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 Some General Chaos Questions, Rules clarifications
Slargroth
Posted: Oct 17 2008, 05:57 PM


Bearer of the Taint
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Group: Cultists
Posts: 6
Member No.: 185
Joined: 10-October 08



Hello there, as I said in my introduction, I'm a dwarf player who doesn't have much experience playing games, but more with painting, collecting, and modeling.

As such, my knowledge of rules are limited, especially with regards to Chaos as I've never actually played against them and Dwarfs are somewhat straight forward as far as rules go. We don't have magic, only lots of dispell dice(Unless you count the Anvil), we don't have cavalry, etc.

So I had some chaos questions, plus I just wanted to discuss some things that would decide what army I choose as far as a god, and what I'd put in my army.

My main question was the Palaquine(Spelling) of Nurgle...there doesn't seem to be an actual stat line for this even though I've heard it mentioned as a Daemonic mount before. Do Nurgle players usually just use the stat line for a regular Daemonic mount? Also, what would be the base size for this? Other than that I also wanted to discuss certain armor and weapons combos in order to clarify whether or not some of them are as good as I think they are, because there might be rules I'm not taking into account, or misconceptions that I'm missing drawbacks to these combos.

One from the new items I saw that looked interesting, although expensive, is the Chaos Rune shield combined with the Armor of Morrslieb. Now the obvious drawback is the cost, but still, won't that make your character nearly invincible in a challenge? I mean, if your say up against a tricked out Dwarf Lord with a big runed out axe of killy doom, not only do you negate all those points he just poored into that thing, and make him weaker, but now all his attacks require a 4+ ward save on your character now. Plus, would this count against shooting too since I don't think either description says just close combat? The exact desriptions make it sound like any enemy attack, including shooting, which makes it a rediculously nice combo, even though it's an expensive one.

Another question I had was the Glaive of Putrification. Is this just a hand weapon? Because there's no official Glaive weapon in the rule book, and a glaive is usually a two handed long weapon, so is this weapon a great weapon or a hand weapon? This seems like a nice weapon for challenges too, but one fun thing for tournaments I could see would be putting this on a cheap character and running them out to a steam tank, turning that thing into a pile of junk for the rest of the game.

Another combo I saw was the Filth Mace combined with the Diabolic Splendor Gift of Chaos. This would make make a Character after killing something in cc a terror causer, meaning the unit would be too, and if you put that character on the corner and flank charges would still be effected by terror tests at a -1 leadership, which is pretty nice. Going into that combat the enemy might be setting up for a flank but suddenly they'll have to take a terror test instead at -1 leadership if you manage to kill anything before they get there.

Another noobish question I have is on challenges. The rule book says before working out any combats, so does this mean once you've charged and lined up the units, but before the combat begins you can challenge an enemy? And also, in order to challenge an enemy they just have to be in the rank you're charging right, not in base to base contact with the character you want to challenge them?

There's probably other ones but these are the ones I saw and had quesitons on, so if anyone else wants to use this thread to right down some combos and debate their effectiveness, or even ask other questions to get a conversation going, that would be great. Thanks everyone hope to hear from you all soon.
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ItsOnlyMe
Posted: Oct 17 2008, 11:17 PM


Infernal Sorceror
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Group: Warriors of Khorne
Posts: 615
Member No.: 80
Joined: 23-August 06



QUOTE (Slargroth @ Oct 17 2008, 05:57 PM)

My main question was the Palaquine(Spelling) of Nurgle...there doesn't seem to be an actual stat line for this even though I've heard it mentioned as a Daemonic mount before.  Do Nurgle players usually just use the stat line for a regular Daemonic mount?  Also, what would be the base size for this?  Other than that I also wanted to discuss certain armor and weapons combos in order to clarify whether or not some of them are as good as I think they are, because there might be rules I'm not taking into account, or misconceptions that I'm missing drawbacks to these combos.


Its exactly the same the as the daemons one, its on a 50x50mm base (same as a dragon,jugger, etc)

QUOTE
One from the new items I saw that looked interesting, although expensive, is the Chaos Rune shield combined with the Armor of Morrslieb.  Now the obvious drawback is the cost, but still, won't that make your character nearly invincible in a challenge?  I mean, if your say up against a tricked out Dwarf Lord with a big runed out axe of killy doom, not only do you negate all those points he just poored into that thing, and make him weaker, but now all his attacks require a 4+ ward save on your character now.  Plus, would this count against shooting too since I don't think either description says just close combat?  The exact desriptions make it sound like any enemy attack, including shooting, which makes it a rediculously nice combo, even though it's an expensive one. 


you cant combine magical armours so sadly that isnt a legal combo, chaos runeshield certainly is going to be nasty against dwarfs however i think a Khorne lord on a jugger, with chaos runeshield (0+ save) and etherblade (no saves) is going to to be able to handle a dwarf lord with a rune axe rather happily smile.gif.

