| · Portal |
Help
Search
Members
Calendar
|
| Welcome Guest ( Log In | Register ) | Resend Validation Email |
Play now: http://playr.co.uk
Read the blog: http://blog.playr.co.uk
| Pages: (10) [1] 2 3 ... Last » ( Go to first unread post ) | ![]() ![]() ![]() |
| NoX |
Posted: Jun 13 2007, 08:42 PM
|
|
Laaaaaaazer Group: Members Posts: 47 Member No.: 655 Joined: 13-June 07 |
well i havent been playing that long, but im on track for doing quite well atm.
Ive setup a 100 laser chain with 2 rockets at the end sniping off creeps before they enter the screen. im currently at wave 275 without problems and running out of places to put more dmg+. ill post screens soon if anyones interested, im not sure if this is hard to do or not but i havent seen many chains this long made in ver 4.0. *edit* wave 285 so far, damage on first laser it at 3.42000763415852e whatever that comes out to. lmao *edit again* wave 305 and going. Rockets are being made more frequent now but still holding strong. Ive got the damage up to 3.74 now, not much room left to expand. *last edit* Well i lost at 311 waves. Final score of 1.12 billion with 3100 kills. Screenshot is below, tried to sell as many of my dmg+ at the end that i could for extra score. This technique came from cwolves obviously, yet i left the -range modifiers in place due to version 4.0's changes. It was very hard to work out a path as you have to have no more than 2 -range on each turret at once. I could probably fit more in, but this was my first try. It took till about wave 180 before i even finished the path and i started making it around wave 80, once i maxed out my rocket damage. Last but not least, heres the screenshot. ![]() Peace |
| *hazens1* |
Posted: Jun 13 2007, 09:00 PM
|
|
Laser Chain Master Group: High Scorers Posts: 74 Member No.: 594 Joined: 8-June 07 |
Very nice. I have been making some progress.
I made it to a damage of floating point number 3.94~e. 1.4 billion score on wave 314. ![]() |
| NoX |
Posted: Jun 13 2007, 09:06 PM
|
||
|
Laaaaaaazer Group: Members Posts: 47 Member No.: 655 Joined: 13-June 07 |
nice, thats weird though, my score is lower than yours, and i only made it to 311 yet i have more kills than u i also peaked at around 4.1~e dmg but as i was doing it, guys started to bust through. |
||
| NoX |
Posted: Jun 13 2007, 09:28 PM
|
|
Laaaaaaazer Group: Members Posts: 47 Member No.: 655 Joined: 13-June 07 |
hmm i thought if u had extra cash at the end u would score more points? would i have got a way bigger score if i hadnt sold my dmg+'s?
|
| *hazens1* |
Posted: Jun 13 2007, 10:05 PM
|
|
Laser Chain Master Group: High Scorers Posts: 74 Member No.: 594 Joined: 8-June 07 |
I have 4 waves worth of guys on the screen. So actually I only made it to 310~
|
| NoX |
Posted: Jun 13 2007, 10:45 PM
|
|
Laaaaaaazer Group: Members Posts: 47 Member No.: 655 Joined: 13-June 07 |
ah i c.
well ive been spending since my last game, working a new chain layout. atm ive got 109 chained on wave 233 and climbing. ill post up the results when im done. |
| edison |
Posted: Jun 13 2007, 10:52 PM
|
||
|
3l3ktr1x Group: Members Posts: 25 Member No.: 550 Joined: 4-June 07 |
yes. score = kills * money spent. nice chain though. anyone here into topology able to figure out what the perfect path would be on this map? (nice topic for a math exam!) |
||
| NoX |
Posted: Jun 13 2007, 11:11 PM
|
|
Laaaaaaazer Group: Members Posts: 47 Member No.: 655 Joined: 13-June 07 |
well folks, thats all she wrote.. wave 335 and 3330 kills. 109 chain with alot of dmg+. final score of 1.85 billion!
anyone beat this score yet on 4.0? heres the screen. |
| The Question |
Posted: Jun 14 2007, 02:15 AM
|
|
Laser Chain of Doom ![]() Group: Members Posts: 293 Member No.: 635 Joined: 11-June 07 |
|
| NoX |
Posted: Jun 14 2007, 03:00 AM
|
|
Laaaaaaazer Group: Members Posts: 47 Member No.: 655 Joined: 13-June 07 |
ya i saw yours on another post, u got more turrets. though i think once u get to that many, your better off using the space for dmg modifiers, correct me if im wrong though.
