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 Midnight Waltz movesets, Let's fuck this up again
Skillkill
Posted: Feb 12 2011, 12:08 PM


Cynic extraordinaire, eggnog thief, and imma back for the fish.
*

Group: Moderator
Posts: 9,320
Member No.: 234
Joined: 21-October 08



After some hard thought, lots of fail, and plenty of chastising from Amps I've started to rework the move-sets from the ground up, adding and removing features from characters to make them right instead of completely broke. I'm just posting this as a test for now and I'd like feedback if you guys can just skim through and see if you see anything severely wrong. Given I posted this without really sleeping much there are probably countless errors..

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Claude Redstroke's move list. Mostly the same but modified for aerial friendliness and Mystic Arte balanced. Tried to keep continuity between movelists
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
QUOTE
Base

Cross Edge
Pulling his sword and scabbard together Claude swings both at his target simultaneously. Aerial enabled. Reflects midgrade grade projectiles on hit.
Hits:2

Shadow strike
Spinning into an overhead slash Claude spins one more time and goes into an upper cut. Can be air canceled from the second hit.
Hits:3

Red Drive
Claude unleashes a flurry of stabs before slamming his shoulder into his target to put some distance.
Hits:9

Granite Shot
Claude kneels and smashes his scabbard into the ground, unleashing a dense screen of earth at his target. If the first hit connects the target is downed. Deflects low-grade projectiles on hit.
Hits: 3-7 depending on enemy position

Demon Rose*
Wiping blood on the end of a rose, Claude tosses the rose like a dart at his opponent, generating a small explosion after a moment or two, or if an attempt to remove is made. If preformed in the air Claude preforms a backflip and throws the rose down at a 45 degree angle.
Hits: 2

Execution
Claude sheathes his sword and draws it over his head, slicing at his opponent's neck. If preformed in the air Claude sheathes his sword extremely quickly causing a slice to to appear infront of him and suspend the target. Voids mid-grade projectiles on strike. High grade projectiles are deflected but Claude is staggered.
Hits: 1

Rogue's Reverse
Claude makes a clumsy swing and if he's attacked, he will be disarmed for a moment as he spins to catch to the sword and smash onto his opponent at an incredible speed. If undisturbed Claude will fail and leave himself open without dealing damage. Projectiles trigger the move as well, causing Claude to flash step to his target after nullifying. them.
Hits: 0-1
+++++++++++
Altered

Shadow Flash.+
Spinning into an overhead slash, Claude disappears then reappears behind his opponent, preforming a second overhead. Air enabled. Bypasses guard if opponent doesn't reorient themselves.
Hits: 2

Demon Dance*
Wiping blood on his blade and concentrating for a moment Claude unleashes a heavy barrage of slashes before leading into a final smash that explodes on impact, launching the opponent. If done in the air the explosive is activated with an uppercut to send the opponent upwards. Crushes guards on the final hit.
Hits: 7

Dark Divide+
Sheathing his sword Claude rushes at his opponent before reappearing on the other side re-sheathing his sword, launching his opponent into the air with an imperceptible array of slices. If done in the air Claude slashes wildly in the air, sheathing his sword, causing each slash to connect at the same moment and wall slam his target. Picks up downed enemies and deals additional damage on guarding enemies.
Hits: 4/6

Retribution
Claude sheathes his sword and draws it over his head, slicing at his opponent's neck, before following up with a another slash to ensure the kill. Downs opponent on hit.
Hits:2

Raven Slash
Claude takes two slashes then finishes with the Redstroke signature round house to knock the target back.
Hits: 3

Blood rush*
Claude wipes his blood onto his blade and dashes at his target before preforming an uppercut with an slash sending an after image of the slash to continue on. If done in the air, the slash has suction, though Claude has no additional forward momentum.
Hits: 1-2 depending on whether Claude is close to his target when the after image is released
++++++++++++++++++++
Arcane

Rose Dance
Starting with an overhead swipe Claude spins into a low sweep and two additional slashes before smashing his blade at his opponent's head. If done in the air Claude swings wildly before spinning into an overhead to knock the target away.
Hits: 6

Granite rush
Dragging his sword through the ground, Claude rushes at his opponent before preforming an uppercut, sending a thick mesh of rock and mud at his opponent. Distance traveled increases range. Reflects mid-grade projectiles.
Hits: 2-9 depending on overall range

Rogue's Divide
Sheathing his sword Claude makes an imperceptible slash and re-sheathes it in the blink of an eye, launching his opponent. If done in the air Claude spins and does an uppercutting slash that hits once and then releases an after image that hits again and downs the opponent.
Hits: 2

Sparrow Slash
Claude does two slashes before smashing his scabbard into his target's jaw with an uppercut
Hits:3

Bloody blast*
Letting blood drip onto the blade and scabbard Claude pulls his swords over his head and swings, sending a thick wave of blood at his targets, wall slamming them.
Hits: 6-9 depending on whether Claude is close to his target when the wave is released

Crimson Drive
Unleashing a barrage of stabs onto his target Claude preforms an uppercut slash and then knocks them away with an overhead slash. If done in the air Claude aims at a steep angle downwards at his opponent and kicks off of them. Guard crushes.
Hits:8

Rogue's sly
Preforming a knee strike, Claude spins into a kick and attempts to stab his target as he comes down, downing them. If preformed in the air Claude slides along with them and ground slams them for additional damage.
Hits: 3/5
===================
Burst Artes

Heathen Blade*

Claude smears blood onto his entire weapon and tosses it at the enemy resulting in a devastating explosion. Weapon must be recovered after use. While in the air the sword deflects high grade projectiles.
Hits: 7

Heathen Fist*

Claude concentrates for a moment and punches his target with his blood drenched fist causing a medium sized detonation. Damage is relative to charge time and relative enemy size. Crushes guard.
Hits: 2

Heathen Flash*+

Cracking his hand Claude snaps his fingers and appears behind his opponent delivering a rhythmic alternation of slashes and kicks culminating in an explosive sword plant that wall slams opponents. Sword plant guard crushes
Hits: 12

Heathen's Cradle*+

Claude quickly traces a web shaped pattern of bloody slashes into the air and lunges at his target where, after a short delay, the slashes all rain down onto the target and detonate on impact. Detonation guard crushes.
Hits: 7

Mystic artes

Moonlit heaven+
Claude snaps his fingers and uses the minimal friction of stopped time to his advantage as he releases an incredible number of strikes on his opponent. Claude will pass out from exhaustion after use. Bypasses guard. Does not hit aerial opponents.
Hits: 32-67

Grand Revolution+*
Claude's eyes shift an unholy yellow as he snaps his fingers and reappears right behind the target, sword planted deeply into his target, and every major part of their body covered in red glyphs. The glyphs will detonate on impact or after ten seconds. Does not hit downed, or aerial targets. Bypasses guard. Claude will pass into a near death state after the technique is preformed.
Hits: 37-72

*=Claude needs to have taken a strike that draws blood to preform these moves, or have taken critical damage.
+=Claude is required to have removed his limiter

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Claude Redstroke's Dual bladed move list. Deciding to give Saphira and Reinald detailed and different movesets for the lulz/balance
++++++++++++++++++++++++++++++++++++++++++++++++
QUOTE

Base

Cross Edge
Pulling his swords together Claude swings both at his target simultaneously. Air enabled. Reflects lowgrade grade projectiles on hit.
Hits:2

Shadow strike
Preforming an uppercut Claude spins in the air and knocks them back down with a downward slash. Air cancel-able at the second hit.
Hits:3

Red Drive
Claude unleashes a flurry of stabs before stabbing the opponent with his offhand blade to push them away. Final stab has chance of guard crushing and parries melee strikes.
Hits:9

Granite Shot
Claude kneels and smashes his off hand blade into the ground, unleashing a dense screen of earth at his target, slightly launching his target. Deflects low grade projectiles
Hits: 3-7 depending on enemy position

Whirlwind
Claude quickly spins his blades together to slice his opponent and sucks them in. Does not hit aerial or grounded targets. Deflects mid-grade projectiles.
Hits: 4

Execution+
Claude preforms a back-step and immediately lunges forward for a great distance, hitting any enemies in his path multiple times. If done in the air Claude spins his sword behind him and he stabs his target, walls slamming them.
Hits: 7

Rogue's Reverse
Claude makes a clumsy swing and if he's attacked, he will be with his off hand disarmed for a moment as he spins to catch to the sword and smash and stab his opponent at an incredible speed. If undisturbed Claude will fail and leave himself open without dealing damage. If activated with a projectile Claude hops back and attempts to preform a forward sliding x shaped slash at his opponent that hits anyone in his path.
Hits: 0-2
+++++++++++
Altered

Shadow Flash.+
Spinning into an overhead slash, Claude disappears then reappears behind his opponent, preforming series of slashes culminating in a rising slash to launch his opponent from behind. If done in the air the initial overhead is omitted.  Bypasses guard if opponent doesn't reorient themselves.
Hits:  5

Demon Dance*
Wiping blood on his blade and concentrating for a moment Claude unleashes a heavy barrage of slashes before leading into a final smash that explodes on impact launching his foe. If done in the air, becomes a heavy uppercut that detonates the target into the air. Both version guard crush.
Hits: 14/4

Dark Divide+
Claude rushes at his opponent before reappearing on the other side launching his opponent up and away with an imperceptible array of slices. If done in the air Claude kicks off a black distortion and continues the arte as normal.  Picks up downed enemies and deals additional damage on guarding enemies.
Hits: 8

Retribution+
Claude slices through a target in front of him, spinning his swords and stabbing behind himself. Bypasses guard if the opponent doesn't reorient themselves.
Hits: 9

