THE RISING SUN



"The cure known as 'Hope' is no longer a viable option for the mutant problem. It is time for a more aggressive approach. Folks, I introduce to you 'Project Wideawake'."

"It's time the humans took a stand against the mutants. It's time we put mutants in their place -- for better or for worse. I'm living proof of that."

----- Colonel William Stryker



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The switch has been made! That's right, we are officially in the summer season on the site. To all members new and old, please refresh yourselves with updated rules, site plot, advertisement, and site contest (which is located in the plea bargains section of our site). Check out the announcements with a summer breakdown on how things work in terms of breakouts, break-ins, and mutant roundups. And have fun -- the summer is looking to be a real scorcher for humans and mutants alike.

FEMALES TO MALES
16 : 18




DATA FROM CEREBRO

Before you hit the register button, please, please read the following drop down menu. Everything included gives important site information and guidelines on how to register, how to fill out an application, as well as notes on how things on this site are run. This should always be your first stop before trying out on TND. Thanks!


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SETTING & TIME FRAME

NIGHT

SUMMER 2008

DAY




LATE BREAKING NEWS

11:00 PM MUTANT CURFEW in effect until further notice.

Rewards being offered for all UNREGISTERED MUTANTS. Please contact your nearest MUTANT RESPONSE DIVISION OFFICER for more details, or leave an anonymous tip on the MRD HOTLINE.

Rumors are flying that the MUTANT RESISTANCE is organizing another detention camp breakout. No word yet on which camp. Keep your eyes and ears peeled for more information as it comes.



SPEAK YOUR MIND





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hisako ichiki

MALE

kurt wagner

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bella & remy

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The X-Men franchise was created by Stan Lee and Marvel -- our site is based on the films. Please adhere to that as canon. The pips were made by Mia. The banners were made by various artists here. The staff name tags were made by the fabulous mako_chan of RC&R fame. All applications are the property of individual members. We do not tolerate plagiarism or theft on this site, thank-you very much.



 



the new dawn latest news: READ THIS, READ THIS !
Welcome back; your last visit was on Feb 10 2010, 12:06 AM
Forum Topics Replies Last Post Info
OLD. announcements

"...and there are even rumors, Miss Grey, of mutants so powerful that they can enter our minds and control our thoughts, taking away our God-given free will. Now I think the American people deserve the right to decide if they want their children to be in school with mutants. To be taught by mutants! Ladies and gentlemen, the truth is that mutants are very real, and that they are among us. We must know who they are, and above all, what they can do!"

2 2 Jan 31 2010, 09:55 PM
In:  » READ THIS, READ THIS !
By: CEREBRO!
OLD. database

"Ladies and gentlemen, we are now seeing the beginnings of another stage of human evolution. These mutations manifest at puberty, and are often triggered by periods of heightened emotional stress."

"Thank you, Miss Grey! That was-quite educational. However it fails to address the issue which is the focus of this hearing. Three words: are mutants dangerous."

36 40 Jan 31 2010, 09:34 PM
In:  » LOCATIONS & RULES
By: CEREBRO!
OLD. registration booth

"Are you a God-fearing man, Senator? That is such a strange phrase. I've always thought of God as a teacher; a bringer of light, wisdom, and understanding. You see, I think what you really fear is me. Me and my kind. The Brotherhood of Mutants. Oh, it's not so surprising really. Mankind has always feared what it doesn't understand. Well, don't fear God, Senator, and certainly don't fear me. Not any more."

3 11 Feb 9 2010, 06:46 PM
In:  » PRYDE, KATHERINE ANNE
By: CEREBRO!
OLD. official archives

"Mutation: it is the key to our evolution. It has enabled us to evolve from a single-celled organism into the dominant species on the planet. This process is slow, and normally taking thousands and thousands of years. But every few hundred millennia, evolution leaps forward."

58 606 Feb 1 2010, 11:15 PM
In:  » { forever in the rain ;;
By: david han north
OLD. staff lounge

"Oh, I care. I care because I know how valuable you are. I'm putting together a special team, with special privileges. So tell me, after defending this country for 150 years and 4 wars, how would you like to really serve your country?"

13 180 Feb 4 2010, 05:35 PM
In: Protected Forum
By: CEREBRO!
 

