This thread is specificly for reported bugs. If you've discovered a bug, please bring it to our attention here! To those who do not know what "bugs" are, bugs are basicly glitches. When you find something wrong with the campaign that may seem unintentional, please report this bug to us here and we will get to work on fixing the reported problem ASAP to make sure the problem does not presist in the next demo.
Why should you report a bug? Well not only would it save us the time of looking for it, but it would bring it right to our attention and we would know where to look to fix the problem. Also, any bug that a user brings to our attention is one of our top priority bugs we wish to fix first. Basicly, if you report a bug that DOES exist, it will no longer exist in the future demos. Thanks to those who report their found bugs in advance, -Craka_J
Group: Wc3:WoW Member
Posts: 63
Member No.: 49
Joined: 26-March 07
1. Health and Mana Potions don't give you health when used. 2. You can target other people with Health and Mana potions. 3. When you save a game from any map and then load it again you start at your factions starting map. But then your immediately die and it takes away the 15% of your gold for dying 4. Every once in a while when one of your NPCs dies they come back when you move to another map.
I'll come up with more later, but that's it for now.
1) This is fixed in the next version. NOTE: Potions have cooldowns now. 2) This is now fixed as well. 3) Working on fixing this bug. 4) This is a problem with the game cache, lots of work we'll have to go through to fix this one. But we'll try to figure out how fix it.
Group: Official Beta Tester
Posts: 13
Member No.: 24
Joined: 12-December 06
Hey i like how the graphics an models in these are like the real so good job. Now for my bugs (Only have 2 so far but i will get more as i play more) - Druid's healing spell (Healing touch) doesn't work, when i click my target the Druid just stands there doing no healing and is unmovable an i have to click the stop button so i can move it again
- Warrior NPC party members wont attack air (Swoops) I dont know if that was intended
(new ones) - When a warlock spawns a pet it spawns a randome pet and a random amount of them, so if i clicked to summon a felhunter it may summon a voidwalker, an imp and succubus, or a felhunter, imp. an succubus
BTW I would like to be an official beta tester, I dont know if you got my e-mail
Group: Registered User
Posts: 3
Member No.: 66
Joined: 12-July 07
Not a bug, but the normal Warcraft III Campaign Cheat Codes work! (keysersoze, leafittome, greedisgood, etc.) Are you gonna implement that on the next demo public release?
About the bugs reported by Hidd3n, they've all been fixed. About JoshT's question, it is very likely that the cheat codes will still work. However, we may get to making cheating disabled. So it is not predictable yet. (undecided)
The third-party program is the program required to make this into a multiplayer game! So obviously, it will work. And since it will be multiplayer, the cheats may already be disabled without the need of our trigger work. However, we'll still block cheating. We may also prevent Map Hackers from seeing everything on the map... sorry hackers.
Group: Registered User
Posts: 4
Member No.: 67
Joined: 15-July 07
erm i think this is a bug: right i started as troll and went to the pass place and when i teleported at the part where the road splits there were 4 night elfs of tigers , 1 dwarf rouge , archmage guy , and the keeper of the grove guy there..... lvl 1,2,3 and killed me and my allies lvl 5,5,6
The fact that a group of lowbies killed you and the rest of your party is not a bug. However, I do believe that some of the classes on the Alliance side are well over powered, especially the Warlock, Rogue, and perhaps the Priest. Heh... wait till you start encountering Druids and Warriors in the fields. I'm sure they'll be overpowered as well.
The classes are being revamped though, pretty much completely, so no worries about classes being as unbalaned as they are now. So alot of the classes have been nerfed and some others have been given more of an advantage of really dealing some damage.
However, about the part of a large group stacked together outside of the Valley of Trials's entrance/exit has been moved, that way you can atleast run to Sen'Jin village without being touched... but running to Razor Hill will be a more dangerous route, PvP-wise.
Group: Official Beta Tester
Posts: 13
Member No.: 24
Joined: 12-December 06
Hidd3n's Beta Bug Report 1
(Ill try to do these about once or more a week)
K, so I've played the beta a bit and it looks really nice, and Ill play a bit more soon, also a lot of bugs from the last version have been fixed and i enjoy levelling my chars Troll Shaman and Night Elf hunter mainly : .
Bugs -In Central Durotar I was gaining small ampunts of XP every 5 or so seconds without doing anything at all ( i think it may be due to the battle at Durotar keep). So I guess someone could afk there for a while and get to the max level.
- In some maps (Teldrassil) the allies dont move around from where they spawn so over time there becomes a massive accumulation of the,
- I somehow got 3 NPCs in my party for some time
- When you cast a spell on a creature it doesnt necessarily cause them to attack you
- Whenever I load a character I die as soon as I load
- Enemy NPCs at Tiragarde Keep wont attack you even if you kill them
Suggestions[U]
- If possible a +Spell damage and + Healing system on gear would be awesome!
- Completely remove the food system
- Make it so you can tell allies to attack a target. Useful for hunters and casters with not much hp
Group: Registered User
Posts: 3
Member No.: 91
Joined: 15-September 07
QUOTE (Craka_J @ Aug 8 2007, 10:04 PM)
Played as a tauren. Every time i entered Thunderbluff i recieved 100 gold pieces, because that 'Make it to Thunderbluff' quest never gets completed
Same for troll (the Orgrimmar quest).
Undead in the first map (where u need to choose race) are standing not on the proper place, but in front of portal.
I was wandering thru orgrimmar city and soon found LOTS of vyverns near the south entrance to the city. I believe they just cant leave the map due the bug.
Another strange thing...i was in the location east from the ValeyOfTrials and found a footman He was ander my control (under the control of player). In the Orgri the same thing with BankKeeper (he was under my control too).