Raven Slash
Claude crosses his swords, slashes and finishes with a bicycle kick. If done in the air, The cross slash is omitted but the kick wall slams.
Hits: 4/2
++++++++++++++++++++
Arcane

Whirling Rose
Claude spins with his opponent before preforming an uppercut to pull them into the air. Air enabled. Hits downed opponents and deflects mid-grade projectiles on hit.
Hits: 12

Bloody blast*
Letting blood drip onto the blades Claude pulls his swords over his head and swings, sending a thick wave of blood at his targets, wall slamming them. Deflects high grade projectiles.
Hits: 9-12 depending on whether Claude is close to his target when the wave is released

Granite rush
Dragging his swords through the ground, Claude rushes at his opponent before preforming an uppercut, sending a thick mesh of rock and mud at his opponent, downing his opponent.
Hits: 2-9 depending on overall range

Rogue's sly
Claude preforms an uppercut slash launching his opponent where he follows with a kick and finishes with an aerial stab. If done in the air the slash rides the target to the floor and ground slams them.
Hits: 6-7

Arc Slice
Claude preforms a double upward slash launching the enemy before spinning into another aimed down, knocking the opponent away on landing. If preformed in the air Claude preforms an uppercut before flipping forward into downward slash that pins the target into the ground. Guard crushes.
Hits:4/8

Crimson Drive
Unleashing a barrage of stabs with both of his blades Claude preforms a dual uppercut slash and then knocks them back down with a downward slice in the air.  Breaks guards.
Hits:15
===================
Burst Artes

Heathen Blade*

Claude smears blood onto his entire weapon and tosses it at the enemy resulting in a devastating explosion. Weapon used is lost after use. Single move set is used until recovery. Guard is crushed on hit and attack reflects high grade projectiles on hit.
Hits: 7

Heathen Fist*

Tossing his blades into the air Claude concentrates for a moment and punches his target with his blood drenched fist causing a medium sized detonation before catching the blades to preform a crossing slash on what's left.
Hits: 4

Heathen Flash*+

Tossing his off hand into the air Claude snaps his fingers and appears behind his opponent delivering a rhythmic alternation of slashes and kicks culminating in an explosive sword plant from the falling blade. Weapon is lost after use. Single moveset is used until recovery. Final hit guard crushes
Hits: 24

Heathen's Cradle*+

Claude quickly traces a web shaped pattern of bloody slashes into the air and lunges at his target where, after a short delay, the slashes all rain down onto the target.
Hits: 13

Mystic artes

Shining Dawn+

Claude preforms an x shaped slash with a series of black distortions surrounding it. If the attack whiffs nothing happens but if it connects, even if blocked, the distortions immediately attack on their current path and slice the target to shreds as Claude appears behind the target,chasing after and slashing with the distortions, swapping places and launching the target into the air with the final hit. Deals additional damage to guarding enemies.
Hits: 62

Withering Harmony+
Claude turns his back to his target sheathing his swords, holding his hand out as he charges a dark energy. If left undisturbed he'll snap his fingers causing his enemy to be engulfed in a series of black slices, before he begins teleporting around his target and slashing it until the heat from the friction sets the target on fire. Start up is long but un-dodgable once it starts.
Hits:999

*=Claude needs to have taken a strike that draws blood to preform these moves, or have taken critical damage
+=Claude is required to have removed his limiter

+++++++++++++

Arkam Zarrock's move list...updated to nerf his spells and buff his melee a bit while keeping him beatable. Silent Gaze was removed from his combat spell list due to the realization it's impossible to really avoid and it's easy to troll by constant party swapping. Added a little quirk to the formatting for those of you who know the Tales series to notice it.

QUOTE
Base

Épéiste Solennel
Arkam slashes at his opponent. If it hits the opponent is launched by a sequence of follow up cuts that are seemingly independent of Arkam. Reflects midgrade projectiles but is staggered if it hits. Reduces speed 50%.
Hits: 0-5

Incursion Sonique
Arkam backs away and preforms a quick stab, and after a few moments of delay an after image attacks a target up 20 feet away. If the target is close enough, the intial stab will lock them in place until attacked. Initial stab reflects high grade projectiles, afterimage is nullified if hit.
Hits: 1-2

Rasoir Foncé
Arkam pirouettes and sends a wave of dark energy at his opponent sucking them closer. If the first slash connects, then the dark wave launches the opponent. Range 12 feet.  Reflects low grade projectiles
Hits: 1-2

Sacrée Flèche- "Shine!"
Arkam snaps his fingers and shoots a bolt of light in-front of him. Rights downed targets. Projectile has high speed but deals below average damage.
Hits: 2

Cramoisi divin- "Bleed!"
Arkam draws a rose and concentrates on the end before throwing it at a target causing it to explode on impact. Inflicts moderate damage over time but has low priority.
Hits: 1

+++++++++++
Master

Escrimeur joyeux
Arkam repeatedly pirouettes around his opponent in random directions, slashing at his target four times with his sword.  Seals melee artes
Hits: 4

Écartez -"The time has come to say our farewells...."
Arkam makes a glyph of roses around a target and teleports them to a random location 100 miles away in any direction. This spell has the potential to fuse objects together on re-materialization. If unprepared the distance and range is significantly reduced and it is possible to re-enter the fight without fear of being inside of an object. If a target is not entirely inside of the glyph, teleportation is continued without the remainder.
Hits:N/A

Étincelle sacrée- "Soar to the heavens!"
Arkam shuts his hand and thrusts it at an opponent sending a thin ray of light at them, capable of piercing through multiple targets. Only hits enemies aimed at directly, but guard breaks and deals sustained damage until the projectiles leave them.
Hits: 5

Lame de la tête d'avant-garde- "Your fate has been decided. I shall rend a path for your tainted soul."
Arkam shuts his hand and summons a mighty blade to crash down and impale his target. The arte does not have any area beyond the blade itself. Is fairly slow, but cannot be blocked or deflected.
Hits:1

Écarlate trajet
Arkam dashes at his opponent and sends a flower shaped wave of magical energy as he smashes into his opponent to knock them back.
Hits: 3
++++++++++++++++++++
Arcane

Avance Implacable
Arkam will repeatedly stab at a target, pushing forward before finally stopping his assault with a small detonation that knocks his enemy away. Target's guard is crushed by this technique.
Hits: 4

Émeute Coeur
Arkam slashes his target repeatedly, hitting them with an uppercut before turning his back on his target and swinging his sword clean, causing them to be launched into the air again with a detonation. Target's aerial maneuvers are locked on use. If the intial swings miss Arkam does not follow up. If guarded, guard breaks on the detonation.
Hits: 7

Joint sanglant-
Turning his back to his target, Arkam will attempt to stab his sword into his enemy. If the stab lands he will quickly draw his blade from his foe and slash at the target's throat or other another vital target knocking them down and silencing them. If the attack misses, Arkam will misstep, leaving himself open. Guard breaks.
Hits:0-2


Le soleil de aveuglement - "Let ye who seeks the douse the light; see no more!"
Arkam swipes his hand at his target, gouging their eyes, blinding them with dark energy for additional ten seconds after casting. If blocked the effect does not take place.
Hits: 3

Diffusion de cramoisi "Bleed to death!"
Arkam draws an array of roses and tosses them at a target, causing them to detonate sequentially. Inflicts bleed damage. If done in the air Arkam spins into a drop kick which explodes into an array of flower petals. Guard crushes on detonation.
Hits:5/4

===================
Mystic Artes

Aiguilles brillantes- "Illuminate the sky and decorate my enemy in your dazzling splendor!"
Arkam kicks off of an enemy's shoulder or back, and conjures several holy blades to skewer his opponent ending with a spear of light. All armor is ignored but is relatively slow to start, not connecting until Arkam lands on the ground. Arkam is vulnerable immediately upon landing.
Hits: 9

Sangsue d'âme
Sheathing his sword Arkam grabs his opponent's skull with his free hand and snaps his fingers, draining his opponent of a very thick chunk of their mana, adding it to his own reserves and inflicts the target with mana bleed. Opponents with no remaining MP when this arte connects take direct HP damage. If missed Arkam does no damage.
Hits: 2

Révolution Grande: Arkam raises his hand and snaps his fingers, causing everything within twenty feet of him to receive several slices and detonate repeatedly. Arkam will be will be incapacitated if forced to use it on over 3 targets. Does not hit aerial or downed targets.
Hits: 19 per target
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This post has been edited by Skillkill on Apr 23 2011, 08:34 PM


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The last man on Earth sat alone in a room. There was a knock on the door
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Skillkill
Posted: Feb 25 2011, 05:47 AM


Cynic extraordinaire, eggnog thief, and imma back for the fish.
*

Group: Moderator
Posts: 9,320
Member No.: 234
Joined: 21-October 08



Reinald's move set. Should have a much lower emphasis on finesse and a very strong emphasis on brute force.
QUOTE
Anarchy
Smashing his target with the blunt of his sword he launches them. If done in the air it ground slams and relaunches them.
Hits: 2

Abandon fang
Stabbing his opponent Reinald throws his target over his shoulder and off his sword
Hits: 2

Break
Reinald spins and releases a wide but fairly short range energy blast.
Hits: 3

Ascending Stigma
Reinald charges energy and sucks an enemy in. His attack is increased in three phases until it is doubled.
Hits: 2

Hallow Blight
Reinald aims his sword at his opponent and fires a bolt of random elemental energy.
Hits: 2
+++++++++++
Altered

Ecstasy edge
Reinald slashes his opponent before preforming a rising upper cut and following with a stab to pin his target into the ground. Air enabled.
Hits:4

