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| ItsOnlyMe |
Posted: Jun 5 2008, 02:20 PM
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Infernal Sorceror ![]() Group: Warriors of Khorne Posts: 615 Member No.: 80 Joined: 23-August 06 |
Well i thought it might be a idea to start a topic about how the WD list has effected units and how we can adjust to the changes (that im slightly bored!)
Lord of Chaos Well for me personally i really dont see any point in this guy, the main problem i see here is the price of mundane equipment (BTW i have been told a several people that it isnt over priced at all, i believe however people should take drug tests when making such comments, but anyways). So what does he offer,high leadership, again i think the problem is that when hes equipped generally hes going to be on a horse leading a unit of knights but is this actually the best use for him? At 300/400pts a pop it does seem that we want him to get into battle as soon as possible however the main issue here is that our leadership 7 marauders quickly get left behind. Personally im starting to think that actually he needs to be in a unit of marauders, perhaps with the helm of many eyes, this way stupidity isnt such a major issue as again his leadership 9. My only real concern with his use this way is the amount of time it will take him to actually reach combat. The main use i think for this guy is going to be a dragon rider, atm the moment i actually think hes far better off without a mark, he dosnt really need a 6+ ward save, slaanesh means he cant flesh, Khorne means hes going to get baited while nurgle is totally pointless as hes on a terror causer anyways. Personally i dont think alot of his equipment options, considering his cost perhaps a bane shield, crown of everlasting conquest and sword of might. Bascially it means he can stand up to units own his own. Daemon Prince Well i think the only reason anyone is going to take this guy is because hes a cheaper flier, on the bright side hes stubborn (so no losing wounds) but again he suffers from the same problem the chaos armour generally does, Leadership 8. I think the best marks here are Tzeentch (4+ ward save) and slaanesh (ASF). 325pts is still alot of points for what he does, seeing as we lack any real fliers this guy is one of our few options to mage/warmachine hunt. Exalted Champion Well you have them, cheaper, powerful and now T5, personally i think these are always going to be the better choice over a chaos lord, even when marked your not even going to pay 200pts for one (other than one a daenomic steed). best option here is barded steed over daenomic, i would daenomic but it no longer causes fear ok someone else continue -------------------- ![]() Armies of the the Blood God Warriors of Chaos 12/1/4 Daemons of Chaos 2/0/0 Beasts of Chaos 0/0/0 Dark Elves 0/0/0 |
| JNMGibbs |
Posted: Jun 5 2008, 03:45 PM
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![]() Creator of D4 and Fluff Battles ![]() Group: Administrator Posts: 1,333 Member No.: 1 Joined: 7-August 04 |
Good points there
Nice tactica, I'll see if I can write up a little to follow up -------------------- |
| starwoof |
Posted: Jun 5 2008, 04:04 PM
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![]() Faithful Servant ![]() Group: Cultists Posts: 26 Member No.: 180 Joined: 20-May 08 |
Remember that a tzeentch DP can use any lore, such as the lore of fire. A DP throwing flaming sword of rhuin around is not to be trifled with... but it is expensive.
-------------------- Slaves to Darkness, the rebirth of Sons of Chaos! Come hang out and talk about chaos marines with us!
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| ItsOnlyMe |
Posted: Jun 5 2008, 09:59 PM
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Infernal Sorceror ![]() Group: Warriors of Khorne Posts: 615 Member No.: 80 Joined: 23-August 06 |
ok time for some more, yeah its true about the tzeentch DP however so can a Tzeentch sorcerer and hes a hell of alot cheaper and easier to protect.
Warriors of Chaos you can use them in many different ways, if you want a solid avil unit then HW+SH, 20 strong, this gives you a 3+ save and plenty of combat res, at T4 as well this unit i actually able to deal with ASF spear elves with ease. In my list i have started using a unit of 12 with MoK + exalted, this works in the same manner a chosen normal chosen unit. Now the problem we are facing is really we are lacking units that can actually deal with high armour, well the chosen with great weapon is perfect for this!, 4+ save, strength 6 and loads of attacks (bucket loads for Khorne). The main problem here is that your losing out on I5 however to be fair with T4 and a 4+ save this isnt much of a issue as most units are strength 3. I think always issue a challenge with you champions, a unit champion (for Khorne/chosen) is more than able to deal with most enemy heroes, hell mine actually killed a troll slayer with master run of swiftness and +1 to hit Halberds are pretty cool but i think this is something that best works on khorne units and only really if you havent got any knights (it may happen), dont get me wrong its a pretty good idea but at the moment i dont think halberds is the way forward unless you play against pure infantry armies. Addition hand weapon is ok, the problem i find here that your only strength 4 and only with a 5+ save, usually they struggle against anything with armour,totally worthless Vs anything T4. -------------------- ![]() Armies of the the Blood God Warriors of Chaos 12/1/4 Daemons of Chaos 2/0/0 Beasts of Chaos 0/0/0 Dark Elves 0/0/0 |
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