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 NVL Mode Error
Flying Catfish
Posted: Jul 31 2008, 12:44 PM


Newbie


Group: Members
Posts: 7
Member No.: 22
Joined: 29-July 08



Don't mind all the images.

----------------------------------------------------
CODE

# You can place the script of your game in this file.

init:
# Declare images below this line, using the image statement.
image bg bedroom = "Images/Background/bedroom.jpg"
image bg kitchen = "Images/Background/kitchen.jpg"
image bg lake1 = "Images/Background/scenic_lake2.jpg"
image bg sky1 = "Images/Background/lighthouse-sky.jpg"
image bg stove = "Images/Background/stove.jpg"

image alice sad = "Images/Alice/Alice_Sad.png"
image cirno angwy = "Images/Cirno/Cirno_angwy.png"
image cirno averteyes = "Images/Cirno/Cirno_averteyes.png"
image cirno blank = "Images/Cirno/Cirno_blank.png"
image cirno dead = "Images/Cirno/Cirno_dead.png"
image cirno drool = "Images/Cirno/Cirno_drool.png"
image cirno ifyouknowwhatimean = "Images/Cirno/Cirno_IfYouKnowWhatIMean.png"
image cirno normal = "Images/Cirno/Cirno_normal.png"
image cirno notimpressed = "Images/Cirno/Cirno_notimpressed.png"
image cirno omg = "Images/Cirno/Cirno_aaaaaaaaa.png"
image cirno shocked = "Images/Cirno/Cirno_shocked.png"
image cirno sigh = "Images/Cirno/Cirno_sigh.png"
image cirno stupidhappy = "Images/Cirno/Cirno_stupidhappy.png"
image cirno stupidhappyflipped = im.Flip("Images/Cirno/Cirno_stupidhappy.png", horizontal=True)
image cirno veryhappy = "Images/Cirno/Cirno_veryhappy.png"
image cirno woah = "Images/Cirno/Cirno_woah.png"
image keine happy = "Images/Keine/Keine_happy.png"
image meiling omg = "Images/Meiling/Meiling_aaaaaaaaa.png"
image meiling asleep = "Images/Meiling/Meiling_asleep.png"
image meiling avert = "Images/Meiling/Meiling_avert.png"
image meiling blush = "Images/Meiling/Meiling_blush.png"
image meiling bored = "Images/Meiling/Meiling_bored.png"
image meiling boredflip = im.Flip("Images/Meiling/Meiling_bored.png", horizontal=True)
image meiling concerned = "Images/Meiling/Meiling_concerned.png"
image meiling cry = "Images/Meiling/Meiling_cry.png"
image meiling custangry = "Images/Meiling/Meiling_custangry.png"
image meiling dead = "Images/Meiling/Meiling_dead.png"
image meiling evil = "Images/Meiling/Meiling_evil.png"
image meiling happylion = "Images/Meiling/Meiling_happylion.png"
image meiling moreshock = "Images/Meiling/Meiling_moreshock.png"
image meiling normal = "Images/Meiling/Meiling_normal.png"
image meiling ohno = "Images/Meiling/Meiling_ohno.png"
image meiling omg = "Images/Meiling/Meiling_aaaaaaaaa.png"
image meiling shocked = "Images/Meiling/Meiling_shocked.png"
image meiling sigh = "Images/Meiling/Meiling_sigh.png"
image mokou notimpressed = "Images/Mokou/Mokou_notimpressed.png"
image mokou flame = "Images/Mokou/Mokou_flame.png"

$ menu = nvl_menu
$ config.adv_nvl_transition = dissolve
$ config.nvl_adv_transition = dissolve

# Declare characters used by this game.
$ narrator = Character(None, kind=nvl)
$ c = Character('Cirno', color="#9999ff", kind=nvl)
$ m = Character('Mokou', color="#c09800", kind=nvl)
$ k = Character('Keine', color="#cc00cc", kind=nvl)

python:
import time

$ data = renpy.scan_saved_game('slot1')
$ test = time.gmtime()


# The game starts here.
label start:
nvl clear
nvl show dissolve
narrator "While you were sleeping, you got transported to Gensokyo, and now that you have woken up, what are your plans?" # Once the interpreter hits here, it'll give you an error.

menu:

"Test Keine's House, 3rd day.":
call keine_house3
"Youmu":
call youmu
"Time":
jump time

label time:
"%(test)s"
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Flying Catfish
Posted: Jul 31 2008, 12:49 PM


Newbie


Group: Members
Posts: 7
Member No.: 22
Joined: 29-July 08



Whenever you're back, Hanzo, try doing this. :3
QUOTE
moosem> $ narrator = NVLCharacter(None, kind=nvl)
<moosem> $ narrator = Character(None, kind=nvl).
<moosem> i see a difference
<moosem> lol
<Flying_Catfish> I didn't. XD
<moosem> well problem solved
<Flying_Catfish> Nor did Hanzo. XD
<Flying_Catfish> And I kind of figured it would be a syntax error.
<Flying_Catfish> Something mistyped.
<moosem> yeah NVLCharacter takes in different variables
<Flying_Catfish> Thanks. biggrin.gif Lets see if this will fix it. I don't have his complete source code or files, so he'll have to compile it whenever he gets back.
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