Dissolve -
Reinald slashes at a target repeatedly to create a pentagram to continue attacking without him as he spins and stabs them causing them to slide back. Deals damage over time.
Hits: 6


Anarchy Rising
Smashing his target with the blunt of his sword he launches them and follows with an upper cut. If done in the air the intial hit relanches and Reinald follows with an upper cut.
Hits: 5

Calamity Razor
Reinald raises his sword over his head and slams it down before preforming a uppercut, then stabbing them and tossing them back. If done in the air the initial hit relaunches.
Hits:4

Howling Beast
Head-butting his opponent Reinald grabs them by the arm and tosses them to the ground.
Hits: 3
++++++++++++++++++++
Arcane

Endless Assault
Reinald dashes forward and attempts to slash repeatedly at his target following with an uppercut and a spinning slash to wall slam them. If done in the air Reinald slashes wildly for a moment before preforming a frontal spinning slash to down the target.
Hits:5

Scourge Edge-
Thrusting forward Reinald stabs several times before preforming an upper cut with his free hand to launch the target. If done in the air Reinald punches the target in the ground to relaunch.
Hits: 7

Abandon Bite.
Reinald stabs his opponent, throws his target off his sword and stabs them in the back again.
Hits:3

Hell breaker-
Reinald slashes at his opponent's eyes with his off hand and follows with a blast of energy to knock his target away. If the first hit connects they're blinded.
Hits: 3

Grave Drop-
Reinald jumps and preforms a drop kick, releasing a torrent of violent energy around himself. If done in the air the jump is omitted.
Hits:5

===================
Burst

Blood rain-
Reinald gathers energy before jumping into the air, unleashing a flurry of energy slashes
Hits: 9

Hell's curtain-
Reinald gathers energy in this off hand, firing off a wide spray of elemental bolts before spinning into a wide energy wave. Wall slams targets on the energy wave. Initial hits can be blocked.
Hits: 23

Hurricane Cleaver-
Punching his target into the air Reinald spins unleashing a tornado from his sword to tear his target apart.
hits: 20

Anguish spike-
Reinald smashes his target with the blunt of his sword to launch them, stabs them and spins sending them flying off his blade with an energy blast from his sword.
Hits: 8
=========
Mystic artes

Pandemonium Purge-
Planting his sword into the ground Reinald begins to exude energy for a moment. If he isn't interupted he fires an radial burst of random elemental energy bolts in every direction. Can be blocked. Can be interupted during it's relatively long start up.
Hits: 40 on target

Malady Fang-
Dispelling his sword Reinald repeatedly claws at a target before preforming an uppercut to launch them, recalling, and stabbing them on his sword before blasting them off of it.
Hits: 30


This post has been edited by Skillkill on Feb 27 2011, 01:02 AM


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The last man on Earth sat alone in a room. There was a knock on the door
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Robert Omb
Posted: Feb 27 2011, 12:28 AM


Detonation in 3... 2... 1...
*

Group: Member
Posts: 979
Member No.: 225
Joined: 25-July 08



Does Pandemonium Purge launch 40 bolts, or does a single bolt inflict 40 hits, or does it continue until 40 bolts have hit the opponent?

Does Heathen Blade no longer destroy the weapon that caused the explosion?

Does Ecartez work if not all of the opponent is within the glyph (ie., only an arm is within range)? How: is the entire person transported either way, or does dismemberment ensue?


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user posted image
Props to Preci/Anima for the Sig.
JOIN THE RAIKAGE ALLIANCE!
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Skillkill
Posted: Feb 27 2011, 12:40 AM


Cynic extraordinaire, eggnog thief, and imma back for the fish.
*

Group: Moderator
Posts: 9,320
Member No.: 234
Joined: 21-October 08



40 bolts radial, assuming every hit on a body's center mass connects, I'll fix.

It does but Claude's current equipment self repairs so it's only a mild in-convenience now. So for all intents and purposes no.

The latter.

Thanks TNT, been waiting for someone to point stuff like this out D=


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The last man on Earth sat alone in a room. There was a knock on the door
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Robert Omb
Posted: Feb 27 2011, 01:18 AM


Detonation in 3... 2... 1...
*

Group: Member
Posts: 979
Member No.: 225
Joined: 25-July 08



Sure, I guess, though I don't know how much help I can be by just asking random things that pop to mind.


Does Abandon Bite stab the opponent through the back the first time, or not? Would that mean that it only works if facing the opponent's back?


--------------------
user posted image
Props to Preci/Anima for the Sig.
JOIN THE RAIKAGE ALLIANCE!
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Skillkill
Posted: Feb 27 2011, 01:36 AM


Cynic extraordinaire, eggnog thief, and imma back for the fish.
*

Group: Moderator
Posts: 9,320
Member No.: 234
Joined: 21-October 08



It helps me more than you'd think TNT.

No I mis-wrote that sorry.


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The last man on Earth sat alone in a room. There was a knock on the door
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Skillkill
Posted: Mar 14 2011, 06:28 AM


Cynic extraordinaire, eggnog thief, and imma back for the fish.
*

Group: Moderator
Posts: 9,320
Member No.: 234
Joined: 21-October 08



Joan
Focused on giving her a unique moveset more than anything else. I'm heavily considering nerfing her magic resist to be more limited but it's still up in the air given how I also want to keep the continuity regarding Koranians not having the ability to be modified as easily as a generic robot, barring her limit break attacks, leaving Joan at a disadvantage against sharp shooters and armed opponents anyway.
++++++++++++
QUOTE

Base

Alpha Strike
Joan throws an upper cut and follows with a quick straight at her target's chest, advancing in the process. Random chance to pierce guard. If done in the air it becomes an overhead that downs the opponent.
Hits: 2

Ambush Beta!
Joan preforms a strong upper cut to knock her target off guard. If done in the air it becomes a spinning uppercut.
Hits:2

Gamma set
Joan preforms a pair of sweep kicks to pull her target closer to her.
Hits: 2

Tau Rush!
Joan performs an uppercut before dashing behind an enemy to do a punch, a kick and an elbow strike to their back.
Hits:4

Twirling Rho!
Joan jumps at her opponent with a pair of alternating kicks. Cannot hit grounded targets with the starting hit.
Hit count: 3
+++++++++++
Altered

Impact Sha!
Punching the ground Joan releases a shock-wave and fragments of the earth, which launch nearby enemies, and grounds airborne enemies. If done in the air Joan drops to the ground to initiate the maneuver and it's effective range is doubled.
Hits: 6

Suspension Zeta!
Joan slides into a bicycle kick which she follows up with an uppercut, launching downed opponents and spinning upright opponents. High chance to guard break aerial opponents, Medium chance to break guard on standing opponents, cannot hit the initial strike crouching opponents. If done in the air The move turns into a revolving heel drop, which can guard break crouching opponents but is unlikely to guard-break aerial opponents.
hits: 3

Creed Tverdo!
Joan slides behind her target and begins punching, before sliding back in front of them and preforming an elbow strike while facing away.
Hits: 4

Rtsi Revolver!
Joan attempts to grab her target by the throat and throw them into the air, following with a pair of alternating kicks. Interrupts spell casting. Rights downed targets.
Hits: 4

Aleph Rising!
Joan punches her target with a downward jab,jumps and follows up with a spinning uppercut to down her target. The jab is dropped if the move is done in the air.
Hits: 4

++++++++++++++++++++
Arcane

Phi drop!
Joan jumps and attempts to drop and kick her target diagonally. If done in the air Joan omits the jump.
Hits: 1

Chi Impact!
Kneeing her target in the gut Joan follows with a pair of high kicks to launch her target. If done in the air the move is reduced to the final kicks.
Hits: 3/2

Sigma Drop!
Punching her target in the gut, she slides into a sweep kick and finishes with high kick aimed at her target's head. if done in the air the move becomes an uppercut followed by a straight and a spinning hook kick to knock them down.
Hits: 3

Omega swarm!
Joan elbow strikes her opponent before sliding behind her target and unleashing a flurry of rising kicks at them.
Hits: 5

Punishment Theta!
Grabbing her target by the throat Joan headbutts them to the ground. Lowers Magic Attack on headbutt and interrupts spell casting. Rights downed opponents. If done in the air Joan grabs her opponents by the arm and spin with them before slamming them into the ground.
Hits: 2

===================
Burst Artes

Limit:Vindication!
Joan punches the ground releasing a radial shock wave of energy to launch her opponent before preforming a spinning uppercut to relaunch the opponent, landing with a bow. Joan's Status effects are cleared upon completion.
Hits: 6

Limit: Judgment!
Joan dashes at her target before throwing a pair of alternating kicks to launch the target, grabbing her target and slamming them into the ground while they're both in the air, spinning the target and throwing them away. Joan finishes the move by Giving a thumbs up to her opponent, raising her attack by 10%. If the move is blocked or whiffs, the move is reduced to the alternating kicks.
Hits: 4/2

Limit:Gallantry!
Joan Charges her target and slams her shoulder into them before sliding behind them and preforming a series of alternating kicks and punches before slipping back in front of them and palm striking her target. Once the move is complete Joan swipes her arms and her speed is increased by 10% afterward. If initial hit whiffs the move is terminated
hits: 14

Limit: Equilibrium!
Joan grabs her opponent by the arm and slams them over her shoulder, launching them into the air long enough for her to follow with a super charged straight which knocks the opponent into the nearest wall. As the enemy is in the air Joan crosses her arms across her chest and her defense is raised by 10%. If the move whiffs the move is terminated.
Hits: 4
__________________________________
Mystic artes

Limit breaker: Carnwenhau!

