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| ItsOnlyMe |
Posted: Jul 5 2008, 09:06 PM
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Infernal Sorceror ![]() Group: Warriors of Khorne Posts: 615 Member No.: 80 Joined: 23-August 06 |
Well so lets start with the basics, the armies
Characters Gotthard, High Executioner of Khorne Exalted Champion of Chaos - Mark of Khorne - Daemonic Steed - Enchanted Shield - Axe of Khorne - Talisman of Protection Total 195pts Akrim the Slaughterer Exalted Champion of Chaos - Mark of Khorne - Shield - Armour of Damnation - Sword of Might Total 165pts Korfand the Wise Sorcerer of Chaos - 2 Dispel Scrolls Total 125pts Core 11 Warriors of Chaos - Mark of Khorne - Fullcommand - Additional Hand weapon Total 235pts 12 Warriors of Chaos - Mark of Khorne - Chosen - Fullcommand - Great Weapons Total 298pts 19 Marauders of Chaos - Musician - Light Armour & Shields Total 139pts 5 Warhounds of Chaos Total 30pts 5 Warhounds of Chaos Total 30pts 5 Warhounds of Chaos Total 30pts Special 5 Knights of Chaos - Chosen - Mark of Khorne - Musician Total 240pts Chariot of Chaos Total 100pts 5 Marauder Horsemen - Flails - Musician Total 81pts Rare 2 Spawn of Chaos Total 120pts Gorgon the Unstoppable Chaos Giant Total 205pts The orc Force as i remember it Savage Orc warlord - Axe that gave him +1 strength and reroll failed to hit rolls Savage Orc Big boss - ? not sure here, perhaps great weapon 2x Savage orce shaman - Both on boars with power stones 2 units of 20 savage orc boyz, 2 bolt throwers 2 units of 10 savag orc boar boyz 2 single trolls 2 units of 6 spider riders unit of 8? squig hobbers (changed alot since i last played them) Deployment Well the board was set, on the right hand side we had a small village, on the left had side we had a large forest with a hill just outside my deployment zone. So from the left i deployed my hounds screening my knights + hero, next to that was my chariot and spawn, next to the spawn was a unit of hounds screening my warriors + exalted, next to the spawn was another unit of hounds screening the chosen warriors, again another spawn next to the hound, next to the hounds was my marauders with wizard and then my marauder horsemen hiding behind the village. The giant went near the marauders. From the left the orcs had the squighobbers, a unit of savage orc boyz with shaman (slightly back), towards the front were both units of boyz, lord on the left unit and the trolls deployed on the left of the boyz and one between. On either flank we had the spider riders while the bolt throwers stayed back of the board (on the right, hence my marauder horsmen). on the right of the boyz was a another unit of boar boyz (screened by spider riders). Turn One After a succession of rolling the same (this happened for choosing sides as well) i won the roll to go first, my hounds on the left ran 12" forward to try and bait his boar boyz, angling them slightly, the hounds in the centre went the same forward, again at a slight angle as did my other hounds went the same, mainly to block LoS to the flank of my chosen warriors with the Bolt thrower. The warriors and chosen marched forward closely followed by spawn. The giant marched up towards the centre while the marauders take a slow advance (as the Boar boyz seemed to be aiming at them). Sadly i forgot to move the marauder horse and the chariot made a stead advance with the warriors. My sorcer took a poy shot with a fireball on a bolt thrower, i was lucky and he failed to dispel it, i score 4 hits, did two wounds on the bolt thrower (score 3 hits, got 2 6's) but failed to kill a crew member. The orc player started, his squighoppers start to jump down the left flank, his boar boyz on the left failed their animosity test and just said about doing nothing, his troll on left failed its stupidity test so stumbled forward, the other marched straight forward, his other boar boyz charge the hounds on the right flank (which i fleed), the other spider riders made a slow march move forward and the boyz moved forward. In the magic phase he caste Gorks warpath, killed 2 hounds in the centre unit of hounds and then rolled a one so i aimed this at one of his bolt throwers (doing no damage). Turn 2 My spawn continued to move toward, the marauders marched forward to bait the Boar boyz, the sorcerer went towards the village, the centre hounds moved to bat his generals unit. The knights moved to counter charge his generals units, the chosen warriors moved backwards slightly to move out of charge range of his boar boyz while the unit other continued to move forward hoping to get a flank charge in his warriors. My giant ran forward to tarbit the big bosses unit on the right. The marauder horsemen marched up the flank and the chariot turned to face the squighoppers. The chaos hounds rallied Well teh boar boyz on the left moved forward (not a a whole lot) while the other boar boyz charged at the marauders which fled leaving the flank exposed to the chosen warriors, sadly the spider riders near them moved to bait my chosen warriors leaving them with a exposed flank to his generals unit. Generals boyz moved forward while the big bosses unit charged the giant Turn 3 Well the exalted moved to the flank of my knights, the giant rallied and faced the savage orcs, the warriors & exalted charged the troll, on the left my spawn charge the flank of the generals units locking them in combat unable to