Forum Topics Replies Last Post Info
OLD. trackers

In here players can keep track of their threads, past and present, finished and ongoing. Set it up as you see fit, and update it as often as you can. These trackers act as index guides to show what your character has been up to on the site. Also check out the Open Threads and Group Threads if you're looking for somewhere to post.

8 35 Feb 7 2010, 02:01 PM
In:  » OPEN THREADS
By: CEREBRO!
OLD. organizers

Whether you want to call them wanted ads or character ads, these threads per character help organize plot ideas, relationships, and various other things before we go into the plotting pages, or even before we go into threads. Make one for your character, plot with other players, and if you have a new idea, put it down to get things rolling.

34 504 Feb 9 2010, 05:52 PM
In:  » ( LET IT BE )
By: CEREBRO!
OLD. charts

Otherwise known as plotting pages, and relationship pages, here is where we sort out the official relationships between characters in a neat and pretty sheet. Make one, update it as you see fit, and sort out all those opinions in here. For now, things are sorted between male and female as our groups keep changing.

18 31 Jan 7 2010, 02:45 PM
In:  » OH MY MY MY
By: morgan emmanuelle vigneaux
OLD. memory books

Photo albums and journals are combined into one giant thread, one per character. These are additional insights into our characters, allowing them to speak their minds, and show us what is important to them. Have fun with them!

4 8 Feb 2 2010, 09:29 PM
In:  » { it's a crazy world }
By: martinique isabella wyngarde
OLD. cell phones

Here in the twenty-first century cell phones are the primary way in which people communicate. Almost everyone has one. Sign up for a number within, and then start talking, texting, and sending pictures to your friends, lovers, and whoever else you've got in your directory.

24 283 Feb 9 2010, 01:35 AM
In:  » TICKING like a {TIME BOMB}
By: laura yvonne kinney
OLD. messengers

Instant messages help pass the time, especially when you're not able to see a person, leave your current living place, or bored out of your mind. Get yourself a messenger id within, and then start chatting away online, meeting new friends, finding old ones, and generally passing the time.

4 55 Feb 4 2010, 10:14 PM
In:  » { with a little help from m...
By: jonothon evan starsmore
OLD. e-mail

Nobody sends snail mail anymore. Everyone uses the electronic stuff. Get your e-mail address registered inside, and then set up an inbox so you can start sending notes and letters to those important to you.

8 3 Jan 22 2010, 04:08 PM
In:  » E-MAIL ADDRESSES
By: CEREBRO!
OLD. top secret

In here, each group will have their own forum in which plotting and the like can be done in terms of camp uprisings, resistance meetings, renegade blow ups, and so on. Upon acceptance the password to each forum will be sent to members so as to join in the plotting to get things underway.

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Forum Topics Replies Last Post Info
OLD. mutant response division hotline

"You didn't even have to read my mind. You know, I've been working with mutants as long as you have, Xavier... but the most frustrating thing I've learned is that nobody really knows how many even exist or how to find them - except you. Unfortunately this little potion won't work on you, will it? You're much too powerful for that. Instead we'll go right to the source."

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OLD. public bulletin board

"It's only then that you realize, while you were talking about organizing and committees, the extermination has already begun. Make no mistake, my brothers. They will draw first blood. They will force their cure upon us. The only question is, will you join my brotherhood and fight, or wait for the inevitable genocide? Who will you stand with - the humans... or us?"

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OLD. underground resistance newsletter

"The tricky thing about adamantium is, that if you ever manage to process its raw, liquid form, you got to keep it that way, keep it hot. Because once the metal cools, it's indestructible. But you already know that."

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OLD. new york world times

"No one ever talks about it. They just do it. And you go on with your lives, ignoring the signs all around you. And then, one day, when the air is still and the night has fallen, they come for you."

16 140 Feb 8 2010, 03:54 PM
In:  » ST. PATRICK'S DAY MASSACRE
By: everett arthur thomas
GO.    in-character chatter

"Mutants. Since the discovery of their existence they have been regarded with fear, suspicion, often hatred. Across the planet, debate rages. Are mutants the next link in the evolutionary chain or simply a new species of humanity fighting for their share of the world? Either way it is a historical fact: Sharing the world has never been humanity's defining attribute."
- - Redirected Hits: 260
 

Forum Topics Replies Last Post Info
OLD. front estate

Iron-wrought gates are the second thing one sees when arriving at the inaptly named Camp Liberty. The first sign is the engraved plaque on the brick wall beside the gates: Xavier's School for Gifted Youngsters. Once through the gates, a long paved driveway leads past a small fountain and a green lawn.