Stating her attack's code name Joan's arm casing splits, slowly emitting energy particles which start to stagnate in the air draining the color from it's immediate area. Joan charges and attempts to grab her opponent by the neck as the particles tear her target apart, before the particles concentrate at her fist, and she fires them in a concentrated blast at her target's throat sending them flying away. If it whiffs the attack is reduced to the final hit. Grazes through magic projectiles of any caliber.
Hits: 16

Limit Breaker: Svalinn!
Stretching her arms forward Joan shouts the attack name and opens their casing, unleashing a wall of energy particles, slowing movement in a short 90 degree cone in front of her and removing all magic based projectiles from the air. Joan uses this opportunity to charge forward at the first enemy and punch them in the head unleashing a powerful blast to slam them into the wall restoring normal movement.
Hits:5


This post has been edited by Skillkill on Mar 15 2011, 07:29 AM


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Robert Omb
Posted: Mar 14 2011, 06:55 AM


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Alpha Strike and Gamma Set are missing their exclamation mark. Was this intentional?
More importantly, WHY do they all have exclamation marks?

Alpha, Beta, Gamma, Tau, Rho, Zeta, Phi, Chi, Sigma, Omega and Theta are Greek; Aleph is Hebrew; where do Rtsi and Tverdo fit in?


Punishment Theta "rights a downed opponent". What does that mean?

Why is Phi Drop an Arcane? It's much more simple than say, Tau Rush, which is a base.

Uniqueness is certainly achieved through the Bursts' status upping. How many times can her parameters be increased before hitting a cap? Or do they not hit a cap at all?

Bowing seems like a more fitting "finish taunt" so to speak for a move called Gallantry, but perhaps that's just me.

Does the spinning in Ambush Beta's aerial version change the move?


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Skillkill
Posted: Mar 14 2011, 07:25 AM


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QUOTE (Robert Omb @ Mar 14 2011, 01:55 AM)
Alpha Strike and Gamma Set are missing their exclamation mark. Was this intentional?
More importantly, WHY do they all have exclamation marks?

Alpha, Beta, Gamma, Tau, Rho, Zeta, Phi, Chi, Sigma, Omega and Theta are Greek; Aleph is Hebrew; where do Rtsi and Tverdo fit in?


Punishment Theta "rights a downed opponent". What does that mean?

Why is Phi Drop an Arcane? It's much more simple than say, Tau Rush, which is a base.

Uniqueness is certainly achieved through the Bursts' status upping. How many times can her parameters be increased before hitting a cap? Or do they not hit a cap at all?

Bowing seems like a more fitting "finish taunt" so to speak for a move called Gallantry, but perhaps that's just me.

Does the spinning in Ambush Beta's aerial version change the move?

No major reason, just boredom and it's totally in character for Joan to actually be anal enough to shout every move name

http://en.wikipedia.org/wiki/Glagolitic_alphabet

If the opponent is on the ground they're restored to their feet afterward the move connects.

It has to do with chaining order. For example Claude's move Rogue's divide, effectively a really quick swing, is significantly less complex than his move Red drive which is a series of stabs with a finisher, however, it fits better in a chain at the end of a combo than at the start of one because it allows for a follow up whereas Red drive knocks the opponent out of reach.

Or for example if we're going to use Tales of Vesperia logic as the move set is based in...For Raven, Rain of heaven's tears is a move where Raven spins into a flurry of fourteen hits to keep the target juggled, where as Flying is just Raven preforming a spinning kick in the air that deals one hit and doesn't have much flair beyond this. The reason why Flying is an arcane arte is because it chains more adequately into Rain of Heaven's tears as an Arcane.

Only once. It's Joan releasing a limit with the motion, not actually boosting her capacity beyond what she's capable of. And noted on Gallantry, might change it a bit.

It becomes a Shoryuken TNT. D=


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Robert Omb
Posted: Mar 14 2011, 08:46 PM


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Yes of course it becomes a Shoryuken, but is the change just aesthetic or not?


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Skillkill
Posted: Mar 14 2011, 09:26 PM


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It changes the damage spread, and recovery time more than anything.


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Skillkill
Posted: Apr 15 2011, 01:47 AM


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Rachel, not finished yet but I'm trying to go for a more unorthodox move-set, and to reflect her generally inferior of skill with her sword her melee moves should be slower here. Her magic should be relatively medium grade unless it's a special but input would be helpful.
QUOTE

Base

Gaia break
Performing an downward punch Rachel slams her shoulder into her target. Can be extended into a punch in the ground which releases an earth spike to launch her opponent. If done in the air the initial downward punch projects an earth spike.
Hits: 3

Gale Edge
Pulling her sword back, Rachel swings it at her target's legs sending a wind slice with suction properties just outside of the weapon's range. Rachel can extend this into an uppercut while they're being pulled in. If charged Rachel will send a projectile hugging across the ground at her target that has suction properties if it connects. Air enabled.
Hits: 2

Lunar needle
Rachel preforms a spinning uppercut to launch herself and her target. Air enabled.
Hits:1

Icy plunge
Rachel thrusts her sword forward at her target. If hit her target and her stay locked for a short moment before the wound causes ice to burst forth and push her back.
Hits:2

Thunder swarm
Rachel pulls her sword behind herself before following with a set of swings that shock her opponent each hit. air enabled.
Hits: 4
++++++++++++++++++++++++++++++++
Altered

Starlight Phantom
Rachel Swing her sword at her target releasing a holy wave to suck her target in before following with a dark overhead to knock them down. If charged it becomes a ground hugging projectile of both darkness and light that launch her target. Air enabled.
Hits: 3

Heavy Metal
Rachel flips her sword backwards and begins playing it like a guitar, launching any nearby opponents before hitting a heavy riff that knocks back any opponents in front of her. Initial launch does no damage.
Hits:3

Heaven Gale
Rachel spins her sword in-front of her and stabs it into the ground creating a small energy field to damage enemies and heal allies in the field for a maximum of 15% of their HP. Bonus healing or damage on targets with status effects. Picks up downed enemies and suspends aerial enemies.
Hits: 6

Crimson Queen
Rachel preforms an uppercut and swings repeatedly, her sword switching elements on each swing, preforming an uppercut into a spinning overhead to knock her opponent down. Picks up grounded opponents. Air enabled
Hits: 7

Raging Earth
Rachel takes a step back and punches her target before lifting her sword above her head and slamming it into her opponent, sending away back on a set of three earth spikes, launching on the third. If done in the air Rachel attempts to stab her opponent and if it connects she rides them to the ground and unleashes shards of rock at them as they land.
Hits:5

Bleeding Cyclone
Rachel preforms a pair of uppercuts coated with magical energy before thrusting her palm forward and firing a red energy bolt that hits the target repeatedly and suspends them in the air. Air enabled
Hits: 8
+++++++++++++++++++++++++++++++++==
Arcane
Razor Hail
Rachel fires an ice bolt from her hand to attempt freeze them in place and spins at her opponent to clear the gap with a slash, intended to knock them away. Wall slams if close enough. Air enabled
Hits: 3

Gymnast's folly
Rachel attempts to palm strike an opponent in the face. If it connects Rachel uses the balance loss to kick off their knee, and kick them in the head to knock them to the ground. Can be canceled off of the knee kick to change effect into a stun.
Hits: 2-3

Chain of Fate
Rachel jumps and shoots a chain from the void at her target, to pull them closer. Can be extended into a stab to pin the target in place for a moment once they're drawn in. Air enabled
Hits: 1-2

Red Drive
Rachel stabs a target repeatedly before preforming a pair of spinning roundhouses to knock them away. Knock down.
Hits: 9

Flaming Queen
Dragging her sword behind her, Rachel leaves behind a wall of flames. Does bonus damage to grounded enemies. If done in the air Rachel gathers flaming energy around her sword before shooting downward at a narrow angle to attempt to slice through her target and light them on fire at the same time.
Hits: 5

Negative wave
Rachel preforms a spinning uppercut and follows with another into the air coating her blade in dark energy and spinning to deal additional damage as they rise. Air enabled
Hits: 8

Encore
Rachel stares for a moment before nodding and mimicking the last move preformed by her target. The mimicry Can target both allies and enemies but can't copy moves above arcane in difficulty. Can be canceled early to store moves to be used later. Move properties depend on the opponent's move.
Hits:???
+++++++++++++++++++++++++++++++++++
Burst
Loki's flash
Rachel shoots a fire bolt from her hand at her target, spinning her sword behind her back and slashing forward unleashing a wave for flames that engulfs a wide area directly in-front of Rachel. Deals after-burn damage and bonus damage to aerial enemies. If the fireball doesn't connect Rachel continues regardless though the wave lacks cohesion and deals less damage as a result. Air enabled though flame wall is much less wide.
Hit: 10

Ivory Eagle
Rachel slams the blunt of her sword into her target before taking a step back, thrusting her palm to produce a glyph under them and performing an uppercut in time with the glyph's detonation to launch them.
Hits: 4

Hurricane Wyvern
After charging a moment Rachel stabs at her target repeatedly before spinning her sword at her opponent to launch them and planting it, to create a set of dragon heads to converge at the target and pin them into the ground. The initial charge locks aerial recovery and pins staggered enemies, but unstaggered enemies can interrupt Rachel without fear of retaliation during the charge
Hits: 12

