clearly reveals him as absolutely not human. At those times his fangs, which are already clearly noticeable in normal circumstances, seem to grow even further.
History: Konrad was created during the dark time at the end of the New Spring, when the Witch Hunts took place and the Vampire Wars were fought. Konrad served as lieutenant in the army of the last Vampire Lord, Mannfred d'Alkaronnas during his attempt to bring the human kingdoms under his sway. It is common knowledge that Mannfred's army was eventually cornered and defeated by an alliance of men and dwarves at the delta of the Azrammî, and Mannfred himself was killed by the dwarf general as he tried to flee through the marshes. With his dead, the legions of the undead he had raised crumbled to dust, but some vampires escaped the wrath of the pursuing armies, and hid in the far corners of the world, plotting their revenge. Konrad was one of those. For almost 75 years he bided his time, in the dark forest west of Zagarzâyan. But now, the time has come to venture out into the world once more. Yet this time, there can be no undead hordes that march under black banners to cleanse the world of the living. This time, a subtler approach is needed. Maybe even something new..maybe an alliance with other races.
Magic: As all of the lower vampires, Konrad has a basic grasp of necromancy; the art to summon and control the dead. Summon Dead: Konrad can call upon the corpses of long-dead creatures, filling them with unnatural unlife and forcing them to do his bidding. This ability can be used anywhere, since with the long and bloodsoaked history of the mirror almost any place has at least some remains buried under it. These will almost always be zombies or skeletons though, creatures that are slow and only really dangerous in numbers. To raise real warriors, who have a semblance of intelligence, and memories of battles long past, Konrad will have to find their tombs. Note that these creatures are only animated by magic; if Konrad breaks the spell, or is somehow disabled, they will immediately turn to remains again. The spell can also be used to heal any undead creature. Dark Clouds: The sun is anathema to vampires, as it is to all undead, sapping their power and even burning them if they stay uncovered long enough. Yet this provides no solace, for with a necromancy dark clouds can be summoned that protect the vampire and it's minions from the rays of the sun. With this spell Konrad can move during the day normally, otherwise he'll only be able to stay out in the open for at most 15 minutes. The clouds summoned by this spell are common weather effects, so they will not disappear when the spell is broken. They can be removed with other weather magic though. Remove Curse: Necromancy is often viewed as exclusively evil, practised by the dread vampire lords, and by necromancers in shadowy corners. Yet it has a positive side too. As it is the study of death, it can take this away as well as give it. With this spell Konrad can remove dark enchantments from himself, others or items, sapping their magic away to add to his own power. Stronger curses can resist this spell, though.
Normal Technique's:
Attack: 4 Defence: 4 Speed: 5 Intelligence: 7 Consitution: 4
Magical Technique's:
Summon Dead: 1 Dark Clouds: 1 Remove Curse: 1
Weapon Technique's:
Sword: 2 Dagger: 1
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