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OLD. lower levels

A staircase and elevator lead down into the lower levels, an area considered the headquarters of the Mutant Response Division. In order to get down here one has to go through a set of guards on the main floor. These days the lower levels are constantly buzzing with activity.

2 11 Jan 29 2010, 01:51 PM
In:  » a.l.l. work and no play
By: morgan emmanuelle vigneaux
OLD. main floor

The main hallway has seen an increase in foot traffic, but MRD officials aside, the main floor of the mansion remains the same as it was when used as a school. The classrooms have been reverted into rooms used by the government, though the rest of the main floor remains mostly untouched by them.

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OLD. second floor

The second floor remains the living quarters for those few mutants living at the mansion. Currently there are two people assigned to a room. At night the hallways echo with the soft tread of booted feet as guards walk the area as a form of "protection".

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OLD. third floor

Formerly the attic, and formerly the living quarters of the mutant Storm, the third floor has been turned into a greenhouse and open deck. Part of the roof was destroyed in the last mutant raid of May, and is now used as a deck by mutants and humans taking a break from the rest of the mansion.

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OLD. back estate

The backyard is large and expansive, extending for several acres. It is generally the most active part of the mansion because of the amount of room for people to run around, find time to themselves, and the different areas to explore. Though MRD officers patrol the grounds twenty-four hours a day, the backyard remains a popular part of the mansion.

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Forum Topics Replies Last Post Info
OLD. public transporation

Whether it's by bus or by the subway, public transportation is a part of the everyday lives of those living in North Salem. There are stops with maps scattered throughout the city, and a small fee is required for both sets of transportation.

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OLD. downtown

It is downtown that the tourist and local meccas meet. Shops, cafes, businesses, and a few other odds and ends are combined into one large area that sees a great deal of foot traffic, and also houses the main bus depot where all buses meet for an exchanging of riders. One can find almost everything they need in this section of town.

3 10 Feb 7 2010, 01:22 PM
In:  » tom cruise, EAT YOUR HEART OUT
By: wade winston wilson
OLD. public library

This two storied building houses books, research materials, and computers all for the public of North Salem. It's easy to sign up for a new library card these days, though traffic has slimmed down to mostly humans in light of the mutant raids. In the basement of the library, however, is a forgotten basement that is occasionally used by the Mutant Resistance.

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OLD. westchester museum

The local museum house everything from art, to history, to science, having exhibits for almost everything. The first floor is dedicated to the history aspect, as well as the gift shop and cafe; the second floor is for science; and the third floor is dedicated to both ancient and modern art.

2 6 Jan 26 2010, 07:43 PM
In:  » living in this figure eight
By: david matthew stanton
OLD. our lady of sorrows

Located directly downtown, Our Lady of Sorrows is a Catholic Church generally used on the weekends for masses and confessionals. During the rest of the week the large oaken doors are open for the public to enter, light a candle, give a donation, or pray. Most recently it has seen more people than ever.

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OLD. central park

Considered the center of the city, the park serves as an outdoor concert venue during the warmer weather seasons, as well as a diversion of young children with its large sandbox and playground equipment. Many food vendors can be seen walking up and down the sidewalk pushing carts of food, though the woods remain largely off limits due to fear of mutants lurking within.

3 13 Feb 4 2010, 08:10 AM
In:  » turning it over and over again
By: akihiro itsu howlett
OLD. westchester university

Though there is a campus and several sets of dorms here, the University also encompasses it's own set of bars, restaurants, boutiques, and small business shops. It is easy to lose track of time wandering around from one area to another here, though most people here tend to be University students or employees.

3 6 Jan 20 2010, 06:40 PM
In:  » { stay out of my way ,
By: belladonna laurette boudreaux
OLD. restaurant row

The east side of this area starts out with the easy to afford places, mom and pop diners, and fast food chains. The west side is where the classier, more expensive places stand. It's easy to become overwhelmed by the many choices in the area, so be sure to have something in mind before walking down the street.