Roaring Squall
Leading in with a low spinning slash, Rachel performs a quick uppercut, before spinning into an overhead strike that sends dozens of magical bolts at the target. Picks up downed enemies. If preformed in the air Rachel omits the low swing. and follows with an overhead to ground them both.
Hits:20
++++++++++++++++++++++++++++++++++++++++++++
Mystic
Fate's Last Howl
Charging for a moment Rachel thrusts her palm forward releasing a set of chains from the nether to grab her opponent. Planting her sword, she draws her gun and aims it at her target and unleashes several magical bolts with her newly freed hand, finishing with a lighting bolt that tears the target out of the chains and into her pistol's muzzle as she fires it, finishing by ejecting and punching the depleted reactor at the target, detonating it as she loads another. Only hits aerial opponents. If initial chains whiff, Rachel refuses to fire her pistol but attempts to hit with the spells. Switches stance to gun stance regardless.
Hits:18

Poetic Edda (False)
Rachel preforms a rising uppercut with her sword and preforms a flurry of slashes with her sword while gathering energy with her off hand before spinning her sword over her head and stabbing her opponent and riding them into the floor, creating a glyph that engulfs both her and her target in a pillar of flames.  Rachel takes severe damage from this incorrect version of the move. If the initial hit whiffs Rachel omits the additional slashes and goes for the final pillar of flames.
Hits: 5-15


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Skillkill
Posted: Apr 23 2011, 05:26 AM


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Leoric was kind of easy to get inspiration for, just take gambling terms and figure out how to weaponize them. Also a mild attempt to prove he won't be totally worthless in my canon.
++++++++++++
QUOTE

NO LONGER CURRENT BUT LEFT FOR POSTERITY'S SAKE
Base
Angle Shot
Leoric fires a shot from his rifle and after a short time it ricochets back at the target. Breaks guard if target isn't facing the shot. Immune to deflections before the ricochet and guard break.
Hits:2

Flat bet
Leoric fires at his target while charging at them. The damage for the entire arte is determined by the first hit in the arte.
Hits: 8

Playing Efficiently
Drawing his revolver Leoric swings it at the opponent twice before going for a head-shot. Downs the target and slightly raises critical hit rate.
Hits: 3

Open Blind
Leoric fires a Zipline at his target. Can be canceled by electrocharging the cable to knock them off.
Hits: 2

Past Post
Leoric tosses a deflector shield at any angle he chooses, deflecting all mid-grade or lower projectiles, including his own. Deals no damage and returns to Leoric after 15 seconds.
Hits:N/A
+++++++++++
Altered
Tip the Duke
Leoric kicks his deflector shield at his opponent and deploys it. Deflector blocks low grade projectile and if it hits it lowers the target's resistances to all elements for a short time before returning to Leoric.
Hits: 1

Lucky Sevens
Pulling out his revolver Leoric fires at the target while they're on the ground. Downs the target, or pins the target if they're downed. Every seventh use guarantees critical damage.
Hits: 3-4

Sixainne
Cocking his rifle Leoric fires a spread shot at his target, crushing their guard with an electric charge in each one of the shots. If not blocked the electric charge hits but the target stays standing.
Hits: 6

Splitting Aces
Cocking his rifle Leoric fires two shots at once, hitting two targets and ricocheting back and pulling one target closer. If there is no secondary target the same target is hit with both shots. Each shot is immune to deflection before the first ricochet. Guard breaks targets if they're hit with both of the first hits.
Hits: 4

Stealing the Blind
Leoric fires a zip-line at his target to try to pull them in while firing his revolver at them. If the zip-line misses Leoric continues firing his revolver. Revolver can be delayed whether or not it connects.
Hits: 3-6

Breaking Hand
Leoric tosses a grenade at his target, and upon landing the grenade freezes his target in place. If an additional stun or stagger effect is used on his target they're shattered and sent into the air, freeing them. Seals magic for 30 seconds even if freed.
Hits: 2
++++++++++++++++++++
Arcane

Trips
Leoric fires three times at his target, launching them or suspending them in the air if they're already launched. Every third use guarantees the attack to deal critical damage. Cannot hit downed targets.
Hits: 3

Stop Loss
Firing a zip-line upward, Leoric swings over his target while firing at them. Pins downed targets. Can be extended until the clip ends, allowing Leoric to toss a grenade to launch the opponent, though damage deteriorates rapidly after the standard hits.
Hits:6-45

Steel Wheel
Flipping off the cover for this under-slung rocket-launcher Leoric fires four homing rockets at target. Attempts to deflect, redirect or stop them them trigger the bombs. Reflects weak projectiles if clashed.
Hits: 4

Sleight of hand
Leoric fires his rifle at his target with one hand and tosses a grenade at his target from behind his back, launching his target.
Hits: 10

Ironclad hand
Taking his hand off his rifle Leoric attempts to sucker punch his target, and if it connects the target is staggered and left with a sticky bomb which detonates when his target is downed next. For the purposes of the move the bomb is not considered a status effect but will automatically disarm itself after 30 seconds, a timer that can be reduced to ten seconds by standing still.
Hit:1-2
===================
Burst Artes

Insurance Bet
Leoric tosses a belt of grenades onto the ground and deploys a deflector shield, forcing all of the shrapnel to fly in a low angle concentrated spray at his opponents. Automatically deflects all projectiles aimed at him. Does not stop physical attacks.
Hits: 10 per target

Rizlo
Leoric spins his revolver and fires six bullets into his target, a regular shot, one ice shot to freeze them in place, one electroshot, one incendiary shot to light them on fire and a shotgun to blast them away.
Hits: 9

Las Vegas Shuffle
Leoric fires a shot directly at his opponent which if it hits Leoric finishes the arte. However if the move is blocked the bullet ricochets back at them and Leoric fires into their frontside, to crush their guard and riddle them with bullets before cocking the rifle and firing another high caliber round into the target.
Hits:1-20

One-Table Satellite
Leoric fires a zipline at his opponent, tossing out his deflector to orbit him. If the zipline hits it pulls the target in and the deflector shield hitting targets around him repeatedly while deflecting shots. To finish it Leoric catches it, finishing with a head shot from his revolver.
Hits:7
__________________________________

Mystic artes

Aces over eights
Leoric shoots his rifle into the air to release a web of cables before tossing multiple grenade variants as well as his deflector shield at his target, firing wildly as he circles around the target, filling his target with lead and shrapnel as the reactor core from the damaged reflector detonates. If the initial hits are dodged the final hit won't connect. Rights downed targets. Deals higher damage to enemies with higher defense and lower speed. Base damage does not decrease with lower defense or speed. Target's stats are reduced for 30 seconds and powers are locked as well. All reflector based artes are sealed after use.
Hits: 25-50 depending on opponent's defense to speed ratio.

Ten over two
Leoric tosses his rifle at his opponent's feet and pulls out a detonator,causing an explosion from below his target to launch them, drawing his revolver and firing all six shots into his target before tossing a mine for his target to land on, marking them for an orbital strike to finish them off. First hit won't connect if the target isn't in the radius, thus terminating the arte. If more than one target is in the radius Leoric ricochets his shots to hit all targets repeatedly, dealing more damage for the number of opponents caught in the radius.
Hits: 12 + 6 x number of foes


This post has been edited by Skillkill on Aug 9 2012, 08:50 AM


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SOS Mage
Posted: Apr 23 2011, 11:50 PM


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Wait, wasn't Leoric going to have an ultimate where he calls on a satillite to nuke his target?


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Skillkill
Posted: Apr 24 2011, 12:06 AM


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Thought about it and it didn't really work for the setting, as it'd take too much time to set up. Plus Lasers are Rachel's thing and orbital strikes are Clark's.


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Skillkill
Posted: Jun 11 2011, 11:28 PM


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Quick notes for small changes, Leoric's first ultimate was updated and has new properties and Rachel's Moveset has been retyped, though a lot less was broken than I thought..maybe I was just tired when I was rereading it. Working on Saphira now but can't do everything at once....
+++++++++++++++
Faye's moveset was really fun to come up with mainly because I was imagining her yelling each and every one of the move names. But Faye's style is more of a sword and shield berserker with a more western bent than most of the swordsmen characters use around here. Still she's different and she has some unique traits so take a look. D=
QUOTE

Base
Ice Gash
Pulling her sword behind her Faye slashes forward, sending an icy shock-wave at her opponent. Does not hit aerial enemies. Picks up downed enemies. If in melee range the sword does an additional hit. If done in the air it aims diagonally downward regardless of her enemy's orientation to her.
Hits:1-2

Sonic Buckler
Faye tosses her shield at her opponent and spins at them to slash them, clearing the distance in an instant. Initial hit deflects projectiles. Air enabled.
Hits: 2

One, two, and once more
Backhanding her opponent with her buckler,Faye performs an uppercut launching herself and opponent before punching her opponent to the ground. Air cancel-able on the second hit. Air enabled.
Hits: 2-3

Shield Spiral
Pulling her shield behind her Faye, preforms a spinning strike with it, launching her opponent and herself. Air enabled. Initial hit reflects mid grade projectiles
Hits:3

Earth stroke
Spinning to the side, Faye slams her sword onto her opponent's shoulder, knocking them off balance. If done in the air it causes them to spin wildly.
Hits:1
+++++++++++
Altered
Twin Ice Gash
Faye unleashes a single Ice gash then follows up with an overhead blast of ice from the back-swing. If in melee range the sword does an additional hit from the ice gash. If done in the air she fires the Ice gash diagonally downward before spinning and following with a downward Ice slash to bring them both to the ground.
3-4

Shield Crash
Charging at her opponent she bashes her shield into them and spins, punching them with her shield arm to break their guard.
Hits: 2

Spiral of Courage
Preforming a spinning strike upward with her shield, she stabs her opponent and rides them to the ground, ground slamming them. Air enabled.
Hits: 5