That wardsave would certainly work against shooting as long as it wasnt magical (say a bow of loren).

QUOTE
Another question I had was the Glaive of Putrification.  Is this just a hand weapon?  Because there's no official Glaive weapon in the rule book, and a glaive is usually a two handed long weapon, so is this weapon a great weapon or a hand weapon?  This seems like a nice weapon for challenges too, but one fun thing for tournaments I could see would be putting this on a cheap character and running them out to a steam tank, turning that thing into a pile of junk for the rest of the game.


well its a magical hanf weapon so you can still use a shield.

QUOTE
Another combo I saw was the Filth Mace combined with the Diabolic Splendor Gift of Chaos.  This would make make a Character after killing something in cc a terror causer, meaning the unit would be too, and if you put that character on the corner and flank charges would still be effected by terror tests at a -1 leadership, which is pretty nice.  Going into that combat the enemy might be setting up for a flank but suddenly they'll have to take a terror test instead at -1 leadership if you manage to kill anything before they get there.


Well the problem i see is that he needs to get into combat first, kill something, problem is the only unit within 6" will be the unit he is engaging and thus is immune, i think diabolic splendor is better on a slaanesh daemon prince who is a level 4 wizard, add in a BSB with doom totem (all enemies within LoS are -1 leadership), pretty good, now their is a slaanesh spell that causes painic tests within 18", so here we all, all units within 18" take a panic test at -2 and then a terror test at -2 (within 6" of course). Nasty hey!

QUOTE
Another noobish question I have is on challenges.  The rule book says before working out any combats, so does this mean once you've charged and lined up the units, but before the combat begins you can challenge an enemy?  And also, in order to challenge an enemy they just have to be in the rank you're charging right, not in base to base contact with the character you want to challenge them?


Basically at the start of the combat you issue a challenge, before blows are struck, so just before you start rolling dice in effect, you can challenge any enemy that is engaged in combat, so say your in the flank of the unit and they are engaged in the front as well. Your hero can issue a challenge (well ours have to), the challenge if he accepts then moves to b2b with your hero and you fight it out.

QUOTE
There's probably other ones but these are the ones I saw and had quesitons on, so if anyone else wants to use this thread to right down some combos and debate their effectiveness, or even ask other questions to get a conversation going, that would be great.  Thanks everyone hope to hear from you all soon.


I tried that before, didnt get very far sad.gif


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user posted image

Armies of the the Blood God

Warriors of Chaos 12/1/4
Daemons of Chaos 2/0/0
Beasts of Chaos 0/0/0

Dark Elves 0/0/0

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Slargroth
Posted: Oct 17 2008, 11:39 PM


Bearer of the Taint
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Group: Cultists
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Member No.: 185
Joined: 10-October 08



Thanks so much, I learned a lot from just those small comments you put. Since you seem to have your own combos in mind, I was wondering if there was any specific ones you saw for Nurgle, since as of Right now I was trying to think of an army list for all the gods in order to narrow down which one I want. In fact, if anyone would like to list some items/powers and banner combos with units, that would be great.

I currently have a great Slanesh Champion Older model that I could convert to be on a mount if that would be better(and it probably would) but I saw a palaquin of Nurgle in the old Chaos Army Book and it looked great, so I was just thinking about Nurgle in particular. You said it's the exact same as the Daemons one, well I don't have the Daemon book, so could you please tell me what exactly that entails? Thanks so much, you really helped me out and I'd love to discuss some more Chaos Army things with you guys because I'm so used to no cavalry, no magic in my lists and some shooting.
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ItsOnlyMe
Posted: Oct 18 2008, 08:38 AM


Infernal Sorceror
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Group: Warriors of Khorne
Posts: 615
Member No.: 80
Joined: 23-August 06



well i have seen several good ones (sadly being a khorne player not so much use to me), i think a good one is

exalted champion
MoN
Palanquin
blasphemous amulet
bronze armour of zhrakk

place him in a unit

Chaos warriors
MoN
fullcommand
festering shroud

Basically every enemy model at the start of the magic phase in b2b with you unit standard and exalted champion must take a T test or take a wound, no save, i guess that would be around 6/7 tougness tests, factor in curse of a leper and thats at -1

exalted champion
MoN
glaive of putrfication

nurgle wizard

caste curse of the leper on a unit you have engaged, then challenge the enemy hero/lord, now you dont want to kill them, just inflict a wound, after you this the hero is S+T 1, if the spell isnt dispelled by the end of you enemies next turn the hero then has S+T 0 and the unit dies.


wizard
infernal puppet
black tongue (these could go on separate models)

basically if the other guy fails to caste a spell turn that into a instant miscate then alter the result by D3 in either direction smile.gif

The palaquin basically is a M4 mount with low stats bar 6 attacks, these are however poisoned attacks so its rather nice, also being in the unit makes the unit immune to fear as it causes fear.