1 1 Jan 19 2010, 08:28 PM
In:  » por amarte;;
By: ronald anthony drake
OLD. hellfire club

The Hellfire Club has seen some drastic changes made since the mutant round-up. The mansion, located on the northwest side of the city, is now under the ownership of Selene Gallio, a mutant reported to be working hand in hand with the United States Government in rounding up mutants. Rumors abound that missing mutants have been relocated here, though no official word has verified such claims.

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OLD. merton's grocery store

A local grocery store that sells everything from food to personal needs, located on the north end of the city. It is open twenty-four hours, though few people shop past eleven o'clock at night. There is a small cafe and coffee vendor inside, though most people come to buy groceries, small and large.

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OLD. alley way

There are more than a dozen different alley way routes through North Salem, cutting behind buildings, and in between businesses, providing a short cut for the average walker on their way to work. Generally dark and seedy looking, only those comfortable walking through an alley will be seen in one, it is not a place for the faint of heart.

1 8 Feb 7 2010, 10:21 PM
In:  » . sunset }
By: julian grant keller
OLD. red light district

The party district of North Salem, the area houses a number of bars, clubs, and other less than accepted places for ne'er do wells and people with money. While some places may appear classy, others are generally running below the police radar. Police raids, drunken brawls, and one night stands often result from this area.

2 10 Feb 9 2010, 08:59 PM
In:  » make me {{SANE
By: james thomas howlett
OLD. sewer system

Below the streets of North Salem is a whole other world, one that many don't know exists. Despite the Sentinels above ground, and despite the mutant raid back in May, the sewers remain an enigma of tunnels and storm drains housing a handful of mutants that have yet to be caught by the MRD.

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OLD. southern harbor

To the south of the city is a harbor and set of docks that house a number of warehouses. During the daylight hours the harbor is riddled with fisherman and other shipping businesses, but at night the area is generally quiet aside from the noise of the ocean. The boardwalk deck has a few benches for sitting, though few dare venture here alone anymore.

1 1 Dec 14 2009, 12:30 PM
In:  » ;as far as my eyes can see
By: yuriko mizuki oyama
OLD. mutant resistance headquarters

Although the physical location changes frequently to help avoid capture, the spirit of the Resistance builds up and stays strong in whichever place the leaders decide is 'home.' Within the current place of residence weary, rescued, or escape mutants are given the chance to rest up while plans to rescue captured mutants, and the restoration of mutant rights are made. Of course each new location requires everyone to be on their guard for external threats, especially from the Sentinels that are constantly roaming the streets ...

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Forum Topics Replies Last Post Info
OLD. vehicle hangar

Camp Paradise's vehicle hangar houses several varieties of military-class vehicles, for employee use only. Mutants are restricted from entering the hangar, for obvious reasons.

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OLD. substation

The director's headquarters are located within the substation, and as such the place is almost constantly active. The director's headquarters are the busiest area of the camp, and the furnishings are of significantly better quality than those found within Camp Paradise itself.

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OLD. ice grove

This small yard is where mutants are allowed to spend time outdoors a few hours every day. In the warmer months the weather isn't too bad so long as the sun is shining, but once the sun goes down the grassy knoll cools down and becomes an unpopular place to hang out.

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OLD. recreation hall

The recreation hall is an area in which mutants may spend their leisure time when they aren't permitted outdoors. Mutants have access to the recreation hall until eleven at night, at which point they are escorted back to their holding cells.

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OLD. dining facility

Comparable to a high-school cafeteria, the dining facility is where mutants residing at Camp Paradise will be found at mealtimes. Meals are served three times each day, and always supervised by guards stationed at each entry point. Compared to other such facilities, there are surprisingly few riots or fist fights to be broken up.

1 0 Jan 27 2010, 01:42 PM
In:  » " chaos, mayhem & destr...
By: dominic janos petros
OLD. gymnasium

The gymnasium provides mutant residents of the camp with a place to engage in various athletic pursuits. The gymnasium has a range of sports equipment which mutants are permitted to use. The area is open to mutant residents until nine pm.