Again and again
Performing a backhand uppercut with her blade, Faye wildly swings her sword at her opponent before performing a downward strike to knock them away. Picks up downed enemies. Air cancel-able on the final hit.
Hits:6

Sky Flourish
Tossing her shield at her opponent to pull them in. Jumping she continues, and begins swinging her sword in an ornate fashion at her opponent before slamming them into a wall with a backhand stroke. If done in the air the jump is omitted and the shield has additional range
Hits: 12

Meteor Stroke
Jumping Faye spins and slams her sword down onto her target causing a spike to launch them into the air. If the move whiffs the spike does not appear
Hits: 3
++++++++++++++++++++
Arcane

Blazing Bash
Charging at her opponent with her shield she slams it into her opponent and unleashes a blast of flames shaped like a lion to knock them away. Negates projectiles and guard breaks on strike. If the initial hits miss the last half of the move does not complete. Air enabled
Hits: 4

Relentless Ice Gash
Faye pulls her sword behind her and begins unleashing a swarm of six Ice gashes in quick succession, picking up downed enemies with each Ice gash, and downing them on the last. If done in melee range her sword adds an additional hit to each ice gash and pins on the final hit.
Hits: 6-12

Ice Gash Spiral!
Sending a Ice gash at her opponent Faye spins upward with her opponent, downing them with final spinning strike in the air. Picks up downed enemies. Air enabled
Hits:5

Blade Flourish
Thrusting her sword forward, Faye performs a set of three swings before spinning into an overhead to knock her target away. If done in the air the overhead locks and Faye's blade stays attached to slam the opponent into the ground.
Hits: 4-5

Cyclone Buckler
Bashing her shield into her opponent to launch them she spun and impaled her opponent on her sword, sending them flying off on a set of wind cutters. If the move does not hit Faye resumes her standard stance. Initial hit deflects high grade and reflects low grade
Hits: 8
===================
Burst Artes

Timeless technique of the knights:Hail-storm gash!
Faye preforms an uppercut, sending her sword spinning up at her opponent to juggle them for a moment before catching her sword and slamming it down, sending her opponent away on top of a giant Ice gash. If it whiffs Faye continues and uses the giant Ice gash anyway. Guard breaks enemies on the initial hit. Does not hit aerial enemies.
Hits: 22

Fatal Technique of the Knights: Flame Surge!
Holding her shield to the sky and gathering flames around it, she tosses it at her opponent before dashing after them and swinging wildly at them until they burst, sending the opponent flying away. If it whiffs Faye is hit in the face with her shield and is downed after taking exactly nine damage. Does not hit downed or aerial enemies
Hits: 12

Adroit Technique of the Knights: Tombstone cleaver!
Holding her sword to the sky Faye coats her sword in light before jumping a short distance and slamming it down, causing a set of spikes to cascade in a straight line and knock her target away. Guard breaks on initial hit. Rights downed enemies.
Hits: 8

Courageous technique of the Knights: Fluttering Gale!
Spinning her sword and pointing it at her opponent she flies forward and tries to slam her sword into her opponent. If she hits they're pinned in place as she slices them apart with a flurry of slashes so fast that she creates a wind cyclone to launches them.
Hits:12
__________________________________

Mystic artes

Supreme Ultimate Finishing Technique of the Royal Knights Deluxe: Diamond Spiral Gash of the Heavens!
Spinning upward with her opponent Faye coats her sword with with ice and stabs them, riding them down to the ground and upon landing, both herself and her target are encased in tomb of ice. After a short while this tomb detonates in a spray of ice, dealing nine damage to Faye and heavy damage to the target. Picks up downed enemies. If blocked Faye trips and hits her head with her sword, taking nine damage. Final hit does bonus damage if the entire Ice gash tree was used in the combo.
Hits: 9

The True Forbidden Finishing Technique of the Royal Knights Deluxe: Exa-Blade Buster!
Tossing her shield and sword together at her opponent, Faye gathers all the potential stored in her sword, and uses it to create one huge blade of rainbow colored energy which she pulls behind her and uses to try slice through her. If the initial hits connect they pin the opponent in place as she cuts through and retrieves her original blade, turning and going into a spiral thrust, using the remaining energy of the original stab to propel her as she flies into the air and finishes off her opponent. If it misses however Faye is plunked in the head with both of her weapons for 18 damage, and the energy blade is dismissed. Regardless of the outcome Faye is left with all of her stats halved and her artes sealed for the duration of the fight.
Hits: 81


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Skillkill
Posted: Jun 15 2011, 07:28 AM


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Sorta lacking confidence about this one despite the fact I like it. Maybe it's because I'm tired, but take a look, Saphira's moveset go
QUOTE

Base

Vanquish
Quickly sweeping into a low slash, Saphira attempts to slice their legs and goes for a short hop to slice their neck, downing them. If done in the air it's a spinning twin strike.
Hits: 2

Rose thorn
Thrusting her sword into her target Sapira quickly withdraws it, downing them and crushing their guard.
Hits: 2

Rapid
Snapping her bow together Saphira fires a quickly shot at her opponent and unsnaps her bow. If another bow move is used afterwards any melee component or start up is reduced. Air enabled

Disillusion
Flipping her sword behind her she preforms an uppercut, picking up downed opponents and launching upright opponents.
Hits: 1

Havoc
Saphira slams her shoulder into her opponent and spins into a slash. If done in the air it becomes a downward drop kick.
Hits:2
+++++++++++
Altered

Templar's Rose
Quickly snapping her swords together into their bow form with an uppercut strike, she shoots an energy arrow at a target's, heart,  throat and lower spine, lowering their defensive stats by 10% for ten seconds on undead targets, conceptual targets, and targets weak to holy or light damage. Reduces stats by 5% for ten seconds on all other targets. Rights downed enemies and if fired from a distance her opponent is knocked down on the final hit.
Hits: 2

Vengeance
Pulling her sword behind her Saphira performs an uppercut, launching her target. If done in the air, she teleports upwards leaving a sharp diagonal trail of flower petals to pull the target up to her. Picks up downed enemies.
Hits: 2

Tainted Lotus
Snapping her swords together to fire a shot from her at her opponent and if they are hit, the target is injected with a poison that inflicts them with MP damage and if they are out of MP or have their artes sealed, does HP damage over time. If reapplied, a burst, or a mystic are used by Saphira, then the current iteration of the attack is dispelled.
Hits: 1

Palsy Spike
Kicking her opponent backwards she snaps her bow together and fires a shot in their knee, pinning them in place and lowering their movement speed 5%
Hits: 2

Havoc Thorn
Slamming her shoulder into her opponent Saphira spins and stabs her opponent repeatedly before drawing it out of her opponent. If done in the air  Saphira performs an uppercut, performing the stabs as usual.
Hits: 8

Rapid Echo
Dropping to one knee, Saphira fires a flurry of arrows at her target to launch them. Air enabled. Suspends aerial targets
Hits 6
++++++++++++++++++++
Arcane

Vehement
Saphira stabs at her opponent repeatedly before puling her sword out and slamming them down with a slash from her off hand blade. If done in the air Saphira slices through them diagonally downward as slashes suspend them. Guard breaks
Hits:6

Blooming Hatred
Snapping her swords together into bow form she preforms an uppercut and fires a pair of arrows at her target, knocking them back. If done in the air Saphira does a spinning twin strike with her swords before performing bicycle kick to knock them away.
Hits:4

Willow Slice
Sweeping forward into a low slash Saphira continues with her secondary sword, before spinning back into her original stance and striking her opponent, knocking them down. Picks up downed enemies. Air enabled.
Hits: 5


Ivy Phantom
Firing an arrow Saphira snaps her bow apart and pulls her swords behind her. If they hit, she appears on their other side and slashes them to knock them down. If it misses she slowly resumes her normal stances. Air enabled
Hits: 3

Lavender Dart
Snapping her swords into bow form, she slams them into her opponent to knock them down before firing a bolt while they recover. Air enabled.
Hits: 3

Repose spike
Aiming at her opponent's feet a Saphira fires, and causes the ground below them to detonate. Air enabled.
Hits: 4
===================
Burst Artes

Aconite
Saphira sheathes her swords and tosses an energy rope at her target's neck, kicking off their shoulder and tugs at it while she's in the air, causing it to detonate, and launch her opponent sending them spinning wildly.If successful it seals their aerial actions for twenty seconds. Regardless of whether the arte misses Saphira rolls aside and draws her swords again once it's complete. Guard-breaks enemies. Downed enemies are picked up.
Hits: 4

Viscaria
Snapping her swords into bow position she charges and fires a concentrated bolt of energy to pin her target. If it connects Saphira dashes up to her target and slashes wildly at them with her swords before kicking over them and snapping into bow position one more time and shooting them repeatedly in the back, causing the first bolt to detonate. If it whiffs Saphira separates her swords again and back steps. Initial hit guard breaks. Does not hit aerial enemies.
Hits: 20

Marigold
Saphira quickly back steps and sheathes her sword, causing a web of slashes to appear in front of her, instantly guard crushing any aerial opponents. Grounded opponents can block, and downed opponents are missed. Does bonus damage multiplying on every target hit up to a limit of 7
Hits: 3 per target

Morning glory
Preforming an uppercut strike while snapping her swords into bow position she charges them and unleashes a wild spray of laser shots which pierce an opponents guard. Shot can be delayed
Hits: 20
+++++++++++++++++++++++++++++++++++++++++++

