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 Conversion To C#.net And Directx 9.0, Deal with it non believers
TheRealMethuselah
  Posted: Sep 20 2004, 06:36 AM


Daniel Barras
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I am converting OOT2D to C#.net with DirectX 9.0b (SDK). I am also going to be using zfgc.com (provided by metallica48423; thanx Justin!) for hosting.

All you non-believers can leave the forums if you'd like, I really (really) don't care.

The truth is, this is MY project and I'll do with it as I wish.

DirectX 9 allows me to use some 3D elements in my 2D game, and will make things alot easier to program as well, especially with all the game libraries, etc on the internet.

Managed code (look it up) is awesome and Longhorn will be using it as well as XAML and XML.

After completion I have decided to make it open source, why? you may ask... because I already know some people are going to steal my sprites, tiles, etc... so why not just make it open source and allow people (like Open Zelda etc) to make there own adventures and then people will know when someone has made a ZFGC zelda game.

Anyway, like I said, this will take a while so if you don't like it, leave.


My email is barrasdc@hotmail.com if any of you have any comments, questions, suggestions, or want to help with coding and spriting.
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DJvenom
Posted: Sep 20 2004, 06:46 PM


Unregistered









*leaves* ...later.
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