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OLD. dormitories

Two mutants are assigned to each of Camp Paradise's dormitories. There are three floors of dormitories within the camp. For the most part the atmosphere within them is rather subdued, but nobody can really say how long that will last.

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OLD. sick bay

The sick bay is where the injured or ill within Camp Paradise are treated. Mutants are generally rushed here when faced with injuries or health problems. Considering the nature of the camp, injures aren't quite rare occurrences.

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OLD. igloo basement

Something of a cross between a solitary confinement unit and a questioning cell, this is where mutant residents will likely find themselves if they refuse to follow camp rules. There are many ways to end up in the Igloo Basement, but breaking the rules is near the top of the list.

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Forum Topics Replies Last Post Info
OLD. western plain

The western plain is a relatively large outdoor yard which mutant residents have access to until nine pm. The plain is an expanse of rather flat, grassy land dotted with a few benches and picnic tables for mutant use.

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OLD. director's station

The director's station is the hub of activity within Camp Genosha. It is where all official business is dealt with, and is constantly bustling with activity. The furnishings and decor of the station are decidedly of higher quality than those within the camp, but this is to be expected.

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OLD. cabins

Camp Genosha's cabins serve as housing for mutant residents. Four mutants are assigned to each cabin, and each resident is expected to return to his or her cabin by eleven pm. The within the camp's housing is rather laid-back and less negative than it might be at a higher security facility.

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OLD. cacti garden

The cacti garden is an outdoor yard which mutant residents may access until nine pm. The garden provides residents with walking paths and a garden, and boasts several decorative cacti which give the area its name.

1 0 Jan 26 2010, 08:53 PM
In:  » { just go a w a y !
By: martinique isabella wyngarde
OLD. dweller's den

The dweller's den is a recreational area for residents of the camp. Mutant residents have access to the area until eleven pm, at which point they are expected to return to their cabins. In the den, they have access to a television, books, board games, and various other paraphernalia.

1 0 Feb 1 2010, 09:01 PM
In:  » { what's going on ?
By: celeste josephine stepford
OLD. storefront row

The storefront row is an area that houses several small shops which have been opened within the camp. Residents have access to the area until six pm, and may purchase goods. This is a luxury not provided in many camps, and it is generally appreciated by residents.

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OLD. cafeteria

Camp Genosha's cafeteria serves meals three times each day. Mealtimes are generally unsupervised by the camp's guards, as most of the mutant residents are not considered serious threats.

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OLD. stables

The camp's stables house several horses, which mutant residents are permitted to ride. Residents have access to the stables until six pm, and are restricted to the camp's grounds when horseback riding.

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OLD. medicine hut

The medicine hut is where the sick and injured of Camp Genosha receive treatment. Injuries aren't exactly a commonplace occurrence within Camp Genosha, as for the most part residents aren't quick to start fights and injure each other.

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Forum Topics Replies Last Post Info
OLD. docking station

The docking station is the entryway and exit for everyone on the rebuilt Alcatraz Island. All large and small boats must go through the guards posted here before entering or leaving. This is generally the first stop for new mutants arriving, and humans looking to go ashore.

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OLD. headquarters

This small building stands just before the main prison, acting as the base camp for the MRD officers and the individuals in charge of the camp. The lights are always on, and there never seems to be a lull in activity here. This is where the business and political aspect of the camp takes place.

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OLD. tower houses

These lookout towers enable guards to see across San Francisco Bay in case intruders show up. Sentinels stand taller than these lookout points, and can be spotted making their way around Alcatraz Island as an extra barricade for those imprisoned there. For the most par the towers are only utilized by MRD officers.

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OLD. prison grounds

Rocks and dirt make up the vast majority of the prison grounds. Here the wind is sharpest, chilling a person to the bone should they stay outdoors for too long. There are a few benches and picnic tables to sit upon, and a basketball court on the far left beside the prison building, but other than that the yard is only ever populated by prisoners for three hours every afternoon.

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OLD. mess hall

A large cafeteria style room serves as the place in which mutant prisoners take their meals three times a day. The food is nothing to rave about, and guards stand at every doorway watching over prisoners. More often than not, fist fights break out between prisoners and guards in here.