Mystic artes

Star of Bethlehem
Snapping her sword into bow position she fires a single bolt to the sky as she dashes at the opponent, causing an image of a star to crash into target, which Saphira cuts through and slices to pieces in the blink of an eye causing an explosion. If dodged Saphira staggers under the weight of the star and mutters to herself, leaving her open and delivering moderate damage to herself. Does not hit aerial enemies.
Hits: 15

Borrowed Promise:Larkspur
Pulling her swords into bow stance Saphira shuts her eyes as they gather energy at their center. If uninterrupted Saphira fires a spiral web of arrows which home in on the target and when it hits Saphira appears behind them as a web of slashes crushes their guard, spinning her sword before turning and slicing her opponent in half, releasing all the energy stored in her swords in an instant. Overheats her blades, leaving her only with her melee artes. If she is interrupted Saphira's swords don't lose their energy but she takes moderate damage as they backfire.
Hits: 42


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The last man on Earth sat alone in a room. There was a knock on the door
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Skillkill
Posted: Oct 26 2011, 12:42 AM


Cynic extraordinaire, eggnog thief, and imma back for the fish.
*

Group: Moderator
Posts: 9,320
Member No.: 234
Joined: 21-October 08



Kinda feel crappy about this one since I typed it up without any planning, while rushed so it might not be up to the usual standard but I've been feeling creatively starved recently...so here it is.
QUOTE
Base

Ace in the Hole
Kicking in a direction of her choosing Rachel slides firing a barrage of shots at her target. Can be extended with a jump to flip Rachel over her target and continue the barrage. If performed in the air the order of her extensions are reversed.
Hits: 3-6

Chaos Buster
Rachel drops to her knee and fires a spiraling set of spikes and darkness at her target.
Hits: 2

Silent Breeze
Swiping her arm Rachel sends a set of three revolving wind cutters at her target to launch them up and knock them down. Air enabled
Hits: 3

Tear
Rachel fires her gun at her opponent, and if the shot connects she pulls her hand upwards causing a gash to knock them over, inflicting bleed damage regardless if it's blocked.
Hits: 3

Ice Bullet
Rachel forms a blade of ice around her gun's barrel which uses to impale her opponent with before pulling the trigger, knocking them over.
Hits:2
++++++++++++++++++++++++++++++++
Altered
Rend
Rachel smashes her gun against her opponent twice before spinning it and pressing the trigger, causing gashes to appear where she hit them. If Tear's effect is still active the bleed damage is increased.
Hits: 4

Radiant Light
Releasing a ball of light with her off hand she lets it fly out and fire a set of lasers at their back before flying at them and detonating. Picks up downed targets. Lowers target's magical attack.
Hits: 4

Pain and Grief
Cocking her pistol Rachel ricochets a thin laser into a cage around her target to try to converge and slice them into the air. If multiple enemies are caught in the cage one is centered to fire directly upwards and the other are shot out in random directions.
hits: 6

Dissolution Spiral
Rachel spins in a complete circle, firing an explosive barrage of bullets upwards to knock down nearby opponents. If done in the air she fires her gun in a spiral, using the detonations to launch nearby opponents with herself. Picks up downed targets.
Hits: 5

Red Sparrow
Pulling back the slide of her gun she creates the image of a bird on her gun before releasing the slide, sending it flying at her target. Has very good tracking and will seek her target until it's either destroyed or it connects. Picks up downed targets
Hits: 2

+++++++++++++++++++++++++++++++++==
Arcane
Rupture
Rachel fires a spray of shots while swiping her gun upward, causing their chest to burst open, crushing guards if rend's effect is active.
Hits: 7-8

Dervish Devil
Back stepping Rachel fires a shotgun spread of electrically charged bullets shocking her opponent into place. Picks up downed targets and lowers magical defense
Hits: 7

Acid Raid
Rachel spins her gun above her head firing a spray of bullets. Raining down on her target the bullets form a glyph, which consumes the target in magical beam of green energy. If a target is caught in the upward barrage the beam is striped red and they take damage over time.
Hits: 12

Enigma Racer
Firing a set of wind, ice, fire and earth shots, which quickly track her target Rachel's target before shooting at them, exponentially gaining speed once all are present on the field.
Hits: 4

White Knight Bliss
Rachel charges darkness at her fist sucking in the nearest opponent before she uppercuts them, firing a piercing blast of light from her pistol to knock them away.
Hits:3

Dire Flare
Motioning upward with her gun a small pillar of flames appears in front of her, which Rachel fires into, causing it to disperse into a fire balls that fly at her target.
Hits: 13

Encore
Rachel stares for a moment before nodding and mimicking the last move preformed by her target. The mimicry Can target both allies and enemies but can't copy moves above arcane in difficulty. Can be canceled early to store moves to be used later. Move properties depend on the opponent's move.
Hits:???
+++++++++++++++++++++++++++++++++++
Burst
White Wolf Spark
Firing her gun into the air twice Rachel spins and slams her gun into the ground, causing a slash to appear on her target, before spinning slamming it again in tandem with the bullets to cause three slashes to appear and detonate her target. Crushes guards.
Hit: 10

Resolute Revolver
Rachel performs a pair of crescent kicks, launching her opponent while firing a set of explosive shots, finishing by kicking off of them and shooting them in the head to finish it. If the opponent guards the initial hit or it whiffs she shrugs and sighs.
Hits: 8

Dissolution
Rachel clutches her fist generating static around herself. If she isn't interrupted she thrusts her hand forward to encapsulate her target in a psyhic cage, shocking them for a moment before clutching it to crush them with it. Air enabled.
Hits: 6

Raison D'tere
Rachel spins her gun at her side as blades begin forming around herself firing at her target before sending each blade to impale them one by one. Dependent on whether she's fighting alone or she's in a party she either takes damage on each blade which is then added to their damage, or Rachel and her party members are healed slightly with each connection. Air enabled.
Hits:16

++++++++++++++++++++++++++++++++++++++++++++
Mystic
Gluttony of the Unfettered Heart
Rachel crosses her arms and expends her aura, forcing a sphere around herself to pin targets in place, before summoning her sword and pinning it into the ground turning it and consuming a good deal of the life force of all targets inside to restore her own,dealing moderate HP and TP damage. Swaps into sword stance regardless.
hits: 6

Sunshine Duet(False)
Rachel grabs her opponent by the head and kicks their foot out from under them, slamming them into the ground before launching them, firing a barrage of shots through their chest as the target comes to the ground and she slams her fist onto their chest as they land, triggering the newly formed glyph to force them to become consumed in an aura of dark light poisoning her target, causing them to lose both HP and MP over time. This false version of the move does not properly shield her from the light and Rachel is tainted as well. Only hits grounded opponents.
Hits: 16


--------------------
The last man on Earth sat alone in a room. There was a knock on the door
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Skillkill
Posted: Mar 21 2012, 11:58 PM


Cynic extraordinaire, eggnog thief, and imma back for the fish.
*

Group: Moderator
Posts: 9,320
Member No.: 234
Joined: 21-October 08



Erin Redstroke Music notation for Dancer girl, lez go
QUOTE

+++++++++++++++++++++++++++++++++++++
Base
Fresco
Erin spins at her target, sending a set of windcutters at them as she advances on them. At point blank range the windcutters circle around Erin and protect her from targets while she performs the initial spinning swipe. Air enabled
Hits: 2-5

Acceso
Erin performs a leg sweep and swipes her knife upwards sending a burst of flames at her opponent to knock them into the air. If performed outside of melee range or in the air Erin simply fires very large fireball at her target, suspending them. Air enabled
Hits: 3

Energico
Erin tosses a dagger at her opponent's feet to pin them as lightning crashes down on them. Air enabled.
Hits: 2

Dolore
Erin lets a tosses a ball of darkness into the air, allowing it to fire a laser at her target to pin it. Firing can be delayed as long as she wishes. Air enabled
Hits:3

Sul Ponticello
Performing a graceful leap forward Erin claws across her opponent's chest. If the opponent is caught in the initial leap Erin knees them in the face.
Hits: 3-4

Dolce
Erin fires a tendril at an ally or an enemy and siphons health at a 1-1 MP drain ratio or grants her target life at the cost of her health to a target at a 1 to 3 ratio modified by their special defense. The move is channeled but stops staggering after the initial hits. If more than 30% of a target's HP is channeled then their status effects are cleared. If Erin Siphons more than ten percent she inherits negative status effects.
Hits: N/A-2

++++++++++++++++++++++++++++++++++++++
Altered

Mezzo Forte
Placing a hand on her chest Erin begins to sing to herself before throwing a knife at her opponent, causing it to resonate with the song and detonate, reducing their physical attack by 8%. If Erin performs this arte at point blank range the singing will visibly tear at her opponent.  Air enabled
Hits: 2-6

Accompagnato
Erin fires a set of black and white energy spheres at her opponent which once they pass through attempt to fire energy beams at her opponent to push them toward her. Air enabled.
Hits: 12

Devoto
Erin spins and throws an array of light infused knives in a circle knocking back nearby enemies. Air enabled.
Hits: 5

Animato
Erin throws a set of knives at her opponent which upon striking begin to continually stab her target, suspending them in the air until they pin themselves in the target. Air enabled
Hits:9

Nocturne
Erin gathers darkness around feet as she sings before plunging her knife into it, creating a vortex of darkness that attempts to consume it's foe with it's tendrils. Erin's song inspires her allies to move 10% faster but arte damage is reduced by 10%
Hits: 8
+++++++++++++++++++++++++++++++++++++
Arcane
Lugubre
Erin spins and slashes low to the ground as dark tendrils fire from behind her attempting to impale her opponent. If performed in the air the tendrils fire on their own from around Erin.
Hits:6

