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Due to other commitments pixel class has more or less ended, I wish those involved in the site well and hope that it had a positive impact on everyone who participated on it in any way.





- Welcome to Pixel Class -

This is the Quick News Box
It will be keeping you up to date with all the happenings of the site
--- The Site ---
Well the site may be all but dead but please look around, there is a fairly sizable number of tutorials and help available.


Games Section
Lesson 2
Non Pixel Art

 

 Linkage (gamemaker), For your needs.
Jim16
Posted: Apr 16 2009, 03:30 PM


Jim16
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Group: Rōshi
Posts: 584
Member No.: 19
Joined: 25-August 08



A Few Gamemaker tutorials worth looking at.

GM for beginners

The man himself, DEREK YU!
I've read all of the following myself and are all to a good standard.

Part 1

Part 2

Part 3

All there is for now. If you know any good ones, feel free to post a link below and I'll add it to this poor poor post of mine.

Seamless View-Scaling in GM

Link
A brilliant little tutorial with in-depth discussion and good comments.


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Jim16
Posted: May 16 2009, 12:07 PM


Jim16
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Group: Rōshi
Posts: 584
Member No.: 19
Joined: 25-August 08



Updated first post.
If you guys have any examples, then links would be appreciated.


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Peeter
Posted: May 21 2009, 06:32 AM


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Posts: 2
Member No.: 93
Joined: 20-May 09



Name: Custom Titlebar Script
Date: 22.04.2009
Description: This script will make a custom title bar.
Game Maker version: Gm6 and Gm7
Requires PRO: Yes
Made by: Peeter Tvauri

Download Example file:  (archive contains the gml file, gm6 file and gmk file)
http://peetertvauri.pri.ee/failid/game_mak...ebarExample.rar

Download GML file:
http://peetertvauri.pri.ee/failid/game_mak...id/titlebar.gml

(Direct Links)

Using instructions are inside the script.

CODE
 /*----------------------------------------
 
 Made by: Peeter Tvauri
 Date: 22.04.2009
 Description: This script will make a custom title bar.
 
 Using:
 
     First, draw the title bar image you created on the
     screen by using tiles, backgrounds, sprites or whatever
     you want. 
     
     If you want to make titlebar buttons, like Exit, Maximize
     and Minimize, then you should add global.CanDrag = false;
     when the button is pressed, and global.CanDrag = true;
     when the global mouse button is released. Or else it would
     let you drag while pressing the mouse button while its on
     the exit, or whatever button.
     
     Then run the script with correct arguments and you're done!
 
     Argument0 - Titlebar Height
     Argument1 - Caption Text Font
     Argument2 - Caption Text Size
     Argument3 - Caption Text Color
     Argument4 - Caption Text Bold (True/False)
     Argument5 - Caption Text Italics (True/False)
     Argument6 - Caption Text
     Argument7 - Caption Text X position
     Argument8 - Caption Text Y position
 
 ----------------------------------------*/
 
 /* Creating the variables */
 global.TitleBarHeight = argument0;
 global.CaptionTextFont = argument1;
 global.CaptionTextSize = argument2;
 global.CaptionTextColor = argument3;
 global.CaptionTextBold = argument4;
 global.CaptionTextItalics = argument5;
 global.CaptionText = argument6;
 global.CaptionTextXpos = argument7;
 global.CaptionTextYpos = argument8;
 global.CanDrag = true;
 
 /* Adding the object */
 objDrag = object_add();
 
 /* Create event for the object */
 object_event_add(objDrag,ev_create,0, "
      xx = 0; /* Some variables */
      yy = 0;
      Drag = false;
          ");
      
 /* End Step */     
 object_event_add(objDrag,ev_step,ev_step_end, "
      if (Drag) && (global.CanDrag)  { /* If Drag is true, then.. */
       window_set_position(window_get_x()+mouse_x-xx,window_get_y()+mouse_y-yy); }
       /* Setting the new window position */
              ");
              
              
 /* Global Mouse Left Pressed */             
 object_event_add(objDrag,ev_mouse,ev_global_left_press, "
 
         /* If the mouse's Y position is smaller than
         global.TitleBarHeight then... */
       if mouse_y < global.TitleBarHeight {
          
          Drag = true; /* You can drag it now */
          xx = mouse_x;
          yy = mouse_y;
      
          }    ");     
 /* Global Mouse Left Released */       
 object_event_add(objDrag,ev_mouse,ev_global_left_release, "
      
       if (Drag) { /* If you released left button and you were dragging, then.. */
        Drag = false; } /* not dragging anymore */
 
              ");
              
              
 /* Draw */             
 object_event_add(objDrag,ev_draw,0,"
 
       /* Drawing the caption */
       draw_set_color(global.CaptionTextColor); /* Setting the color */
       draw_set_font(font_add(global.CaptionTextFont,global.CaptionTextSize,
global.CaptionTextBold,global.CaptionTextItalics,0
,
255)); /* Setting the font */
       draw_text(global.CaptionTextXpos,global.CaptionTextYpos,
global.CaptionText); /* Drawing the text */ ");
 
       
 /* We created the object. Now its time to create the instance somewhere in the room. */
 instance_create(0,0,objDrag);




Screenshot:
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Peeter
Posted: May 21 2009, 06:35 AM


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Group: Deshi
Posts: 2
Member No.: 93
Joined: 20-May 09



  • Title: 4 Text Effects
  • Description: Example pack with 4 text effect examples
  • GM Version: Gm7
  • Registered: yes
  • Made by: Peeter Tvauri
  • File Type: gmk
  • File Size: 26,1 kB
  • File Link: Download Here
Additional Info

Example 1:
Scrolling text from left to right and slowing down in the center of room.

Example 2:
Zooming the text and slowing down in center.

Example 3:
Quickly fading in and then slowly out.

Example 4:
Zooming and fading in and out.
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Jim16
Posted: May 22 2009, 04:35 PM


Jim16
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Group: Rōshi
Posts: 584
Member No.: 19
Joined: 25-August 08



Those are some epic stuff there. Thanks for sharing


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