However, awsome job you did there regardless. It was weird, my chain did less damage when i got 1.8 billion score (aprox 3.3~e) than when i got 1.2 mil score (aprox 4.0~e) because i had more dmg multipliers the 1st time, with less turrets. Only thing i added differently was the shock turrets at the start 2nd time around. hmm... |
| The Question |
Posted: Jun 14 2007, 04:19 AM
|
|
Laser Chain of Doom ![]() Group: Members Posts: 293 Member No.: 635 Joined: 11-June 07 |
Yeah, maybe you're right. If the space was used for damage mods, I wonder if I could do more damage? I'll try it.
I'm trying the laser rocket combo again, but with a huge laser chain and with no tazers or rate modifiers. I want to save as much money as possible for damage modifiers. |
| peanutym |
Posted: Jun 14 2007, 04:42 AM
|
|
Blue Turrent Group: Members Posts: 13 Member No.: 602 Joined: 8-June 07 |
lol, i can even copy the setup both of you are running but cant seem to get past about wave 140 due to out of money buying damage exchangers to be sure that the lasers shoot right.
just dont do enough damage about then |
| NoX |
Posted: Jun 14 2007, 05:24 AM
|
||
|
Laaaaaaazer Group: Members Posts: 47 Member No.: 655 Joined: 13-June 07 |
ya, dont upgrade any of the tazers cept the last ones and the first one of course. theres no point as rate isnt needed for the rocket tazers. im thinking the best is prob 100 lasers well placed out, with the end having A LOT of room for a mad pile of dmg modifiers. But i still dont get how i got a higher score with less damage and more turrets, than i did with more dmg and less turrets. dosnt make sense to me. to peanutym, as you make the chain and go along, about every 20 or so lasers i make in my chain that i know im going to keep, ill upgrade 1 to max damage, to keep the head turret doing enough dmg on the incoming guys. Therefore i can focus on my chain longer. if you look at my screenshot, you will see a few upgrade lower in the chain from when i was making it. to be exact, #9, #19 and #31 in the chain i upgraded the dmg on while i was making the chain. Those hold off all the creeps till i finished my chain off. Obviously, it dosnt have to be those exact lasers in the chain, but just to show you what i mean |
||
| The Question |
Posted: Jun 14 2007, 06:06 AM
|
|
Laser Chain of Doom ![]() Group: Members Posts: 293 Member No.: 635 Joined: 11-June 07 |
Hmm...well, I'll try fitting in about 110, and then leaving the rest of the space open to dmg mods. But I have a new idea, and I think I could get more than 115 turrets in...
Btw, how I create my setup is this: I make a long line of lasers that are touching each other all the way around the map, and then I sell every other one so that each one is only shooting the one ahead of him. Then I upgrade the red turret to max dmg, upgrade the last green turret to max dmg, and then upgrade the firing green turret to max dmg (In that order so that the first laser rocket will do a lot of dmg). I wait until wave 110, and then fill in the spaces I made in the beginning with green turrets, and then place dmg exchange mods so that each green turret is overlapped by one dmg mod (not two, like most people say). The reason for this is that the green turrets start to fire at the one directly ahead of them on the chain even if their range is only reduced by 30%, not 60%. I go around the map like this until I can't fit any more turrets in, an then I start to buy the big dmg boosters. The whole thing takes a while, but it's pretty simple. You just have to make sure there are no mistakes, or the chain will break (it's extremely delicate). I had to do it at least 5 times before I got the chain to work at first. I know most of you guys know that stuff, but there are a lot of people who have no idea how to do what we're doing, so I thought I'd write out a couple pointers. And it's really a matter of opinion whether or not each turret needs two dmg exchange mods, so don't take me up on that. Sometimes reducing their range by 60% is better. |
| NoX |
Posted: Jun 14 2007, 12:56 PM
|
||
|
Laaaaaaazer Group: Members Posts: 47 Member No.: 655 Joined: 13-June 07 |
sounds good, post up what you get when your done as for the rest of your post, i totally agree with your exchanger mods method. Ive mostly be using 2 and its very had to setup properly as i find myself selling and moving turrets more than i lay them down. this time ill try just 1 and see how it goes. You seem to have better success with it that way |
||
Pages: (10) [1] 2 3 ... Last » |
![]() ![]() ![]() |
Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.1794 seconds | Archive
Page creation time: 0.1794 seconds | Archive
Augeas skinned by Nephos of the IFSZ