Bruscamente
Erin dances to her opponent's side and stabs them, tearing open their gut and releasing a blast of light into the wound to blast them away. Erin's attack is boosted by 10% if successful.
Hits: 3

Fortissimo
Pirouetting into a slash, Erin shrieks launching nearby opponents and guard breaking blocking opponents. Air enemies are wall slammed. Nearby allies however hear a battle hymn and are inspired to do deal 5% more damage.
Hits: 4

Crescendo
Erin tosses a flurry of knives upwards, launching her opponent before following with an uppercut. Air enabled
Hits: 6

Eco
Tossing a set of knives at her opponent she pulls her arm back as images of the knife rain into their back. Air enabled
Hits: 16

Col Pugno
Punching the ground Erin sends a line of energy down at her opponent to launch them. If performed in the air or at point blank range this becomes an energy blast that knocks them away.
Hits:3

Melancolico
Erin points at a target and begins channeling life into them, restoring them unless interrupted before the process is interrupted. Erin takes equivalent to one third of her max HP in damage every successful use of this arte.
Hits: N/A
+++++++++++++++++++++++++++++++++++++++++++
Burst
Tempo Rubato
Pulling her hand behind her back she begins to sing, the music visibly entrancing her target as it stops their heart, causing aerial opponents to violently slam against the ground, grounded opponents are staggered but take significantly less damage. Nearby allies hear a soft slow melody and move 20% while moving but perform artes 10% faster
Hits: 2

Prima volta
Tossing a set of knives at her target Erin sends an extremely large thunderbolt to knock them into the air as she fills them with knives. This move loses it's effectiveness after being performed once in a single battle.
Hits: 20

Con Somma Passione
Erin dances wildly, striking and cutting her opponent before grabbing them and kissing them, before kicking them away. Any actions toward Erin on her target directly immediately have their effectiveness reduced by thirty percent for twenty seconds, whether or not they were applied before the arte, and any status effects she had are now transferred onto the target.
Hits: 8

Virtuoso
Dancing at her target Erin performs a series of sweeps and swipes, slicing through her target repeatedly before finally performing a spinning overhead stab to pin them to the floor. If performed in the air, after the initial hit Erin creates a platform which she smashes her opponent's head through to finish her combo.
Hits: 8
+++++++++++++++++++++++++++++++++++++++++++
Mystic

Tempo di Valse (False)
Erin taking her target by the arm she begins to dance with them, kicking and slashing them as everything tears at around them until she finally grabs them and impales them through the heart with her knife, bursting them away as she takes severe damage. While this move has the potential to damage the concepts of time of it's target, Erin is fundamentally lacking of the mass amounts of mana needed to perform this task, and thus Gaia can correct it's damage to reality, and attempts to erase it's source.
Hits: 24

Senza Misura
Erin begins to glow dark red as she begins to sing as three pillars jut out from the floor around her as blood begins to pool around the battlefield. Any opponent hit with the pillars takes the percentile of their health missing in damage and any opponent still on the ground when she finishes receives moderate damage from the blood detonating however Erin is also immediately attacked and shredded by Gaia, instantly killing her as well. Erin is incapacitated until she receives dedicated medical assistance. The pillars remain on the battlefield attacking all who approach until erased by a being capable of manipulating time and space adequately enough to remove their existence.
Hits: 1-40


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Skillkill
Posted: Mar 27 2012, 07:24 PM


Cynic extraordinaire, eggnog thief, and imma back for the fish.
*

Group: Moderator
Posts: 9,320
Member No.: 234
Joined: 21-October 08



Noa Taavi
Go go Megaman expies...Also edited Leoric's mystic artes to add his originally planned orbital strike and tweak his first mystic arte to make it far more likely to hit. Gonna start looking around for typos and balance tweaks in a bit as well soon enough.
QUOTE

Base
Death Dance
Noa performs a three stage combo with his sword, performing an uppercut at the end to launch them. If charged Noa omits the combo and simply slams his sword down, launching them from the sheer force of his blow. Air enabled
Hits: 1-3

Buster Barrage
Noa draws his buster and fires four shots at them pinning them. If charged Noa fires a single large shot at his target which pins them in place for even longer and cannot be deflected. Air enabled
Hits: 4

Hurricane Fang
Noa dashes forward and performs a slash at his opponent pinning them in place as the blade digs into them. If performed in the air he slashes and falls diagonally. If charged the attack releases an image of himself to continue ahead of himself instead of actually attacking himself, allowing him to break off.
Hits:5

Guardian Sweeper
Noa tosses his shield at his opponent, allowing it to slice through them before allowing it to return. If charged the arte will cut through projectiles it can't reflect. Noa cannot block while this arte is active, however the shield will gain strength and eventually achieve it's overcharged state to break through materials and will instantly guard break if separated from Noa for too long. Air enabled
Hits: 4

Sigma Fist
Noa punches his opponent in the gut before kneeing them to the floor, decreasing his special defense against their artes by 5% and stealing one of their base artes. If charged Noa performs a flurry of one handed punches with his sigma drive before knocking them into the air with the knee strike.
Hits: 2-10
++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Altered
Sigma Crusher:
Noa grabs his opponent by the throat and smashes them with his elbow to knock them away, stealing one of their altered artes, and elemental weaknesses . If charged Noa fires a charged buster shot to blast them away wall slamming them if close enough. If performed in the air the final hit  is a ground slam instead.
Hits: 2-4

Leaf Return
Thrusting his chain spear at his opponent he pulls it back and attempts to drag them to him, pulling his opponent closer to him. If charged he spins his spear over his head creating a suction field and in the air this causes him to rise upwards with his target. Picks up grounded opponents.
Hits: 2-8

Three Blade Slash
Noa jumps and spins at his opponent slicing them with his sword. If charged the blade releases golden energy cutters as he slashes, doubling the hit count if performed at point blank range or firing the blades at his opponent instead.
Hits: 6-12

X Splitter
Noa fires a thin beam at his opponent that pierces through guards. If charged the beam continues as normal but upon impact launches the opponent and splits into three additional shots, firing into them again and launching them.
Hits: 1-4

Rising Dragon
Noa performs an uppercut with his spear, launching his opponent. If Charged he performs a spinning uppercut, launching his opponent and freezing them at the height of his jump, locking their aerial maneuvers until his next arte.
Hits: 3-6
++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Arcane
Twin Moon Cutter
Noa fires a set of two sprialing energy blasts at his opponent before following with an energy slash to wall slam them. If charged the blasts become cohesive energy disks which stop upon reaching his target's location, slicing them apart before passing through, the energy slash now having slight tracking properties as well and instead of wall slamming, pins the opponent in the air. In addition if dodged the energy disks will stop for a moment and redirect themselves.
Hits:3-9

Sky Caster
Noa spins his spear above his head and stabs it into the ground causing a small ground bound shockwave to surround himself. If charged the shock wave is replaced with a suction wave. Air enabled and if transitioning from Rising Dragon this arte has additional range.
Hits: 4-6

Ray Flasher
Noa pulls his sword behind himself before slicing forward, a trail of lighting cutting through his opponent afterwards. If performed in the air he kicks his opponent above himself, leaving the same lightning trail to suspend them in the air as he lands.
Hits: 3

Sigma Chaser
Noa performs a pair of alternating kicks before finishing with an overhead punch, stealing one of their arcane artes and lowering his special attack by 5%. If charged Noa starts the sequence with a golden hook punch which overrides non burst or mystic artes and clashes with other counters. If performed in the air the final hit knocks them to the ground
Hits: 3-4

Sub-Zero
Dashing upwards through his opponent, Noa spins around and slashes his sword, sending a set of ice cutters at them suspending them in the air.  If Charged Noa grabs his opponent as he crashes through them impaling them on his now ice infused sword. Air enabled.
Hits: 4-5
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Burst
Falcon Divider
Firing a charged buster shot into the floor to launch his target, Noa dashes in to impale his opponent on his spear, creating spiral of light beams to erupt around himself. If performed in the air Noa fires the shot directly at his opponent to ground slam them first.
Hits: 15

Gaia Crusher
Clutching his fist Noa punches the ground releasing a shock wave and bits of gravel, knocking grounded enemies into the air. Aerial enemies can only be hit by the shrapnel.
Hits: 2-7

Sky Commanding Blade
Noa grabs his opponent and impales them on his spear, before materializing his buster and blasting them into the sky on a blast of radiation, Dealing 1% of their HP in damage over time until their status effects are cleared. If performed in the air Noa tackles his opponent to the ground with his Sigma drive before continuing normally. Auto counters artes below arcane in priority.
Hits: 8

Nightmare Raider
Releasing a flurry of energy spirals from his buster Noa spins and thrusts his palm forward at his opponent to pin them in place, clearing his sigma drive's artes and inflicting his acquired weaknesses onto them for the duration of the fight.
Hits:6-7
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mystic
Beloved Flower of Severance
Noa gathers energy at his fist as flower petals emanate from his hand damaging nearby enemies. Continuing with his assault he begins slashing his opponent to pieces as his once green blade glows pink, finishing with an uppercut and spinning into a slash of light that not only cuts through the target but detonates them upon hitting the ground. Has greatly increased horizontal tolerance on airborne enemies.
Hits:12

Twin Blade of Supremacy: Sigma Breaker
Sliding forward Noa produces impales his opponent with his spear before continuing with a spray of point blank buster shots,  impaling them again with his sword before finally finishing flurry of punches from his Sigma Drive before slamming his fist down to create a pillar of light, sealing all powers of that fighter until the end of the match at the cost of leaving Noa with only the Sigma Drive to fight with until combat ends. Does not hit aerial enemies.
Hits: 42


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