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OLD. holding cells

Down in the lower levels of the prison, where only echoes can be heard, a few cells have been cleared out to act as the holding and questioning cells for all mutants. MRD officers will often bring mutants down here to retrieve new information, and rumor has it, they are tortured down her as well. Officials have yet to comment on the truth of this rumor, however.

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OLD. prison cells

Two mutants are assigned to a cell at Camp Freedom. There are three floors worth of prison cells, each one as plain and cold as the next. The atmosphere here is fairly low key, with mutants waiting for their chance to rise up and escape.

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OLD. solitary confinement

Solitary confinement doesn't have the same meaning as it once did. Mutants are generally taken here after they first arrive at the prison, breaking them down emotionally before putting them in a cell with another person. Should a mutant prove to be troublesome later, they will find themselves in these dark, windowless cells for days at a time.

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Forum Topics Replies Last Post Info
OLD. washington, d.c.

The nation's capitol is home to the political war between mutants and humans. Several departments stuck in the middle of the war make their home here, including the overturned Department of Mutant Affairs, the Department of Defense, and Homeland Security.

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OLD. astral plane

The astral plane is a gray area of the mind when one's subconscious creates an astral form of their body, allowing them to wander between life and death. Mutants with mind powers are the most frequent visitors to the astral plane, though human scientists have harnessed the power of one of those mutants to access the plane themselves. Whatever happens in the astral plane, affects the mind of the unconscious person, and can even lead to death.

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OLD. dreamland

The mind takes one to strange and different places, the half of which is unreal. Dreams are purely fictitious scenarios, so anything that happens here cannot be considered a real event. The only half truth of a dream lies in the fact that much of what we dream is something our subconscious mind yearns to make real, no matter what it is. Look for the stretched morals within.

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OLD. spring 2008

The spring season saw many twists and turns for the site. Anything that takes place after March 17th, and the St. Patrick's Day Massacre until the end of May will go in here. For the most part, mutant and human tensions continued to rise, and with it came the introduction of the Sentinels.

10 47 Feb 9 2010, 11:42 PM
In:  » tassles, ribbons and banners
By: phoebe briana stepford
OLD. winter 2007

This season marks the very beginning of life on TND. For the most part, peace seemed to reign over the lives of both mutants and humans. It wasn't until the return of Jean Grey that things began to get interesting, creating a tension that many had hoped would never return. If you have a thread taking place in the months of January and February until March 16th, recreate them in here.

9 38 Jan 31 2010, 03:00 AM
In:  » lonely soldier
By: regan aurelia wyngarde
OLD. distant past

In the time before recent events, things happened to our characters that we feel the need to recreate. If something happened prior to the Winter and Spring seasons of TND, they will all take place in here. These events are done with a specific end in mind, meaning they cannot change what is fact on the site, only enhance it.

1 5 Dec 16 2009, 07:21 PM
In:  » i believe in a thing called...
By: martinique isabella wyngarde
 

Forum Topics Replies Last Post Info
OLD. missing files

Going somewhere for awhile? Need a hiatus? Unable to use your computer? If anything is keeping you from being active, posting, and whatnot, it's nice to let us know so we don't plague your inbox with messages. Do all that absence business in here, and keep us updated!

3 11 Feb 5 2010, 06:31 PM
In:  » swamped and sick
By: carol diane danvers
OLD. games and such

Play games, make polls, chat about something, or whatever else you feel like doing -- just keep things PG and we'll be good to go. This is just the little commercial break needed to get one's muse in order again.

31 2,638 Feb 2 2010, 02:26 PM
In:  » PERFECT SHIP
By: morgan emmanuelle vigneaux
OLD. graphics

Whether you're setting up shop, or looking to get some help finding pictures for your character, do all the graphic stuff in here.

2 0 Feb 2 2010, 07:23 AM
In:  » into the [ box ]
By: BOX!
OLD. trash can

"Hard to believe this once fit me."

207 2,066 Feb 8 2010, 11:51 AM
In:  » Veins of Glass
By: CEREBRO!
OLD. advertisements

linking first | linking back | master list | member sites

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322 -313 Feb 9 2010, 11:53 AM
In:  » BREAK THE SILENCE !
By: RELAPSE !
 

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"the sky is falling" skinned by emily (ohmyemily) of RC&R & CAUTION 2.0