Banner of the gods would also be rather nice in a nurgle army, you could have say 3 blocks of stubborn nurgle warriors, one of which causes terror, something you have to bear in mind when making the army book is that the marks only effect is on steeds, it has no effect one magic items or atmy selection, ontop of these models with different marks can join the same unit.


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user posted image

Armies of the the Blood God

Warriors of Chaos 12/1/4
Daemons of Chaos 2/0/0
Beasts of Chaos 0/0/0

Dark Elves 0/0/0

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Slargroth
Posted: Oct 18 2008, 04:40 PM


Bearer of the Taint
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Group: Cultists
Posts: 6
Member No.: 185
Joined: 10-October 08



I love some of the combos you put up, and I'm hoping they put the stats for the Palanquin in the new book because I still can't find the stats anywhere or the points cost and I don't want to have to buy the Daemons book just for one mount's stats since I'm going to buy the new Chaos Warriors book anyway. I had some questions though...

The Wizard combo with the Champ with the Glaive of Putrification I get, but you said it as if the hero died due to the spell, once the Champ hit him and made him Strength 2, tough. 2, and in a couple of turns would die, the unit would die too, why is that? I didn't read anything on the spell description saying if a hero died due to that spell the unit dies.

Also, for the Champ with the Palanquin, why did you pick the armor of Zhrakk? From that list(I realize it's just examples, not really a army list) with the 2 champs, and a Nurgle Wizard , it would seem the champ on the Palanquin would most likely be the General, but with that Armor you can't use his leadership, making him worthless as a general, and the other guy doesn't look tough enough to be the general with just the glaive. I see that in a bubble that character is awesome with immunity to poison, killing blow, and immune to psychology, but now that unit can't use his leadership, and you can't make him general from my understanding because no other unit can use his leadership either.

Also, I saw that combo when I saw the items with the Blasphemous amulet and the shroud combo of lots of toughness tests, but I forgot to post it hehe. I would assume putting the Palanquin on the corner of the front of the unit, and the Banner either next to him or on the other corner would maxamize toughness tests in the case of flankers also correct? And would maxamize the attacks from the Palanquin. Would that be smart placement in the unit or no?

Thanks so much for all your advice so far, very, very helpful to a Chaos Noob.
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ItsOnlyMe
Posted: Oct 18 2008, 05:48 PM


Infernal Sorceror
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Group: Warriors of Khorne
Posts: 615
Member No.: 80
Joined: 23-August 06



QUOTE (Slargroth @ Oct 18 2008, 04:40 PM)
I love some of the combos you put up, and I'm hoping they put the stats for the Palanquin in the new book because I still can't find the stats anywhere or the points cost and I don't want to have to buy the Daemons book just for one mount's stats since I'm going to buy the new Chaos Warriors book anyway.  I had some questions though...


basically its WS3 S 4 A6 and provides +1 save

QUOTE
The Wizard combo with the Champ with the Glaive of Putrification I get, but you said it as if the hero died due to the spell, once the Champ hit him and made him Strength 2, tough. 2, and in a couple of turns would die, the unit would die too, why is that?  I didn't read anything on the spell description saying if a hero died due to that spell the unit dies. 


The spell states that if any model in the units T or strength reaches 0 then the unit is killed

QUOTE
Also, for the Champ with the Palanquin, why did you pick the armor of Zhrakk?  From that list(I realize it's just examples, not really a army list) with the 2 champs, and a Nurgle Wizard , it would seem the champ on the Palanquin would most likely be the General, but with that Armor you can't use his leadership, making him worthless as a general, and the other guy doesn't look tough enough to be the general with just the glaive.  I see that in a bubble that character is awesome with immunity to poison, killing blow, and immune to psychology, but now that unit can't use his leadership, and you can't make him general from my understanding because no other unit can use his leadership either.


Well if he is in a unit of chaos warriors he has teh same the same leadership value as the warriors so passing on leadership dosnt matter, with the larger base size units with KB can get far more models into B2B and increase the chance of killing him on one hit. I also never said he was the general but even if he was it would only effect a few units, remember all your units can reroll panic tests anyways.


QUOTE
Also, I saw that combo when I saw the items with the Blasphemous amulet and the shroud combo of lots of toughness tests, but I forgot to post it hehe.  I would assume putting the Palanquin on the corner of the front of the unit, and the Banner either next to him or on the other corner would maxamize toughness tests in the case of flankers also correct?  And would maxamize the attacks from the Palanquin.  Would that be smart placement in the unit or no?

Thanks so much for all your advice so far, very, very helpful to a Chaos Noob.


I posted these combos a while ago on warseer, twf board and cotec, actually you dont put them in the corners, in the center with a model between them, remember its corner to corner for b2b (then again i use my unist 6 wide).


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user posted image

Armies of the the Blood God

Warriors of Chaos 12/1/4
Daemons of Chaos 2/0/0
Beasts of Chaos 0/0/0

Dark Elves 0/0/0

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