take advantage of my chosen warriors exposed flank which had been forced into charging the spider riders, the marauders rallied to bait the boar boyz again while the wizard entered the building. The marauders marched up the flank and positioned themselves so they could charge one bolt thrower and then overrunning into the other. The chariot moved forward slightly to counter charge the squig and the hounds moved in the same direction. Magic saw another fireball kill a bolt thrower crew and panic the unit, in combat the exalted on jugger killed all the spider riders stopping them having to run down the flank, oh and the other spawn charged the flank of the boar boys and died (ghrr!), the one in the generals unit did do much better (but atleast he had a wound left, my evil plan had worked, muhahah). Oh and the toll and spider riders died, the exalted unit stopped the chosen getting to out of position, thankfully the warriors with extra hand weapons were closing in on the other unit of savage orc boys (minus a big boss, good giant So here we have it, the troll charge the spawn, the boay boyz chased the marauders again (muhahah), the savage orcs went into the giant again Turn 4 So the chosen knights killed the troll and overran into the generals unit, my warriors with exalted charge the flank of the other savage orcs, this wasnt pretty, many a skull was taken Well the bugger did a waagh, charge the flank of my chosen knights with his boar boyz, his other boar boyz continued to chase my marauders who ran off the board, well atleats they were taken out of the game Turn 5 My turn big boy!! Chosen knights charge in the flank of his generals unit, chariot into his boar boyz, chosen warriors kill 12 savage orcs, he did made 2 ward saves however!, mt general took another skull in the name of Khorne, chariot gave some whopp arse to his boar boyz, my other stuff moved towards the other boar boys. His general fleed and was chased down by the chosen warriors, a fireball killed a single boar boy! (rah, he killed 3 models with that fireball of death, muhaha!!) His boar boyz didnt break however so i reformed to face them. Well his boar boyz in my generals unit got a kicking only a few left, my knights chased them but didnt catch them, his boar boyz moved towards my giant. After this not alot happened, he killed a giant and we called it because we had been playing 3 hours and we knew it was pretty close to turn 6 anyways, my general charged after the half dead unit of boar boyz so he only had one unit, it certainly was a good game, made me think alot more about what i was doing! -------------------- ![]() Armies of the the Blood God Warriors of Chaos 12/1/4 Daemons of Chaos 2/0/0 Beasts of Chaos 0/0/0 Dark Elves 0/0/0 |
| Flailing-Axes |
Posted: Jul 6 2008, 10:55 AM
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![]() Champion of Chaos ![]() Group: Warriors of Khorne Posts: 347 Member No.: 175 Joined: 19-February 08 |
Sounds like a great match, nice win.
One thing though, you say that you paniced a bolt thrower with a fireball......how? War machines are immune to the 25% casualty test, so he shouldn't have needed to take that test. Page refferance: 49 in small book, Psychology section. Other than that, awesome Battle report. -------------------- |
| ItsOnlyMe |
Posted: Jul 6 2008, 11:02 AM
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Infernal Sorceror ![]() Group: Warriors of Khorne Posts: 615 Member No.: 80 Joined: 23-August 06 |
lol, well, what can i say, im a Khorne player, i generally dont use them
Honestly never knew that (but then again i havent had much in the way of ranged attacks in my army for some time). -------------------- ![]() Armies of the the Blood God Warriors of Chaos 12/1/4 Daemons of Chaos 2/0/0 Beasts of Chaos 0/0/0 Dark Elves 0/0/0 |
| Flailing-Axes |
Posted: Jul 6 2008, 04:29 PM
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![]() Champion of Chaos ![]() Group: Warriors of Khorne Posts: 347 Member No.: 175 Joined: 19-February 08 |
ah well.
It's the same rule for charriots, if it loses a character riding it, no panic. -------------------- |
| ItsOnlyMe |
Posted: Jul 6 2008, 09:07 PM
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Infernal Sorceror ![]() Group: Warriors of Khorne Posts: 615 Member No.: 80 Joined: 23-August 06 |
dont put characters in chariots either
-------------------- ![]() Armies of the the Blood God Warriors of Chaos 12/1/4 Daemons of Chaos 2/0/0 Beasts of Chaos 0/0/0 Dark Elves 0/0/0 |
| Flailing-Axes |
Posted: Jul 6 2008, 09:16 PM
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![]() Champion of Chaos ![]() Group: Warriors of Khorne Posts: 347 Member No.: 175 Joined: 19-February 08 |
Aye, characters in charriots are a very bad idea, but you can always stick a battle standard in one, they can be quite effective if used right.
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| ItsOnlyMe |
Posted: Jul 6 2008, 09:35 PM
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Infernal Sorceror ![]() Group: Warriors of Khorne Posts: 615 Member No.: 80 Joined: 23-August 06 |
To be honest i dont see the point in a BSB in a Khorne army, its far more useful if you have banner of the gods and either Slaanesh Nurgle.
-------------------- ![]() Armies of the the Blood God Warriors of Chaos 12/1/4 Daemons of Chaos 2/0/0 Beasts of Chaos 0/0/0 Dark Elves 0/0/0 |
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